Here is a list of all variables with links to the files they belong to:
- a -
- a : k_cos.c
- a_jntNumTbl : d_a_npc_cd2.cpp
- a_jntTbl_M : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- a_jntTbl_W : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- a_prmTbl_M : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- a_prmTbl_W : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- a_transScaleTbl : d_a_npc_cd2.cpp
- action_table : d_a_door_bossL1.cpp, d_a_door_bossL5.cpp, d_a_door_knob00.cpp, d_a_door_push.cpp, d_a_door_shutter.cpp, d_a_obj_avalanche.cpp, d_a_obj_swBallC.cpp, d_a_tag_river_back.cpp, d_a_tag_statue_evt.cpp
- ADD_ANGLE : d_a_obj_prop.cpp
- Alarm : SIBios.c, m_Do_DVDError.cpp
- AlarmForBreak : dvdlow.c
- AlarmForTimeout : dvdlow.c
- AlarmForWA : dvdlow.c
- AlarmQueue : OSAlarm.c
- allocatedFrameBufferSize : DEMOInit.c
- AnalogMode : Pad.c
- anmMode : d_a_npc_prayer.cpp
- APP_PARTICLE_NAME : d_a_obj_scannon.cpp
- AppGameNameForSysMenu : OS.c
- aram_cache_size : m_Do_ext.cpp, m_Do_ext.h
- archiveHeap : m_Do_ext.cpp, m_Do_ext.h
- ArchiveHeapCheck : m_Do_main.cpp
- archiveHeapErrors : m_Do_machine.cpp
- ArcIX_A_crbox_model : d_a_mg_fshop.cpp
- ArcIX_A_crcurve_a_model : d_a_mg_fshop.cpp
- ArcIX_A_crcurve_b_model : d_a_mg_fshop.cpp
- ArcIX_A_crgoal_model : d_a_mg_fshop.cpp
- ArcIX_A_crsaka_model : d_a_mg_fshop.cpp
- ArcIX_A_crstart_model : d_a_mg_fshop.cpp
- ArcIX_A_crwaku_model : d_a_mg_fshop.cpp
- arcnameIdx : d_a_npc_prayer.cpp
- ArenaEnd : OSAlloc.c
- ArenaStart : OSAlloc.c
- AreWeInitialized : OS.c
- AssertHeap : m_Do_ext.cpp
- at_pos : d_a_e_bug.cpp
- at_size : d_a_e_bug.cpp
- atntable : c_math.cpp
- atPos : d_a_obj_rotTrap.cpp
- atR : d_a_obj_rotTrap.cpp
- attn_opt_hold : d_attention.cpp
- AttnArr : J3DMatBlock.h
- ATTRIBUTE_ALIGN : m_Do_dvd_thread.h
- AUDIO_INSTANCES : d_a_arrow.cpp, d_a_b_bh.cpp, d_a_b_dr.cpp, d_a_b_dre.cpp, d_a_b_ds.cpp, d_a_b_gm.cpp, d_a_b_gnd.cpp, d_a_b_ob.cpp, d_a_b_oh.cpp, d_a_b_tn.cpp, d_a_b_yo.cpp, d_a_b_zant.cpp, d_a_boomerang.cpp, d_a_cow.cpp, d_a_cstatue.cpp, d_a_demo00.cpp, d_a_demo_item.cpp, d_a_do.cpp, d_a_dshutter.cpp, d_a_e_arrow.cpp, d_a_e_bee.cpp, d_a_e_bi.cpp, d_a_e_bug.cpp, d_a_e_dn.cpp, d_a_e_fb.cpp, d_a_e_fm.cpp, d_a_e_fs.cpp, d_a_e_gm.cpp, d_a_e_hz.cpp, d_a_e_mb.cpp, d_a_e_mf.cpp, d_a_e_ms.cpp, d_a_e_oc.cpp, d_a_e_oct_bg.cpp, d_a_e_po.cpp, d_a_e_pz.cpp, d_a_e_s1.cpp, d_a_e_sb.cpp, d_a_e_sf.cpp, d_a_e_sg.cpp, d_a_e_sm.cpp, d_a_e_st.cpp, d_a_e_sw.cpp, d_a_e_tt.cpp, d_a_e_vt.cpp, d_a_e_wb.cpp, d_a_e_ww.cpp, d_a_e_yg.cpp, d_a_e_ymb.cpp, d_a_e_zh.cpp, d_a_grass.cpp, d_a_horse.cpp, d_a_kytag06.cpp, d_a_mg_fshop.cpp, d_a_movie_player.cpp, d_a_myna.cpp, d_a_nbomb.cpp, d_a_ni.cpp, d_a_npc_aru.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_df.cpp, d_a_npc_doc.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_hanjo.cpp, d_a_npc_jagar.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_kn.cpp, d_a_npc_kolin.cpp, d_a_npc_ks.cpp, d_a_npc_ne.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_post.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_zrz.cpp, d_a_obj_balloon.cpp, d_a_obj_bemos.cpp, d_a_obj_brg.cpp, d_a_obj_dmelevator.cpp, d_a_obj_gra2.cpp, d_a_obj_h_saku.cpp, d_a_obj_hfuta.cpp, d_a_obj_kago.cpp, d_a_obj_kbox.cpp, d_a_obj_lp.cpp, d_a_obj_magne_arm.cpp, d_a_obj_movebox.cpp, d_a_obj_msima.cpp, d_a_obj_swpush.cpp, d_a_obj_toby.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_Y_taihou.cpp, d_a_obj_yel_bag.cpp, d_a_ppolamp.cpp, d_a_ykgr.cpp
- AutoFinishing : dvd.c
- autoInvalidation : dvd.c
- ax : e_pow.c
- AXARTNoise : axartlfo.c
- AXARTReverseSaw : axartlfo.c
- AXARTSaw : axartlfo.c
- AXARTSine : axartlfo.c, axart.h
- AXARTSquare : axartlfo.c
- AXARTTriangle : axartlfo.c
- axDspSlave : ax.h
- axDspSlaveLength : DSPCode.c, ax.h