= {
7,
0,
0,
275,
0x00060000,
}
Zelda (Horseback)
Definition d_a_hozelda.h:87
static actor_method_class l_daHoZelda_Method
Definition d_a_hozelda.cpp:935
@ PROC_HOZELDA
Definition d_procname.h:557
actor_method_class g_fopAc_Method
@ fopAc_CULLBOX_0_e
Definition f_op_actor.h:53
@ fopAc_NPC_e
Definition f_op_actor.h:42
@ fpcLy_CURRENT_e
Definition f_pc_layer_tag.h:9
leafdraw_method_class g_fpcLf_Method
Definition f_pc_leaf.cpp:63
@ fpcPi_CURRENT_e
Definition f_pc_priority.h:8
leafdraw_method_class base
Definition f_op_actor.h:9
process_method_class base
Definition f_pc_leaf.h:12