Zelda (Horseback)
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#include <d_a_hozelda.h>
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void | createHeap () |
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void | modelCallBack (u16) |
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void | create () |
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| ~daHoZelda_c () |
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void | setDoubleAnime (f32, f32, f32, u16, u16, f32) |
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void | setUpperAnime (u16) |
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void | resetUpperAnime () |
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void | setSingleAnime (u16, f32, f32, s16, f32) |
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void | animePlay () |
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void | setEyeBtp (u16) |
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void | setEyeBtk (u16, u8) |
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void | setNormalFace () |
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void | setAnm () |
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void | setBowModel () |
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void | setMatrix () |
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void | shootArrow () |
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void | deleteArrow () |
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void | setBowBck (u16) |
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void | setRideOffset () |
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void | clearEyeMove () |
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void | setEyeMove (cXyz const *, s16, s16) |
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void | setNeckAngle () |
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void | searchBodyAngle () |
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void | execute () |
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void | draw () |
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void | createHeap () |
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void | modelCallBack (u16) |
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void | create () |
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| ~daHoZelda_c () |
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void | setDoubleAnime (f32, f32, f32, u16, u16, f32) |
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void | setUpperAnime (u16) |
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void | resetUpperAnime () |
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void | setSingleAnime (u16, f32, f32, s16, f32) |
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void | animePlay () |
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void | setEyeBtp (u16) |
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void | setEyeBtk (u16, u8) |
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void | setNormalFace () |
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void | setAnm () |
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void | setBowModel () |
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void | setMatrix () |
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void | shootArrow () |
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void | deleteArrow () |
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void | setBowBck (u16) |
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void | setRideOffset () |
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void | clearEyeMove () |
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void | setEyeMove (cXyz const *, s16, s16) |
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void | setNeckAngle () |
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void | searchBodyAngle () |
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void | execute () |
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void | draw () |
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MtxP | getRightHandMtx () |
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u8 | checkBowMode () const |
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void | setDamageInit () |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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◆ ~daHoZelda_c() [1/2]
daHoZelda_c::~daHoZelda_c |
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◆ ~daHoZelda_c() [2/2]
daHoZelda_c::~daHoZelda_c |
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◆ animePlay() [1/2]
void daHoZelda_c::animePlay |
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◆ animePlay() [2/2]
void daHoZelda_c::animePlay |
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◆ checkBowMode()
u8 daHoZelda_c::checkBowMode |
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const |
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inline |
◆ clearEyeMove() [1/2]
void daHoZelda_c::clearEyeMove |
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◆ clearEyeMove() [2/2]
void daHoZelda_c::clearEyeMove |
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◆ create() [1/2]
void daHoZelda_c::create |
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◆ create() [2/2]
void daHoZelda_c::create |
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◆ createHeap() [1/2]
void daHoZelda_c::createHeap |
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◆ createHeap() [2/2]
void daHoZelda_c::createHeap |
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◆ deleteArrow() [1/2]
void daHoZelda_c::deleteArrow |
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◆ deleteArrow() [2/2]
void daHoZelda_c::deleteArrow |
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◆ draw() [1/2]
void daHoZelda_c::draw |
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◆ draw() [2/2]
void daHoZelda_c::draw |
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◆ execute() [1/2]
void daHoZelda_c::execute |
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◆ execute() [2/2]
void daHoZelda_c::execute |
