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void | checkNowWolfEyeUp () |
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f32 | getSpinnerRideSpeed () const |
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bool | checkSpinnerReflectEffect () |
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int | checkBoomerangChargeTime () |
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cXyz | getHeadTopPos () const |
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u32 | checkThrowDamage () const |
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bool | checkGoronSideMove () const |
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cXyz * | getRightFootPosP () |
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cXyz * | getLeftFootPosP () |
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BOOL | checkCopyRodThrowAfter () const |
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u32 | checkRide () const |
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cXyz | getRightHandPos () const |
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const cXyz | getLeftHandPos () const |
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const cXyz | getItemPos () const |
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virtual cXyz * | getMidnaAtnPos () const |
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virtual void | setMidnaMsgNum (fopAc_ac_c *, u16) |
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virtual MtxP | getModelMtx () |
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virtual MtxP | getInvMtx () |
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virtual cXyz * | getShadowTalkAtnPos () |
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virtual f32 | getGroundY () |
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virtual MtxP | getLeftItemMatrix () |
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virtual MtxP | getRightItemMatrix () |
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virtual MtxP | getLeftHandMatrix () |
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virtual MtxP | getRightHandMatrix () |
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virtual MtxP | getLinkBackBone1Matrix () |
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virtual MtxP | getWolfMouthMatrix () |
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virtual MtxP | getWolfBackbone2Matrix () |
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virtual MtxP | getBottleMtx () |
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virtual BOOL | checkPlayerGuard () const |
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virtual u32 | checkPlayerFly () const |
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virtual BOOL | checkFrontRoll () const |
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virtual BOOL | checkWolfDash () const |
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virtual BOOL | checkAutoJump () const |
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virtual bool | checkSideStep () const |
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virtual bool | checkWolfTriggerJump () const |
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virtual BOOL | checkGuardBreakMode () const |
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virtual bool | checkLv3Slide () const |
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virtual bool | checkWolfHowlDemoMode () const |
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virtual bool | checkChainBlockPushPull () |
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virtual BOOL | checkElecDamage () const |
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virtual BOOL | checkEmptyBottleSwing () const |
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virtual BOOL | checkBottleSwingMode () const |
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virtual BOOL | checkHawkWait () const |
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virtual BOOL | checkGoatThrow () const |
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virtual BOOL | checkGoatThrowAfter () const |
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virtual BOOL | checkWolfTagLockJump () const |
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virtual BOOL | checkWolfTagLockJumpLand () const |
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virtual BOOL | checkWolfRope () |
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virtual BOOL | checkWolfRopeHang () const |
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virtual BOOL | checkRollJump () const |
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virtual BOOL | checkGoronRideWait () const |
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virtual BOOL | checkWolfChain () const |
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virtual BOOL | checkWolfWait () const |
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virtual BOOL | checkWolfJumpAttack () const |
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virtual BOOL | checkWolfRSit () const |
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virtual bool | checkBubbleFly () const |
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virtual BOOL | checkBottleDrinkEnd () const |
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virtual BOOL | checkWolfDig () const |
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virtual BOOL | checkCutCharge () const |
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virtual BOOL | checkCutTurnCharge () const |
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virtual BOOL | checkCutLargeJumpCharge () const |
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virtual bool | getBokoFlamePos (cXyz *) |
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virtual BOOL | checkComboCutTurn () const |
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virtual BOOL | checkClimbMove () const |
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virtual BOOL | checkGrassWhistle () const |
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virtual BOOL | checkBoarRun () const |
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virtual bool | checkFmChainPut () const |
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virtual bool | checkHorseElecDamage () const |
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virtual f32 | getBaseAnimeFrameRate () const |
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virtual f32 | getBaseAnimeFrame () const |
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virtual void | setAnimeFrame (f32) |
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virtual BOOL | checkWolfLock (fopAc_ac_c *) const |
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virtual bool | cancelWolfLock (fopAc_ac_c *) |
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virtual s32 | getAtnActorID () const |
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virtual s32 | getItemID () const |
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virtual u32 | getGrabActorID () const |
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virtual BOOL | exchangeGrabActor (fopAc_ac_c *) |
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virtual BOOL | setForceGrab (fopAc_ac_c *, int, int) |
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virtual void | setForcePutPos (cXyz const &) |
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virtual u32 | checkPlayerNoDraw () |
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virtual bool | checkRopeTag () |
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virtual void | voiceStart (u32) |
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virtual void | seStartOnlyReverb (u32) |
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virtual void | seStartOnlyReverbLevel (u32) |
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virtual void | setOutPower (f32, short, int) |
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virtual void | setGrabCollisionOffset (f32, f32, cBgS_PolyInfo *) |
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virtual void | onMagneGrab (f32, f32) |
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virtual void | onFrollCrashFlg (u8, int) |
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virtual MtxP | getModelJointMtx (u16) |
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virtual MtxP | getHeadMtx () |
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virtual bool | setHookshotCarryOffset (fpc_ProcID, cXyz const *) |
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virtual BOOL | checkCutJumpCancelTurn () const |
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virtual bool | checkIronBallReturn () const |
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virtual bool | checkIronBallGroundStop () const |
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virtual BOOL | checkSingleBoarBattleSecondBowReady () const |
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virtual bool | checkPointSubWindowMode () const |
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virtual void | setClothesChange (int) |
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virtual void | setPlayerPosAndAngle (cXyz const *, short, int) |
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virtual void | setPlayerPosAndAngle (cXyz const *, csXyz const *) |
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virtual void | setPlayerPosAndAngle (f32(*)[4]) |
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virtual bool | setThrowDamage (short, f32, f32, int, int, int) |
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virtual bool | checkSetNpcTks (cXyz *, int, int) |
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virtual int | setRollJump (f32, f32, short) |
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virtual void | playerStartCollisionSE (u32, u32) |
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virtual void | changeTextureAnime (u16, u16, int) |
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virtual void | cancelChangeTextureAnime () |
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virtual void | cancelDungeonWarpReadyNeck () |
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virtual void | onSceneChangeArea (u8, u8, fopAc_ac_c *) |
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virtual void | onSceneChangeAreaJump (u8, u8, fopAc_ac_c *) |
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virtual void | onSceneChangeDead (u8, int) |
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virtual u32 | checkHorseRide () const |
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virtual u32 | checkBoarRide () const |
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virtual u32 | checkCanoeRide () const |
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virtual u32 | checkBoardRide () const |
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virtual u32 | checkSpinnerRide () const |
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virtual daSpinner_c * | getSpinnerActor () |
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virtual BOOL | checkHorseRideNotReady () const |
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virtual bool | checkArrowChargeEnd () const |
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virtual f32 | getSearchBallScale () const |
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virtual int | checkFastShotTime () |
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virtual bool | checkNoEquipItem () const |
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virtual bool | checkFireMaterial () const |
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virtual bool | checkKandelaarSwing (int) const |
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virtual s16 | getBoardCutTurnOffsetAngleY () const |
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virtual cXyz * | getMagneHitPos () |
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virtual cXyz * | getMagneBootsTopVec () |
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virtual cXyz * | getKandelaarFlamePos () |
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virtual bool | checkUseKandelaar (int) |
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virtual void | setDkCaught (fopAc_ac_c *) |
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virtual void | onPressedDamage (cXyz const &, short) |
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virtual bool | checkPriActorOwn (fopAc_ac_c const *) const |
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virtual bool | onWolfEnemyBiteAll (fopAc_ac_c *, daPy_FLG2) |
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virtual bool | checkWolfEnemyBiteAllOwn (fopAc_ac_c const *) const |
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virtual void | setWolfEnemyHangBiteAngle (short) |
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virtual void | setKandelaarMtx (f32(*)[4], int, int) |
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virtual bool | getStickAngleFromPlayerShape (short *) const |
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virtual bool | checkSpinnerPathMove () |
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virtual bool | checkSpinnerTriggerAttack () |
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virtual void | onSpinnerPathForceRemove () |
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virtual int | getIronBallBgHit () const |
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virtual cXyz * | getIronBallCenterPos () |
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virtual bool | checkCanoeFishingGetLeft () const |
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virtual bool | checkCanoeFishingGetRight () const |
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virtual u8 | checkBeeChildDrink () const |
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virtual void | skipPortalObjWarp () |
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virtual BOOL | checkTreasureRupeeReturn (int) const |
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virtual void | setSumouReady (fopAc_ac_c *) |
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virtual bool | checkAcceptDungeonWarpAlink (int) |
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virtual s16 | getSumouCounter () const |
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virtual s16 | checkSumouWithstand () const |
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virtual void | cancelGoronThrowEvent () |
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virtual void | setSumouGraspCancelCount (int) |
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virtual void | setSumouPushBackDirection (short) |
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virtual void | setSumouLoseHeadUp () |
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virtual s16 | getGiantPuzzleAimAngle () const |
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virtual void | setGoronSideMove (fopAc_ac_c *) |
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virtual void | setCargoCarry (fopAc_ac_c *) |
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virtual bool | getDpdFarFlg () const |
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virtual cXyz * | getHookshotTopPos () |
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virtual bool | checkHookshotReturnMode () const |
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virtual bool | checkHookshotShootReturnMode () const |
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virtual bool | checkOctaIealHang () const |
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virtual void | cancelOctaIealHang () |
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virtual void | cancelDragonHangBackJump () |
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virtual void | setOctaIealWildHang () |
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virtual bool | checkDragonHangRide () const |
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virtual void | changeDragonActor (fopAc_ac_c *) |
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virtual u8 | getClothesChangeWaitTimer () const |
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virtual u8 | getShieldChangeWaitTimer () const |
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virtual u8 | getSwordChangeWaitTimer () const |
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virtual BOOL | checkMetamorphose () const |
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virtual BOOL | checkWolfDownAttackPullOut () const |
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virtual BOOL | checkBootsOrArmorHeavy () const |
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virtual s32 | getBottleOpenAppearItem () const |
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virtual bool | checkItemSwordEquip () const |
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virtual f32 | getSinkShapeOffset () const |
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virtual BOOL | checkSinkDead () const |
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virtual BOOL | checkHorseStart () |
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virtual Z2WolfHowlMgr * | getWolfHowlMgrP () |
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virtual BOOL | checkWolfHowlSuccessAnime () const |
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virtual BOOL | checkCopyRodTopUse () |
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virtual bool | checkCopyRodEquip () const |
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virtual BOOL | checkCutJumpMode () const |
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f32 | getSpeedF () const |
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bool | getSumouCameraMode () const |
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bool | getSumouMode () const |
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void | cancelOriginalDemo () |
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u8 | getCutCount () const |
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bool | checkStatusWindowDraw () |
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bool | checkCargoCarry () const |
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bool | getHeavyStateAndBoots () |
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bool | checkEnemyAttentionLock () const |
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bool | getGrabUpStart () const |
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bool | checkCanoeSlider () const |
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bool | checkGoatStopGame () const |
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u8 | getCutType () const |
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u16 | getSwordAtUpTime () const |
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s16 | getDamageWaitTimer () const |
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bool | checkWaterInMove () const |
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bool | checkSceneChangeAreaStart () const |
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bool | checkFrontRollCrash () const |
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bool | checkWolfAttackReverse () const |
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bool | checkFreezeDamage () const |
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bool | checkWolfTagLockJumpReady () const |
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bool | getGrabUpEnd () const |
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bool | getGrabPutStart () const |
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bool | checkSwimUp () const |
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BOOL | checkHorseZelda () const |
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BOOL | checkSpecialHorseRide () |
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BOOL | checkBoardNoFootAngle () const |
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bool | checkGrabThrow () const |
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bool | checkMidnaAtnPos () const |
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bool | checkMidnaHairAtnPos () const |
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void | onBossRoomWait () |
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void | onBeeFollow () |
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void | onForceAutoJump () |
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void | onNotAutoJump () |
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void | onNotHang () |
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void | onWolfFchainPull () |
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void | onShieldBackBone () |
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void | onWolfEyeKeep () |
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void | onPortalWarpMidnaAtnKeep () |
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void | onFogFade () |
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BOOL | checkStickArrowReset () const |
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u32 | getCutAtFlg () const |
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u32 | checkBoarSingleBattleFirst () const |
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u32 | checkBoarSingleBattleSecond () const |
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u32 | getFootOnGround () const |
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void | offWolfEnemyHangBite () |
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bool | onWolfEnemyHangBite (fopAc_ac_c *param_0) |
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u32 | checkItemSightBgHit () const |
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void | setCanoeSlider () |
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void | offCanoeSlider () |
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void | onMidnaTalkPolySpeed () |
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void | offCargoCarry () |
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bool | onWolfEnemyCatch (fopAc_ac_c *i_actor) |
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void | offGoronSideMove () |
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s16 | getBodyAngleX () const |
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s16 | getBodyAngleY () const |
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f32 | getHeight () const |
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BOOL | checkMidnaWarp () const |
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u32 | checkNoResetFlg0 (daPy_FLG0 i_flag) const |
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u32 | checkNoResetFlg1 (daPy_FLG1 i_flag) const |
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u32 | checkNoResetFlg2 (daPy_FLG2 i_flag) const |
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u32 | checkNoResetFlg3 (daPy_FLG3 i_flag) const |
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void | onNoResetFlg0 (daPy_FLG0 i_flag) |
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void | onNoResetFlg1 (daPy_FLG1 i_flag) |
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void | onNoResetFlg2 (daPy_FLG2 i_flag) |
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void | onNoResetFlg3 (daPy_FLG3 i_flag) |
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void | offNoResetFlg0 (daPy_FLG0 i_flag) |
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void | offNoResetFlg1 (daPy_FLG1 i_flag) |
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void | offNoResetFlg2 (daPy_FLG2 i_flag) |
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void | offNoResetFlg3 (daPy_FLG3 i_flag) |
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void | offResetFlg0 (daPy_RFLG0 flag) |
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void | offResetFlg1 (daPy_RFLG1 flag) |
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void | onResetFlg0 (daPy_RFLG0 flag) |
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void | onResetFlg1 (daPy_RFLG1 flag) |
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void | onEndResetFlg0 (daPy_ERFLG0 i_flag) |
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void | onEndResetFlg2 (daPy_ERFLG2 i_flag) |
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void | offEndResetFlg2 (daPy_ERFLG2 i_flag) |
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u32 | checkResetFlg0 (daPy_RFLG0 i_flag) const |
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u32 | checkResetFlg1 (daPy_RFLG1 i_flag) const |
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u32 | checkEndResetFlg0 (daPy_ERFLG0 i_flag) const |
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u32 | checkEndResetFlg1 (daPy_ERFLG1 i_flag) const |
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u32 | checkEndResetFlg2 (daPy_ERFLG2 i_flag) const |
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void | onEndResetFlg1 (daPy_ERFLG1 i_flag) |
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cXyz * | getLeftHandPosP () |
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cXyz * | getRightHandPosP () |
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cXyz * | getHeadTopPosP () |
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const cXyz & | getSwordTopPos () const |
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u32 | checkWolf () const |
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u32 | checkEquipHeavyBoots () const |
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u32 | checkMagneBootsOn () const |
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BOOL | checkFastSwordCut () const |
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u32 | checkMidnaRide () const |
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BOOL | checkWolfGrowl () const |
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BOOL | checkWolfThreat () const |
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BOOL | checkWolfBark () const |
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u32 | checkBoomerangAtnKeep () const |
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u32 | checkCopyRodAtnKeep () const |
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void | onPlayerNoDraw () |
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void | offPlayerNoDraw () |
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void | onPushPullKeep () |
|
void | offPushPullKeep () |
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void | onMidnaRide () |
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void | offMidnaRide () |
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void | onMidnaRideShock () |
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void | onPlayerShadowNoDraw () |
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void | offPlayerShadowNoDraw () |
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void | onLightSwordGetEffect () |
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void | onForceGameOver () |
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void | onForceWolfChange () |
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void | onDoPutEmphasys () |
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void | onDoExchangePutIn () |
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void | onNsScream () |
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void | onNsScreamAnm () |
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void | onNeckSearchWide () |
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void | offPressedDamage () |
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void | onForceSubjectCancel () |
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void | onEnemyDead () |
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void | offDkCaught2 () |
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u32 | checkBoarSingleBattle () const |
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u32 | checkWolfDashAutoJump () const |
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void | changeOriginalDemo () |
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void | changeDemoMode (u32 i_demoMode, int i_param0, int i_param1, s16 i_param2) |
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void | changeDemoParam1 (s16 i_param1) |
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void | changeDemoParam2 (s16 i_param2) |
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void | changeDemoPos0 (const cXyz *i_posP) |
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void | changeDemoMoveAngle (s16 i_angle) |
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void | setItemPos (cXyz *i_itemPos) |
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cXyz * | getViewerCurrentPosP () |
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bool | checkZoraWearFlg () const |
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bool | checkMagicArmorWearFlg () const |
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bool | checkWolfEnemyCatchOwn (fopAc_ac_c *i_actorP) |
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bool | checkWolfEnemyHangBiteOwn (fopAc_ac_c *i_actorP) const |
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bool | checkWolfEnemyLeftThrow () const |
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void | onWolfLightDropGet () |
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BOOL | checkCowGameLash () const |
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BOOL | checkClimbEndHang () |
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void | onForceHorseGetOff () |
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void | setGiantPuzzle () |
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void | setGiantPuzzleEnd () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|