Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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b_bq_class Class Reference

Diababa. More...

#include <d_a_b_bq.h>

+ Inheritance diagram for b_bq_class:
+ Collaboration diagram for b_bq_class:

Public Member Functions

 b_bq_class ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_brkAnmmpDeadBrk
 
mDoExt_btkAnmmpTodomeBtk
 
s8 mPlayTodomeBtk
 
J3DModelmpEyeballModel
 
s8 field_0x5c8
 
cXyz field_0x5cc
 
f32 field_0x5d8
 
s16 field_0x5dc
 
Z2CreatureEnemy mSound
 
Z2SoundObjSimple field_0x684
 
Z2SoundObjSimple field_0x6a4
 
int mAnmID
 
s16 field_0x6c8
 
s16 mAction
 
s16 mMode
 
s16 mAngleToPlayer
 
f32 mDistToPlayer
 
s16 mTimers [5]
 
s16 field_0x6de
 
fpc_ProcID mTentacleIDs [2]
 
fpc_ProcID mMonkeyBombID
 
u8 field_0x6ec
 
s8 mColpatType
 
f32 mColpatBlend
 
s16 mHeadRot
 
s16 field_0x6f6
 
s8 mDisableDraw
 
u8 field_0x6f9
 
u8 field_0x6fa
 
u8 field_0x6fb
 
s8 field_0x6fc
 
s16 field_0x6fe
 
dCcD_Stts mCcStts
 
dCcD_Sph mCcSph
 
dCcD_Stts mCcCoStts
 
dCcD_Sph mCcCoreSph
 
dCcD_Sph mCcCoreCoSph
 
dCcD_Sph mCcMizuSph [4]
 
dCcD_Sph mCcBodyCoSph
 
cXyz field_0x1138
 
cXyz field_0x1144
 
s8 mDamageBackCount
 
u8 field_0x1151
 
dCcU_AtInfo mAtInfo
 
f32 field_0x1178
 
u8 field_0x117C [0x1180 - 0x117C]
 
u32 field_0x1180
 
u32 field_0x1184
 
u32 field_0x1188
 
u32 field_0x118c
 
u32 field_0x1190
 
u32 field_0x1194 [5]
 
u32 field_0x11a8 [12]
 
f32 field_0x11d8
 
u8 field_0x11DC [0x11FC - 0x11DC]
 
s8 field_0x11fc
 
u32 mMizutamaEmtrIDs [4]
 
u32 mSmokeEmtrIDs [2]
 
u8 field_0x1218 [0x1220 - 0x1218]
 
u32 field_0x1220
 
u32 field_0x1224
 
u32 field_0x1228 [4]
 
s16 mDemoMode
 
s16 mDemoModeTimer
 
u8 field_0x123c
 
cXyz mDemoCamEye
 
cXyz mDemoCamCenter
 
cXyz mDemoCamEyeTarget
 
cXyz field_0x1264
 
cXyz mDemoCamCenterTarget
 
cXyz field_0x127c
 
cXyz field_0x1288
 
u8 field_0x1294 [0x1298 - 0x1294]
 
f32 field_0x1298
 
f32 field_0x129c
 
f32 field_0x12a0
 
f32 mDemoCamFovy
 
f32 field_0x12a8
 
s16 mBlureRate
 
s16 mBlureRateTarget
 
cXyz mMizuAtStartPos
 
cXyz field_0x12bc
 
cXyz field_0x12c8 [16]
 
int field_0x1388
 
s16 field_0x138c
 
s16 field_0x138e
 
s16 field_0x1390
 
u8 field_0x1392
 
s8 field_0x1393
 
s8 field_0x1394
 
s8 mSetBossExplode
 
s8 field_0x1396
 
s8 mSetDeadColor
 
f32 mDeadColor
 
u8 mInitHIO
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Diababa.

Forest Temple dungeon boss.

Constructor & Destructor Documentation

◆ b_bq_class()

b_bq_class::b_bq_class ( )

Member Data Documentation

◆ field_0x1138

cXyz b_bq_class::field_0x1138

◆ field_0x1144

cXyz b_bq_class::field_0x1144

◆ field_0x1151

u8 b_bq_class::field_0x1151

◆ field_0x1178

f32 b_bq_class::field_0x1178

◆ field_0x117C

u8 b_bq_class::field_0x117C[0x1180 - 0x117C]

◆ field_0x1180

u32 b_bq_class::field_0x1180

◆ field_0x1184

u32 b_bq_class::field_0x1184

◆ field_0x1188

u32 b_bq_class::field_0x1188

◆ field_0x118c

u32 b_bq_class::field_0x118c

◆ field_0x1190

u32 b_bq_class::field_0x1190

◆ field_0x1194

u32 b_bq_class::field_0x1194[5]

◆ field_0x11a8

u32 b_bq_class::field_0x11a8[12]

◆ field_0x11d8

f32 b_bq_class::field_0x11d8

◆ field_0x11DC

u8 b_bq_class::field_0x11DC[0x11FC - 0x11DC]

◆ field_0x11fc

s8 b_bq_class::field_0x11fc

◆ field_0x1218

u8 b_bq_class::field_0x1218[0x1220 - 0x1218]

◆ field_0x1220

u32 b_bq_class::field_0x1220

◆ field_0x1224

u32 b_bq_class::field_0x1224

◆ field_0x1228

u32 b_bq_class::field_0x1228[4]

◆ field_0x123c

u8 b_bq_class::field_0x123c

◆ field_0x1264

cXyz b_bq_class::field_0x1264

◆ field_0x127c

cXyz b_bq_class::field_0x127c

◆ field_0x1288

cXyz b_bq_class::field_0x1288

◆ field_0x1294

u8 b_bq_class::field_0x1294[0x1298 - 0x1294]

◆ field_0x1298

f32 b_bq_class::field_0x1298

◆ field_0x129c

f32 b_bq_class::field_0x129c

◆ field_0x12a0

f32 b_bq_class::field_0x12a0

◆ field_0x12a8

f32 b_bq_class::field_0x12a8

◆ field_0x12bc

cXyz b_bq_class::field_0x12bc

◆ field_0x12c8

cXyz b_bq_class::field_0x12c8[16]

◆ field_0x1388

int b_bq_class::field_0x1388

◆ field_0x138c

s16 b_bq_class::field_0x138c

◆ field_0x138e

s16 b_bq_class::field_0x138e

◆ field_0x1390

s16 b_bq_class::field_0x1390

◆ field_0x1392

u8 b_bq_class::field_0x1392

◆ field_0x1393

s8 b_bq_class::field_0x1393

◆ field_0x1394

s8 b_bq_class::field_0x1394

◆ field_0x1396

s8 b_bq_class::field_0x1396

◆ field_0x5c8

s8 b_bq_class::field_0x5c8

◆ field_0x5cc

cXyz b_bq_class::field_0x5cc

◆ field_0x5d8

f32 b_bq_class::field_0x5d8

◆ field_0x5dc

s16 b_bq_class::field_0x5dc

◆ field_0x684

Z2SoundObjSimple b_bq_class::field_0x684

◆ field_0x6a4

Z2SoundObjSimple b_bq_class::field_0x6a4

◆ field_0x6c8

s16 b_bq_class::field_0x6c8

◆ field_0x6de

s16 b_bq_class::field_0x6de

◆ field_0x6ec

u8 b_bq_class::field_0x6ec

◆ field_0x6f6

s16 b_bq_class::field_0x6f6

◆ field_0x6f9

u8 b_bq_class::field_0x6f9

◆ field_0x6fa

u8 b_bq_class::field_0x6fa

◆ field_0x6fb

u8 b_bq_class::field_0x6fb

◆ field_0x6fc

s8 b_bq_class::field_0x6fc

◆ field_0x6fe

s16 b_bq_class::field_0x6fe

◆ mAction

s16 b_bq_class::mAction

◆ mAngleToPlayer

s16 b_bq_class::mAngleToPlayer

◆ mAnmID

int b_bq_class::mAnmID

◆ mAtInfo

dCcU_AtInfo b_bq_class::mAtInfo

◆ mBlureRate

s16 b_bq_class::mBlureRate

◆ mBlureRateTarget

s16 b_bq_class::mBlureRateTarget

◆ mCcBodyCoSph

dCcD_Sph b_bq_class::mCcBodyCoSph

◆ mCcCoreCoSph

dCcD_Sph b_bq_class::mCcCoreCoSph

◆ mCcCoreSph

dCcD_Sph b_bq_class::mCcCoreSph

◆ mCcCoStts

dCcD_Stts b_bq_class::mCcCoStts

◆ mCcMizuSph

dCcD_Sph b_bq_class::mCcMizuSph[4]

◆ mCcSph

dCcD_Sph b_bq_class::mCcSph

◆ mCcStts

dCcD_Stts b_bq_class::mCcStts

◆ mColpatBlend

f32 b_bq_class::mColpatBlend

◆ mColpatType

s8 b_bq_class::mColpatType

◆ mDamageBackCount

s8 b_bq_class::mDamageBackCount

◆ mDeadColor

f32 b_bq_class::mDeadColor

◆ mDemoCamCenter

cXyz b_bq_class::mDemoCamCenter

◆ mDemoCamCenterTarget

cXyz b_bq_class::mDemoCamCenterTarget

◆ mDemoCamEye

cXyz b_bq_class::mDemoCamEye

◆ mDemoCamEyeTarget

cXyz b_bq_class::mDemoCamEyeTarget

◆ mDemoCamFovy

f32 b_bq_class::mDemoCamFovy

◆ mDemoMode

s16 b_bq_class::mDemoMode

◆ mDemoModeTimer

s16 b_bq_class::mDemoModeTimer

◆ mDisableDraw

s8 b_bq_class::mDisableDraw

◆ mDistToPlayer

f32 b_bq_class::mDistToPlayer

◆ mHeadRot

s16 b_bq_class::mHeadRot

◆ mInitHIO

u8 b_bq_class::mInitHIO

◆ mMizuAtStartPos

cXyz b_bq_class::mMizuAtStartPos

◆ mMizutamaEmtrIDs

u32 b_bq_class::mMizutamaEmtrIDs[4]

◆ mMode

s16 b_bq_class::mMode

◆ mMonkeyBombID

fpc_ProcID b_bq_class::mMonkeyBombID

◆ mpDeadBrk

mDoExt_brkAnm* b_bq_class::mpDeadBrk

◆ mpEyeballModel

J3DModel* b_bq_class::mpEyeballModel

◆ mPhase

request_of_phase_process_class b_bq_class::mPhase

◆ mPlayTodomeBtk

s8 b_bq_class::mPlayTodomeBtk

◆ mpMorf

mDoExt_McaMorfSO* b_bq_class::mpMorf

◆ mpTodomeBtk

mDoExt_btkAnm* b_bq_class::mpTodomeBtk

◆ mSetBossExplode

s8 b_bq_class::mSetBossExplode

◆ mSetDeadColor

s8 b_bq_class::mSetDeadColor

◆ mSmokeEmtrIDs

u32 b_bq_class::mSmokeEmtrIDs[2]

◆ mSound

Z2CreatureEnemy b_bq_class::mSound

◆ mTentacleIDs

fpc_ProcID b_bq_class::mTentacleIDs[2]

◆ mTimers

s16 b_bq_class::mTimers[5]

The documentation for this class was generated from the following files: