#include <d_cc_d.h>
◆ dCcD_GObjInf() [1/3]
dCcD_GObjInf::dCcD_GObjInf |
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◆ ~dCcD_GObjInf() [1/3]
dCcD_GObjInf::~dCcD_GObjInf |
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◆ dCcD_GObjInf() [2/3]
dCcD_GObjInf::dCcD_GObjInf |
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◆ ~dCcD_GObjInf() [2/3]
dCcD_GObjInf::~dCcD_GObjInf |
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◆ dCcD_GObjInf() [3/3]
dCcD_GObjInf::dCcD_GObjInf |
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◆ ~dCcD_GObjInf() [3/3]
virtual dCcD_GObjInf::~dCcD_GObjInf |
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◆ ChkAtEffCounter()
bool dCcD_GObjInf::ChkAtEffCounter |
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◆ ChkAtHit()
u32 dCcD_GObjInf::ChkAtHit |
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◆ ChkAtHitNoActor()
bool dCcD_GObjInf::ChkAtHitNoActor |
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◆ ChkAtNoConHit()
bool dCcD_GObjInf::ChkAtNoConHit |
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◆ ChkAtNoGuard()
u8 dCcD_GObjInf::ChkAtNoGuard |
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◆ ChkAtNoHitMark()
bool dCcD_GObjInf::ChkAtNoHitMark |
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◆ ChkAtNoMass()
bool dCcD_GObjInf::ChkAtNoMass |
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◆ ChkAtShieldHit()
bool dCcD_GObjInf::ChkAtShieldHit |
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◆ ChkAtStopNoConHit()
bool dCcD_GObjInf::ChkAtStopNoConHit |
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◆ ChkCoHit() [1/2]
u32 dCcD_GObjInf::ChkCoHit |
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◆ ChkCoHit() [2/2]
u32 dCcD_GObjInf::ChkCoHit |
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◆ ChkCoHitNoActor()
bool dCcD_GObjInf::ChkCoHitNoActor |
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◆ ChkCoNoCamHit()
bool dCcD_GObjInf::ChkCoNoCamHit |
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◆ ChkTgArrowNoHitMark()
bool dCcD_GObjInf::ChkTgArrowNoHitMark |
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◆ ChkTgArrowThrough()
bool dCcD_GObjInf::ChkTgArrowThrough |
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◆ ChkTgEffCounter()
bool dCcD_GObjInf::ChkTgEffCounter |
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◆ ChkTgHit() [1/2]
u32 dCcD_GObjInf::ChkTgHit |
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◆ ChkTgHit() [2/2]
u32 dCcD_GObjInf::ChkTgHit |
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◆ ChkTgHitNoActor()
bool dCcD_GObjInf::ChkTgHitNoActor |
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◆ ChkTgHookShotNoHitMark()
bool dCcD_GObjInf::ChkTgHookShotNoHitMark |
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◆ ChkTgHookshotThrough()
bool dCcD_GObjInf::ChkTgHookshotThrough |
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◆ ChkTgIronBallRebound()
bool dCcD_GObjInf::ChkTgIronBallRebound |
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◆ ChkTgNoConHit()
bool dCcD_GObjInf::ChkTgNoConHit |
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◆ ChkTgNoHitMark()
bool dCcD_GObjInf::ChkTgNoHitMark |
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◆ ChkTgShield()
bool dCcD_GObjInf::ChkTgShield |
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◆ ChkTgShieldFrontRange()
bool dCcD_GObjInf::ChkTgShieldFrontRange |
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◆ ChkTgShieldHit()
bool dCcD_GObjInf::ChkTgShieldHit |
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◆ ChkTgSmallShield()
bool dCcD_GObjInf::ChkTgSmallShield |
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◆ ChkTgSpShield()
bool dCcD_GObjInf::ChkTgSpShield |
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◆ ChkTgStopNoConHit()
bool dCcD_GObjInf::ChkTgStopNoConHit |
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◆ ChkTgWolfSpNoDamage()
bool dCcD_GObjInf::ChkTgWolfSpNoDamage |
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◆ ClrAtEffCounter()
void dCcD_GObjInf::ClrAtEffCounter |
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◆ ClrAtHit()
void dCcD_GObjInf::ClrAtHit |
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◆ ClrCoEffCounter()
void dCcD_GObjInf::ClrCoEffCounter |
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◆ ClrCoHit()
void dCcD_GObjInf::ClrCoHit |
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◆ ClrTgEffCounter()
void dCcD_GObjInf::ClrTgEffCounter |
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◆ ClrTgHit()
void dCcD_GObjInf::ClrTgHit |
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◆ GetAtHitAc()
◆ GetAtHitCallback()
◆ GetAtHitGObj()
◆ GetAtHitMark()
int dCcD_GObjInf::GetAtHitMark |
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◆ GetAtHitObj()
cCcD_Obj * dCcD_GObjInf::GetAtHitObj |
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◆ GetAtHitPosP()
cXyz * dCcD_GObjInf::GetAtHitPosP |
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◆ GetAtMtrl()
u8 dCcD_GObjInf::GetAtMtrl |
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◆ GetAtSe()
u8 dCcD_GObjInf::GetAtSe |
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◆ GetAtSpl()
◆ GetAtVecP()
cXyz * dCcD_GObjInf::GetAtVecP |
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◆ GetCoHitAc()
◆ GetCoHitCallback()
◆ GetCoHitObj() [1/2]
cCcD_Obj * dCcD_GObjInf::GetCoHitObj |
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◆ GetCoHitObj() [2/2]
cCcD_Obj * dCcD_GObjInf::GetCoHitObj |
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◆ GetGObjInf()
◆ getHitSeID() [1/2]
◆ getHitSeID() [2/2]
◆ GetTgHitAc()
◆ GetTgHitCallback()
◆ GetTgHitGObj()
◆ GetTgHitMark()
int dCcD_GObjInf::GetTgHitMark |
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◆ GetTgHitObj()
cCcD_Obj * dCcD_GObjInf::GetTgHitObj |
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◆ GetTgHitObjHitSeID()
u32 dCcD_GObjInf::GetTgHitObjHitSeID |
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◆ GetTgHitObjSe() [1/2]
u8 dCcD_GObjInf::GetTgHitObjSe |
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◆ GetTgHitObjSe() [2/2]
u8 dCcD_GObjInf::GetTgHitObjSe |
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◆ GetTgHitPosP()
cXyz * dCcD_GObjInf::GetTgHitPosP |
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◆ GetTgMtrl()
u8 dCcD_GObjInf::GetTgMtrl |
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◆ GetTgRVecP()
cXyz * dCcD_GObjInf::GetTgRVecP |
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◆ GetTgShieldFrontRangeYAngle()
s16 * dCcD_GObjInf::GetTgShieldFrontRangeYAngle |
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◆ GetTgShieldRange()
s16 dCcD_GObjInf::GetTgShieldRange |
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◆ GetTgSpl()
◆ GetTgVecP()
cXyz * dCcD_GObjInf::GetTgVecP |
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◆ OffAtHitNoActor()
void dCcD_GObjInf::OffAtHitNoActor |
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◆ OffAtNoConHit()
void dCcD_GObjInf::OffAtNoConHit |
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◆ OffAtNoHitMark()
void dCcD_GObjInf::OffAtNoHitMark |
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◆ OffAtShieldHit()
void dCcD_GObjInf::OffAtShieldHit |
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◆ OffCoHitNoActor()
void dCcD_GObjInf::OffCoHitNoActor |
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◆ OffTgHitNoActor()
void dCcD_GObjInf::OffTgHitNoActor |
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◆ OffTgIronBallRebound()
void dCcD_GObjInf::OffTgIronBallRebound |
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◆ OffTgMagneHit()
void dCcD_GObjInf::OffTgMagneHit |
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◆ OffTgNoConHit()
void dCcD_GObjInf::OffTgNoConHit |
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◆ OffTgNoHitMark()
void dCcD_GObjInf::OffTgNoHitMark |
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◆ OffTgShield()
void dCcD_GObjInf::OffTgShield |
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◆ OffTgShieldFrontRange()
void dCcD_GObjInf::OffTgShieldFrontRange |
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◆ OffTgShieldHit()
void dCcD_GObjInf::OffTgShieldHit |
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◆ OffTgSmallShield()
void dCcD_GObjInf::OffTgSmallShield |
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◆ OffTgSpinnerReflect()
void dCcD_GObjInf::OffTgSpinnerReflect |
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◆ OffTgSpShield()
void dCcD_GObjInf::OffTgSpShield |
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◆ OffTgStopNoConHit()
void dCcD_GObjInf::OffTgStopNoConHit |
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◆ OffTgWolfSpNoDamage()
void dCcD_GObjInf::OffTgWolfSpNoDamage |
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◆ OnAtHitNoActor()
void dCcD_GObjInf::OnAtHitNoActor |
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◆ OnAtNoConHit()
void dCcD_GObjInf::OnAtNoConHit |
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◆ OnAtNoHitMark()
void dCcD_GObjInf::OnAtNoHitMark |
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◆ OnAtShieldHit()
void dCcD_GObjInf::OnAtShieldHit |
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◆ OnCoHitNoActor()
void dCcD_GObjInf::OnCoHitNoActor |
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◆ OnCoNoCamHit()
void dCcD_GObjInf::OnCoNoCamHit |
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◆ OnTgHitNoActor()
void dCcD_GObjInf::OnTgHitNoActor |
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◆ OnTgIronBallRebound()
void dCcD_GObjInf::OnTgIronBallRebound |
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◆ OnTgNoConHit()
void dCcD_GObjInf::OnTgNoConHit |
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◆ OnTgNoHitMark()
void dCcD_GObjInf::OnTgNoHitMark |
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◆ OnTgShield()
void dCcD_GObjInf::OnTgShield |
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◆ OnTgShieldFrontRange()
void dCcD_GObjInf::OnTgShieldFrontRange |
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◆ OnTgShieldHit()
void dCcD_GObjInf::OnTgShieldHit |
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◆ OnTgSmallShield()
void dCcD_GObjInf::OnTgSmallShield |
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◆ OnTgSpinnerReflect()
void dCcD_GObjInf::OnTgSpinnerReflect |
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◆ OnTgSpShield()
void dCcD_GObjInf::OnTgSpShield |
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◆ OnTgStopNoConHit()
void dCcD_GObjInf::OnTgStopNoConHit |
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◆ OnTgWolfSpNoDamage()
void dCcD_GObjInf::OnTgWolfSpNoDamage |
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◆ ResetAtHit()
void dCcD_GObjInf::ResetAtHit |
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◆ ResetCoHit()
void dCcD_GObjInf::ResetCoHit |
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◆ ResetTgHit()
void dCcD_GObjInf::ResetTgHit |
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◆ Set()
◆ SetAtEffCounterTimer()
void dCcD_GObjInf::SetAtEffCounterTimer |
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◆ SetAtHitApid()
◆ SetAtHitCallback()
◆ SetAtHitMark()
