Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_hozelda.cpp File Reference

Functions

static void * daHoZelda_searchGanon (fopAc_ac_c *i_actor, void *i_data)
 
static int daHoZelda_createHeap (fopAc_ac_c *i_this)
 
static int daHoZelda_modelCallBack (J3DJoint *i_joint2, int param_1)
 
static int daHoZelda_Create (fopAc_ac_c *i_this)
 
static int daHoZelda_Delete (daHoZelda_c *i_this)
 
static int daHoZelda_Execute (daHoZelda_c *i_this)
 
static int daHoZelda_Draw (daHoZelda_c *i_this)
 

Variables

static const char l_arcName [] = "HoZelda"
 
static actor_method_class l_daHoZelda_Method
 
actor_process_profile_definition g_profile_HOZELDA
 

Function Documentation

◆ daHoZelda_Create()

static int daHoZelda_Create ( fopAc_ac_c * i_this)
static

◆ daHoZelda_createHeap()

static int daHoZelda_createHeap ( fopAc_ac_c * i_this)
static

◆ daHoZelda_Delete()

static int daHoZelda_Delete ( daHoZelda_c * i_this)
static

◆ daHoZelda_Draw()

static int daHoZelda_Draw ( daHoZelda_c * i_this)
static

◆ daHoZelda_Execute()

static int daHoZelda_Execute ( daHoZelda_c * i_this)
static

◆ daHoZelda_modelCallBack()

static int daHoZelda_modelCallBack ( J3DJoint * i_joint2,
int param_1 )
static

◆ daHoZelda_searchGanon()

static void * daHoZelda_searchGanon ( fopAc_ac_c * i_actor,
void * i_data )
static

Variable Documentation

◆ g_profile_HOZELDA

actor_process_profile_definition g_profile_HOZELDA
extern
Initial value:
= {
7,
sizeof(daHoZelda_c),
0,
0,
275,
0x00060000,
}
Zelda (Horseback)
Definition d_a_hozelda.h:87
static actor_method_class l_daHoZelda_Method
Definition d_a_hozelda.cpp:935
@ PROC_HOZELDA
Definition d_procname.h:557
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12

◆ l_arcName

const char l_arcName[] = "HoZelda"
static

◆ l_daHoZelda_Method

actor_method_class l_daHoZelda_Method
static
Initial value:
= {
}
static int daHoZelda_Draw(daHoZelda_c *i_this)
Definition d_a_hozelda.cpp:931
static int daHoZelda_Create(fopAc_ac_c *i_this)
Definition d_a_hozelda.cpp:246
static int daHoZelda_Delete(daHoZelda_c *i_this)
Definition d_a_hozelda.cpp:273
static int daHoZelda_Execute(daHoZelda_c *i_this)
Definition d_a_hozelda.cpp:908
int(* process_method_func)(void *)
Definition f_pc_method.h:7