Here is a list of all functions with links to the files they belong to:
- l -
- L2Disable() : OSCache.c, OSL2.h
- L2Enable() : OSCache.c, OSL2.h
- L2GlobalInvalidate() : OSCache.c, OSL2.h
- L2Init() : OSCache.c
- L2SetDataOnly() : OSCache.c, OSL2.h
- L2SetWriteThrough() : OSCache.c, OSL2.h
- l_boarBaseAnime() : d_a_alink.cpp
- l_canoeBaseAnime() : d_a_alink.cpp
- l_horseBaseAnime() : d_a_alink.cpp
- l_mReCPd_extensionCallback() : m_Re_controller_pad.cpp
- land_check() : d_a_bd.cpp
- layerActorLoader() : d_stage.cpp
- layerMemoryInfoLoader() : d_stage.cpp
- layerTableLoader() : d_stage.cpp
- LCAlloc() : OSCache.c, OSLC.h
- LCAllocNoInvalidate() : OSCache.c, OSLC.h
- LCAllocOneTag() : OSCache.c, OSLC.h
- LCAllocTags() : OSCache.c, OSLC.h
- LCDisable() : OSCache.c, OSCache.h
- LCEnable() : OSCache.c, OSCache.h
- LCFlushQueue() : OSCache.c, OSCache.h
- LCLoadBlocks() : OSCache.c, OSCache.h
- LCLoadData() : OSCache.c, OSCache.h
- LCQueueLength() : OSCache.c, OSCache.h
- LCQueueWait() : OSCache.c, OSCache.h
- LCStoreBlocks() : OSCache.c, OSCache.h
- LCStoreData() : OSCache.c, OSCache.h
- ldexp() : math.h, s_ldexp.c
- leaf_anm_init() : d_a_e_db.cpp, d_a_e_hb.cpp, d_a_e_yd.cpp, d_a_e_yh.cpp
- lifeGetCoCallBack() : d_a_obj_life_container.cpp, d_a_obj_wood_statue.cpp
- lifeGetTgCallBack() : d_a_obj_life_container.cpp, d_a_obj_wood_statue.cpp
- line_control1() : d_a_mg_rod.cpp
- line_control1_u() : d_a_mg_rod.cpp
- line_control2() : d_a_mg_rod.cpp
- line_control2_u() : d_a_mg_rod.cpp
- line_main() : d_a_mg_rod.cpp
- lingcod_callNVSISnippet() : lingcod.h
- lingcod_fireGameEventEx() : LingcodPatch.c, lingcod.h
- lingcod_getBloomScale() : LingcodPatch.c, lingcod.h
- lingcod_getDoFScale() : LingcodPatch.c, lingcod.h
- lingcod_getIniState() : LingcodPatch.c, lingcod.h
- lingcod_revalidateNVSI() : lingcod.h
- Link() : OSLink.c
- LOAD_COPYDATE() : m_Do_main.cpp, m_Do_main.h
- loadAmbColors() : J3DMatBlock.cpp
- LoadApploader() : OSExec.c
- LoadChannelInfo() : mcc.c
- loadDemoArchive() : d_s_room.cpp
- LoadDol() : OSExec.c
- loadMatColors() : J3DMatBlock.cpp
- loadNBTScale() : J3DTevs.cpp, J3DTevs.h
- loadPrj() : JPABaseShape.cpp
- loadPrjAnm() : JPABaseShape.cpp
- LoadSheet() : DEMOPuts.c
- loadTevColor() : J3DMatBlock.cpp
- loadTevKColor() : J3DMatBlock.cpp
- loadTexCoordGens() : J3DTevs.cpp, J3DTevs.h
- loadTexCoordScale() : J3DMatBlock.cpp
- loadTexNo() : J3DTevs.cpp, J3DTevs.h
- LoadTexPalette() : texPalette.c
- loadZCompLoc() : J3DMatBlock.cpp
- LockSram() : OSRtc.c
- LockUp() : OSStateTM.c
- long2str() : printf.c
- longlong2str() : printf.c
- lowCallback() : dvdDeviceError.c
- lure_action() : d_a_mg_rod.cpp
- lure_bare() : d_a_mg_rod.cpp
- lure_bound_se_set() : d_a_mg_rod.cpp
- lure_cast() : d_a_mg_rod.cpp
- lure_catch() : d_a_mg_rod.cpp
- lure_disp() : d_a_mg_rod.cpp
- lure_heart() : d_a_mg_rod.cpp
- lure_hit() : d_a_mg_rod.cpp
- lure_main() : d_a_mg_rod.cpp
- lure_onboat() : d_a_mg_rod.cpp
- lure_set() : d_a_mg_fshop.cpp
- lure_standby() : d_a_mg_rod.cpp