void dCcD_GObjInf::SetAtHitMark |
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u8 |
mark | ) |
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◆ SetAtHitPos()
void dCcD_GObjInf::SetAtHitPos |
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cXyz & |
pos | ) |
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◆ SetAtMtrl()
void dCcD_GObjInf::SetAtMtrl |
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u8 |
mtrl | ) |
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◆ SetAtRVec()
void dCcD_GObjInf::SetAtRVec |
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cXyz & |
vec | ) |
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◆ SetAtSe()
void dCcD_GObjInf::SetAtSe |
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u8 |
se | ) |
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◆ SetAtSpl()
◆ SetAtVec()
void dCcD_GObjInf::SetAtVec |
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cXyz & |
vec | ) |
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◆ SetCoHitApid()
◆ SetCoHitCallback()
◆ SetTgEffCounterTimer()
void dCcD_GObjInf::SetTgEffCounterTimer |
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◆ SetTgHitApid()
◆ SetTgHitCallback()
◆ SetTgHitMark()
◆ SetTgHitPos()
void dCcD_GObjInf::SetTgHitPos |
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cXyz & |
pos | ) |
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◆ SetTgMtrl()
void dCcD_GObjInf::SetTgMtrl |
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u8 |
mtrl | ) |
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◆ SetTgRVec()
void dCcD_GObjInf::SetTgRVec |
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cXyz & |
vec | ) |
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◆ SetTgSe()
void dCcD_GObjInf::SetTgSe |
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u8 |
se | ) |
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◆ SetTgShieldFrontRangeYAngle()
void dCcD_GObjInf::SetTgShieldFrontRangeYAngle |
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s16 * |
angle | ) |
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◆ SetTgVec()
void dCcD_GObjInf::SetTgVec |
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cXyz & |
vec | ) |
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◆ SubtractAtEffCounter()
void dCcD_GObjInf::SubtractAtEffCounter |
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◆ SubtractCoEffCounter()
void dCcD_GObjInf::SubtractCoEffCounter |
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◆ SubtractTgEffCounter()
void dCcD_GObjInf::SubtractTgEffCounter |
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◆ m_hitSeID
Initial value:= {
}
@ Z2SE_HIT_ARROW_STICK
Definition Z2SeMgr.h:827
@ Z2SE_HIT_SWORD_STAB
Definition Z2SeMgr.h:821
@ Z2SE_HIT_EN_WOOD_WEAPON
Definition Z2SeMgr.h:837
@ Z2SE_HIT_SWORD_RUN
Definition Z2SeMgr.h:836
@ Z2SE_HIT_HAMMER
Definition Z2SeMgr.h:826
@ Z2SE_HIT_SHIELD_ATTACK
Definition Z2SeMgr.h:822
@ Z2SE_HIT_DUMMY_CANCEL
Definition Z2SeMgr.h:835
@ Z2SE_HIT_SWORD
Definition Z2SeMgr.h:820
@ Z2SE_HIT_STONE_WEAPON
Definition Z2SeMgr.h:832
@ Z2SE_HIT_THOROW_OBJ
Definition Z2SeMgr.h:838
@ Z2SE_HIT_WOLFKICK
Definition Z2SeMgr.h:824
@ Z2SE_HIT_AL_ARROW_STICK
Definition Z2SeMgr.h:842
@ Z2SE_HIT_SPINNER
Definition Z2SeMgr.h:839
@ Z2SE_HIT_WOLFBITE
Definition Z2SeMgr.h:823
@ Z2SE_HIT_STATUE_HAMMER
Definition Z2SeMgr.h:841
@ Z2SE_HIT_WOOD_WEAPON
Definition Z2SeMgr.h:825
@ Z2SE_HIT_COPYROD
Definition Z2SeMgr.h:840
@ Z2SE_HIT_SOFT_BODY
Definition Z2SeMgr.h:834
@ Z2SE_HIT_HOOKSHOT_STICK
Definition Z2SeMgr.h:829
@ Z2SE_HIT_METAL_WEAPON
Definition Z2SeMgr.h:831
@ Z2SE_HIT_HARD_BODY
Definition Z2SeMgr.h:833
@ Z2SE_HIT_PACHINKO
Definition Z2SeMgr.h:844
◆ mGObjAt
◆ mGObjCo
◆ mGObjTg
The documentation for this class was generated from the following files: