Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DTevColorAnm Class Reference

#include <J3DMaterialAnm.h>

+ Collaboration diagram for J3DTevColorAnm:

Public Member Functions

 ~J3DTevColorAnm ()
 
 J3DTevColorAnm ()
 
 ~J3DTevColorAnm ()
 
 J3DTevColorAnm ()
 
 J3DTevColorAnm (u16 param_1, J3DAnmTevRegKey *param_2)
 
void operator= (J3DTevColorAnm const &other)
 
void setAnmFlag (bool flag)
 
bool getAnmFlag () const
 
void calc (_GXColorS10 *pColor) const
 

Private Attributes

u16 field_0x0
 
u16 mAnmFlag
 
J3DAnmTevRegKeymAnmTevReg
 

Constructor & Destructor Documentation

◆ ~J3DTevColorAnm() [1/2]

J3DTevColorAnm::~J3DTevColorAnm ( )

◆ J3DTevColorAnm() [1/3]

J3DTevColorAnm::J3DTevColorAnm ( )

◆ ~J3DTevColorAnm() [2/2]

J3DTevColorAnm::~J3DTevColorAnm ( )
inline

◆ J3DTevColorAnm() [2/3]

J3DTevColorAnm::J3DTevColorAnm ( )
inline

◆ J3DTevColorAnm() [3/3]

J3DTevColorAnm::J3DTevColorAnm ( u16  param_1,
J3DAnmTevRegKey param_2 
)
inline

Member Function Documentation

◆ calc()

void J3DTevColorAnm::calc ( _GXColorS10 pColor) const
inline

◆ getAnmFlag()

bool J3DTevColorAnm::getAnmFlag ( ) const
inline

◆ operator=()

void J3DTevColorAnm::operator= ( J3DTevColorAnm const other)
inline

◆ setAnmFlag()

void J3DTevColorAnm::setAnmFlag ( bool  flag)
inline

Member Data Documentation

◆ field_0x0

u16 J3DTevColorAnm::field_0x0
private

◆ mAnmFlag

u16 J3DTevColorAnm::mAnmFlag
private

◆ mAnmTevReg

J3DAnmTevRegKey* J3DTevColorAnm::mAnmTevReg
private

The documentation for this class was generated from the following files: