Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daHoZelda_c Class Reference

Zelda (Horseback) More...

#include <d_a_hozelda.h>

+ Inheritance diagram for daHoZelda_c:
+ Collaboration diagram for daHoZelda_c:

Public Member Functions

void createHeap ()
 
void modelCallBack (u16)
 
void create ()
 
 ~daHoZelda_c ()
 
void setDoubleAnime (f32, f32, f32, u16, u16, f32)
 
void setUpperAnime (u16)
 
void resetUpperAnime ()
 
void setSingleAnime (u16, f32, f32, s16, f32)
 
void animePlay ()
 
void setEyeBtp (u16)
 
void setEyeBtk (u16, u8)
 
void setNormalFace ()
 
void setAnm ()
 
void setBowModel ()
 
void setMatrix ()
 
void shootArrow ()
 
void deleteArrow ()
 
void setBowBck (u16)
 
void setRideOffset ()
 
void clearEyeMove ()
 
void setEyeMove (cXyz const *, s16, s16)
 
void setNeckAngle ()
 
void searchBodyAngle ()
 
void execute ()
 
void draw ()
 
void createHeap ()
 
void modelCallBack (u16)
 
void create ()
 
 ~daHoZelda_c ()
 
void setDoubleAnime (f32, f32, f32, u16, u16, f32)
 
void setUpperAnime (u16)
 
void resetUpperAnime ()
 
void setSingleAnime (u16, f32, f32, s16, f32)
 
void animePlay ()
 
void setEyeBtp (u16)
 
void setEyeBtk (u16, u8)
 
void setNormalFace ()
 
void setAnm ()
 
void setBowModel ()
 
void setMatrix ()
 
void shootArrow ()
 
void deleteArrow ()
 
void setBowBck (u16)
 
void setRideOffset ()
 
void clearEyeMove ()
 
void setEyeMove (cXyz const *, s16, s16)
 
void setNeckAngle ()
 
void searchBodyAngle ()
 
void execute ()
 
void draw ()
 
MtxP getRightHandMtx ()
 
u8 checkBowMode () const
 
void setDamageInit ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

request_of_phase_process_class mPhase
 
J3DModelmpZeldaModel
 
J3DModelmpBowModel
 
mDoExt_btpAnm mEyeBtp
 
mDoExt_btkAnm mEyeBtk
 
mDoExt_MtxCalcAnmBlendTblOldfield_0x5a8
 
mDoExt_AnmRatioPack field_0x5ac [3]
 
mDoExt_MtxCalcOldFramefield_0x5c4
 
daPy_frameCtrl_c field_0x5c8 [3]
 
daHoZelda_matAnm_cfield_0x610 [2]
 
Z2Creature mSound
 
mDoExt_bckAnm mBowBck
 
daPy_actorKeep_c mArrowAcKeep
 
daPy_actorKeep_c field_0x6cc
 
daHoZelda_hio_cmpHIO
 
u8 field_0x6d8
 
u8 field_0x6d9
 
u8 field_0x6da
 
u8 field_0x6db
 
u8 field_0x6DC [0x6DD - 0x6DC]
 
u8 field_0x6dd
 
u8 field_0x6de
 
u8 field_0x6df
 
s8 mReverb
 
u8 field_0x6E1 [0x6E4 - 0x6E1]
 
u16 field_0x6e4
 
u16 field_0x6e6
 
u16 mUpperAnmID
 
s16 mBowAnmID
 
s16 field_0x6ec
 
s16 field_0x6ee
 
u8 field_0x6F0 [0x6F2 - 0x6F0]
 
s16 field_0x6f2
 
s16 field_0x6f4
 
u8 field_0x6F6 [0x6F8 - 0x6F6]
 
Vec field_0x6f8
 
VecmpRideOffset
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Zelda (Horseback)

Constructor & Destructor Documentation

◆ ~daHoZelda_c() [1/2]

daHoZelda_c::~daHoZelda_c ( )

◆ ~daHoZelda_c() [2/2]

daHoZelda_c::~daHoZelda_c ( )

Member Function Documentation

◆ animePlay() [1/2]

void daHoZelda_c::animePlay ( )

◆ animePlay() [2/2]

void daHoZelda_c::animePlay ( )

◆ checkBowMode()

u8 daHoZelda_c::checkBowMode ( ) const
inline

◆ clearEyeMove() [1/2]

void daHoZelda_c::clearEyeMove ( )

◆ clearEyeMove() [2/2]

void daHoZelda_c::clearEyeMove ( )

◆ create() [1/2]

void daHoZelda_c::create ( )

◆ create() [2/2]

void daHoZelda_c::create ( )

◆ createHeap() [1/2]

void daHoZelda_c::createHeap ( )

◆ createHeap() [2/2]

void daHoZelda_c::createHeap ( )

◆ deleteArrow() [1/2]

void daHoZelda_c::deleteArrow ( )

◆ deleteArrow() [2/2]

void daHoZelda_c::deleteArrow ( )

◆ draw() [1/2]

void daHoZelda_c::draw ( )

◆ draw() [2/2]

void daHoZelda_c::draw ( )

◆ execute() [1/2]

void daHoZelda_c::execute ( )

◆ execute() [2/2]

void daHoZelda_c::execute ( )

◆ getRightHandMtx()

MtxP daHoZelda_c::getRightHandMtx ( )
inline

◆ modelCallBack() [1/2]

void daHoZelda_c::modelCallBack ( u16  )

◆ modelCallBack() [2/2]

void daHoZelda_c::modelCallBack ( u16  param_0)

◆ resetUpperAnime() [1/2]

void daHoZelda_c::resetUpperAnime ( )

◆ resetUpperAnime() [2/2]

void daHoZelda_c::resetUpperAnime ( )

◆ searchBodyAngle() [1/2]

void daHoZelda_c::searchBodyAngle ( )

◆ searchBodyAngle() [2/2]

void daHoZelda_c::searchBodyAngle ( )

◆ setAnm() [1/2]

void daHoZelda_c::setAnm ( )

◆ setAnm() [2/2]

void daHoZelda_c::setAnm ( )

◆ setBowBck() [1/2]

void daHoZelda_c::setBowBck ( u16  )

◆ setBowBck() [2/2]

void daHoZelda_c::setBowBck ( u16  param_0)

◆ setBowModel() [1/2]

void daHoZelda_c::setBowModel ( )

◆ setBowModel() [2/2]

void daHoZelda_c::setBowModel ( )

◆ setDamageInit()

void daHoZelda_c::setDamageInit ( )
inline

◆ setDoubleAnime() [1/2]

void daHoZelda_c::setDoubleAnime ( f32  ,
f32  ,
f32  ,
u16  ,
u16  ,
f32   
)

◆ setDoubleAnime() [2/2]

void daHoZelda_c::setDoubleAnime ( f32  param_0,
f32  param_1,
f32  param_2,
u16  param_3,
u16  param_4,
f32  param_5 
)

◆ setEyeBtk() [1/2]

void daHoZelda_c::setEyeBtk ( u16  ,
u8   
)

◆ setEyeBtk() [2/2]

void daHoZelda_c::setEyeBtk ( u16  param_0,
u8  param_1 
)

◆ setEyeBtp() [1/2]

void daHoZelda_c::setEyeBtp ( u16  )

◆ setEyeBtp() [2/2]

void daHoZelda_c::setEyeBtp ( u16  param_0)

◆ setEyeMove() [1/2]

void daHoZelda_c::setEyeMove ( cXyz const ,
s16  ,
s16   
)

◆ setEyeMove() [2/2]

void daHoZelda_c::setEyeMove ( cXyz const param_0,
s16  param_1,
s16  param_2 
)

◆ setMatrix() [1/2]

void daHoZelda_c::setMatrix ( )

◆ setMatrix() [2/2]

void daHoZelda_c::setMatrix ( )

◆ setNeckAngle() [1/2]

void daHoZelda_c::setNeckAngle ( )

◆ setNeckAngle() [2/2]

void daHoZelda_c::setNeckAngle ( )

◆ setNormalFace() [1/2]

void daHoZelda_c::setNormalFace ( )

◆ setNormalFace() [2/2]

void daHoZelda_c::setNormalFace ( )

◆ setRideOffset() [1/2]

void daHoZelda_c::setRideOffset ( )

◆ setRideOffset() [2/2]

void daHoZelda_c::setRideOffset ( )

◆ setSingleAnime() [1/2]

void daHoZelda_c::setSingleAnime ( u16  ,
f32  ,
f32  ,
s16  ,
f32   
)

◆ setSingleAnime() [2/2]

void daHoZelda_c::setSingleAnime ( u16  param_0,
f32  param_1,
f32  param_2,
s16  param_3,
f32  param_4 
)

◆ setUpperAnime() [1/2]

void daHoZelda_c::setUpperAnime ( u16  )

◆ setUpperAnime() [2/2]

void daHoZelda_c::setUpperAnime ( u16  param_0)

◆ shootArrow() [1/2]

void daHoZelda_c::shootArrow ( )

◆ shootArrow() [2/2]

void daHoZelda_c::shootArrow ( )

Member Data Documentation

◆ field_0x5a8

mDoExt_MtxCalcAnmBlendTblOld* daHoZelda_c::field_0x5a8

◆ field_0x5ac

mDoExt_AnmRatioPack daHoZelda_c::field_0x5ac[3]

◆ field_0x5c4

mDoExt_MtxCalcOldFrame* daHoZelda_c::field_0x5c4

◆ field_0x5c8

daPy_frameCtrl_c daHoZelda_c::field_0x5c8[3]

◆ field_0x610

daHoZelda_matAnm_c* daHoZelda_c::field_0x610[2]

◆ field_0x6cc

daPy_actorKeep_c daHoZelda_c::field_0x6cc

◆ field_0x6d8

u8 daHoZelda_c::field_0x6d8

◆ field_0x6d9

u8 daHoZelda_c::field_0x6d9

◆ field_0x6da

u8 daHoZelda_c::field_0x6da

◆ field_0x6db

u8 daHoZelda_c::field_0x6db

◆ field_0x6DC

u8 daHoZelda_c::field_0x6DC[0x6DD - 0x6DC]

◆ field_0x6dd

u8 daHoZelda_c::field_0x6dd

◆ field_0x6de

u8 daHoZelda_c::field_0x6de

◆ field_0x6df

u8 daHoZelda_c::field_0x6df

◆ field_0x6E1

u8 daHoZelda_c::field_0x6E1[0x6E4 - 0x6E1]

◆ field_0x6e4

u16 daHoZelda_c::field_0x6e4

◆ field_0x6e6

u16 daHoZelda_c::field_0x6e6

◆ field_0x6ec

s16 daHoZelda_c::field_0x6ec

◆ field_0x6ee

s16 daHoZelda_c::field_0x6ee

◆ field_0x6F0

u8 daHoZelda_c::field_0x6F0[0x6F2 - 0x6F0]

◆ field_0x6f2

s16 daHoZelda_c::field_0x6f2

◆ field_0x6f4

s16 daHoZelda_c::field_0x6f4

◆ field_0x6F6

u8 daHoZelda_c::field_0x6F6[0x6F8 - 0x6F6]

◆ field_0x6f8

Vec daHoZelda_c::field_0x6f8

◆ mArrowAcKeep

daPy_actorKeep_c daHoZelda_c::mArrowAcKeep

◆ mBowAnmID

s16 daHoZelda_c::mBowAnmID

◆ mBowBck

mDoExt_bckAnm daHoZelda_c::mBowBck

◆ mEyeBtk

mDoExt_btkAnm daHoZelda_c::mEyeBtk

◆ mEyeBtp

mDoExt_btpAnm daHoZelda_c::mEyeBtp

◆ mpBowModel

J3DModel* daHoZelda_c::mpBowModel

◆ mPhase

request_of_phase_process_class daHoZelda_c::mPhase

◆ mpHIO

daHoZelda_hio_c* daHoZelda_c::mpHIO

◆ mpRideOffset

Vec* daHoZelda_c::mpRideOffset

◆ mpZeldaModel

J3DModel* daHoZelda_c::mpZeldaModel

◆ mReverb

s8 daHoZelda_c::mReverb

◆ mSound

Z2Creature daHoZelda_c::mSound

◆ mUpperAnmID

u16 daHoZelda_c::mUpperAnmID

The documentation for this class was generated from the following files: