Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_map_path.h>
Classes | |
struct | floor_class |
struct | group_class |
struct | layer_data |
struct | line_class |
struct | poly_class |
struct | room_class |
|
inlinevirtual |
Reimplemented in renderingAmap_c.
void dDrawPath_c::drawPath | ( | ) |
Implemented in dMap_c, and dMenu_FmapMap_c.
|
pure virtual |
Implemented in renderingDAmap_c, renderingFmap_c, and renderingDAmap_c.
Reimplemented in renderingAmap_c, and dMenu_FmapMap_c.
Implemented in renderingAmap_c, and dMenu_FmapMap_c.
|
pure virtual |
Implemented in renderingDAmap_c, renderingFmap_c, and renderingDAmap_c.
Reimplemented in dMap_c, and dMenu_FmapMap_c.
Implemented in renderingDAmap_c, renderingFmap_c, and renderingDAmap_c.
|
pure virtual |
Implemented in renderingDAmap_c, renderingDAmap_c, and renderingFmap_c.
void dDrawPath_c::rendering | ( | dDrawPath_c::floor_class const * | p_floor | ) |
void dDrawPath_c::rendering | ( | dDrawPath_c::group_class const * | p_group | ) |
|
virtual |
Reimplemented in renderingAmap_c, and dMenu_FmapMap_c.
void dDrawPath_c::rendering | ( | dDrawPath_c::line_class const * | p_line | ) |
|
virtual |
Reimplemented in renderingAmap_c.
void dDrawPath_c::rendering | ( | dDrawPath_c::poly_class const * | p_poly | ) |
|
virtual |
Reimplemented in renderingAmap_c.
void dDrawPath_c::rendering | ( | dDrawPath_c::room_class const * | p_room | ) |