Here is a list of all file members with links to the files they belong to:
- m -
- m : e_atan2.c, e_sqrt.c
- m_angry_cow : d_a_cow.cpp
- m_attack_timer : d_a_b_tn.cpp
- m_attack_tn : d_a_b_tn.cpp
- m_attack_tt : d_a_e_tt.cpp
- m_cry_gi : d_a_e_gi.cpp
- m_group_count : d_a_tag_watchge.cpp
- M_hio : d_a_obj_flag2.cpp, d_a_obj_flag3.cpp, d_a_obj_kznkarm.cpp, d_a_obj_sakuita.cpp, d_a_obj_sakuita_rope.cpp
- m_master_id : d_a_tag_kago_fall.cpp, d_a_tag_waterfall.cpp
- m_near_actor : d_a_npc_tk.cpp
- m_near_angle : d_a_npc_tk.cpp
- m_near_bomb : d_a_e_hz.cpp
- m_near_carry : d_a_e_hz.cpp
- m_near_dist : d_a_cow.cpp
- m_near_obj : d_a_e_ym.cpp
- m_near_weapon : d_a_e_hz.cpp
- m_obj_dist : d_a_e_ym.cpp
- m_search_range : d_a_cow.cpp
- m_view_angle : d_a_cow.cpp
- m_view_angle_wide : d_a_cow.cpp
- MAD_a2_RES_File_ID : d_a_npc_chat.cpp
- MAD_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAD_a_RES_File_ID : d_a_npc_chat.cpp
- MAD_a_TW_RES_File_ID : d_a_npc_chat.cpp
- magic : perf.c
- MailboxCheck() : mcc.c
- main() : __start.c, m_Do_main.cpp
- main01() : m_Do_main.cpp
- MainProc : d_s_name.cpp
- mainProcFunc : d_s_name.cpp
- mainThread : m_Do_main.cpp
- mainThreadStack : m_Do_main.cpp
- make_prm_warp_hole() : f_op_actor_mng.h
- makeAlphaCmpTable() : J3DTevs.cpp, J3DTevs.h
- makeColorTable() : JPABaseShape.cpp
- MakeMemoryMap() : mcc.c
- MakeStatus : Pad.c
- makeTevSwapTable() : J3DTevs.cpp, J3DTevs.h
- makeTexCoordTable() : J3DTevs.cpp, J3DTevs.h
- makeZModeTable() : J3DTevs.cpp, J3DTevs.h
- malloc_pool_access : critical_regions.h
- MAN_a2_RES_File_ID : d_a_npc_chat.cpp
- MAN_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAN_a_RES_File_ID : d_a_npc_chat.cpp
- MAN_a_TW_RES_File_ID : d_a_npc_chat.cpp
- MAN_b2_RES_File_ID : d_a_npc_chat.cpp
- MAN_b2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAN_b_RES_File_ID : d_a_npc_chat.cpp
- MAN_b_TW_RES_File_ID : d_a_npc_chat.cpp
- MAN_c2_RES_File_ID : d_a_npc_chat.cpp
- MAN_c2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAN_c_RES_File_ID : d_a_npc_chat.cpp
- MAN_c_TW_RES_File_ID : d_a_npc_chat.cpp
- mant_cut_type : d_a_mant.cpp
- mant_move() : d_a_mant.cpp
- mant_v_calc() : d_a_mant.cpp
- map_icon_size : d_menu_map_common.cpp
- map_init_process : d_menu_calibration.cpp, d_menu_dmap.cpp, d_menu_fishing.cpp, d_menu_insect.cpp, d_menu_letter.cpp, d_menu_skill.cpp
- map_move_process : d_menu_calibration.cpp, d_menu_dmap.cpp, d_menu_fishing.cpp, d_menu_insect.cpp, d_menu_letter.cpp, d_menu_skill.cpp
- mArg0Check() : d_a_e_po.cpp
- MARO : d_a_npc_pachi_maro.cpp
- MARO1 : d_a_npc_pachi_maro.cpp
- Maro1_RES_File_ID : d_a_npc_pachi_maro.cpp
- MARO2 : d_a_npc_pachi_maro.cpp
- Maro2_RES_File_ID : d_a_npc_pachi_maro.cpp
- MARO3 : d_a_npc_pachi_maro.cpp
- Maro3_RES_File_ID : d_a_npc_pachi_maro.cpp
- Maro_RES_File_ID : d_a_npc_pachi_maro.cpp
- MARO_TW : d_a_npc_pachi_maro.cpp
- Maro_TW_RES_File_ID : d_a_npc_pachi_maro.cpp
- MAS_a2_RES_File_ID : d_a_npc_chat.cpp
- MAS_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAS_a_RES_File_ID : d_a_npc_chat.cpp
- MAS_a_TW_RES_File_ID : d_a_npc_chat.cpp
- master : d_a_e_th_ball.cpp
- master_ns : d_a_e_warpappear.cpp
- masterkey_check() : d_a_obj_key.cpp
- masterWaterfallTagExists : d_a_tag_waterfall.cpp
- MAT_a2_RES_File_ID : d_a_npc_chat.cpp
- MAT_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MAT_a_RES_File_ID : d_a_npc_chat.cpp
- MAT_a_TW_RES_File_ID : d_a_npc_chat.cpp
- MAT_MOIR_EYEBALL_M : d_a_npc_moir.cpp
- MAT_MOIR_FACE_M : d_a_npc_moir.cpp
- MAT_MOIR_HEADGEAR_M : d_a_npc_moir.cpp
- MAT_MOIR_M : d_a_npc_moir.cpp
- MAT_SARU_BODY_M : d_a_npc_saru.cpp
- MAT_SARU_FACE_M : d_a_npc_saru.cpp
- MAT_SC_EYE : d_a_npc_moir.cpp
- Material : d_a_npc_moir.cpp, d_a_npc_saru.cpp
- mAttackNo : d_a_e_po.cpp
- MAX_EQUIPMENT : d_save.h
- MAX_EVENTS : d_save.h
- MAX_FINDABLE_FISHES : d_save.h
- MAX_INSECT_NUM : d_save.h
- MAX_ITEM_SLOTS : d_save.h
- MAX_POH_NUM : d_save.h
- MAX_SELECT_ITEM : d_save.h
- MAX_VISIBLE_HEARTPIECES : d_save.h
- max_wait : ai.c
- MaxBusTransactions : perfdraw.c
- maxDest : JKRAram.cpp, JKRDvdAramRipper.cpp, JKRDvdRipper.cpp
- MaxEntryNum : dvdfs.c
- mBmgStatus : d_s_name.cpp
- MBN_a2_RES_File_ID : d_a_npc_chat.cpp
- MBN_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MBN_a_RES_File_ID : d_a_npc_chat.cpp
- MBN_a_TW_RES_File_ID : d_a_npc_chat.cpp
- MCC_ASYNC : mcc.h
- MCC_CBEnumDevices : mcc.h
- MCC_CBEvent : mcc.h
- MCC_CBSysEvent : mcc.h
- MCC_CHANNEL : mcc.h
- MCC_CHANNEL_1 : mcc.h
- MCC_CHANNEL_10 : mcc.h
- MCC_CHANNEL_11 : mcc.h
- MCC_CHANNEL_12 : mcc.h
- MCC_CHANNEL_13 : mcc.h
- MCC_CHANNEL_14 : mcc.h
- MCC_CHANNEL_15 : mcc.h
- MCC_CHANNEL_2 : mcc.h
- MCC_CHANNEL_3 : mcc.h
- MCC_CHANNEL_4 : mcc.h
- MCC_CHANNEL_5 : mcc.h
- MCC_CHANNEL_6 : mcc.h
- MCC_CHANNEL_7 : mcc.h
- MCC_CHANNEL_8 : mcc.h
- MCC_CHANNEL_9 : mcc.h
- MCC_CHANNEL_SYSTEM : mcc.h
- MCC_CONNECT : mcc.h
- MCC_CONNECT_CONNECTED : mcc.h
- MCC_CONNECT_DISCONNECT : mcc.h
- MCC_CONNECT_HOST_OPEN : mcc.h
- MCC_CONNECT_TARGET_OPEN : mcc.h
- MCC_EVENT : mcc.h
- MCC_EVENT_CONNECT : mcc.h
- MCC_EVENT_DISCONNECT : mcc.h
- MCC_EVENT_LOCK : mcc.h
- MCC_EVENT_READ : mcc.h
- MCC_EVENT_READ_DONE_INSIDE : mcc.h
- MCC_EVENT_UNK_0x100 : mcc.h
- MCC_EVENT_UNLOCK : mcc.h
- MCC_EVENT_WRITE : mcc.h
- MCC_EVENT_WRITE_DONE_INSIDE : mcc.h
- MCC_EXI : mcc.h
- MCC_EXI_0 : mcc.h
- MCC_EXI_1 : mcc.h
- MCC_EXI_2 : mcc.h
- MCC_MODE : mcc.h
- MCC_MODE_ALL : mcc.h
- MCC_MODE_MAX : mcc.h
- MCC_MODE_MIN : mcc.h
- MCC_SYNC : mcc.h
- MCC_SYNC_STATE : mcc.h
- MCC_SYSEVENT : mcc.h
- MCC_SYSEVENT_FLUSH : mcc.h
- MCC_SYSEVENT_INITIALIZED : mcc.h
- MCC_SYSEVENT_PING : mcc.h
- MCC_SYSEVENT_PING_RESULT : mcc.h
- MCC_SYSEVENT_REBOOT : mcc.h
- MCC_SYSEVENT_UNKNOWN : mcc.h
- MCCCheckAsyncDone() : mcc.c, mcc.h
- MCCClose() : mcc.c, mcc.h
- mccDebugPrint() : mcc.c
- MCCEnumDevices() : mcc.c, mcc.h
- MCCExiCallback() : mcc.c
- MCCExit() : mcc.c, mcc.h
- MCCGetChannelInfo() : mcc.c, mcc.h
- MCCGetConnectionStatus() : mcc.c, mcc.h
- MCCGetFreeBlocks() : mcc.c, mcc.h
- MCCGetLastError() : mcc.c, mcc.h
- MCCInit() : mcc.c, mcc.h
- mccInitializeCheck() : mcc.c
- MCCLock() : mcc.c, mcc.h
- MCCNotify() : mcc.c, mcc.h
- MCCOpen() : mcc.c, mcc.h
- MCCPing() : mcc.c, mcc.h
- MCCRead() : mcc.c, mcc.h
- MCCRxCallback() : mcc.c
- MCCSetChannelEventMask() : mcc.c, mcc.h
- MCCStreamClose() : mcc.c, mcc.h
- MCCStreamOpen() : mcc.c, mcc.h
- MCCStreamRead() : mcc.c, mcc.h
- MCCStreamWrite() : mcc.c, mcc.h
- MCCTxCallback() : mcc.c
- MCCUnlock() : mcc.c, mcc.h
- MCCWrite() : mcc.c, mcc.h
- mCheckHeap : m_Do_main.cpp
- MCN_a2_RES_File_ID : d_a_npc_chat.cpp
- MCN_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MCN_a_RES_File_ID : d_a_npc_chat.cpp
- MCN_a_TW_RES_File_ID : d_a_npc_chat.cpp
- mDad00_changeXluMaterial() : d_a_demo00.cpp
- mDBaBa_birthAngle_dt : d_a_e_pz.cpp
- mDBaBa_birthHani_dt : d_a_e_pz.cpp
- mDisplayHeapSize : m_Do_main.cpp
- MdlMADa2_e : d_a_npc_chat.cpp
- MdlMADa_e : d_a_npc_chat.cpp, d_a_npc_cd2.h
- MdlMANa2_e : d_a_npc_chat.cpp
- MdlMANa_e : d_a_npc_chat.cpp, d_a_npc_cd2.h
- MdlMANb2_e : d_a_npc_chat.cpp
- MdlMANb_e : d_a_npc_chat.cpp
- MdlMANc2_e : d_a_npc_chat.cpp
- MdlMANc_e : d_a_npc_chat.cpp
- MdlMASa2_e : d_a_npc_chat.cpp
- MdlMASa_e : d_a_npc_chat.cpp
- MdlMATa2_e : d_a_npc_chat.cpp
- MdlMATa_e : d_a_npc_chat.cpp
- MdlMBNa2_e : d_a_npc_chat.cpp
- MdlMBNa_e : d_a_npc_chat.cpp
- MdlMCNa2_e : d_a_npc_chat.cpp
- MdlMCNa_e : d_a_npc_chat.cpp
- MdlMONa2_e : d_a_npc_chat.cpp
- MdlMONa_e : d_a_npc_chat.cpp
- MdlWADa2_e : d_a_npc_chat.cpp
- MdlWADa_e : d_a_npc_chat.cpp
- MdlWANa2_e : d_a_npc_chat.cpp
- MdlWANa_e : d_a_npc_chat.cpp
- MdlWANb2_e : d_a_npc_chat.cpp
- MdlWANb_e : d_a_npc_chat.cpp
- MdlWCNa2_e : d_a_npc_chat.cpp
- MdlWCNa_e : d_a_npc_chat.cpp
- MdlWGNa2_e : d_a_npc_chat.cpp
- MdlWGNa_e : d_a_npc_chat.cpp
- MdlWONa2_e : d_a_npc_chat.cpp
- MdlWONa_e : d_a_npc_chat.cpp
- mDoAud_bgmAllMute() : m_Do_audio.h
- mDoAud_bgmNowBattle() : m_Do_audio.h
- mDoAud_bgmSetSwordUsing() : m_Do_audio.h
- mDoAud_bgmStart() : m_Do_audio.h
- mDoAud_bgmStop() : m_Do_audio.h
- mDoAud_bgmStreamPlay() : m_Do_audio.h
- mDoAud_bgmStreamPrepare() : m_Do_audio.h
- mDoAud_changeSubBgmStatus() : m_Do_audio.h
- mDoAud_check1stDynamicWave() : m_Do_audio.h
- mDoAud_checkPlayingSubBgmFlag() : m_Do_audio.h
- mDoAud_Create() : m_Do_audio.cpp
- mDoAud_Execute() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_getCameraMapInfo() : m_Do_audio.h
- mDoAud_heartGaugeOn() : m_Do_audio.h
- mDoAud_initLv3WaterSe() : m_Do_audio.h
- mDoAud_load1stDynamicWave() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_load2ndDynamicWave() : m_Do_audio.h
- mDoAud_mEnvse_framework() : m_Do_audio.h
- mDoAud_mEnvse_initFallSe() : m_Do_audio.h
- mDoAud_mEnvse_initRiverSe() : m_Do_audio.h
- mDoAud_mEnvse_initSmellSe() : m_Do_audio.h
- mDoAud_mEnvse_initStaticEnvSe() : m_Do_audio.h
- mDoAud_mEnvse_initStrongWind() : m_Do_audio.h
- mDoAud_mEnvse_registFallSePos() : m_Do_audio.h
- mDoAud_mEnvse_registRiverSePos() : m_Do_audio.h
- mDoAud_mEnvse_registSmellSePos() : m_Do_audio.h
- mDoAud_mEnvse_registWindowPos() : m_Do_audio.h
- mDoAud_mEnvse_registWolfSmellSePos() : m_Do_audio.h
- mDoAud_mEnvse_resetScene() : m_Do_audio.h
- mDoAud_mEnvse_setWindDirection() : m_Do_audio.h
- mDoAud_mEnvse_setWindType() : m_Do_audio.h
- mDoAud_mEnvse_startFallSe() : m_Do_audio.h
- mDoAud_mEnvSe_startFarThunderSe() : m_Do_audio.h
- mDoAud_mEnvSe_startNearThunderSe() : m_Do_audio.h
- mDoAud_mEnvse_startRiverSe() : m_Do_audio.h
- mDoAud_mEnvse_startSmellSe() : m_Do_audio.h
- mDoAud_mEnvse_startStaticEnvSe() : m_Do_audio.h
- mDoAud_mEnvse_startStrongWindSe() : m_Do_audio.h
- mDoAud_messageSePlay() : m_Do_audio.h
- mDoAud_monsSeStart() : m_Do_audio.h
- mDoAud_rainPlay() : m_Do_audio.h
- mDoAud_registLv3WaterSePos() : m_Do_audio.h
- mDoAud_resetProcess() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_resetRecover() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_sceneBgmStart() : m_Do_audio.h
- mDoAud_seDeleteObject() : m_Do_audio.h
- mDoAud_seStart() : m_Do_audio.h
- mDoAud_seStartLevel() : m_Do_audio.h
- mDoAud_seStop() : m_Do_audio.h
- mDoAud_setCameraGroupInfo() : m_Do_audio.h
- mDoAud_setFadeInStart() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_setFadeOutStart() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_setFogWipeWidth() : m_Do_audio.h
- mDoAud_setHour() : m_Do_audio.h
- mDoAud_setHyrulSewerOpen() : m_Do_audio.h
- mDoAud_setInDarkness() : m_Do_audio.h
- mDoAud_setLinkGroupInfo() : m_Do_audio.h
- mDoAud_setLinkHp() : m_Do_audio.h
- mDoAud_setLinkShieldType() : m_Do_audio.h
- mDoAud_setMinute() : m_Do_audio.h
- mDoAud_setSceneName() : m_Do_audio.cpp, m_Do_audio.h
- mDoAud_setSnowPower() : m_Do_audio.h
- mDoAud_setWeekday() : m_Do_audio.h
- mDoAud_startFogSe() : m_Do_audio.h
- mDoAud_startFogWipeTrigger() : m_Do_audio.h
- mDoAud_startLv3WaterSe() : m_Do_audio.h
- mDoAud_subBgmStart() : m_Do_audio.h
- mDoAud_subBgmStop() : m_Do_audio.h
- mDoAud_taktModeMute() : m_Do_audio.h
- mDoAud_taktModeMuteOff() : m_Do_audio.h
- mDoAud_talkIn() : m_Do_audio.h
- mDoAud_talkOut() : m_Do_audio.h
- mDoCPd_ANALOG_CONV() : m_Do_controller_pad.h
- mDoCPd_TRIGGER_CONV() : m_Do_controller_pad.h
- mDoDvdErr_initialized : m_Do_DVDError.cpp, m_Do_Reset.h
- mDoDvdErr_ThdCleanup() : m_Do_DVDError.cpp, m_Do_DVDError.h
- mDoDvdErr_ThdInit() : m_Do_DVDError.cpp, m_Do_DVDError.h
- mDoDvdErr_Watch() : m_Do_DVDError.cpp, m_Do_DVDError.h
- mDoDvdThd_callback_func : m_Do_dvd_thread.h
- mDoExt_addSafeZeldaHeapSize() : m_Do_ext.h
- mDoExt_adjustSolidHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_adjustSolidHeapToSystem() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_bckAnmRemove() : m_Do_ext.h
- mDoExt_brkAnmRemove() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_btkAnmRemove() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_changeMaterial() : m_Do_ext.cpp
- mDoExt_createArchiveHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createAssertHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createCommandHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createDbPrintHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createGameHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createHostIOHeap() : m_Do_ext.h
- mDoExt_createJ2dHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createSolidHeap() : m_Do_ext.cpp
- mDoExt_createSolidHeapFromGame() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createSolidHeapFromGameToCurrent() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createSolidHeapFromSystem() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createSolidHeapToCurrent() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_createZeldaHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_destroyExpHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_destroySolidHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_font0 : m_Do_ext.cpp
- mDoExt_font0_getCount : m_Do_ext.cpp
- mDoExt_font1 : m_Do_ext.cpp
- mDoExt_font1_getCount : m_Do_ext.cpp
- mDoExt_font2 : m_Do_ext.cpp
- mDoExt_font2_getCount : m_Do_ext.cpp
- mDoExt_getAraCacheSize() : m_Do_ext.h
- mDoExt_getArchiveHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getArchiveHeapPtr() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getAssertHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getCommandHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getCurrentHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_GetCurrentRunningThread() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getDbPrintHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getGameHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getHostIOHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getJ2dHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getMesgFont() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getRubyFont() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getSafeZeldaHeapSize() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getSubFont() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_getZeldaHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_initFont0() : m_Do_ext.cpp
- mDoExt_initFont1() : m_Do_ext.cpp
- mDoExt_initFont2() : m_Do_ext.cpp
- mDoExt_initFontCommon() : m_Do_ext.cpp
- mDoExt_J3DModel__create() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_modelDiff() : m_Do_ext.cpp
- mDoExt_modelEntryDL() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_modelTexturePatch() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_modelUpdate() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_modelUpdateDL() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_removeMesgFont() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_removeSubFont() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_resfont0 : m_Do_ext.cpp
- mDoExt_resfont1 : m_Do_ext.cpp
- mDoExt_resfont2 : m_Do_ext.cpp
- mDoExt_resIDToIndex() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_restoreCurrentHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_SaveCurrentHeap : m_Do_ext.cpp
- mDoExt_setAraCacheSize() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_setCurrentHeap() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_setJ3DData() : m_Do_ext.cpp
- mDoExt_setupShareTexture() : m_Do_ext.cpp, m_Do_ext.h
- mDoExt_setupStageTexture() : m_Do_ext.cpp, m_Do_ext.h
- mDoGph_AfterOfDraw() : m_Do_graphic.cpp, c_API.cpp
- mDoGph_BeforeOfDraw() : m_Do_graphic.cpp, c_API.cpp
- mDoGph_BlankingOFF() : m_Do_graphic.cpp, c_API.cpp
- mDoGph_BlankingON() : m_Do_graphic.cpp, c_API.cpp
- mDoGph_Create() : m_Do_graphic.cpp, c_API.cpp, m_Do_graphic.h
- mDoGph_drawFilterQuad() : m_Do_graphic.cpp, m_Do_graphic.h
- mDoGph_HIO : m_Do_graphic.cpp
- mDoGph_Painter() : m_Do_graphic.cpp, c_API.cpp
- mDoHIO_createChild() : m_Do_hostIO.h
- mDoHIO_deleteChild() : m_Do_hostIO.cpp, m_Do_hostIO.h
- mDoHIO_root : m_Do_hostIO.cpp, m_Do_hostIO.h
- mDoHIO_updateChild() : m_Do_hostIO.cpp, m_Do_hostIO.h
- mDoLib_pos2camera() : m_Do_lib.cpp, m_Do_lib.h
- mDoLib_project() : m_Do_lib.cpp, m_Do_lib.h
- mDoLib_setResTimgObj() : m_Do_lib.cpp, m_Do_lib.h
- mDoMain_HIO : m_Do_main.cpp
- mDoMch_Create() : m_Do_machine.cpp, m_Do_machine.h
- mDoMch_HeapCheckAll() : m_Do_machine.cpp, m_Do_machine.h
- mDoMch_HeapFreeFillAll() : m_Do_machine.h
- mDoMch_IsProgressiveMode() : m_Do_machine.cpp, m_Do_machine.h
- mDoMemCd_clearProbeStat() : m_Do_MemCard.h
- mDoMemCd_Format() : m_Do_MemCard.h
- mDoMemCd_FormatSync() : m_Do_MemCard.h
- mDoMemCd_getCardStatus() : m_Do_MemCard.h
- mDoMemCd_getDataVersion() : m_Do_MemCard.h
- mDoMemCd_getProbeStat() : m_Do_MemCard.h
- mDoMemCd_getStatus() : m_Do_MemCard.h
- mDoMemCd_isCardCommNone() : m_Do_MemCard.h
- mDoMemCd_Load() : m_Do_MemCard.h
- mDoMemCd_LoadSync() : m_Do_MemCard.h
- mDoMemCd_main() : m_Do_MemCard.cpp, m_Do_MemCard.h
- mDoMemCd_save() : m_Do_MemCard.h
- mDoMemCd_SaveSync() : m_Do_MemCard.h
- mDoMemCd_setCardStatus() : m_Do_MemCard.h
- mDoMemCd_setCopyToPos() : m_Do_MemCard.h
- mDoMemCd_setDataVersion() : m_Do_MemCard.h
- mDoMemCd_setSerialNo() : m_Do_MemCard.h
- mDoMemCd_ThdInit() : m_Do_MemCard.h
- mDoMemCd_UpDate() : m_Do_MemCard.h
- mDoMemCdRWm_BuildHeader() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_CalcCheckSum() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_CalcCheckSumGameData() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_CheckCardStat() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_Restore() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_SetCardStat() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_SetCheckSumGameData() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_Store() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMemCdRWm_TestCheckSumGameData() : m_Do_MemCardRWmng.cpp, m_Do_MemCardRWmng.h
- mDoMtx_concat() : m_Do_mtx.h
- mDoMtx_concatProjView() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_copy() : m_Do_mtx.h
- mDoMtx_getIdentity() : m_Do_mtx.h
- mDoMtx_identity() : m_Do_mtx.h
- mDoMtx_inverse() : m_Do_mtx.h
- mDoMtx_inverseTranspose() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_lookAt() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_MtxToRot() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_multVec() : m_Do_mtx.h
- mDoMtx_multVecArray() : m_Do_mtx.h
- mDoMtx_multVecSR() : m_Do_mtx.h
- mDoMtx_multVecZero() : m_Do_mtx.h
- mDoMtx_quat() : m_Do_mtx.h
- mDoMtx_QuatConcat() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_quatMultiply() : m_Do_mtx.h
- mDoMtx_quatRotAxisRad() : m_Do_mtx.h
- mDoMtx_quatSlerp() : m_Do_mtx.h
- mDoMtx_quatStack : m_Do_mtx.cpp
- mDoMtx_scale() : m_Do_mtx.h
- mDoMtx_stack : m_Do_mtx.cpp
- mDoMtx_trans() : m_Do_mtx.h
- mDoMtx_XrotM() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_XrotS() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_XYZrotM() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_XYZrotS() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_YrotM() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_YrotS() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_ZrotM() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_ZrotS() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_ZXYrotM() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoMtx_ZXYrotS() : m_Do_mtx.cpp, m_Do_mtx.h
- mDoPrintf_vprintf() : m_Do_printf.cpp, m_Do_printf.h
- mDoPrintf_vprintf_Interrupt() : m_Do_printf.cpp, m_Do_printf.h
- mDoPrintf_vprintf_Thread() : m_Do_printf.cpp, m_Do_printf.h
- mDoPrintf_VReport() : m_Do_printf.cpp, m_Do_printf.h
- mDoRst_reset() : m_Do_Reset.cpp, m_Do_Reset.h
- mDoRst_resetCallBack() : m_Do_Reset.cpp, m_Do_Reset.h
- mem_pool_obj : alloc.c
- MEMACCESS_DebuggerMemory : trk.h
- MEMACCESS_UserMemory : trk.h
- MEMAllocator : hbm.h
- MemCardCheckFuncT : d_file_select.cpp
- MemCardCheckProc : d_file_select.cpp
- MemCardStack : m_Do_MemCard.cpp
- MemCardThread : m_Do_MemCard.cpp
- memchr() : string.h, mem.c
- MemClear() : OS.c
- memcmp() : string.h, mem.c
- memcpy() : string.h
- MEMIntrruptHandler() : OSMemory.c
- memmove() : string.h, mem.c
- MemoryAccessOptions : trk.h
- memorycheck_check_frame : m_Do_main.cpp
- memRange : targimpl.c
- memset() : string.h
- mEnemyInfo : Z2Creature.cpp, Z2SoundObjMgr.cpp
- menuProcFunc : d_menu_save.cpp
- MenuSaveProc : d_menu_save.cpp
- MenuSelEndFrameTbl : d_file_select.cpp
- MenuSelStartFrameTbl : d_file_select.cpp
- message() : d_a_do.cpp, d_a_e_gob.cpp, d_a_fr.cpp, d_a_ni.cpp, d_a_npc_du.cpp, d_a_npc_ne.cpp, d_a_sq.cpp
- message_guide() : d_a_npc_henna.cpp
- MESSAGE_MODE_1 : d_a_npc_du.cpp
- message_shop() : d_a_npc_henna.cpp
- MessageBufferID : trk.h
- MessageCommandID : trk.h
- messageSet() : d_error_msg.cpp
- method : d_camera.cpp
- method_filter : c_tag_iter.h
- mf_aqua() : d_a_mg_fish.cpp
- mf_aqua_tilt() : d_a_mg_fish.cpp
- mf_away() : d_a_mg_fish.cpp
- mf_bait_search() : d_a_mg_fish.cpp
- mf_catch() : d_a_mg_fish.cpp
- mf_disappear() : d_a_e_mf.cpp
- mf_esa_catch() : d_a_mg_fish.cpp
- mf_esa_hit() : d_a_mg_fish.cpp
- mf_esa_search() : d_a_mg_fish.cpp
- mf_hit() : d_a_mg_fish.cpp
- mf_jump() : d_a_mg_fish.cpp
- mf_lure_search() : d_a_mg_fish.cpp
- mf_stay() : d_a_mg_fish.cpp
- mf_swim() : d_a_mg_fish.cpp
- mf_swim_p() : d_a_mg_fish.cpp
- mf_swim_s() : d_a_mg_fish.cpp
- mFireTimer : d_a_e_fb.cpp
- mFunc : jstudio-object.cpp
- MG_CATCH_BB : d_a_mg_rod.h
- MG_CATCH_BIN : d_a_mg_rod.h
- MG_CATCH_BT : d_a_mg_rod.h
- MG_CATCH_ED : d_a_mg_rod.h
- MG_CATCH_FISH : d_a_mg_rod.h
- MG_CATCH_KN : d_a_mg_rod.h
- MG_CATCH_LH : d_a_mg_rod.h
- MG_CATCH_SG : d_a_mg_rod.h
- MG_CATCH_SP : d_a_mg_rod.h
- MG_CATCH_SY : d_a_mg_rod.h
- mg_catch_type : d_a_mg_rod.h
- MG_LURE_FR : d_a_mg_rod.h
- MG_LURE_PE : d_a_mg_rod.h
- MG_LURE_PO : d_a_mg_rod.h
- MG_LURE_SP : d_a_mg_rod.h
- mg_lure_type : d_a_mg_rod.h
- MG_LURE_WS : d_a_mg_rod.h
- mg_rod_kind : d_a_mg_rod.h
- MG_ROD_KIND_LURE : d_a_mg_rod.h
- MG_ROD_KIND_UKI : d_a_mg_rod.h
- mg_rod_lure_action : d_a_mg_rod.h
- mg_rod_uki_action : d_a_mg_rod.h
- MGENERAL : d_a_npc_doorboy.cpp
- Mgeneral_RES_File_ID : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- mGround_WaterEffSet() : d_a_e_mm.cpp
- mHaba : d_a_e_po.cpp
- mHeapBriefType : m_Do_main.cpp
- mHIOInitialized : d_a_obj_riverrock.cpp
- mHollDemoFlag : d_a_e_po.cpp
- mID : perfdraw.c
- midP_RES_File_ID : d_a_npc_midp.cpp
- min() : JHIComm.cpp
- min_wait : ai.c
- MIRROR0 : J2DPicture.h
- mirror_effect_id : d_a_obj_ystone.cpp
- mist_tag_move() : d_a_kytag01.cpp
- MIX_MODE_EXTRA : JASAiCtrl.h
- MIX_MODE_INTERLEAVE : JASAiCtrl.h
- MIX_MODE_MONO : JASAiCtrl.h
- MIX_MODE_MONO_WIDE : JASAiCtrl.h
- MIXAdjustAuxA() : mix.c, mix.h
- MIXAdjustAuxB() : mix.c, mix.h
- MIXAdjustFader() : mix.c, mix.h
- MIXAdjustInput() : mix.c, mix.h
- MIXAdjustPan() : mix.c, mix.h
- MIXAdjustSPan() : mix.c, mix.h
- MIXAuxAIsPostFader() : mix.c, mix.h
- MIXAuxAPostFader() : mix.c, mix.h
- MIXAuxAPreFader() : mix.c, mix.h
- MIXAuxBIsPostFader() : mix.c, mix.h
- MIXAuxBPostFader() : mix.c, mix.h
- MIXAuxBPreFader() : mix.c, mix.h
- MIXChannel : mix.h
- MIXGetAuxA() : mix.c, mix.h
- MIXGetAuxB() : mix.c, mix.h
- MIXGetDvdStreamFader() : mix.c, mix.h
- MIXGetFader() : mix.c, mix.h
- MIXGetInput() : mix.c, mix.h
- MIXGetPan() : mix.c, mix.h
- MIXGetSoundMode() : mix.c, mix.h
- MIXGetSPan() : mix.c, mix.h
- MIXInit() : mix.c, mix.h
- MIXInitChannel() : mix.c, mix.h
- MIXIsMute() : mix.c, mix.h
- MIXMute() : mix.c, mix.h
- MIXQuit() : mix.c, mix.h
- MIXReleaseChannel() : mix.c, mix.h
- MIXResetControls() : mix.c, mix.h
- MIXSetAuxA() : mix.c, mix.h
- MIXSetAuxB() : mix.c, mix.h
- MIXSetDvdStreamFader() : mix.c, mix.h
- MIXSetFader() : mix.c, mix.h
- MIXSetInput() : mix.c, mix.h
- MIXSetPan() : mix.c, mix.h
- MIXSetSoundMode() : mix.c, mix.h
- MIXSetSPan() : mix.c, mix.h
- MIXUnMute() : mix.c, mix.h
- MIXUpdateSettings() : mix.c, mix.h
- Mode : d_a_e_pm.cpp, d_a_e_sg.cpp, d_a_e_tk.cpp, d_a_e_tk2.cpp, d_a_e_tk_ball.cpp, d_a_e_zm.cpp, d_a_npc_gro.cpp
- mode : GXTev.c
- Mode0 : d_a_e_pm.cpp
- Mode0_JPN : d_a_e_pm.cpp
- Mode1 : d_a_e_pm.cpp
- Mode2 : d_a_e_pm.cpp
- Mode3 : d_a_e_pm.cpp
- Mode4 : d_a_e_pm.cpp
- Mode5 : d_a_e_pm.cpp
- Mode6 : d_a_e_pm.cpp
- Mode7 : d_a_e_pm.cpp
- MODE_0 : d_a_e_zm.cpp
- MODE_0_e : d_a_formation_mng.h
- MODE_1 : d_a_e_zm.cpp
- MODE_10 : d_a_e_zm.cpp
- MODE_11 : d_a_e_zm.cpp
- MODE_12 : d_a_e_zm.cpp
- MODE_1_e : d_a_formation_mng.h
- MODE_2 : d_a_e_zm.cpp
- MODE_2_e : d_a_formation_mng.h
- MODE_3 : d_a_e_zm.cpp
- MODE_3_e : d_a_formation_mng.h
- MODE_4_e : d_a_formation_mng.h
- MODE_ACTIVE : d_a_e_sg.cpp
- MODE_CLOSE_UP : d_a_b_zant.cpp
- MODE_CREATE : d_a_obj_enemy_create.h
- MODE_END : d_a_obj_enemy_create.h
- MODE_END_DEMO : d_a_b_zant.cpp
- MODE_END_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_EXIT : d_a_npc_gro.cpp
- MODE_FLY_UP : d_a_b_zant.cpp
- MODE_FOLLOW : d_a_e_sg.cpp
- MODE_IDLE : d_a_e_sg.cpp
- MODE_INIT : d_a_e_yg.cpp, d_a_npc_du.cpp, d_a_npc_gro.cpp
- mode_init_boomCarry() : d_a_npc_tkj2.cpp
- MODE_KILL_CHECK : d_a_obj_enemy_create.h
- MODE_MAX_e : d_a_formation_mng.h
- MODE_MSG_1 : d_a_b_zant.cpp
- MODE_MSG_1_WAIT : d_a_b_zant.cpp
- MODE_MSG_2 : d_a_b_zant.cpp
- MODE_PAN_GROUND : d_a_b_zant.cpp
- MODE_PAN_THRONE : d_a_b_zant.cpp
- MODE_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_RUN : d_a_npc_gro.cpp
- MODE_SET_BOSS_TITLE : d_a_b_zant.cpp
- MODE_SLOW : d_a_e_sg.cpp
- MODE_START_DEMO : d_a_b_zant.cpp
- MODE_START_DEMO_WAIT : d_a_b_zant.cpp
- MODE_START_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_START_WARP : d_a_b_zant.cpp
- MODE_TARGET : d_a_e_sg.cpp
- MODE_TK2_APPEAR : d_a_e_tk2.cpp
- MODE_TK2_ATTACK : d_a_e_tk2.cpp
- MODE_TK2_DAMAGE : d_a_e_tk2.cpp
- MODE_TK2_HIDE : d_a_e_tk2.cpp
- MODE_TK2_KYORO2 : d_a_e_tk2.cpp
- MODE_TK2_NONE : d_a_e_tk2.cpp
- MODE_TK2_SWIM : d_a_e_tk2.cpp
- MODE_TK2_WAIT01 : d_a_e_tk2.cpp
- MODE_TK_APPEAR : d_a_e_tk.cpp
- MODE_TK_ATTACK : d_a_e_tk.cpp
- MODE_TK_BALL_INIT : d_a_e_tk_ball.cpp
- MODE_TK_BALL_MOVE : d_a_e_tk_ball.cpp
- MODE_TK_DAMAGE : d_a_e_tk.cpp
- MODE_TK_HIDE : d_a_e_tk.cpp
- MODE_TK_KYORO2 : d_a_e_tk.cpp
- MODE_TK_NONE : d_a_e_tk.cpp
- MODE_TK_SWIM : d_a_e_tk.cpp
- MODE_TK_WAIT01 : d_a_e_tk.cpp
- MODE_WAIT : d_a_obj_enemy_create.h
- MODE_WARP_IN_SCALE : d_a_b_zant.cpp
- MODE_WARP_IN_SE : d_a_b_zant.cpp
- MODE_WARP_IN_WAIT : d_a_b_zant.cpp
- MODE_WARP_OUT_SE : d_a_b_zant.cpp
- MODE_WARP_WAIT : d_a_b_zant.cpp
- MODE_ZOOM_OUT_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_ZOOM_THRONE : d_a_b_zant.cpp
- modeFunc : d_a_obj_well_cover.cpp
- model_d : d_a_ep.cpp
- modf() : math.h, s_modf.c
- ModuleConstructorsX() : DynamicLink.cpp, executor.h
- ModuleDestructorsX() : DynamicLink.cpp, executor.h
- ModuleEpilog() : DynamicLink.cpp, f_pc_profile_lst.cpp, executor.h
- ModuleProlog() : DynamicLink.cpp, f_pc_profile_lst.cpp, executor.h
- ModuleUnresolved() : DynamicLink.cpp, executor.h
- MoiR : d_a_npc_moir.cpp
- MoiR1 : d_a_npc_moir.cpp
- MoiR1_RES_File_ID : d_a_npc_moir.cpp
- MoiR2 : d_a_npc_moir.cpp
- MoiR2_RES_File_ID : d_a_npc_moir.cpp
- MoiR3 : d_a_npc_moir.cpp
- MoiR3_RES_File_ID : d_a_npc_moir.cpp
- MoiR_RES_File_ID : d_a_npc_moir.cpp
- MON_a2_RES_File_ID : d_a_npc_chat.cpp
- MON_a2_TW_RES_File_ID : d_a_npc_chat.cpp
- MON_a_RES_File_ID : d_a_npc_chat.cpp
- MON_a_TW_RES_File_ID : d_a_npc_chat.cpp
- MOT_2LADYTALK_A : d_a_npc_chat.cpp
- MOT_2LADYTALK_A_B_2NORMALTALK_A_B : d_a_npc_chat.cpp
- MOT_2LADYTALK_B : d_a_npc_chat.cpp
- MOT_AGURA_GETUP : d_a_npc_grr.cpp
- MOT_AGURA_TALK : d_a_npc_grr.cpp
- MOT_AGURA_WAIT : d_a_npc_grr.cpp
- MOT_AMAZED_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_AMAZED_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ANGRY_A : d_a_npc_bans.cpp
- MOT_ANGRY_B : d_a_npc_bans.cpp
- MOT_ANGRY_C : d_a_npc_bans.cpp
- MOT_ANM_ASK : d_a_npc_pachi_maro.cpp
- MOT_ANM_ASKING : d_a_npc_pachi_maro.cpp
- MOT_ANM_CALL : d_a_npc_pachi_taro.cpp
- MOT_ANM_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_CROUCH : d_a_npc_pachi_maro.cpp
- MOT_ANM_CRY : d_a_npc_pachi_taro.cpp
- MOT_ANM_DEFENSE_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_HI : d_a_npc_pachi_taro.cpp
- MOT_ANM_HI_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_LOOKBACK : d_a_npc_pachi_taro.cpp
- MOT_ANM_MARVELOUS : d_a_npc_pachi_taro.cpp
- MOT_ANM_NONE : d_a_npc_pachi_taro.cpp
- MOT_ANM_POINT : d_a_npc_pachi_taro.cpp
- MOT_ANM_RUN : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_S_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_GET : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_RUN : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_TALK_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_UTUMUKI : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_WALK : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAVED : d_a_npc_pachi_taro.cpp
- MOT_ANM_SCARED : d_a_npc_pachi_taro.cpp
- MOT_ANM_STEP : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_STOP : d_a_npc_pachi_maro.cpp
- MOT_ANM_SURPRISEB : d_a_npc_pachi_taro.cpp
- MOT_ANM_SURPRISEB_TALK : d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_C : d_a_npc_pachi_maro.cpp
- MOT_ANM_TO_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_ANM_TO_WAIT_C2 : d_a_npc_pachi_taro.cpp
- MOT_ANM_VICTORY_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_D : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_E : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_F : d_a_npc_pachi_taro.cpp
- MOT_ANM_WATCH : d_a_npc_pachi_taro.cpp
- MOT_ANM_WATCHING : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAVE : d_a_npc_pachi_taro.cpp
- MOT_ASK : d_a_npc_pachi_maro.cpp
- MOT_AT : d_a_npc_gwolf.cpp
- MOT_ATTACKAED : d_a_npc_gwolf.cpp
- MOT_ATTACKAST : d_a_npc_gwolf.cpp
- MOT_BODY_TALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_BOKIN_WAIT : d_a_npc_gro.cpp
- MOT_BOW : d_a_npc_gro.cpp
- MOT_BROWSE : d_a_npc_chat.cpp
- MOT_BROWSE_TALK_A_B : d_a_npc_chat.cpp
- MOT_BROWSE_TALK_A_B_C : d_a_npc_chat.cpp
- MOT_BYE : d_a_npc_post.cpp
- MOT_CALL : d_a_npc_gro.cpp, d_a_npc_pachi_taro.cpp
- MOT_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_CHU : d_a_npc_jagar.cpp
- MOT_CHU_TO_SIT : d_a_npc_jagar.cpp
- MOT_CLAP_WAIT : d_a_npc_saru.cpp
- MOT_CLOTH_TRY : d_a_npc_kolin.cpp
- MOT_CLOTH_WAIT : d_a_npc_kolin.cpp
- MOT_CLUP : d_a_npc_kolin.cpp
- MOT_CONSIDER : d_a_npc_bouS.cpp
- MOT_CONSIDERING : d_a_npc_bouS.cpp
- MOT_CROUCH : d_a_npc_pachi_maro.cpp
- MOT_CRY : d_a_npc_pachi_taro.cpp
- MOT_CUP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_CUP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_DASHA : d_a_npc_gwolf.cpp
- MOT_DEFENSE_A : d_a_npc_pachi_taro.cpp
- MOT_DEMO_FEAR : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp
- MOT_DEMO_WAIT : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp
- MOT_EXPLAIN : d_a_npc_post.cpp
- MOT_FAINT : d_a_npc_bans.cpp
- MOT_FEAR_TALK : d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_FEAR_WAIT : d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_FLY : d_a_npc_tkc.cpp
- MOT_GET_UP : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_GETUP : d_a_npc_grz.cpp
- MOT_GLARE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_GLARE_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_GO : d_a_npc_fairy.cpp
- MOT_HAIHAI : d_a_npc_kolin.cpp
- MOT_HAND : d_a_npc_post.cpp
- MOT_HAPPY_TALK : d_a_npc_kolin.cpp
- MOT_HELLO : d_a_npc_post.cpp
- MOT_HELP_C : d_a_npc_saru.cpp
- MOT_HELP_E : d_a_npc_saru.cpp
- MOT_HI : d_a_npc_aru.cpp, d_a_npc_ins.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp
- MOT_HI_WAIT : d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp
- MOT_HOPPE : d_a_npc_fairy.cpp
- MOT_HOPPE_WAIT : d_a_npc_fairy.cpp
- MOT_HOWLB : d_a_npc_gwolf.cpp
- MOT_HOWLC : d_a_npc_gwolf.cpp
- MOT_JUMP_E : d_a_npc_tks.cpp
- MOT_JUMP_S : d_a_npc_tks.cpp
- MOT_JUMPA : d_a_npc_gwolf.cpp
- MOT_JUMPAST : d_a_npc_gwolf.cpp
- MOT_JUMPRUN : d_a_npc_saru.cpp
- MOT_K_LOOKING : d_a_npc_ins.cpp
- MOT_K_SEARCHING_A : d_a_npc_ins.cpp
- MOT_K_SEARCHING_B : d_a_npc_ins.cpp
- MOT_K_STEP : d_a_npc_ins.cpp
- MOT_K_WAIT : d_a_npc_ins.cpp
- MOT_K_WALK : d_a_npc_ins.cpp
- MOT_KAMAE : d_a_npc_chat.cpp
- MOT_KAMAE_C : d_a_npc_chat.cpp
- MOT_KAMAE_STEP : d_a_npc_chat.cpp
- MOT_KOLINB_DISLIKE : d_a_npc_kolinb.cpp
- MOT_KOLINB_NOD : d_a_npc_kolinb.cpp
- MOT_KOLINB_SUFFER_A : d_a_npc_kolinb.cpp
- MOT_KOLINB_SUFFER_B : d_a_npc_kolinb.cpp
- MOT_KOLINB_WAIT_A : d_a_npc_kolinb.cpp
- MOT_LAND : d_a_npc_tks.cpp
- MOT_LAUGH : d_a_npc_grr.cpp, d_a_npc_grz.cpp
- MOT_LIEDOWN : d_a_npc_grz.cpp
- MOT_LISTEN : d_a_npc_raca.cpp
- MOT_LISTEN_WAIT : d_a_npc_raca.cpp
- MOT_LOOK_A : d_a_npc_chat.cpp
- MOT_LOOK_A_B : d_a_npc_chat.cpp
- MOT_LOOK_B : d_a_npc_chat.cpp
- MOT_LOOKBACK : d_a_npc_aru.cpp, d_a_npc_bouS.cpp, d_a_npc_pachi_taro.cpp
- MOT_LOOKOVER : d_a_npc_aru.cpp
- MOT_MAD : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MARVELOUS : d_a_npc_pachi_taro.cpp
- MOT_MASKDOWN : d_a_npc_bans.cpp
- MOT_MASKUP : d_a_npc_bans.cpp
- MOT_MICH_IYAN_WAIT : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_KYA_TALK : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_OUEN_WAIT_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_OUEN_WAIT_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MOP_A_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MOP_A_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MOP_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NONE : d_a_npc_seirei.cpp
- MOT_NORMAL_STEP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_TALK : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NOZOKU : d_a_npc_kolin.cpp
- MOT_NURSE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ORDER : d_a_npc_bouS.cpp
- MOT_POINT : d_a_npc_pachi_taro.cpp
- MOT_PUNCH : d_a_npc_grz.cpp
- MOT_PUNCHING : d_a_npc_grz.cpp
- MOT_REGRET : d_a_npc_post.cpp
- MOT_RELIEF : d_a_npc_saru.cpp
- MOT_REST : d_a_npc_bans.cpp
- MOT_RUN : d_a_npc_aru.cpp, d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_tks.cpp
- MOT_RUN_A : d_a_npc_jagar.cpp
- MOT_S_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_S_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_S_GET : d_a_npc_pachi_taro.cpp
- MOT_S_RUN : d_a_npc_pachi_taro.cpp
- MOT_S_WAIT : d_a_npc_pachi_taro.cpp
- MOT_SAD : d_a_npc_bans.cpp
- MOT_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_SAD_TALK_A : d_a_npc_pachi_taro.cpp
- MOT_SAD_UTUMUKI : d_a_npc_pachi_taro.cpp
- MOT_SAD_WAIT : d_a_npc_grc.cpp, d_a_npc_grmc.cpp, d_a_npc_pachi_taro.cpp
- MOT_SAD_WALK : d_a_npc_pachi_taro.cpp
- MOT_SAVED : d_a_npc_pachi_taro.cpp
- MOT_SCARED : d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp
- MOT_SCARED_LOOK : d_a_npc_saru.cpp
- MOT_SIDESTEPL : d_a_npc_bans.cpp
- MOT_SIDESTEPR : d_a_npc_bans.cpp
- MOT_SING : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- MOT_SIT : d_a_npc_jagar.cpp, d_a_npc_zanb.cpp
- MOT_SIT_A : d_a_npc_fairy.cpp, d_a_npc_grc.cpp, d_a_npc_grmc.cpp, d_a_npc_post.cpp
- MOT_SIT_A_2 : d_a_npc_fairy.cpp
- MOT_SIT_B : d_a_npc_fairy.cpp
- MOT_SIT_GO : d_a_npc_fairy.cpp
- MOT_SIT_NOD : d_a_npc_post.cpp
- MOT_SIT_TALK_A : d_a_npc_post.cpp
- MOT_SIT_TO_WAIT : d_a_npc_jagar.cpp
- MOT_SIT_TO_WOLF_A : d_a_npc_doorboy.cpp
- MOT_SITTALK : d_a_npc_fairy.cpp
- MOT_SITTALK_A : d_a_npc_chat.cpp
- MOT_SITTALK_A_A_B : d_a_npc_chat.cpp
- MOT_SITTALK_A_B : d_a_npc_chat.cpp
- MOT_SITTALK_B : d_a_npc_chat.cpp
- MOT_SITTALK_B_B : d_a_npc_chat.cpp
- MOT_SITTALK_B_B_B : d_a_npc_chat.cpp
- MOT_SITTALK_SITWAIT_A : d_a_npc_chat.cpp
- MOT_SITTALK_SITWAIT_B : d_a_npc_chat.cpp
- MOT_SITWAIT_A : d_a_npc_chat.cpp
- MOT_SITWAIT_B : d_a_npc_chat.cpp
- MOT_SNIFF : d_a_npc_grz.cpp, d_a_npc_ins.cpp
- MOT_STANDUP : d_a_npc_fairy.cpp
- MOT_STEP : d_a_npc_besu.cpp, d_a_npc_bouS.cpp, d_a_npc_grc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_raca.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp
- MOT_STEP_R : d_a_npc_aru.cpp
- MOT_STONE : d_a_npc_kolin.cpp
- MOT_STOP : d_a_npc_pachi_maro.cpp
- MOT_SURPRISE : d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_jagar.cpp, d_a_npc_pachi_besu.cpp
- MOT_SURPRISE_WAIT : d_a_npc_jagar.cpp
- MOT_SURPRISEB : d_a_npc_pachi_taro.cpp
- MOT_SURPRISEB_TALK : d_a_npc_pachi_taro.cpp
- MOT_SURPRISED : d_a_npc_ins.cpp
- MOT_SWIM : d_a_npc_tks.cpp
- MOT_SWING : d_a_npc_gro.cpp, d_a_npc_grr.cpp
- MOT_TALK_A : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_TALK_A_2 : d_a_npc_besu.cpp
- MOT_TALK_A_2LADYTALK_A : d_a_npc_chat.cpp
- MOT_TALK_A_2LADYTALK_A_2NORMALTALK_A : d_a_npc_chat.cpp
- MOT_TALK_A_B_A : d_a_npc_chat.cpp
- MOT_TALK_A_B_C : d_a_npc_chat.cpp
- MOT_TALK_A_WAIT : d_a_npc_ins.cpp
- MOT_TALK_B : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_jagar.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_TALK_B_A_C : d_a_npc_chat.cpp
- MOT_TALK_B_GIVEME : d_a_npc_raca.cpp
- MOT_TALK_C : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_pachi_maro.cpp
- MOT_TALK_D : d_a_npc_aru.cpp, d_a_npc_bans.cpp
- MOT_TALK_D_C : d_a_npc_bans.cpp
- MOT_TALK_E : d_a_npc_aru.cpp
- MOT_TALK_N_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_N_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_N_B_2 : d_a_npc_pachi_besu.cpp
- MOT_TALK_N_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_WALL : d_a_npc_chat.cpp
- MOT_THINKING_A : d_a_npc_bouS.cpp
- MOT_THINKING_B : d_a_npc_bouS.cpp
- MOT_TO_AGURA : d_a_npc_grr.cpp
- MOT_TO_CHU : d_a_npc_jagar.cpp
- MOT_TO_STONE_NORMAL : d_a_npc_grz.cpp
- MOT_TO_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_TO_WAIT_C2 : d_a_npc_pachi_taro.cpp
- MOT_TO_WOLF : d_a_npc_chat.cpp
- MOT_TOSIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_TURN : d_a_npc_kolin.cpp
- MOT_UNADUKI : d_a_npc_bouS.cpp, d_a_npc_jagar.cpp
- MOT_UNAZUKI : d_a_npc_grz.cpp
- MOT_UNK_0 : d_a_npc_grd.cpp, d_a_npc_knj.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_1 : d_a_npc_grd.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_10 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_11 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_12 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_13 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_14 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_15 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_16 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_17 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_18 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_19 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_2 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_21 : d_a_npc_moi.cpp
- MOT_UNK_29 : d_a_npc_pachi_taro.cpp
- MOT_UNK_3 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_30 : d_a_npc_pachi_taro.cpp
- MOT_UNK_37 : d_a_npc_moi.cpp
- MOT_UNK_38 : d_a_npc_moi.cpp
- MOT_UNK_39 : d_a_npc_moi.cpp
- MOT_UNK_4 : d_a_npc_grd.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_40 : d_a_npc_moi.cpp
- MOT_UNK_43 : d_a_npc_moi.cpp
- MOT_UNK_45 : d_a_npc_moi.cpp
- MOT_UNK_47 : d_a_npc_moi.cpp
- MOT_UNK_5 : d_a_npc_moi.cpp
- MOT_UNK_6 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_7 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_8 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_9 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_VICTORY_A : d_a_npc_pachi_taro.cpp
- MOT_W_2NORMALTALK_A : d_a_npc_kasi_kyu.cpp
- MOT_W_2NORMALTALK_B : d_a_npc_kasi_mich.cpp
- MOT_W_CELLME : d_a_npc_kasi_kyu.cpp
- MOT_W_LOOK_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_RUN_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_SURPRISE : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_TALK_A : d_a_npc_kasi_mich.cpp
- MOT_W_TALK_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_TO_WOLF : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_WAIT_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_WAIT_A_LOOP : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp
- MOT_W_WALK_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_WAIT : d_a_npc_fairy.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_WAIT_A : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seirei.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_tks.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_zanb.cpp, d_a_npc_zelRo.cpp
- MOT_WAIT_A_2LADYTALK_B : d_a_npc_chat.cpp
- MOT_WAIT_A_2LADYTALK_B_2NORMALTALK_B : d_a_npc_chat.cpp
- MOT_WAIT_B : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp, d_a_npc_seirei.cpp
- MOT_WAIT_C : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp
- MOT_WAIT_D : d_a_npc_bans.cpp, d_a_npc_pachi_taro.cpp
- MOT_WAIT_F : d_a_npc_pachi_taro.cpp
- MOT_WAIT_TO_SIT : d_a_npc_jagar.cpp
- MOT_WAIT_TW : d_a_npc_bans.cpp
- MOT_WAIT_WALL : d_a_npc_chat.cpp
- MOT_WAITSIT : d_a_npc_gwolf.cpp
- MOT_WAITSTAND : d_a_npc_saru.cpp
- MOT_WALK : d_a_npc_bouS.cpp, d_a_npc_fairy.cpp
- MOT_WALK_A : d_a_npc_gro.cpp, d_a_npc_grz.cpp, d_a_npc_kolin.cpp, d_a_npc_raca.cpp, d_a_npc_tks.cpp
- MOT_WALK_A_LOOP : d_a_npc_tks.cpp
- MOT_WALK_B : d_a_npc_kolin.cpp
- MOT_WATCH : d_a_npc_pachi_taro.cpp
- MOT_WATCHING : d_a_npc_pachi_taro.cpp
- MOT_WAVE : d_a_npc_pachi_taro.cpp
- MOT_WEAK_STEP : d_a_npc_grz.cpp
- MOT_WEAK_TURN : d_a_npc_grz.cpp
- MOT_WEAK_WAIT : d_a_npc_grz.cpp
- MOT_WORK : d_a_npc_bans.cpp
- MOT_WORRY_TALK : d_a_npc_jagar.cpp
- MOT_WORRY_WAIT : d_a_npc_bouS.cpp, d_a_npc_jagar.cpp
- MOT_WORRY_WALK : d_a_npc_jagar.cpp
- MOT_YOKERU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ZRCB_SUFFER_A : d_a_npc_kolinb.cpp
- MOT_ZRCB_SUFFER_B : d_a_npc_kolinb.cpp
- MOT_ZRCB_WAIT_A : d_a_npc_kolinb.cpp
- Motion : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_fairy.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seirei.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_zanb.cpp, d_a_npc_zelRo.cpp
- MOTION_1 : d_a_npc_yelia.cpp
- MOTION_17 : d_a_npc_yelia.cpp
- MOTION_18 : d_a_npc_yelia.cpp
- MOTION_19 : d_a_npc_yelia.cpp
- MOTION_2 : d_a_npc_yelia.cpp
- Motion_Animation : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOTION_ASK : d_a_npc_yelia.cpp
- MOTION_ASK_STEP : d_a_npc_yelia.cpp
- MOTION_ASKING : d_a_npc_yelia.cpp
- MOTION_DEMO_WAIT_SIT : d_a_npc_yelia.cpp
- MOTION_HAPPYTALK : d_a_npc_yelia.cpp
- MOTION_HORSE_LOOKBACK : d_a_npc_yelia.cpp
- MOTION_HORSE_RETURN : d_a_npc_yelia.cpp
- MOTION_HORSE_TALK_A : d_a_npc_yelia.cpp
- MOTION_HORSE_WAIT_A : d_a_npc_yelia.cpp
- MOTION_HORSE_WAIT_C : d_a_npc_yelia.cpp
- MOTION_KAISOU_TALK : d_a_npc_yelia.cpp
- MOTION_KAISOU_WAIT_A : d_a_npc_yelia.cpp
- MOTION_KAISOU_WAIT_B : d_a_npc_yelia.cpp
- MOTION_KIZUKU : d_a_npc_yelia.cpp
- MOTION_KIZUKU_WAIT : d_a_npc_yelia.cpp
- MOTION_LISTEN : d_a_npc_yelia.cpp
- MOTION_LOOK : d_a_npc_yelia.cpp
- MOTION_LOOKING : d_a_npc_yelia.cpp
- MOTION_PRAY_e : d_a_npc_prayer.cpp
- MOTION_PRAYTALK_e : d_a_npc_prayer.cpp
- MOTION_REMEMBER : d_a_npc_yelia.cpp
- MOTION_REMEMBERING : d_a_npc_yelia.cpp
- MOTION_SITTALK_A : d_a_npc_yelia.cpp
- MOTION_STEP : d_a_npc_yelia.cpp
- MOTION_THINK : d_a_npc_yelia.cpp
- MOTION_TO_THINK : d_a_npc_yelia.cpp
- MOTION_TO_WORRY : d_a_npc_yelia.cpp
- MOTION_WAIT_A : d_a_npc_yelia.cpp
- MOTION_WAIT_e : d_a_npc_prayer.cpp
- MOTION_WAIT_UTUMUKU : d_a_npc_yelia.cpp
- MOTION_WAIT_WONDER : d_a_npc_yelia.cpp
- MOTION_WAIT_WORRY : d_a_npc_yelia.cpp
- MOTION_WOLF_e : d_a_npc_prayer.cpp
- motionBlure() : m_Do_graphic.cpp
- MotorState : dvd.c
- MotorStopped : dvd.c
- mouth_close() : d_a_mg_fish.cpp
- mouth_open() : d_a_mg_fish.cpp
- move_bg_check() : d_a_e_st.cpp
- move_calc() : d_a_e_st.cpp, d_a_ep.cpp
- move_check() : d_a_e_sm.cpp
- move_dansa_check() : d_a_do.cpp
- MOVE_DIR : d_a_obj_movebox.cpp
- move_gake_check() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_ni.cpp
- move_path_02 : d_a_npc_ks.cpp
- MOVE_PHASE_MOVE : d_a_e_st.cpp
- move_proc : d_a_myna.cpp, d_menu_window.cpp
- move_process : d_gameover.cpp, d_menu_dmap.cpp, d_menu_dmap_map.cpp, d_menu_fmap.cpp, d_menu_item_explain.cpp, d_msg_scrn_explain.cpp, d_scope.cpp
- MoveBGActor_SetFunc : d_bg_s_movebg_actor.h
- moveFunc : d_gameover.cpp, d_menu_calibration.cpp, d_menu_fishing.cpp, d_menu_insect.cpp, d_menu_item_explain.cpp, d_menu_letter.cpp, d_menu_skill.cpp, d_scope.cpp
- moveSW : d_a_b_ob.cpp
- moveSW2 : d_a_b_ob.cpp
- MPDWaiting() : fio.c
- mPo_tgHitCallback() : d_a_e_po.cpp
- mPrintFrameLine : m_Do_main.cpp
- mProj : perfdraw.c
- mReportDisable : m_Do_main.cpp
- mRollCount : d_a_e_po.cpp
- mRollDemoFlag : d_a_e_po.cpp
- mRollHp : d_a_e_po.cpp
- mRollPlus : d_a_e_po.cpp
- ms : d_a_e_gob.cpp
- ms_disappear() : d_a_e_ms.cpp, d_a_e_yg.cpp
- mSelectHeapBar : m_Do_main.cpp
- msgTbl : d_file_select.cpp
- msima_drop() : d_a_obj_msima.cpp
- msima_float() : d_a_obj_msima.cpp
- msima_start() : d_a_obj_msima.cpp
- Mspecial_RES_File_ID : d_a_npc_chat.cpp
- mStartFlag : d_a_e_zh.cpp
- Mthd_Create() : d_a_obj_ladder.cpp
- Mthd_Delete() : d_a_obj_ladder.cpp
- Mthd_Draw() : d_a_obj_ladder.cpp
- Mthd_Execute() : d_a_obj_ladder.cpp
- Mthd_IsDelete() : d_a_obj_ladder.cpp
- Mthd_Table : d_a_obj_ladder.cpp, d_a_obj_movebox.cpp, d_a_obj_swpush.cpp, d_a_obj_swpush2.cpp
- MTRCallback : DebuggerDriver.c
- MTRCallbackType : DebuggerDriver.c
- Mtx : mtx.h
- mtx : c_lib.cpp
- Mtx23 : mtx.h
- Mtx33 : mtx.h
- Mtx3P : mtx.h
- Mtx44 : mtx.h
- Mtx44Ptr : mtx.h
- mtx_cc_set() : d_a_e_nest.cpp
- mtx_set() : d_a_e_warpappear.cpp
- mtx_to_posAngle() : d_a_e_rdb.cpp
- MTXGetStackPtr() : mtxstack.c, mtx.h
- MtxIdxEnums : GXVerifXF.c
- MtxInit() : c_lib.cpp, c_lib.h
- MTXInitStack() : mtxstack.c, mtx.h
- MtxP : mtx.h
- MTXPop() : mtxstack.c, mtx.h
- MtxPosition() : c_lib.cpp, c_lib.h
- MtxPtr : mtx.h
- MtxPull() : c_lib.cpp, c_lib.h
- MTXPush() : mtxstack.c, mtx.h
- MtxPush() : c_lib.cpp, c_lib.h
- MTXPushFwd() : mtxstack.c, mtx.h
- MTXPushInv() : mtxstack.c, mtx.h
- MTXPushInvXpose() : mtxstack.c, mtx.h
- MtxScale() : c_lib.cpp, c_lib.h
- MtxTrans() : c_lib.cpp, c_lib.h
- mtxUnit : mtx44.c
- mVisibleHeapBar : m_Do_main.cpp
- mWaterEffSet() : d_a_e_mm.cpp
- MWCallback() : DebuggerDriver.c
- MWEnterCriticalSection() : MWCriticalSection_gc.c, MWCriticalSection_gc.h
- MWExitCriticalSection() : MWCriticalSection_gc.c, MWCriticalSection_gc.h
- MWInitializeCriticalSection() : MWCriticalSection_gc.c, MWCriticalSection_gc.h
- MWTRACE() : MWTrace.c, MWTrace.h
- my : d_a_e_gob.cpp
- my_DVDConvertPathToEntrynum() : m_Do_dvd_thread.cpp
- my_genCheckBox() : m_Do_main.cpp
- my_OSCancelAlarmAll() : m_Do_Reset.cpp
- my_PrintHeap() : m_Do_machine.cpp
- my_PutString() : m_Do_printf.cpp, m_Do_printf.h
- my_SysPrintHeap() : m_Do_machine.cpp, m_Do_machine.h
- myExceptionCallback() : m_Do_machine.cpp, m_Do_machine.h
- myGetHeapTypeByString() : m_Do_machine.cpp
- myGetMemBlockSize() : d_resorce.cpp
- myGetMemBlockSize0() : d_resorce.cpp
- myGXVerifyCallback() : m_Do_machine.cpp
- myHeapCheckRecursive() : m_Do_machine.cpp, m_Do_machine.h
- myMemoryErrorRoutine() : m_Do_machine.cpp
- myStrncpy() : dvdfs.c
- myvertex() : GXDraw.c