Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Diababa. More...
#include <d_a_b_bq.h>
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Diababa.
Forest Temple dungeon boss.
b_bq_class::b_bq_class | ( | ) |
cXyz b_bq_class::field_0x1138 |
cXyz b_bq_class::field_0x1144 |
u8 b_bq_class::field_0x1151 |
f32 b_bq_class::field_0x1178 |
u8 b_bq_class::field_0x117C[0x1180 - 0x117C] |
u32 b_bq_class::field_0x1180 |
u32 b_bq_class::field_0x1184 |
u32 b_bq_class::field_0x1188 |
u32 b_bq_class::field_0x118c |
u32 b_bq_class::field_0x1190 |
u32 b_bq_class::field_0x1194[5] |
u32 b_bq_class::field_0x11a8[12] |
f32 b_bq_class::field_0x11d8 |
u8 b_bq_class::field_0x11DC[0x11FC - 0x11DC] |
s8 b_bq_class::field_0x11fc |
u8 b_bq_class::field_0x1218[0x1220 - 0x1218] |
u32 b_bq_class::field_0x1220 |
u32 b_bq_class::field_0x1224 |
u32 b_bq_class::field_0x1228[4] |
u8 b_bq_class::field_0x123c |
cXyz b_bq_class::field_0x1264 |
cXyz b_bq_class::field_0x127c |
cXyz b_bq_class::field_0x1288 |
u8 b_bq_class::field_0x1294[0x1298 - 0x1294] |
f32 b_bq_class::field_0x1298 |
f32 b_bq_class::field_0x129c |
f32 b_bq_class::field_0x12a0 |
f32 b_bq_class::field_0x12a8 |
cXyz b_bq_class::field_0x12bc |
cXyz b_bq_class::field_0x12c8[16] |
int b_bq_class::field_0x1388 |
s16 b_bq_class::field_0x138c |
s16 b_bq_class::field_0x138e |
s16 b_bq_class::field_0x1390 |
u8 b_bq_class::field_0x1392 |
s8 b_bq_class::field_0x1393 |
s8 b_bq_class::field_0x1394 |
s8 b_bq_class::field_0x1396 |
s8 b_bq_class::field_0x5c8 |
cXyz b_bq_class::field_0x5cc |
f32 b_bq_class::field_0x5d8 |
s16 b_bq_class::field_0x5dc |
Z2SoundObjSimple b_bq_class::field_0x684 |
Z2SoundObjSimple b_bq_class::field_0x6a4 |
s16 b_bq_class::field_0x6c8 |
s16 b_bq_class::field_0x6de |
u8 b_bq_class::field_0x6ec |
s16 b_bq_class::field_0x6f6 |
u8 b_bq_class::field_0x6f9 |
u8 b_bq_class::field_0x6fa |
u8 b_bq_class::field_0x6fb |
s8 b_bq_class::field_0x6fc |
s16 b_bq_class::field_0x6fe |
s16 b_bq_class::mAction |
s16 b_bq_class::mAngleToPlayer |
int b_bq_class::mAnmID |
dCcU_AtInfo b_bq_class::mAtInfo |
s16 b_bq_class::mBlureRate |
s16 b_bq_class::mBlureRateTarget |
dCcD_Sph b_bq_class::mCcBodyCoSph |
dCcD_Sph b_bq_class::mCcCoreCoSph |
dCcD_Sph b_bq_class::mCcCoreSph |
dCcD_Stts b_bq_class::mCcCoStts |
dCcD_Sph b_bq_class::mCcMizuSph[4] |
dCcD_Sph b_bq_class::mCcSph |
dCcD_Stts b_bq_class::mCcStts |
f32 b_bq_class::mColpatBlend |
s8 b_bq_class::mColpatType |
s8 b_bq_class::mDamageBackCount |
f32 b_bq_class::mDeadColor |
cXyz b_bq_class::mDemoCamCenter |
cXyz b_bq_class::mDemoCamCenterTarget |
cXyz b_bq_class::mDemoCamEye |
cXyz b_bq_class::mDemoCamEyeTarget |
f32 b_bq_class::mDemoCamFovy |
s16 b_bq_class::mDemoMode |
s16 b_bq_class::mDemoModeTimer |
s8 b_bq_class::mDisableDraw |
f32 b_bq_class::mDistToPlayer |
s16 b_bq_class::mHeadRot |
u8 b_bq_class::mInitHIO |
cXyz b_bq_class::mMizuAtStartPos |
u32 b_bq_class::mMizutamaEmtrIDs[4] |
s16 b_bq_class::mMode |
fpc_ProcID b_bq_class::mMonkeyBombID |
mDoExt_brkAnm* b_bq_class::mpDeadBrk |
J3DModel* b_bq_class::mpEyeballModel |
request_of_phase_process_class b_bq_class::mPhase |
s8 b_bq_class::mPlayTodomeBtk |
mDoExt_McaMorfSO* b_bq_class::mpMorf |
mDoExt_btkAnm* b_bq_class::mpTodomeBtk |
s8 b_bq_class::mSetBossExplode |
s8 b_bq_class::mSetDeadColor |
u32 b_bq_class::mSmokeEmtrIDs[2] |
Z2CreatureEnemy b_bq_class::mSound |
fpc_ProcID b_bq_class::mTentacleIDs[2] |
s16 b_bq_class::mTimers[5] |