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◆ getRightHandMtx()
MtxP daHoZelda_c::getRightHandMtx |
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inline |
◆ modelCallBack() [1/2]
void daHoZelda_c::modelCallBack |
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u16 |
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◆ modelCallBack() [2/2]
void daHoZelda_c::modelCallBack |
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u16 |
param_0 | ) |
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◆ resetUpperAnime() [1/2]
void daHoZelda_c::resetUpperAnime |
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◆ resetUpperAnime() [2/2]
void daHoZelda_c::resetUpperAnime |
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◆ searchBodyAngle() [1/2]
void daHoZelda_c::searchBodyAngle |
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◆ searchBodyAngle() [2/2]
void daHoZelda_c::searchBodyAngle |
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◆ setAnm() [1/2]
void daHoZelda_c::setAnm |
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◆ setAnm() [2/2]
void daHoZelda_c::setAnm |
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◆ setBowBck() [1/2]
void daHoZelda_c::setBowBck |
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u16 |
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◆ setBowBck() [2/2]
void daHoZelda_c::setBowBck |
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u16 |
param_0 | ) |
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◆ setBowModel() [1/2]
void daHoZelda_c::setBowModel |
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◆ setBowModel() [2/2]
void daHoZelda_c::setBowModel |
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◆ setDamageInit()
void daHoZelda_c::setDamageInit |
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inline |
◆ setDoubleAnime() [1/2]
◆ setDoubleAnime() [2/2]
void daHoZelda_c::setDoubleAnime |
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f32 |
param_0, |
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f32 |
param_1, |
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f32 |
param_2, |
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u16 |
param_3, |
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u16 |
param_4, |
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f32 |
param_5 |
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◆ setEyeBtk() [1/2]
◆ setEyeBtk() [2/2]
void daHoZelda_c::setEyeBtk |
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u16 |
param_0, |
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u8 |
param_1 |
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◆ setEyeBtp() [1/2]
void daHoZelda_c::setEyeBtp |
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u16 |
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◆ setEyeBtp() [2/2]
void daHoZelda_c::setEyeBtp |
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u16 |
param_0 | ) |
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◆ setEyeMove() [1/2]
◆ setEyeMove() [2/2]
◆ setMatrix() [1/2]
void daHoZelda_c::setMatrix |
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◆ setMatrix() [2/2]
void daHoZelda_c::setMatrix |
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◆ setNeckAngle() [1/2]
void daHoZelda_c::setNeckAngle |
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◆ setNeckAngle() [2/2]
void daHoZelda_c::setNeckAngle |
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◆ setNormalFace() [1/2]
void daHoZelda_c::setNormalFace |
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◆ setNormalFace() [2/2]
void daHoZelda_c::setNormalFace |
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◆ setRideOffset() [1/2]
void daHoZelda_c::setRideOffset |
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◆ setRideOffset() [2/2]
void daHoZelda_c::setRideOffset |
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◆ setSingleAnime() [1/2]
◆ setSingleAnime() [2/2]
void daHoZelda_c::setSingleAnime |
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u16 |
param_0, |
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f32 |
param_1, |
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f32 |
param_2, |
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s16 |
param_3, |
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f32 |
param_4 |
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◆ setUpperAnime() [1/2]
void daHoZelda_c::setUpperAnime |
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u16 |
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◆ setUpperAnime() [2/2]
void daHoZelda_c::setUpperAnime |
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u16 |
param_0 | ) |
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◆ shootArrow() [1/2]
void daHoZelda_c::shootArrow |
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◆ shootArrow() [2/2]
void daHoZelda_c::shootArrow |
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◆ field_0x5a8
◆ field_0x5ac
◆ field_0x5c4
◆ field_0x5c8
◆ field_0x610
◆ field_0x6cc
◆ field_0x6d8
u8 daHoZelda_c::field_0x6d8 |
◆ field_0x6d9
u8 daHoZelda_c::field_0x6d9 |
◆ field_0x6da
u8 daHoZelda_c::field_0x6da |
◆ field_0x6db
u8 daHoZelda_c::field_0x6db |
◆ field_0x6DC
u8 daHoZelda_c::field_0x6DC[0x6DD - 0x6DC] |
◆ field_0x6dd
u8 daHoZelda_c::field_0x6dd |
◆ field_0x6de
u8 daHoZelda_c::field_0x6de |
◆ field_0x6df
u8 daHoZelda_c::field_0x6df |
◆ field_0x6E1
u8 daHoZelda_c::field_0x6E1[0x6E4 - 0x6E1] |
◆ field_0x6e4
u16 daHoZelda_c::field_0x6e4 |
◆ field_0x6e6
u16 daHoZelda_c::field_0x6e6 |
◆ field_0x6ec
s16 daHoZelda_c::field_0x6ec |
◆ field_0x6ee
s16 daHoZelda_c::field_0x6ee |
◆ field_0x6F0
u8 daHoZelda_c::field_0x6F0[0x6F2 - 0x6F0] |
◆ field_0x6f2
s16 daHoZelda_c::field_0x6f2 |
◆ field_0x6f4
s16 daHoZelda_c::field_0x6f4 |
◆ field_0x6F6
u8 daHoZelda_c::field_0x6F6[0x6F8 - 0x6F6] |
◆ field_0x6f8
Vec daHoZelda_c::field_0x6f8 |
◆ mArrowAcKeep
◆ mBowAnmID
s16 daHoZelda_c::mBowAnmID |
◆ mBowBck
◆ mEyeBtk
◆ mEyeBtp
◆ mpBowModel
◆ mPhase
◆ mpHIO
◆ mpRideOffset
Vec* daHoZelda_c::mpRideOffset |
◆ mpZeldaModel
◆ mReverb
◆ mSound
◆ mUpperAnmID
u16 daHoZelda_c::mUpperAnmID |
The documentation for this class was generated from the following files: