Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DTexNoAnm Class Reference

#include <J3DMaterialAnm.h>

+ Collaboration diagram for J3DTexNoAnm:

Public Member Functions

 ~J3DTexNoAnm ()
 
 J3DTexNoAnm ()
 
void calc (u16 *) const
 
 ~J3DTexNoAnm ()
 
 J3DTexNoAnm ()
 
 J3DTexNoAnm (u16 param_1, J3DAnmTexPattern *param_2)
 
virtual void calc (u16 *param_0) const
 
void operator= (J3DTexNoAnm const &other)
 
void setAnmFlag (bool flag)
 
bool getAnmFlag () const
 
J3DAnmTexPatterngetAnmTexPattern ()
 

Private Attributes

u16 field_0x4
 
u16 mAnmFlag
 
J3DAnmTexPatternmAnmTexPattern
 

Constructor & Destructor Documentation

◆ ~J3DTexNoAnm() [1/2]

J3DTexNoAnm::~J3DTexNoAnm ( )

◆ J3DTexNoAnm() [1/3]

J3DTexNoAnm::J3DTexNoAnm ( )

◆ ~J3DTexNoAnm() [2/2]

J3DTexNoAnm::~J3DTexNoAnm ( )
inline

◆ J3DTexNoAnm() [2/3]

J3DTexNoAnm::J3DTexNoAnm ( )
inline

◆ J3DTexNoAnm() [3/3]

J3DTexNoAnm::J3DTexNoAnm ( u16  param_1,
J3DAnmTexPattern param_2 
)
inline

Member Function Documentation

◆ calc() [1/2]

void J3DTexNoAnm::calc ( u16 param_0) const

◆ calc() [2/2]

virtual void J3DTexNoAnm::calc ( u16 param_0) const
inlinevirtual

◆ getAnmFlag()

bool J3DTexNoAnm::getAnmFlag ( ) const
inline

◆ getAnmTexPattern()

J3DAnmTexPattern * J3DTexNoAnm::getAnmTexPattern ( )
inline

◆ operator=()

void J3DTexNoAnm::operator= ( J3DTexNoAnm const other)
inline

◆ setAnmFlag()

void J3DTexNoAnm::setAnmFlag ( bool  flag)
inline

Member Data Documentation

◆ field_0x4

u16 J3DTexNoAnm::field_0x4
private

◆ mAnmFlag

u16 J3DTexNoAnm::mAnmFlag
private

◆ mAnmTexPattern

J3DAnmTexPattern* J3DTexNoAnm::mAnmTexPattern
private

The documentation for this class was generated from the following files: