= {
7,
0,
0,
}
Zelda (Horseback)
Definition d_a_hozelda.h:87
static actor_method_class l_daHoZelda_Method
Definition d_a_hozelda.cpp:933
actor_method_class g_fopAc_Method
Definition f_op_actor.cpp:638
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:81
@ fopAcStts_NOPAUSE_e
Definition f_op_actor.h:48
@ fopAcStts_UNK_0x40000_e
Definition f_op_actor.h:49
@ fopAc_NPC_e
Definition f_op_actor.h:70
@ fpcDwPi_HOZELDA_e
Definition f_pc_draw_priority.h:291
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:65
@ fpcNm_HOZELDA_e
Definition f_pc_name.h:558
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:12
process_method_class base
Definition f_pc_leaf.h:12