Here is a list of all variables with links to the files they belong to:
- l -
- L1 : e_pow.c
- L2 : e_pow.c
- L3 : e_pow.c
- L4 : e_pow.c
- L5 : e_pow.c
- L6 : e_pow.c
- l_100x100BoxVertexList : d_map_path_dmap.cpp
- l_actorLC : f_op_actor_mng.cpp
- l_affCommand : m_Do_audio.cpp
- l_alphaCompInfo : d_kankyo.cpp
- l_alphaCompInfoOPA : d_kankyo.cpp
- l_anmArcName : d_a_obj_kshutter.cpp
- l_anmList : d_a_npc_wrestler.cpp
- l_anmName : d_a_obj_kshutter.cpp
- l_app_eff : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_appearTmpFlag : d_a_npc_gwolf.cpp
- l_arcCommand : m_Do_audio.cpp
- l_arcIdx : d_a_obj_zraMark.cpp
- l_arcName : d_a_alink.cpp, d_a_balloon_2D.cpp, d_a_canoe.cpp, d_a_coach_2D.cpp, d_a_cstatue.cpp, d_a_dmidna.cpp, d_a_door_push.cpp, d_a_dshutter.cpp, d_a_horse.cpp, d_a_hozelda.cpp, d_a_izumi_gate.cpp, d_a_midna.cpp, d_a_mirror.cpp, d_a_npc_coach.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_obj_avalanche.cpp, d_a_obj_bbox.cpp, d_a_obj_bemos.cpp, d_a_obj_bhashi.cpp, d_a_obj_bhbridge.cpp, d_a_obj_bk_leaf.cpp, d_a_obj_bkdoor.cpp, d_a_obj_bky_rock.cpp, d_a_obj_bmshutter.cpp, d_a_obj_bombf.cpp, d_a_obj_bosswarp.cpp, d_a_obj_burnbox.cpp, d_a_obj_carry.cpp, d_a_obj_catdoor.cpp, d_a_obj_cblock.cpp, d_a_obj_cboard.cpp, d_a_obj_cdoor.cpp, d_a_obj_chandelier.cpp, d_a_obj_chest.cpp, d_a_obj_cowdoor.cpp, d_a_obj_crope.cpp, d_a_obj_crvfence.cpp, d_a_obj_crvgate.cpp, d_a_obj_crvhahen.cpp, d_a_obj_crvlh_down.cpp, d_a_obj_crvlh_up.cpp, d_a_obj_crvsteel.cpp, d_a_obj_crystal.cpp, d_a_obj_cwall.cpp, d_a_obj_digsnow.cpp, d_a_obj_dust.cpp, d_a_obj_fallobj.cpp, d_a_obj_fan.cpp, d_a_obj_fchain.cpp, d_a_obj_firepillar2.cpp, d_a_obj_ganonwall.cpp, d_a_obj_ganonwall2.cpp, d_a_obj_geyser.cpp, d_a_obj_gomikabe.cpp, d_a_obj_gra_rock.cpp, d_a_obj_grave_stone.cpp, d_a_obj_grz_rock.cpp, d_a_obj_h_saku.cpp, d_a_obj_hakai_brl.cpp, d_a_obj_hakai_ftr.cpp, d_a_obj_hasu2.cpp, d_a_obj_hata.cpp, d_a_obj_hbombkoya.cpp, d_a_obj_hfuta.cpp, d_a_obj_hhashi.cpp, d_a_obj_ice_l.cpp, d_a_obj_ice_s.cpp, d_a_obj_iceblock.cpp, d_a_obj_iceleaf.cpp, d_a_obj_ikada.cpp, d_a_obj_inobone.cpp, d_a_obj_ita.cpp, d_a_obj_kaisou.cpp, d_a_obj_kazeneko.cpp, d_a_obj_kgate.cpp, d_a_obj_kjgjs.cpp, d_a_obj_kkanban.cpp, d_a_obj_klift00.cpp, d_a_obj_kshutter.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp, d_a_obj_kznkarm.cpp, d_a_obj_laundry.cpp, d_a_obj_laundry_rope.cpp, d_a_obj_lv3saka00.cpp, d_a_obj_lv4bridge.cpp, d_a_obj_lv4chandelier.cpp, d_a_obj_lv4digsand.cpp, d_a_obj_lv4floor.cpp, d_a_obj_lv4gear.cpp, d_a_obj_lv4prelvtr.cpp, d_a_obj_lv4prwall.cpp, d_a_obj_lv4RailWall.cpp, d_a_obj_lv4sand.cpp, d_a_obj_Lv5Key.cpp, d_a_obj_lv5ychndlr.cpp, d_a_obj_lv5yiblltray.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_lv6egate.cpp, d_a_obj_lv6elevta.cpp, d_a_obj_lv6swturn.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_magne_arm.cpp, d_a_obj_master_sword.cpp, d_a_obj_metalbox.cpp, d_a_obj_mgate.cpp, d_a_obj_mhole.cpp, d_a_obj_mirror_6pole.cpp, d_a_obj_mirror_chain.cpp, d_a_obj_mirror_sand.cpp, d_a_obj_mirror_screw.cpp, d_a_obj_mirror_table.cpp, d_a_obj_mvstair.cpp, d_a_obj_nagaisu.cpp, d_a_obj_octhashi.cpp, d_a_obj_onsen.cpp, d_a_obj_ornament_cloth.cpp, d_a_obj_pdoor.cpp, d_a_obj_pdwall.cpp, d_a_obj_picture.cpp, d_a_obj_pillar.cpp, d_a_obj_prop.cpp, d_a_obj_rcircle.cpp, d_a_obj_rgate.cpp, d_a_obj_riverrock.cpp, d_a_obj_rope_bridge.cpp, d_a_obj_rstair.cpp, d_a_obj_sakuita.cpp, d_a_obj_sakuita_rope.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_sm_door.cpp, d_a_obj_smgdoor.cpp, d_a_obj_smw_stone.cpp, d_a_obj_snow_soup.cpp, d_a_obj_stone.cpp, d_a_obj_stoneMark.cpp, d_a_obj_stopper2.cpp, d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_obj_swBallC.cpp, d_a_obj_swchain.cpp, d_a_obj_swhang.cpp, d_a_obj_swLight.cpp, d_a_obj_swpropeller.cpp, d_a_obj_swpush5.cpp, d_a_obj_swspinner.cpp, d_a_obj_swturn.cpp, d_a_obj_szbridge.cpp, d_a_obj_table.cpp, d_a_obj_tgake.cpp, d_a_obj_thashi.cpp, d_a_obj_thdoor.cpp, d_a_obj_tks.cpp, d_a_obj_tmoon.cpp, d_a_obj_toaru_maki.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_treesh.cpp, d_a_obj_vground.cpp, d_a_obj_volcball.cpp, d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp, d_a_obj_waterfall.cpp, d_a_obj_wchain.cpp, d_a_obj_well_cover.cpp, d_a_obj_wind_stone.cpp, d_a_obj_window.cpp, d_a_obj_wood_pendulum.cpp, d_a_obj_wood_statue.cpp, d_a_obj_wsword.cpp, d_a_obj_Y_taihou.cpp, d_a_obj_ystone.cpp, d_a_obj_zdoor.cpp, d_a_obj_zra_freeze.cpp, d_a_obj_zra_rock.cpp, d_a_obj_zraMark.cpp, d_a_ppolamp.cpp, d_a_scene_exit2.cpp, d_a_swhit0.cpp, d_a_tag_csw.cpp, d_a_tag_hjump.cpp, d_a_tag_Lv6Gate.cpp, d_a_tag_Lv7Gate.cpp, d_a_tag_Lv8Gate.cpp, d_a_tag_river_back.cpp, d_a_tag_statue_evt.cpp, d_a_tbox2.cpp, d_a_title.cpp, d_a_warp_bug.cpp, d_k_wpillar.cpp
- l_arcName1 : d_a_obj_yobikusa.cpp
- l_arcName2 : d_a_canoe.cpp, d_a_mirror.cpp, d_a_obj_yobikusa.cpp
- l_arcName3 : d_a_canoe.cpp
- l_arcName4 : d_a_obj_pdtile.cpp
- l_arcName7 : d_a_obj_pdtile.cpp
- l_arcName9 : d_a_obj_pdtile.cpp
- l_arcName_Comp : d_a_obj_scannon.cpp
- l_arcName_Crash : d_a_obj_scannon.cpp
- l_arcName_Ptl : d_a_obj_scannon.cpp
- l_arcName_Zev : d_a_obj_scannon.cpp
- l_arcNameBombE : d_a_nbomb.cpp
- l_arcNameBombEW : d_a_nbomb.cpp
- l_arcNameBombF : d_a_nbomb.cpp
- l_arcNameBS : d_a_cstatue.cpp
- l_arcNameF : d_a_cstaF.cpp
- l_arcNameFB : d_a_cstaF.cpp
- l_arcNames : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bouS.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_drainSol.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_prayer.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_tks.cpp
- l_ari_itemno : d_a_obj_ari.cpp
- l_at_cyl_src : d_a_obj_lv6egate.cpp
- l_atCpsSrc : d_a_alink.cpp, d_a_arrow.cpp, d_a_boomerang.cpp, d_a_crod.cpp, d_a_cstatue.cpp, d_a_obj_carry.cpp
- l_atCylSrc : d_a_alink.cpp
- l_att_ang : d_a_obj_magne_arm.cpp, d_a_obj_rope_bridge.cpp
- l_att_disXZ : d_a_obj_magne_arm.cpp, d_a_obj_rope_bridge.cpp
- l_att_high : d_a_obj_magne_arm.cpp, d_a_obj_rope_bridge.cpp
- l_att_low : d_a_obj_magne_arm.cpp, d_a_obj_rope_bridge.cpp
- l_attentionOffsetY : d_a_obj_cdoor.cpp
- L_attr : d_a_obj_ladder.cpp
- L_attr_type : d_a_obj_ladder.cpp
- l_autoDownHeight : d_a_alink.cpp
- l_autoUpHeight : d_a_alink.cpp, d_a_horse.cpp
- l_B_ling_bmd_table : d_a_obj_mato.cpp
- l_back_pos : d_a_obj_lv5yiblltray.cpp
- l_backFootOffset : d_a_horse.cpp
- l_bArcName : d_a_alink.cpp
- l_base : d_a_obj_lv5yiblltray.cpp, c_cc_d.cpp
- l_batta_brk_index : d_a_obj_batta.cpp
- l_batta_btk_index : d_a_obj_batta.cpp
- l_batta_sex : d_a_obj_batta.cpp
- l_bbmdFileName : d_a_obj_oiltubo.cpp
- l_bbtkFileName : d_a_obj_oiltubo.cpp
- l_bck : d_a_obj_tobyhouse.cpp, d_a_obj_window.cpp
- l_bck_idx : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_bckFileNameTBL : d_a_myna.cpp, d_a_npc_shop0.cpp
- l_bckGetParamList : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bouS.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_drainSol.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_prayer.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_gra2.cpp, d_a_obj_tks.cpp
- l_bckGTGetParamList : d_a_npc_zrz.cpp
- l_bckIdx : d_a_obj_rotBridge.cpp, d_a_obj_stairBlock.cpp
- l_bckName : d_a_obj_bk_leaf.cpp
- l_bckTbl_M : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_bckTbl_W : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_beam_eff : d_a_obj_warp_obrg.cpp
- l_beam_offsetPos : d_a_obj_lv6bemos2.cpp
- l_begin : d_a_obj_mirror_chain.cpp
- l_bgcParam : d_a_obj_gra2.cpp
- l_bigColor : d_a_midna.cpp
- l_bigGear_joint : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_bigKColor : d_a_midna.cpp
- l_bind_eff : d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp
- l_blurRoot : d_a_boomerang.cpp
- l_blurTop : d_a_boomerang.cpp
- l_bmd : d_a_dshutter.cpp, d_a_obj_bkdoor.cpp, d_a_obj_burnbox.cpp, d_a_obj_fan.cpp, d_a_obj_kshutter.cpp, d_a_obj_lv4gear.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_mhole.cpp, d_a_obj_onsen.cpp, d_a_obj_pillar.cpp, d_a_obj_smgdoor.cpp, d_a_obj_swturn.cpp, d_a_obj_tobyhouse.cpp
- l_bmd2 : d_a_obj_onsen.cpp
- l_bmd_base_name : d_a_door_dbdoor00.cpp, d_a_door_knob00.cpp
- l_bmd_idx : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp, d_a_tag_csw.cpp
- l_bmdData : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_automata.cpp, d_a_obj_gadget.cpp, d_a_obj_kago.cpp, d_a_obj_kbacket.cpp, d_a_obj_mie.cpp, d_a_obj_pumpkin.cpp, d_a_obj_sekidoor.cpp, d_a_obj_sekizo.cpp, d_a_obj_sekizoa.cpp, d_a_obj_smtile.cpp, d_a_peru.cpp
- l_bmdFileIdx : d_a_obj_roten.cpp
- l_bmdFileName : d_a_npc_shop0.cpp, d_a_obj_oiltubo.cpp, d_a_obj_ss_item.cpp
- l_bmdFileNameList : d_a_bullet.cpp
- l_bmdGetParamList : d_a_npc_drainSol.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_myna2.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_wrestler.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_gra2.cpp, d_a_obj_yel_bag.cpp
- l_bmdGTGetParamList : d_a_npc_zrz.cpp
- l_bmdIdrIdx : d_a_obj_lv3Water.cpp
- l_bmdIdx : d_a_obj_cdoor.cpp, d_a_obj_hakai_ftr.cpp, d_a_obj_hsTarget.cpp, d_a_obj_lv2Candle.cpp, d_a_obj_lv3Candle.cpp, d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp, d_a_obj_lv5IceWall.cpp, d_a_obj_lv6TogeTrap.cpp, d_a_obj_lv7BsGate.cpp, d_a_obj_lv7PropellerY.cpp, d_a_obj_lv8KekkaiTrap.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_poTbox.cpp, d_a_obj_rotBridge.cpp, d_a_obj_stairBlock.cpp, d_a_obj_stone.cpp, d_a_obj_sWallShutter.cpp, d_a_obj_swhang.cpp, d_a_obj_toaru_maki.cpp, d_a_obj_Turara.cpp, d_a_obj_twGate.cpp
- l_bmdidx : d_a_obj_hasu2.cpp, d_a_obj_kjgjs.cpp, d_a_obj_klift00.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp, d_a_obj_lv4chandelier.cpp, d_a_obj_lv4prwall.cpp, d_a_obj_lv5ychndlr.cpp, d_a_obj_lv6elevta.cpp
- l_bmdidx4 : d_a_obj_pdtile.cpp
- l_bmdidx7 : d_a_obj_pdtile.cpp
- l_bmdidx9 : d_a_obj_pdtile.cpp
- l_bmdIdxName : d_a_obj_ss_item.cpp
- l_bmdIndex : d_a_obj_ystone.cpp
- l_bmdName : d_a_door_knob00.cpp, d_a_obj_bk_leaf.cpp, d_a_obj_carry.cpp, d_a_obj_cowdoor.cpp, d_a_obj_inobone.cpp, d_a_obj_mgate.cpp, d_a_obj_mvstair.cpp, d_a_obj_ss_drink.cpp, d_a_obj_swpropeller.cpp, d_a_obj_zdoor.cpp
- l_bmdTbl : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_bmdTWTbl : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_bossStartColor : d_map_path_dmap.cpp
- l_BouAnmParamList : d_a_npc_wrestler.cpp
- l_BouBckParamList : d_a_npc_wrestler.cpp
- l_BouBtkParamList : d_a_npc_wrestler.cpp
- l_BouBtpParamList : d_a_npc_wrestler.cpp
- l_BouFaceParamList : d_a_npc_wrestler.cpp
- l_bpkGetParamList : d_a_npc_zra.cpp
- l_brg_height : d_a_obj_rope_bridge.cpp
- l_brgBmdIdx : d_a_obj_rope_bridge.cpp
- l_brgDzbIdx : d_a_obj_rope_bridge.cpp
- l_brk : d_a_obj_mhole.cpp
- l_brk_idx : d_a_tag_csw.cpp
- l_brkGetParamList : d_a_npc_gwolf.cpp, d_a_npc_zra.cpp
- l_brkIdx : d_a_obj_magLiftRot.cpp, d_a_obj_twGate.cpp
- l_brkIndex : d_a_obj_ystone.cpp
- l_btk : d_a_obj_onsen.cpp
- l_btk1 : d_a_obj_mhole.cpp
- l_btk2 : d_a_obj_mhole.cpp
- l_btk_idx : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_btkGetParamList : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_bouS.cpp, d_a_npc_chin.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_moir.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_tks.cpp
- l_btkGTGetParamList : d_a_npc_zrz.cpp
- l_btkIdrIdx : d_a_obj_lv3Water.cpp
- l_btkIdx : d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_twGate.cpp
- l_btkIndex : d_a_obj_ystone.cpp
- l_btpFileNameTBL : d_a_myna.cpp
- l_btpGetParamList : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_bouS.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_gra2.cpp, d_a_obj_tks.cpp
- l_btpGTGetParamList : d_a_npc_zrz.cpp
- l_btpTbl : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_btpTWTbl : d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_buoyancy : d_a_obj_stone.cpp
- l_cancelOffset : d_a_cstaF.cpp
- l_carry_eff_id : d_a_obj_stone.cpp
- l_cc_cyl_src : d_a_obj_hbombkoya.cpp, d_a_obj_klift00.cpp, d_a_obj_lv5ychndlr.cpp, d_a_obj_lv5yiblltray.cpp, d_a_obj_Y_taihou.cpp, d_a_tag_qs.cpp
- l_cc_offset : d_a_obj_Y_taihou.cpp
- l_cc_sph_src : d_a_obj_klift00.cpp
- l_cc_src_shaft_cyl : d_a_obj_lv5ychndlr.cpp
- l_ccDCyl : d_a_obj_automata.cpp, d_a_obj_boumato.cpp, d_a_obj_gadget.cpp, d_a_obj_kago.cpp, d_a_obj_kbacket.cpp, d_a_obj_mie.cpp, d_a_obj_pumpkin.cpp
- l_ccDObjData : d_a_obj_automata.cpp, d_a_obj_boumato.cpp, d_a_obj_gadget.cpp, d_a_obj_itamato.cpp, d_a_obj_kago.cpp, d_a_obj_kbacket.cpp, d_a_obj_mie.cpp, d_a_obj_pumpkin.cpp
- l_ccDSph : d_a_obj_automata.cpp, d_a_obj_itamato.cpp
- l_Cd2_HIO : d_a_npc_cd2.cpp, d_a_npc_cd2.h
- l_Cd_HIO : d_a_npc_cd.cpp, d_a_npc_cd.h
- l_centerOfst : d_a_obj_gra2.cpp
- l_chainBmd : d_a_obj_cwall.cpp
- l_chainOffset : d_a_obj_cblock.cpp, d_a_obj_cwall.cpp
- l_check_area : d_a_obj_bmshutter.cpp, d_a_obj_bmWindow.cpp, d_a_obj_taFence.cpp
- l_check_max : d_a_obj_cwall.cpp
- l_check_max_wolf : d_a_obj_cwall.cpp
- l_check_min : d_a_obj_cwall.cpp
- l_check_min_wolf : d_a_obj_cwall.cpp
- l_check_pos : d_a_obj_avalanche.cpp
- l_cheeckPos0 : d_a_obj_twGate.cpp
- l_cheeckPos1 : d_a_obj_twGate.cpp
- l_cho_itemno : d_a_obj_cho.cpp
- l_clearEvName : d_a_obj_bosswarp.cpp
- l_col_offsetX : d_a_obj_bkdoor.cpp, d_a_obj_mgate.cpp
- l_color : d_a_obj_ganonwall.cpp, d_a_obj_ganonwall2.cpp, d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_obj_swBallC.cpp
- l_coSphSrc : d_a_arrow.cpp
- l_cps_src : d_a_obj_bemos.cpp, d_a_obj_damCps.cpp, d_a_obj_firepillar.cpp, d_a_obj_firepillar2.cpp, d_a_obj_geyser.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_mhole.cpp, d_a_obj_rope_bridge.cpp, d_a_obj_tornado.cpp, d_a_obj_tornado2.cpp
- l_craw_offset : d_a_obj_bemos.cpp
- l_crawlBackOffset : d_a_alink.cpp
- l_crawlBackUpOffset : d_a_alink.cpp
- l_crawlFrontOffset : d_a_alink.cpp
- l_crawlFrontUpOffset : d_a_alink.cpp
- l_crawlLSideFrontOffset : d_a_alink.cpp
- l_crawlLSideOffset : d_a_alink.cpp
- l_crawlMinSideOffset : d_a_alink.cpp
- l_crawlRSideFrontOffset : d_a_alink.cpp
- l_crawlRSideOffset : d_a_alink.cpp
- l_crawlSideOffset : d_a_alink.cpp
- l_crawlStandUpOffset : d_a_alink.cpp
- l_crawlStartFrontOffset : d_a_alink.cpp
- l_crawlTopOffset : d_a_alink.cpp
- l_crawlTopUpOffset : d_a_alink.cpp
- l_createPos : d_a_npc_bouS.cpp
- l_cull_box : d_a_door_push.cpp, d_a_obj_avalanche.cpp, d_a_obj_bemos.cpp, d_a_obj_bmshutter.cpp, d_a_obj_cblock.cpp, d_a_obj_cboard.cpp, d_a_obj_cwall.cpp, d_a_obj_damCps.cpp, d_a_obj_fallobj.cpp, d_a_obj_firepillar.cpp, d_a_obj_firepillar2.cpp, d_a_obj_fireWood.cpp, d_a_obj_fireWood2.cpp, d_a_obj_geyser.cpp, d_a_obj_glowSphere.cpp, d_a_obj_hasu2.cpp, d_a_obj_kgate.cpp, d_a_obj_kiPot.cpp, d_a_obj_kjgjs.cpp, d_a_obj_kshutter.cpp, d_a_obj_ktOnFire.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp, d_a_obj_lv4prelvtr.cpp, d_a_obj_lv4prwall.cpp, d_a_obj_lv5ychndlr.cpp, d_a_obj_lv5yiblltray.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_lv6egate.cpp, d_a_obj_lv6elevta.cpp, d_a_obj_lv6SwGate.cpp, d_a_obj_lv6SzGate.cpp, d_a_obj_lv6Tenbin.cpp, d_a_obj_magne_arm.cpp, d_a_obj_pdoor.cpp, d_a_obj_pdwall.cpp, d_a_obj_rgate.cpp, d_a_obj_smgdoor.cpp, d_a_obj_swLight.cpp, d_a_obj_sword.cpp, d_a_obj_szbridge.cpp, d_a_obj_waterPillar.cpp, d_a_tag_statue_evt.cpp
- l_cull_box2 : d_a_obj_magne_arm.cpp
- l_cull_box4 : d_a_obj_pdtile.cpp
- l_cull_box7 : d_a_obj_pdtile.cpp
- l_cull_box9 : d_a_obj_pdtile.cpp
- l_cull_size : d_a_obj_swpropeller.cpp
- l_cull_size_box : d_a_tbox.cpp
- l_cull_sizeL : d_a_obj_rope_bridge.cpp
- l_cull_sizeS : d_a_obj_rope_bridge.cpp
- l_cullSizeBox : f_op_actor_mng.cpp
- l_cullSizeSphere : f_op_actor_mng.cpp
- l_cursolID : d_s_menu.cpp
- l_curve : d_a_obj_lv4chandelier.cpp
- l_cWShdArcName : d_a_alink.cpp
- l_cyl_data : d_a_obj_zdoor.cpp
- l_cyl_data2 : d_a_obj_zdoor.cpp
- l_cyl_height_init : d_a_obj_octhashi.cpp
- l_cyl_info : d_a_obj_carry.cpp, d_a_tbox.cpp, d_a_tbox2.cpp
- l_cyl_src : d_a_bg_obj.cpp, d_a_npc_blue_ns.cpp, d_a_obj_bbox.cpp, d_a_obj_bemos.cpp, d_a_obj_burnbox.cpp, d_a_obj_carry.cpp, d_a_obj_cblock.cpp, d_a_obj_chest.cpp, d_a_obj_cwall.cpp, d_a_obj_graWall.cpp, d_a_obj_iceblock.cpp, d_a_obj_iceleaf.cpp, d_a_obj_inobone.cpp, d_a_obj_kantera.cpp, d_a_obj_kgate.cpp, d_a_obj_life_container.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_pillar.cpp, d_a_obj_rgate.cpp, d_a_obj_shield.cpp, d_a_obj_smallkey.cpp, d_a_obj_swLight.cpp, d_a_obj_swpropeller.cpp, d_a_obj_thdoor.cpp, d_a_obj_volcbom.cpp, d_a_obj_waterfall.cpp, d_a_obj_window.cpp, d_a_obj_wood_statue.cpp, d_a_obj_wsword.cpp, d_a_obj_zdoor.cpp, d_a_tag_attack_item.cpp, d_a_tag_csw.cpp, d_a_tbox.cpp, d_a_tbox2.cpp
- l_cyl_src2 : d_a_obj_cwall.cpp, d_a_obj_inobone.cpp, d_a_obj_zdoor.cpp
- l_cylOffsetZ : d_a_canoe.cpp
- l_cylSrc : d_a_alink.cpp, d_a_canoe.cpp, d_a_cstaF.cpp, d_a_cstatue.cpp, d_a_horse.cpp, d_a_spinner.cpp, d_a_tag_sppath.cpp
- l_daAlink_Method : d_a_alink.cpp
- l_daAlldie_Method : d_a_alldie.cpp
- l_daAmiShutter_Method : d_a_obj_amiShutter.cpp
- l_daAndsw2_Method : d_a_andsw2.cpp
- l_daAndsw_Method : d_a_andsw.cpp
- l_daArrowMethodTable : d_a_arrow.cpp
- l_daAttp_Method : d_a_tag_attention.cpp
- l_daB_BH_Method : d_a_b_bh.cpp
- l_daB_BQ_Method : d_a_b_bq.cpp
- l_daB_DR_Method : d_a_b_dr.cpp
- l_daB_DRE_Method : d_a_b_dre.cpp
- l_daB_DS_Method : d_a_b_ds.cpp
- l_daB_GG_Method : d_a_b_gg.cpp
- l_daB_GM_Method : d_a_b_gm.cpp
- l_daB_GND_Method : d_a_b_gnd.cpp
- l_daB_GO_Method : d_a_b_go.cpp
- l_daB_GOS_Method : d_a_b_gos.cpp
- l_daB_MGN_Method : d_a_b_mgn.cpp
- l_daB_OB_Method : d_a_b_ob.cpp
- l_daB_OH2_Method : d_a_b_oh2.cpp
- l_daB_OH_Method : d_a_b_oh.cpp
- l_daB_TN_Method : d_a_b_tn.cpp
- l_daB_YO_Method : d_a_b_yo.cpp
- l_daB_YOI_Method : d_a_b_yo_ice.cpp
- l_daB_ZANT_Method : d_a_b_zant.cpp
- l_daB_ZANTM_Method : d_a_b_zant_magic.cpp
- l_daB_ZANTS_Method : d_a_b_zant_sima.cpp
- l_daB_ZANTZ_Method : d_a_b_zant_mobile.cpp
- l_daBarDesk_Method : d_a_obj_barDesk.cpp
- l_daBd_Method : d_a_bd.cpp
- l_daBdoor_Method : d_a_door_boss.cpp
- l_daBdoorL1_Method : d_a_door_bossL1.cpp
- l_daBdoorL5_Method : d_a_door_bossL5.cpp
- l_daBg_Method : d_a_bg.cpp
- l_daBkLeaf_Method : d_a_obj_bk_leaf.cpp
- l_daBmWindow_Method : d_a_obj_bmWindow.cpp
- l_daBoomerang_Method : d_a_boomerang.cpp
- l_daBsGate_Method : d_a_obj_bsGate.cpp
- l_daBubbPilar_Method : d_a_obj_bubblePilar.cpp
- l_daCanoe_Method : d_a_canoe.cpp
- l_daCoachFire_Method : d_a_coach_fire.cpp
- l_daCowdoor_Method : d_a_obj_cowdoor.cpp
- l_daCrod_Method : d_a_crod.cpp
- l_daCstaF_Method : d_a_cstaF.cpp
- l_daCstatue_Method : d_a_cstatue.cpp
- l_daDbdoor00_Method : d_a_door_dbdoor00.cpp
- l_daDemo00_Method : d_a_demo00.cpp
- l_daDisappear_Method : d_a_disappear.cpp
- l_daDitem_Method : d_a_demo_item.cpp
- l_daDmidna_Method : d_a_dmidna.cpp
- l_daDo_Method : d_a_do.cpp
- l_daDoor20_Method : d_a_door_shutter.cpp
- l_daDr_Method : d_a_L7demo_dr.cpp
- l_daDsh_Method : d_a_dshutter.cpp
- l_daE_AI_Method : d_a_e_ai.cpp
- l_daE_ARROW_Method : d_a_e_arrow.cpp
- l_daE_BA_Method : d_a_e_ba.cpp
- l_daE_Bee_Method : d_a_e_bee.cpp
- l_daE_BG_Method : d_a_e_bg.cpp
- l_daE_BI_LEAF_Method : d_a_e_bi_leaf.cpp
- l_daE_BI_Method : d_a_e_bi.cpp
- l_daE_BS_Method : d_a_e_bs.cpp
- l_daE_BU_Method : d_a_e_bu.cpp
- l_daE_Bug_Method : d_a_e_bug.cpp
- l_daE_CR_EGG_Method : d_a_e_cr_egg.cpp
- l_daE_CR_Method : d_a_e_cr.cpp
- l_daE_DB_LEAF_Method : d_a_e_db_leaf.cpp
- l_daE_DB_Method : d_a_e_db.cpp
- l_daE_DD_Method : d_a_e_dd.cpp
- l_daE_DF_Method : d_a_e_df.cpp
- l_daE_DK_Method : d_a_e_dk.cpp
- l_daE_DN_Method : d_a_e_dn.cpp
- l_daE_DT_Method : d_a_e_dt.cpp
- l_daE_FB_Method : d_a_e_fb.cpp
- l_daE_FK_Method : d_a_e_fk.cpp
- l_daE_FM_Method : d_a_e_fm.cpp
- l_daE_Fs_Method : d_a_e_fs.cpp
- l_daE_FZ_Method : d_a_e_fz.cpp
- l_daE_Ga_Method : d_a_e_ga.cpp
- l_daE_GB_Method : d_a_e_gb.cpp
- l_daE_GE_Method : d_a_e_ge.cpp
- l_daE_GI_Method : d_a_e_gi.cpp
- l_daE_GM_Method : d_a_e_gm.cpp
- l_daE_GOB_Method : d_a_e_gob.cpp
- l_daE_GS_Method : d_a_e_gs.cpp
- l_daE_HB_LEAF_Method : d_a_e_hb_leaf.cpp
- l_daE_HB_Method : d_a_e_hb.cpp
- l_daE_HM_Method : d_a_e_hm.cpp
- l_daE_HP_Method : d_a_e_hp.cpp
- l_daE_HZ_Method : d_a_e_hz.cpp
- l_daE_HZELDA_Method : d_a_e_hzelda.cpp
- l_daE_IS_Method : d_a_e_is.cpp
- l_daE_KG_Method : d_a_e_kg.cpp
- l_daE_KK_Method : d_a_e_kk.cpp
- l_daE_Kr_Method : d_a_e_kr.cpp
- l_daE_MB_Method : d_a_e_mb.cpp
- l_daE_MD_Method : d_a_e_md.cpp
- l_daE_MF_Method : d_a_e_mf.cpp
- l_daE_MK_BO_Method : d_a_e_mk_bo.cpp
- l_daE_MK_Method : d_a_e_mk.cpp
- l_daE_MM_Method : d_a_e_mm.cpp
- l_daE_MM_MT_Method : d_a_e_mm_mt.cpp
- l_daE_MS_Method : d_a_e_ms.cpp
- l_daE_Nest_Method : d_a_e_nest.cpp
- l_daE_NZ_Method : d_a_e_nz.cpp
- l_daE_OC_Method : d_a_e_oc.cpp
- l_daE_OctBg_Method : d_a_e_oct_bg.cpp
- l_daE_OT_Method : d_a_e_ot.cpp
- l_daE_PH_Method : d_a_e_ph.cpp
- l_daE_PO_Method : d_a_e_po.cpp
- l_daE_PZ_Method : d_a_e_pz.cpp
- l_daE_RB_Method : d_a_e_rb.cpp
- l_daE_RD_Method : d_a_e_rd.cpp
- l_daE_RDB_Method : d_a_e_rdb.cpp
- l_daE_RDY_Method : d_a_e_rdy.cpp
- l_daE_S1_Method : d_a_e_s1.cpp
- l_daE_SB_Method : d_a_e_sb.cpp
- l_daE_SF_Method : d_a_e_sf.cpp
- l_daE_SG_Method : d_a_e_sg.cpp
- l_daE_SH_Method : d_a_e_sh.cpp
- l_daE_SM2_Method : d_a_e_sm2.cpp
- l_daE_SM_Method : d_a_e_sm.cpp
- l_daE_ST_LINE_Method : d_a_e_st_line.cpp
- l_daE_ST_Method : d_a_e_st.cpp
- l_daE_SW_Method : d_a_e_sw.cpp
- l_daE_TH_BALL_Method : d_a_e_th_ball.cpp
- l_daE_TH_Method : d_a_e_th.cpp
- l_daE_TK2_Method : d_a_e_tk2.cpp
- l_daE_TK_BALL_Method : d_a_e_tk_ball.cpp
- l_daE_TK_Method : d_a_e_tk.cpp
- l_daE_TT_Method : d_a_e_tt.cpp
- l_daE_VA_Method : d_a_e_vt.cpp
- l_daE_Warpappear_Method : d_a_e_warpappear.cpp
- l_daE_WB_Method : d_a_e_wb.cpp
- l_daE_WS_Method : d_a_e_ws.cpp
- l_daE_WW_Method : d_a_e_ww.cpp
- l_daE_YC_Method : d_a_e_yc.cpp
- l_daE_YD_LEAF_Method : d_a_e_yd_leaf.cpp
- l_daE_YD_Method : d_a_e_yd.cpp
- l_daE_YG_Method : d_a_e_yg.cpp
- l_daE_YH_Method : d_a_e_yh.cpp
- l_daE_YK_Method : d_a_e_yk.cpp
- l_daE_YM_Method : d_a_e_ym.cpp
- l_daE_YM_TAG_Method : d_a_e_ym_tag.cpp
- l_daE_YMB_Method : d_a_e_ymb.cpp
- l_daE_Yr_Method : d_a_e_yr.cpp
- l_daE_ZH_Method : d_a_e_zh.cpp
- l_daE_ZM_Method : d_a_e_zm.cpp
- l_daE_ZS_Method : d_a_e_zs.cpp
- l_daEcont_Method : d_a_econt.cpp
- l_daEp_Method : d_a_ep.cpp
- l_daFireWood2_Method : d_a_obj_fireWood2.cpp
- l_daFireWood_Method : d_a_obj_fireWood.cpp
- l_daFlorBoad_Method : d_a_obj_lv5FloorBoard.cpp
- l_daFmtMng_Method : d_a_formation_mng.cpp
- l_daFr_Method : d_a_fr.cpp
- l_daFshop_Method : d_a_mg_fshop.cpp
- l_daGlwSph_Method : d_a_obj_glowSphere.cpp
- l_daGoGate_Method : d_a_obj_goGate.cpp
- l_daGpTaru_Method : d_a_obj_gpTaru.cpp
- l_daGraveStone_Method : d_a_obj_grave_stone.cpp
- l_daGrdWater_Method : d_a_obj_groundwater.cpp
- l_daGuardMng_Method : d_a_guard_mng.cpp
- l_daHeavySw_Method : d_a_obj_heavySw.cpp
- l_daHitobj_Method : d_a_hitobj.cpp
- l_daHorse_Method : d_a_horse.cpp
- l_daHoZelda_Method : d_a_hozelda.cpp
- l_daHsTarget_Method : d_a_obj_hsTarget.cpp
- l_daIceWall_Method : d_a_obj_lv5IceWall.cpp
- l_daItem_Method : d_a_obj_item.cpp
- l_daItemKantera_Method : d_a_obj_kantera.cpp
- l_daItemShield_Method : d_a_obj_shield.cpp
- l_daIzumiGate_Method : d_a_izumi_gate.cpp
- l_daKago_Method : d_a_kago.cpp
- l_daKekaiTrap_Method : d_a_obj_lv8KekkaiTrap.cpp
- l_daKey_Method : d_a_obj_smallkey.cpp
- l_daKiPot_Method : d_a_obj_kiPot.cpp
- l_daKnob20_Method : d_a_door_knob00.cpp
- l_daKtOnFire_Method : d_a_obj_ktOnFire.cpp
- l_daKytag00_Method : d_a_kytag00.cpp
- l_daKytag01_Method : d_a_kytag01.cpp
- l_daKytag02_Method : d_a_kytag02.cpp
- l_daKytag03_Method : d_a_kytag03.cpp
- l_daKytag04_Method : d_a_kytag04.cpp
- l_daKytag05_Method : d_a_kytag05.cpp
- l_daKytag06_Method : d_a_kytag06.cpp
- l_daKytag07_Method : d_a_kytag07.cpp
- l_daKytag08_Method : d_a_kytag08.cpp
- l_daKytag09_Method : d_a_kytag09.cpp
- l_daKytag10_Method : d_a_kytag10.cpp
- l_daKytag11_Method : d_a_kytag11.cpp
- l_daKytag12_Method : d_a_kytag12.cpp
- l_daKytag13_Method : d_a_kytag13.cpp
- l_daKytag14_Method : d_a_kytag14.cpp
- l_daKytag15_Method : d_a_kytag15.cpp
- l_daKytag16_Method : d_a_kytag16.cpp
- l_daKytag17_Method : d_a_kytag17.cpp
- l_daL7lowDr_Method : d_a_L7low_dr.cpp
- l_daL7ODR_Method : d_a_L7op_demo_dr.cpp
- l_daL8Lift_Method : d_a_obj_lv8Lift.cpp
- l_daLv1Cdl00_Method : d_a_obj_lv1Candle00.cpp
- l_daLv1Cdl01_Method : d_a_obj_lv1Candle01.cpp
- l_daLv2Candle_Method : d_a_obj_lv2Candle.cpp
- l_daLv3Candle_Method : d_a_obj_lv3Candle.cpp
- l_daLv3Water2_Method : d_a_obj_lv3Water2.cpp
- l_daLv3Water_Method : d_a_obj_lv3Water.cpp
- l_dalv4CandleDemoTag_Method : d_a_obj_lv4CandleDemoTag.cpp
- l_dalv4CandleTag_Method : d_a_obj_lv4CandleTag.cpp
- l_daLv4EdShutter_Method : d_a_obj_lv4EdShutter.cpp
- l_daLv4Gate_Method : d_a_obj_lv4Gate.cpp
- l_daLv4HsTarget_Method : d_a_obj_lv4HsTarget.cpp
- l_daLv4PoGate_Method : d_a_obj_lv4PoGate.cpp
- l_daLv5SwIce_Method : d_a_obj_lv5SwIce.cpp
- l_daLv6ChangeGate_Method : d_a_obj_lv6ChangeGate.cpp
- l_daLv6CstaSw_Method : d_a_tag_lv6CstaSw.cpp
- l_daLv6FurikoTrap_Method : d_a_obj_lv6FurikoTrap.cpp
- l_daLv6Lblock_Method : d_a_obj_lv6Lblock.cpp
- l_daLv6SwGate_Method : d_a_obj_lv6SwGate.cpp
- l_daLv6SzGate_Method : d_a_obj_lv6SzGate.cpp
- l_daLv6TogeTrap_Method : d_a_obj_lv6TogeTrap.cpp
- l_daLv7BsGate_Method : d_a_obj_lv7BsGate.cpp
- l_daLv9SwShutter_Method : d_a_obj_lv9SwShutter.cpp
- l_damage_count : d_a_e_gm.cpp
- l_daMagLift_Method : d_a_obj_magLift.cpp
- l_daMagLiftRot_Method : d_a_obj_magLiftRot.cpp
- l_daMant_Method : d_a_mant.cpp
- l_daMBdoorL1_Method : d_a_door_mbossL1.cpp
- l_daMg_Fish_Method : d_a_mg_fish.cpp
- l_daMidna_Method : d_a_midna.cpp
- l_dan_itemno : d_a_obj_dan.cpp
- l_daNbombMethod : d_a_nbomb.cpp
- l_daNi_Method : d_a_ni.cpp
- l_daNpc_Df_Method : d_a_npc_df.cpp
- l_daNpc_Du_Method : d_a_npc_du.cpp
- l_daNpc_Fish_Method : d_a_npc_fish.cpp
- l_daNpc_Henna_Method : d_a_npc_henna.cpp
- l_daNpc_Inko_Method : d_a_npc_inko.cpp
- l_daNpc_Ks_Method : d_a_npc_ks.cpp
- l_daNPC_LF_Method : d_a_npc_lf.cpp
- l_daNpc_Ne_Method : d_a_npc_ne.cpp
- l_daNpc_Sq_Method : d_a_npc_sq.cpp
- l_daNPC_TK_Method : d_a_npc_tk.cpp
- l_daNpc_Tkj2_Method : d_a_npc_tkj2.cpp
- l_daNPC_TR_Method : d_a_npc_tr.cpp
- l_daNPC_WORM_Method : d_a_npc_worm.cpp
- l_daNpcCoach_Method : d_a_npc_coach.cpp
- l_daObj_Balloon_Method : d_a_obj_balloon.cpp
- l_daObj_Brakeeff_Method : d_a_obj_brakeeff.cpp
- l_daObj_Brg_Method : d_a_obj_brg.cpp
- l_daObj_Cb_Method : d_a_obj_cb.cpp
- l_daObj_Fmobj_Method : d_a_obj_fmobj.cpp
- l_daObj_Food_Method : d_a_obj_food.cpp
- l_daObj_Fw_Method : d_a_obj_fw.cpp
- l_daObj_Gb_Method : d_a_obj_gb.cpp
- l_daObj_Gm_Method : d_a_obj_gm.cpp
- l_daOBJ_HB_Method : d_a_obj_hb.cpp
- l_daObj_Ihasi_Method : d_a_obj_ihasi.cpp
- l_daObj_Ito_Method : d_a_obj_ito.cpp
- l_daObj_Kage_Method : d_a_obj_kage.cpp
- l_daObj_Kanban2_Method : d_a_obj_kanban2.cpp
- l_daObj_Kbox_Method : d_a_obj_kbox.cpp
- l_daObj_Key_Method : d_a_obj_key.cpp
- l_daObj_Keyhole_Method : d_a_obj_keyhole.cpp
- l_daObj_Ki_Method : d_a_obj_ki.cpp
- l_daObj_Kita_Method : d_a_obj_kita.cpp
- l_daObj_Lbox_Method : d_a_obj_lbox.cpp
- l_daObj_Lp_Method : d_a_obj_lp.cpp
- l_daObj_Lv3waterB_Method : d_a_obj_lv3WaterB.cpp
- l_daObj_Maki_Method : d_a_obj_maki.cpp
- l_daObj_Msima_Method : d_a_obj_msima.cpp
- l_daObj_Myogan_Method : d_a_obj_myogan.cpp
- l_daObj_Ndoor_Method : d_a_obj_ndoor.cpp
- l_daObj_Rock_Method : d_a_obj_rock.cpp
- l_daOBJ_RW_Method : d_a_obj_rw.cpp
- l_daObj_So_Method : d_a_obj_so.cpp
- l_daObj_Suisya_Method : d_a_obj_suisya.cpp
- l_daObj_Sw_Method : d_a_obj_sw.cpp
- l_daObj_Tatigi_Method : d_a_obj_tatigi.cpp
- l_daObj_Toby_Method : d_a_obj_toby.cpp
- l_daObj_Tp_Method : d_a_obj_tp.cpp
- l_daObj_Udoor_Method : d_a_obj_udoor.cpp
- l_daObj_Usaku_Method : d_a_obj_usaku.cpp
- l_daObj_Web0_Method : d_a_obj_web0.cpp
- l_daObj_Web1_Method : d_a_obj_web1.cpp
- l_daObj_Wflag_Method : d_a_obj_wflag.cpp
- l_daObj_Ystone_Method : d_a_obj_ystone.cpp
- l_daObjARI_Method : d_a_obj_ari.cpp
- l_daObjBATTA_Method : d_a_obj_batta.cpp
- l_daObjBHASHI_Method : d_a_obj_bhashi.cpp
- l_daObjBhbridge_Method : d_a_obj_bhbridge.cpp
- l_daObjBmSh_Method : d_a_obj_bmshutter.cpp
- l_daObjBombf_Method : d_a_obj_bombf.cpp
- l_daObjBossWarp_Method : d_a_obj_bosswarp.cpp
- l_daObjCarry_Method : d_a_obj_carry.cpp
- l_daObjCatDoor_Method : d_a_obj_catdoor.cpp
- l_daObjCdoor_Method : d_a_obj_cdoor.cpp
- l_daObjChest_Method : d_a_obj_chest.cpp
- l_daObjCHO_Method : d_a_obj_cho.cpp
- l_daObjCrope_Method : d_a_obj_crope.cpp
- l_daObjCRVFENCE_Method : d_a_obj_crvfence.cpp
- l_daObjCRVGATE_Method : d_a_obj_crvgate.cpp
- l_daObjCRVHAHEN_Method : d_a_obj_crvhahen.cpp
- l_daObjCRVLH_DW_Method : d_a_obj_crvlh_down.cpp
- l_daObjCRVLH_UP_Method : d_a_obj_crvlh_up.cpp
- l_daObjCRVSTEEL_Method : d_a_obj_crvsteel.cpp
- l_daObjCrystal_Method : d_a_obj_crystal.cpp
- l_daObjDamCps_Method : d_a_obj_damCps.cpp
- l_daObjDAN_Method : d_a_obj_dan.cpp
- l_daObjDigholl_Method : d_a_obj_digholl.cpp
- l_daObjDigpl_Method : d_a_obj_digplace.cpp
- l_daObjDrop_Method : d_a_obj_drop.cpp
- l_daObjDust_Method : d_a_obj_dust.cpp
- l_daObjE_CREATE_Method : d_a_obj_enemy_create.cpp
- l_daObjFchain_Method : d_a_obj_fchain.cpp
- l_daObjFlag2_Method : d_a_obj_flag2.cpp
- l_daObjFlag3_Method : d_a_obj_flag3.cpp
- l_daObjFlag_Method : d_a_obj_flag.cpp
- l_daObjFPillar2_Method : d_a_obj_firepillar2.cpp
- l_daObjFPillar_Method : d_a_obj_firepillar.cpp
- l_daObjGOMIKABE_Method : d_a_obj_gomikabe.cpp
- l_daObjGraRock_Method : d_a_obj_gra_rock.cpp
- l_daObjGraWall_Method : d_a_obj_graWall.cpp
- l_daObjGrzRock_Method : d_a_obj_grz_rock.cpp
- l_daObjGWall_Method : d_a_obj_ganonwall.cpp
- l_daObjH_Saku_Method : d_a_obj_h_saku.cpp
- l_daObjHHASHI_Method : d_a_obj_hhashi.cpp
- l_daObjIBone_Method : d_a_obj_inobone.cpp
- l_daObjIce_l_Method : d_a_obj_ice_l.cpp
- l_daObjIce_s_Method : d_a_obj_ice_s.cpp
- l_daObjIceLeaf_Method : d_a_obj_iceleaf.cpp
- l_daObjIkada_Method : d_a_obj_ikada.cpp
- l_daObjIta_Method : d_a_obj_ita.cpp
- l_daObjItaRope_Method : d_a_obj_sakuita_rope.cpp
- l_daObjKABUTO_Method : d_a_obj_kabuto.cpp
- l_daObjKAG_Method : d_a_obj_kag.cpp
- l_daObjKaisou_Method : d_a_obj_kaisou.cpp
- l_daObjKAM_Method : d_a_obj_kamakiri.cpp
- l_daObjKAT_Method : d_a_obj_katatsumuri.cpp
- l_daObjKazeNeko_Method : d_a_obj_kazeneko.cpp
- l_daObjKnBullet_Method : d_a_obj_knBullet.cpp
- l_daObjKUW_Method : d_a_obj_kuwagata.cpp
- l_daObjKznkarm_Method : d_a_obj_kznkarm.cpp
- l_daObjLdy_Method : d_a_obj_laundry.cpp
- l_daObjLife_Method : d_a_obj_life_container.cpp
- l_daObjLndRope_Method : d_a_obj_laundry_rope.cpp
- l_daObjLv4Gear_Method : d_a_obj_lv4gear.cpp
- l_daObjLv5Key_Method : d_a_obj_Lv5Key.cpp
- l_daObjMasterSword_Method : d_a_obj_master_sword.cpp
- l_daObjMATO_Method : d_a_obj_mato.cpp
- l_daObjMBox_Method : d_a_obj_metalbox.cpp
- l_daObjMHole_Method : d_a_obj_mhole.cpp
- l_daObjMirror6Pole_Method : d_a_obj_mirror_6pole.cpp
- l_daObjMirrorChain_Method : d_a_obj_mirror_chain.cpp
- l_daObjMirrorSand_Method : d_a_obj_mirror_sand.cpp
- l_daObjMirrorScrew_Method : d_a_obj_mirror_screw.cpp
- l_daObjMirrorTable_Method : d_a_obj_mirror_table.cpp
- l_daObjNameplate_Method : d_a_obj_nameplate.cpp
- l_daObjNAN_Method : d_a_obj_nan.cpp
- l_daObjOCTHASHI_Method : d_a_obj_octhashi.cpp
- l_daObjOnCloth_Method : d_a_obj_ornament_cloth.cpp
- l_daObjOnsenFire_Method : d_a_obj_onsenFire.cpp
- l_daObjRIVERROCK_Method : d_a_obj_riverrock.cpp
- l_daObjSakuita_Method : d_a_obj_sakuita.cpp
- l_daObjSM_DOOR_Method : d_a_obj_sm_door.cpp
- l_daObjSMark_Method : d_a_obj_stoneMark.cpp
- l_daObjSmoke_Method : d_a_obj_smoke.cpp
- l_daObjStone_Method : d_a_obj_stone.cpp
- l_daObjStopper2_Method : d_a_obj_stopper2.cpp
- l_daObjStopper_Method : d_a_obj_stopper.cpp
- l_daObjSw5_Method : d_a_obj_swpush5.cpp
- l_daObjSwBallA_Method : d_a_obj_swBallA.cpp
- l_daObjSwBallB_Method : d_a_obj_swBallB.cpp
- l_daObjSwBallC_Method : d_a_obj_swBallC.cpp
- l_daObjSword_Method : d_a_obj_sword.cpp
- l_daObjSwPr_Method : d_a_obj_swpropeller.cpp
- l_daObjTable_Method : d_a_obj_table.cpp
- l_daObjTEN_Method : d_a_obj_ten.cpp
- l_daObjTHASHI_Method : d_a_obj_thashi.cpp
- l_daObjTMoon_Method : d_a_obj_tmoon.cpp
- l_daObjTOMBO_Method : d_a_obj_tombo.cpp
- l_daObjTrnd2_Method : d_a_obj_tornado2.cpp
- l_daObjTrnd_Method : d_a_obj_tornado.cpp
- l_daObjVGnd_Method : d_a_obj_vground.cpp
- l_daObjVolcBall_Method : d_a_obj_volcball.cpp
- l_daObjWaterEff_Method : d_a_obj_lv3waterEff.cpp
- l_daObjWaterFall_Method : d_a_obj_waterfall.cpp
- l_daObjWchain_Method : d_a_obj_wchain.cpp
- l_daObjWCover_Method : d_a_obj_well_cover.cpp
- l_daObjWPndlm_Method : d_a_obj_wood_pendulum.cpp
- l_daObjWStatue_Method : d_a_obj_wood_statue.cpp
- l_daObjWSword_Method : d_a_obj_wsword.cpp
- l_daObjYobikusa_Method : d_a_obj_yobikusa.cpp
- l_daObjYOUSEI_Method : d_a_obj_yousei.cpp
- l_daObjZCloth_Method : d_a_obj_zcloth.cpp
- l_daObjZraMark_Method : d_a_obj_zraMark.cpp
- l_daObjZraRock_Method : d_a_obj_zra_rock.cpp
- l_daOnsTaru_Method : d_a_obj_onsenTaru.cpp
- l_daOptiLift_Method : d_a_obj_lv8OptiLift.cpp
- l_daPasserMng_Method : d_a_passer_mng.cpp
- l_daPoCandle_Method : d_a_obj_poCandle.cpp
- l_daPoFire_Method : d_a_obj_poFire.cpp
- l_daPoTbox_Method : d_a_obj_poTbox.cpp
- l_daPropY_Method : d_a_obj_lv7PropellerY.cpp
- l_daRfHole_Method : d_a_obj_rfHole.cpp
- l_darkworld_tbl : d_kankyo_data.cpp
- l_daRotBridge_Method : d_a_obj_rotBridge.cpp
- l_daRotTrap_Method : d_a_obj_rotTrap.cpp
- l_daSaidan_Method : d_a_obj_saidan.cpp
- l_daScex_Method : d_a_scene_exit.cpp
- l_daScExit_Method : d_a_scene_exit2.cpp
- l_daSetBgObj_Method : d_a_set_bgobj.cpp
- l_daSldWall_Method : d_a_obj_lv4SlideWall.cpp
- l_daSnowEffTag_Method : d_a_obj_snowEffTag.cpp
- l_daSpinLift_Method : d_a_obj_spinLift.cpp
- l_daSq_Method : d_a_sq.cpp
- l_daStairBlock_Method : d_a_obj_stairBlock.cpp
- l_daStartAndGoal_Method : d_a_startAndGoal.cpp
- l_daSwBall_Method : d_a_swBall.cpp
- l_daSwc00_Method : d_a_swc00.cpp
- l_daSwhit0_Method : d_a_swhit0.cpp
- l_daSwLBall_Method : d_a_swLBall.cpp
- l_daSwShutter_Method : d_a_obj_sWallShutter.cpp
- l_daSwTime_Method : d_a_swTime.cpp
- l_daSyRock_Method : d_a_obj_syRock.cpp
- l_DATA : d_a_obj_graWall.cpp, d_a_obj_knBullet.cpp, d_a_obj_zra_freeze.cpp, d_a_obj_zraMark.cpp, d_a_startAndGoal.cpp
- l_daTaFence_Method : d_a_obj_taFence.cpp
- l_daTag_Cam_Method : d_a_tag_camera.cpp
- l_daTag_Chk_Method : d_a_tag_chkpoint.cpp
- l_daTag_Event_Method : d_a_tag_event.cpp
- l_daTag_FWall_Method : d_a_tag_firewall.cpp
- l_daTag_Telop_Method : d_a_tag_telop.cpp
- l_daTagAJnot_Method : d_a_tag_ajnot.cpp
- l_daTagArena_Method : d_a_tag_arena.cpp
- l_daTagAssist_Method : d_a_tag_assistance.cpp
- l_daTagAtkItem_Method : d_a_tag_attack_item.cpp
- l_daTagChgRestart_Method : d_a_tag_chgrestart.cpp
- l_daTagCstaSw_Method : d_a_tag_CstaSw.cpp
- l_daTagCsw_Method : d_a_tag_csw.cpp
- l_daTagEscape_Method : d_a_tag_escape.cpp
- l_daTagGra_Method : d_a_tag_gra.cpp
- l_daTagGstart_Method : d_a_tag_gstart.cpp
- l_daTagGuard_Method : d_a_tag_guard.cpp
- l_daTagHinit_Method : d_a_tag_hinit.cpp
- l_daTagHjump_Method : d_a_tag_hjump.cpp
- l_daTagHstop_Method : d_a_tag_hstop.cpp
- l_daTagInst_Method : d_a_tag_instruction.cpp
- l_daTagKagoFall_Method : d_a_tag_kago_fall.cpp
- l_daTagLightBall_Method : d_a_tag_lightball.cpp
- l_daTagLv2PrChk_Method : d_a_tag_lv2prchk.cpp
- l_daTagLv6Gate_Method : d_a_tag_Lv6Gate.cpp
- l_daTagLv7Gate_Method : d_a_tag_Lv7Gate.cpp
- l_daTagMagne_Method : d_a_tag_magne.cpp
- l_daTagMhint_Method : d_a_tag_mhint.cpp
- l_daTagMist_Method : d_a_tag_mist.cpp
- l_daTagMmsg_Method : d_a_tag_mmsg.cpp
- l_daTagMstop_Method : d_a_tag_mstop.cpp
- l_daTagMwait_Method : d_a_tag_mwait.cpp
- l_daTagMyna2_Method : d_a_tag_myna2.cpp
- l_daTagPati_Method : d_a_tag_pachi.cpp
- l_daTagPoFire_Method : d_a_tag_poFire.cpp
- l_daTagQs_Method : d_a_tag_qs.cpp
- l_daTagRestart_Method : d_a_tag_setrestart.cpp
- l_daTagRiverBack_Method : d_a_tag_river_back.cpp
- l_daTagSchedule_Method : d_a_tag_schedule.cpp
- l_daTagSetBall_Method : d_a_tag_setBall.cpp
- l_daTagSpinner_Method : d_a_tag_spinner.cpp
- l_daTagSppath_Method : d_a_tag_sppath.cpp
- l_daTagSpring_Method : d_a_tag_spring.cpp
- l_daTagStatue_Method : d_a_tag_statue_evt.cpp
- l_daTagStream_Method : d_a_tag_stream.cpp
- l_daTagTheBHint_Method : d_a_tag_theB_hint.cpp
- l_daTagTWGate_Method : d_a_tag_TWgate.cpp
- l_daTagWatchGe_Method : d_a_tag_watchge.cpp
- l_daTagWaterFall_Method : d_a_tag_waterfall.cpp
- l_daTagWljump_Method : d_a_tag_wljump.cpp
- l_daTagYami_Method : d_a_tag_yami.cpp
- l_daTalk_Method : d_a_talk.cpp
- l_daTboxSw_Method : d_a_tboxSw.cpp
- l_daTenbin_Method : d_a_obj_lv6Tenbin.cpp
- l_daTimeFire_Method : d_a_obj_timeFire.cpp
- l_daTimer_Method : d_a_obj_timer.cpp
- l_daTitle_Method : d_a_title.cpp
- l_daTkraDai_Method : d_a_obj_takaraDai.cpp
- l_daTogeRoll_Method : d_a_obj_lv6TogeRoll.cpp
- l_daTogeTrap_Method : d_a_obj_togeTrap.cpp
- l_daTurara_Method : d_a_obj_Turara.cpp
- l_daTvCdlst_Method : d_a_obj_TvCdlst.cpp
- l_daTwGate_Method : d_a_obj_twGate.cpp
- l_daUdFloor_Method : d_a_obj_lv8UdFloor.cpp
- l_daVrbox2_Method : d_a_vrbox2.cpp
- l_daVrbox_Method : d_a_vrbox.cpp
- l_daWarpBug_Method : d_a_warp_bug.cpp
- l_daWdStick_Method : d_a_obj_wdStick.cpp
- l_daWtGate_Method : d_a_obj_waterGate.cpp
- l_daWtPillar_Method : d_a_obj_waterPillar.cpp
- l_daZraFreeze_Method : d_a_obj_zra_freeze.cpp
- l_daZrTurara_Method : d_a_obj_zrTurara.cpp
- l_daZrTuraRc_Method : d_a_obj_zrTuraraRock.cpp
- l_dbz_idx : d_a_tag_csw.cpp
- l_debugMode : d_a_canoe.cpp, d_a_horse.cpp
- l_defaultGetEventName : d_a_alink.cpp
- l_dEnvSe_Method : d_envse.cpp
- l_destinationStartColor : d_map_path_dmap.cpp
- l_dGameover_Method : d_gameover.cpp
- l_dir_angle : d_a_obj_iceblock.cpp
- l_dir_vec : d_a_obj_iceblock.cpp
- l_dirToAngleTBL : d_a_obj_gra2.cpp
- l_disapp_eff : d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_dist_tbl : d_a_tag_attention.cpp
- l_dkWmark_Method : d_k_wmark.cpp
- l_dkWpillar_Method : d_k_wpillar.cpp
- l_dKy_Method : d_kankyo.cpp
- l_dKyeff2_Method : d_kyeff2.cpp
- l_dKyeff_Method : d_kyeff.cpp
- l_dMeter2_Method : d_meter2.cpp
- l_dmg_rod_Method : d_a_mg_rod.cpp
- l_dMsgObject_Method : d_msg_object.cpp
- l_dMw_Method : d_menu_window.cpp
- l_door_heap_size : d_a_door_mbossL1.cpp
- l_door_open_demo : d_a_door_boss.cpp, d_a_door_bossL5.cpp, d_a_door_mbossL1.cpp
- l_door_open_demo_1st : d_a_door_bossL5.cpp
- l_door_open_demoB : d_a_door_mbossL1.cpp
- l_door_open_demoLv5 : d_a_door_mbossL1.cpp
- l_doorWhite : d_map_path_dmap.cpp
- l_doorWhite2 : d_map_path_dmap.cpp
- l_doorWhiteNoStay : d_map_path_dmap.cpp
- l_doorWhiteNoStay2 : d_map_path_dmap.cpp
- l_dOvlpFd2_Method : d_ovlp_fade2.cpp
- l_dOvlpFd3_Method : d_ovlp_fade3.cpp
- l_dOvlpFd_Method : d_ovlp_fade.cpp
- l_down_length : d_a_obj_magne_arm.cpp
- l_drawlistSize : d_drawlist.cpp
- l_drawPacketList : d_debug_viewer.cpp
- l_drawPacketListNum : d_debug_viewer.cpp
- l_dScnMenu_Method : d_s_menu.cpp
- l_dScnName_Method : d_s_name.cpp
- l_dScnPly_Method : d_s_play.cpp
- l_dScnRoom_Method : d_s_room.cpp
- l_dThunder_Method : d_ky_thunder.cpp
- l_dTimer_Method : d_timer.cpp
- l_dzb : d_a_dshutter.cpp, d_a_obj_avalanche.cpp, d_a_obj_bkdoor.cpp, d_a_obj_cwall.cpp, d_a_obj_geyser.cpp, d_a_obj_kshutter.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_onsen.cpp, d_a_obj_pillar.cpp, d_a_obj_smgdoor.cpp, d_a_obj_swturn.cpp, d_a_obj_tobyhouse.cpp
- l_dzb2 : d_a_obj_fan.cpp
- l_dzb3 : d_a_obj_fan.cpp
- l_dzb_idx : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_dzbData : d_a_obj_sekidoor.cpp, d_a_obj_sekizo.cpp
- l_dzbFileIdx : d_a_obj_roten.cpp
- l_dzbIdx : d_a_obj_cdoor.cpp, d_a_obj_hakai_ftr.cpp, d_a_obj_hsTarget.cpp, d_a_obj_lv3saka00.cpp, d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp, d_a_obj_lv6TogeTrap.cpp, d_a_obj_lv7BsGate.cpp, d_a_obj_lv7PropellerY.cpp, d_a_obj_lv8KekkaiTrap.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_picture.cpp, d_a_obj_poTbox.cpp, d_a_obj_rotBridge.cpp, d_a_obj_sWallShutter.cpp, d_a_obj_swhang.cpp, d_a_obj_swpush5.cpp, d_a_obj_twGate.cpp
- l_dzbidx : d_a_obj_hasu2.cpp, d_a_obj_kjgjs.cpp, d_a_obj_klift00.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp, d_a_obj_lv4prwall.cpp, d_a_obj_lv6egate.cpp, d_a_obj_lv6elevta.cpp, d_a_obj_pdwall.cpp
- l_dzbIdx2 : d_a_obj_lv3saka00.cpp, d_a_obj_swhang.cpp
- l_dzbidx4 : d_a_obj_pdtile.cpp
- l_dzbidx7 : d_a_obj_pdtile.cpp
- l_dzbidx9 : d_a_obj_pdtile.cpp
- l_dzbName : d_a_obj_cboard.cpp, d_a_obj_cowdoor.cpp, d_a_obj_mgate.cpp, d_a_obj_mvstair.cpp, d_a_obj_zdoor.cpp
- l_e_krHIO : d_a_e_kr.cpp
- l_e_yrHIO : d_a_e_yr.cpp
- l_eff : d_a_obj_waterPillar.cpp
- l_eff_id : d_a_e_gm.cpp, d_a_obj_lv3waterEff.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_stone.cpp, d_a_tag_statue_evt.cpp
- l_eff_id_lv3 : d_a_door_shutter.cpp
- l_eff_id_lv4 : d_a_door_shutter.cpp
- l_effbmdName : d_a_obj_inobone.cpp
- l_effect_id : d_a_obj_volcbom.cpp
- l_egg_eff_id : d_a_e_gm.cpp
- l_el_arcName : d_a_obj_dmelevator.cpp
- l_end_eff : d_a_obj_warp_kbrg.cpp
- l_entranceLv8StartColor : d_map_path_dmap.cpp
- l_entranceStartColor : d_map_path_dmap.cpp
- l_entryJntNoList : d_a_obj_gra2.cpp
- l_envColor : d_a_obj_glowSphere.cpp
- l_envr_default : d_kankyo_data.cpp
- l_evArcName : d_a_obj_warp_kbrg.cpp, d_a_tag_statue_evt.cpp
- l_event_bit : d_a_tag_statue_evt.cpp
- l_event_bitA : d_a_obj_swBallB.cpp
- l_event_bitB : d_a_obj_swBallB.cpp
- l_event_name : d_a_obj_tobyhouse.cpp
- l_eventFaceChangeTable : d_a_obj_gra2.cpp
- l_eventMotionChangeTable : d_a_obj_gra2.cpp
- l_eventName : d_a_obj_dmelevator.cpp, d_a_obj_kshutter.cpp, d_a_obj_scannon.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_smgdoor.cpp, d_a_obj_wood_statue.cpp, d_a_tag_statue_evt.cpp
- l_eventName2 : d_a_obj_dmelevator.cpp
- l_evName : d_a_obj_avalanche.cpp, d_a_obj_stopper2.cpp, d_a_obj_swBallC.cpp, d_a_obj_thdoor.cpp, d_a_scene_exit2.cpp, d_a_tag_river_back.cpp
- l_evtArcs : d_a_npc_shad.cpp
- l_evtGetParamList : d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_myna2.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp
- l_evtList : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp, d_a_tag_allmato.cpp, d_a_tag_kmsg.cpp
- l_evtNameList : d_a_obj_gra2.cpp, d_a_tag_evt.cpp
- l_evtNames : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_prayer.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_wrestler.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_tks.cpp
- l_evtNameTBL : d_a_tag_msg.cpp
- l_execFunc : d_s_logo.cpp
- l_exLoadRes_GRA_demo : d_a_obj_gra2.cpp
- l_exLoadRes_GRA_jump : d_a_obj_gra2.cpp
- l_exLoadRes_GRAa : d_a_obj_gra2.cpp
- l_exloadRes_list : d_a_obj_gra2.cpp
- l_eye_matName : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_eye_offset : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_eyeOffset : d_a_midna.cpp
- l_faceMotionAnmData : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_faceMotionSequenceData : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_field_data : d_kankyo_data.cpp
- l_fileName : d_a_npc_shop0.cpp
- l_fileNameBuf : d_a_npc.cpp
- l_findActorPtrs : d_a_obj_boumato.cpp, d_a_tag_allmato.cpp
- l_findCount : d_a_obj_boumato.cpp, d_a_tag_allmato.cpp
- l_fopCamM_id : f_op_camera_mng.cpp
- l_fopDwTg_id : f_op_draw_iter.cpp
- l_fopOvlpM_overlap : f_op_overlap_mng.cpp
- l_fopOvlpM_Request : f_op_overlap_mng.cpp
- l_fopScnRq_IsUsingOfOverlap : f_op_scene_req.cpp
- l_fpcLn_Line : f_pc_line.cpp
- l_fpcLy_Crear : f_pc_layer.cpp
- l_fpcLy_CurrLayer_p : f_pc_layer.cpp
- l_fpcLy_LayerList : f_pc_layer.cpp
- l_fpcNdRq_Queue : f_pc_node_req.cpp
- l_fpcPi_Queue : f_pc_priority.cpp
- l_frontFootOffset : d_a_horse.cpp
- l_gate_heap : d_a_obj_kgate.cpp
- l_gateBmdIdx : d_a_obj_kgate.cpp
- l_gateDzbIdx : d_a_obj_kgate.cpp
- l_gateHookIdx : d_a_obj_kgate.cpp
- l_gateKeyIdx : d_a_obj_kgate.cpp
- L_gnd_flag : d_a_obj_movebox.cpp
- L_gnd_start : d_a_obj_movebox.cpp
- l_GrdAnmParamList : d_a_npc_wrestler.cpp
- l_GrdBckParamList : d_a_npc_wrestler.cpp
- l_GrdBtkParamList : d_a_npc_wrestler.cpp
- l_GrdBtpParamList : d_a_npc_wrestler.cpp
- l_GrdFaceParamList : d_a_npc_wrestler.cpp
- l_groupPoint : d_s_menu.cpp
- l_hair_offset : d_a_obj_bosswarp.cpp
- l_hair_rotate : d_a_obj_bosswarp.cpp
- l_hairScale : d_a_midna.cpp
- l_halfAtnWaitBaseAnime : d_a_alink.cpp
- l_hamon_scl : d_a_obj_stone.cpp
- l_handleBmd : d_a_obj_cwall.cpp
- l_hang_offset : d_a_obj_swhang.cpp
- l_head_joint : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_headCenterOffset : d_a_midna.cpp
- l_heap_size : d_a_door_bossL1.cpp, d_a_dshutter.cpp, d_a_obj_burnbox.cpp, d_a_obj_cwall.cpp, d_a_obj_fan.cpp, d_a_obj_kshutter.cpp, d_a_obj_lv3saka00.cpp, d_a_obj_lv4gear.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_mvstair.cpp, d_a_obj_onsen.cpp, d_a_obj_pillar.cpp, d_a_obj_rope_bridge.cpp, d_a_obj_swhang.cpp, d_a_obj_swpropeller.cpp, d_a_obj_swturn.cpp, d_a_obj_warp_kbrg.cpp
- l_heapMap : m_Do_graphic.cpp
- l_heapMapMode : m_Do_graphic.cpp
- l_heapSize : d_a_obj_hakai_ftr.cpp, d_a_obj_toaru_maki.cpp
- l_heapsize : d_a_e_gm.cpp, d_a_obj_nan.cpp
- l_hibanaOffset : d_a_obj_Y_taihou.cpp
- l_high_beam_offset : d_a_obj_bemos.cpp
- l_himo_thick : d_a_obj_rope_bridge.cpp
- l_HIO : d_a_andsw.cpp, d_a_b_bh.cpp, d_a_b_bq.cpp, d_a_b_dr.cpp, d_a_b_ds.cpp, d_a_b_gg.cpp, d_a_b_gm.cpp, d_a_b_gnd.cpp, d_a_b_go.cpp, d_a_b_gos.cpp, d_a_b_mgn.cpp, d_a_b_ob.cpp, d_a_b_oh.cpp, d_a_b_tn.cpp, d_a_b_yo.cpp, d_a_b_yo_ice.cpp, d_a_b_zant.cpp, d_a_b_zant_mobile.cpp, d_a_bd.cpp, d_a_boomerang.cpp, d_a_bullet.cpp, d_a_do.cpp, d_a_e_ai.cpp, d_a_e_ba.cpp, d_a_e_bee.cpp, d_a_e_bg.cpp, d_a_e_bi.cpp, d_a_e_bs.cpp, d_a_e_bu.cpp, d_a_e_bug.cpp, d_a_e_cr.cpp, d_a_e_db.cpp, d_a_e_dd.cpp, d_a_e_df.cpp, d_a_e_dk.cpp, d_a_e_dn.cpp, d_a_e_dt.cpp, d_a_e_fb.cpp, d_a_e_fk.cpp, d_a_e_fm.cpp, d_a_e_fs.cpp, d_a_e_fz.cpp, d_a_e_ga.cpp, d_a_e_gb.cpp, d_a_e_ge.cpp, d_a_e_gi.cpp, d_a_e_gm.cpp, d_a_e_gob.cpp, d_a_e_gs.cpp, d_a_e_hb.cpp, d_a_e_hm.cpp, d_a_e_hp.cpp, d_a_e_hz.cpp, d_a_e_hzelda.cpp, d_a_e_is.cpp, d_a_e_kg.cpp, d_a_e_kk.cpp, d_a_e_mb.cpp, d_a_e_mf.cpp, d_a_e_mk.cpp, d_a_e_mm.cpp, d_a_e_ms.cpp, d_a_e_nest.cpp, d_a_e_nz.cpp, d_a_e_oc.cpp, d_a_e_ot.cpp, d_a_e_ph.cpp, d_a_e_pm.cpp, d_a_e_po.cpp, d_a_e_pz.cpp, d_a_e_rb.cpp, d_a_e_rd.cpp, d_a_e_rdb.cpp, d_a_e_rdy.cpp, d_a_e_s1.cpp, d_a_e_sb.cpp, d_a_e_sf.cpp, d_a_e_sg.cpp, d_a_e_sh.cpp, d_a_e_sm.cpp, d_a_e_sm2.cpp, d_a_e_st.cpp, d_a_e_sw.cpp, d_a_e_th.cpp, d_a_e_tk.cpp, d_a_e_tk2.cpp, d_a_e_tt.cpp, d_a_e_vt.cpp, d_a_e_wb.cpp, d_a_e_ws.cpp, d_a_e_ww.cpp, d_a_e_yc.cpp, d_a_e_yd.cpp, d_a_e_yg.cpp, d_a_e_yh.cpp, d_a_e_yk.cpp, d_a_e_ym.cpp, d_a_e_ymb.cpp, d_a_e_zh.cpp, d_a_e_zm.cpp, d_a_e_zs.cpp, d_a_fr.cpp, d_a_kago.cpp, d_a_mg_fish.cpp, d_a_mg_rod.cpp, d_a_ni.cpp, d_a_npc_aru.cpp, d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bou.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_chin.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_doorboy.cpp, d_a_npc_drainSol.cpp, d_a_npc_du.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_hanjo.cpp, d_a_npc_henna.cpp, d_a_npc_hoz.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_ks.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lf.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_ne.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_prayer.cpp, d_a_npc_raca.cpp, d_a_npc_rafrel.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shad.cpp, d_a_npc_shaman.cpp, d_a_npc_shoe.cpp, d_a_npc_sola.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_sq.cpp, d_a_npc_taro.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tk.cpp, d_a_npc_tkc.cpp, d_a_npc_tkj.cpp, d_a_npc_tkj2.cpp, d_a_npc_tks.cpp, d_a_npc_toby.cpp, d_a_npc_tr.cpp, d_a_npc_uri.cpp, d_a_npc_wrestler.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_amiShutter.cpp, d_a_obj_ari.cpp, d_a_obj_automata.cpp, d_a_obj_balloon.cpp, d_a_obj_barDesk.cpp, d_a_obj_batta.cpp, d_a_obj_bed.cpp, d_a_obj_bemos.cpp, d_a_obj_bmWindow.cpp, d_a_obj_boumato.cpp, d_a_obj_bsGate.cpp, d_a_obj_bubblePilar.cpp, d_a_obj_cb.cpp, d_a_obj_cblock.cpp, d_a_obj_cho.cpp, d_a_obj_damCps.cpp, d_a_obj_dan.cpp, d_a_obj_drop.cpp, d_a_obj_fallobj.cpp, d_a_obj_fireWood.cpp, d_a_obj_fireWood2.cpp, d_a_obj_food.cpp, d_a_obj_fw.cpp, d_a_obj_gadget.cpp, d_a_obj_glowSphere.cpp, d_a_obj_gm.cpp, d_a_obj_goGate.cpp, d_a_obj_gomikabe.cpp, d_a_obj_gpTaru.cpp, d_a_obj_gra2.cpp, d_a_obj_groundwater.cpp, d_a_obj_heavySw.cpp, d_a_obj_hsTarget.cpp, d_a_obj_ice_s.cpp, d_a_obj_ita.cpp, d_a_obj_itamato.cpp, d_a_obj_ito.cpp, d_a_obj_kabuto.cpp, d_a_obj_kag.cpp, d_a_obj_kago.cpp, d_a_obj_kamakiri.cpp, d_a_obj_kanban2.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kbacket.cpp, d_a_obj_kbox.cpp, d_a_obj_key.cpp, d_a_obj_keyhole.cpp, d_a_obj_ki.cpp, d_a_obj_kiPot.cpp, d_a_obj_kita.cpp, d_a_obj_klift00.cpp, d_a_obj_ktOnFire.cpp, d_a_obj_kuwagata.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp, d_a_obj_lbox.cpp, d_a_obj_lv1Candle00.cpp, d_a_obj_lv1Candle01.cpp, d_a_obj_lv2Candle.cpp, d_a_obj_lv3Candle.cpp, d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp, d_a_obj_lv4CandleDemoTag.cpp, d_a_obj_lv4CandleTag.cpp, d_a_obj_lv4chandelier.cpp, d_a_obj_lv4EdShutter.cpp, d_a_obj_lv4Gate.cpp, d_a_obj_lv4HsTarget.cpp, d_a_obj_lv4PoGate.cpp, d_a_obj_lv4SlideWall.cpp, d_a_obj_lv5FloorBoard.cpp, d_a_obj_lv5IceWall.cpp, d_a_obj_lv5SwIce.cpp, d_a_obj_lv6ChangeGate.cpp, d_a_obj_lv6elevta.cpp, d_a_obj_lv6FurikoTrap.cpp, d_a_obj_lv6Lblock.cpp, d_a_obj_lv6SwGate.cpp, d_a_obj_lv6swturn.cpp, d_a_obj_lv6SzGate.cpp, d_a_obj_lv6Tenbin.cpp, d_a_obj_lv6TogeRoll.cpp, d_a_obj_lv6TogeTrap.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_lv7BsGate.cpp, d_a_obj_lv7PropellerY.cpp, d_a_obj_lv8KekkaiTrap.cpp, d_a_obj_lv8Lift.cpp, d_a_obj_lv8OptiLift.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_lv9SwShutter.cpp, d_a_obj_magLift.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_maki.cpp, d_a_obj_mhole.cpp, d_a_obj_mie.cpp, d_a_obj_msima.cpp, d_a_obj_myogan.cpp, d_a_obj_nan.cpp, d_a_obj_nougu.cpp, d_a_obj_onsenTaru.cpp, d_a_obj_pillar.cpp, d_a_obj_pleaf.cpp, d_a_obj_poCandle.cpp, d_a_obj_poFire.cpp, d_a_obj_poTbox.cpp, d_a_obj_pumpkin.cpp, d_a_obj_rfHole.cpp, d_a_obj_riverrock.cpp, d_a_obj_rotBridge.cpp, d_a_obj_rotTrap.cpp, d_a_obj_rw.cpp, d_a_obj_saidan.cpp, d_a_obj_sekidoor.cpp, d_a_obj_sekizo.cpp, d_a_obj_sekizoa.cpp, d_a_obj_smgdoor.cpp, d_a_obj_smtile.cpp, d_a_obj_snowEffTag.cpp, d_a_obj_so.cpp, d_a_obj_spinLift.cpp, d_a_obj_stairBlock.cpp, d_a_obj_stick.cpp, d_a_obj_sWallShutter.cpp, d_a_obj_swchain.cpp, d_a_obj_swLight.cpp, d_a_obj_syRock.cpp, d_a_obj_taFence.cpp, d_a_obj_takaraDai.cpp, d_a_obj_ten.cpp, d_a_obj_thdoor.cpp, d_a_obj_timeFire.cpp, d_a_obj_tks.cpp, d_a_obj_toby.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_togeTrap.cpp, d_a_obj_tombo.cpp, d_a_obj_treesh.cpp, d_a_obj_Turara.cpp, d_a_obj_TvCdlst.cpp, d_a_obj_twGate.cpp, d_a_obj_volcbom.cpp, d_a_obj_waterGate.cpp, d_a_obj_waterPillar.cpp, d_a_obj_wdStick.cpp, d_a_obj_web0.cpp, d_a_obj_web1.cpp, d_a_obj_wood_statue.cpp, d_a_obj_yel_bag.cpp, d_a_obj_zrTurara.cpp, d_a_obj_zrTuraraRock.cpp, d_a_peru.cpp, d_a_sq.cpp, d_a_tag_CstaSw.cpp, d_a_tag_lantern.cpp, d_a_tag_lv6CstaSw.cpp, d_a_tag_poFire.cpp, d_a_tag_waterfall.cpp, d_a_tbox.cpp, d_a_ykgr.cpp, d_event_manager.cpp, d_gameover.cpp, f_op_actor.cpp
- l_hio : f_op_actor_mng.cpp
- l_hio_init : d_a_obj_nan.cpp
- l_HIOInit : d_a_b_gg.cpp, d_a_bd.cpp, d_a_e_ai.cpp, d_a_e_bs.cpp, d_a_e_bu.cpp, d_a_e_cr.cpp, d_a_e_db.cpp, d_a_e_fb.cpp, d_a_e_fk.cpp, d_a_e_ga.cpp, d_a_e_ge.cpp, d_a_e_gi.cpp, d_a_e_gs.cpp, d_a_e_hb.cpp, d_a_e_hm.cpp, d_a_e_hp.cpp, d_a_e_hz.cpp, d_a_e_is.cpp, d_a_e_mm.cpp, d_a_e_nz.cpp, d_a_e_po.cpp, d_a_e_rb.cpp, d_a_e_sb.cpp, d_a_e_sh.cpp, d_a_e_tt.cpp, d_a_e_wb.cpp, d_a_e_ws.cpp, d_a_e_ww.cpp, d_a_e_yh.cpp, d_a_kago.cpp, d_a_mg_rod.cpp, d_a_npc_henna.cpp, d_a_npc_ks.cpp, d_a_obj_batta.cpp, d_a_obj_gomikabe.cpp, d_a_obj_ice_s.cpp, d_a_obj_kbox.cpp, d_a_obj_key.cpp, d_a_obj_keyhole.cpp, d_a_obj_kita.cpp, d_a_obj_kuwagata.cpp, d_a_obj_msima.cpp, d_a_obj_rw.cpp, d_a_obj_toby.cpp, d_a_obj_tombo.cpp
- l_hioInit : d_a_e_nest.cpp, d_a_npc_ne.cpp
- l_horse_offset : d_a_demo_item.cpp
- l_horseAnmParam : d_a_npc_coach.cpp
- l_HOSTIO : d_a_balloon_2D.cpp, d_a_coach_2D.cpp, d_a_myna.cpp
- L_Hpos : d_a_e_mb.cpp
- l_hyShdArcName : d_a_alink.cpp
- l_idx : d_a_obj_ganonwall.cpp, d_a_obj_ganonwall2.cpp
- l_in_ball : d_a_obj_lv5yiblltray.cpp
- l_initHIO : d_a_b_bh.cpp, d_a_b_dr.cpp, d_a_b_gm.cpp, d_a_b_gnd.cpp, d_a_b_mgn.cpp, d_a_b_zant.cpp, d_a_b_zant_mobile.cpp, d_a_e_bg.cpp, d_a_e_bi.cpp, d_a_e_bug.cpp, d_a_e_dd.cpp, d_a_e_df.cpp, d_a_e_dn.cpp, d_a_e_fm.cpp, d_a_e_gm.cpp, d_a_e_gob.cpp, d_a_e_hzelda.cpp, d_a_e_kk.cpp, d_a_e_mb.cpp, d_a_e_mf.cpp, d_a_e_mk.cpp, d_a_e_pz.cpp, d_a_e_rd.cpp, d_a_e_s1.cpp, d_a_e_sf.cpp, d_a_e_sm.cpp, d_a_e_st.cpp, d_a_e_sw.cpp, d_a_e_th.cpp, d_a_e_yg.cpp, d_a_e_ymb.cpp, d_a_e_zh.cpp, d_a_e_zm.cpp, d_a_fr.cpp, d_a_npc_du.cpp, d_a_npc_tkj2.cpp, d_a_obj_balloon.cpp, d_a_obj_fw.cpp, d_a_obj_gm.cpp, d_a_obj_kag.cpp, d_a_obj_kamakiri.cpp, d_a_obj_kanban2.cpp
- l_initHio : d_a_obj_ito.cpp
- l_initial_offsetY : d_a_obj_stone.cpp
- l_insectNameList : d_a_alink.cpp
- l_insectParams : d_a_npc_ins.cpp
- l_ironBallBaseAnime : d_a_alink.cpp
- l_ironBallCenterVec : d_a_alink.cpp
- l_ironBallChainVec : d_a_alink.cpp
- l_isFinalBossStg : d_attention.cpp
- l_jntColData : d_a_alink.cpp
- l_jntColPos0 : d_a_alink.cpp
- l_jntColPos1 : d_a_alink.cpp
- l_jntColPos10 : d_a_alink.cpp
- l_jntColPos11 : d_a_alink.cpp
- l_jntColPos12 : d_a_alink.cpp
- l_jntColPos13 : d_a_alink.cpp
- l_jntColPos14 : d_a_alink.cpp
- l_jntColPos15 : d_a_alink.cpp
- l_jntColPos16 : d_a_alink.cpp
- l_jntColPos17 : d_a_alink.cpp
- l_jntColPos2 : d_a_alink.cpp
- l_jntColPos4 : d_a_alink.cpp
- l_jntColPos6 : d_a_alink.cpp
- l_jntColPos8 : d_a_alink.cpp
- l_jntColPos9 : d_a_alink.cpp
- l_joint_name : d_a_obj_swpropeller.cpp
- l_joint_table : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_jumpTop : d_a_alink.cpp
- l_kab_itemno : d_a_obj_kabuto.cpp
- l_kag_brk_index : d_a_obj_kag.cpp
- l_kag_btk_index : d_a_obj_kag.cpp
- l_kag_itemno : d_a_obj_kag.cpp
- l_kam_itemno : d_a_obj_kamakiri.cpp
- l_kArcName : d_a_alink.cpp
- l_kat_itemno : d_a_obj_katatsumuri.cpp
- l_key_heap : d_a_obj_kgate.cpp
- l_key_offset : d_a_obj_mgate.cpp
- l_keyArcName : d_a_obj_mgate.cpp
- l_keyBmdName : d_a_obj_mgate.cpp
- l_kuw_itemno : d_a_obj_kuwagata.cpp
- l_kydata_BloomInf_tbl : d_kankyo_data.cpp
- l_ladderAnmBaseTransY : d_a_alink.cpp
- l_languageType : d_s_menu.cpp
- l_laundryList : d_a_obj_laundry_rope.cpp
- l_lBigColor : d_a_midna.cpp
- l_lBigKColor2 : d_a_midna.cpp
- l_length : d_a_obj_mhole.cpp
- l_lifeBallColor : d_particle.cpp
- l_liftUpMax : d_a_obj_lv6Lblock.cpp
- l_light_at_sph_src : d_a_obj_carry.cpp
- l_light_color : d_a_demo_item.cpp, d_a_obj_carry.cpp
- l_light_offset : d_a_tbox.cpp
- l_light_size_tbl : d_kankyo_data.cpp
- l_light_size_tbl_tw : d_kankyo_data.cpp
- l_lightCount : d_msg_scrn_light.cpp
- l_lightData : d_a_demo00.cpp
- l_LINE_OFFSET_POS : d_a_obj_picture.cpp
- l_lNormalKColor : d_a_midna.cpp
- l_lNormalKColor2 : d_a_midna.cpp
- l_loadObj_list : d_a_npc_gro.cpp, d_a_npc_zra.cpp
- l_loadObj_listTW : d_a_npc_zra.cpp
- l_loadRes_ASH0 : d_a_npc_ash.cpp
- l_loadRes_ASH1 : d_a_npc_ash.cpp
- l_loadRes_GRA0 : d_a_npc_gra.cpp
- l_loadRes_GRA_BUYER : d_a_npc_gra.cpp
- l_loadRes_GRA_GATE : d_a_npc_gra.cpp
- l_loadRes_GRA_KICKOUT : d_a_npc_gra.cpp
- l_loadRes_GRA_ROCK : d_a_npc_gra.cpp
- l_loadRes_GRA_ROCKCRASHER : d_a_npc_gra.cpp
- l_loadRes_GRA_SDEMO : d_a_npc_gra.cpp
- l_loadRes_GRA_Spa : d_a_npc_gra.cpp
- l_loadRes_GRA_SPABUYER : d_a_npc_gra.cpp
- l_loadRes_GRA_SPABUYER_TW : d_a_npc_gra.cpp
- l_loadRes_GRA_SPAWATER : d_a_npc_gra.cpp
- l_loadRes_GRA_Tw : d_a_npc_gra.cpp
- l_loadRes_GRAa : d_a_npc_gra.cpp
- l_loadRes_GRC0 : d_a_npc_grc.cpp
- l_loadRes_GRCa : d_a_npc_grc.cpp
- l_loadRes_GRCa_TW : d_a_npc_grc.cpp
- l_loadRes_GRD0 : d_a_npc_grd.cpp
- l_loadRes_GRD_YELIA : d_a_npc_grd.cpp
- l_loadRes_GRDa : d_a_npc_grd.cpp
- l_loadRes_GRO0 : d_a_npc_gro.cpp
- l_loadRes_GRO_BOKIN : d_a_npc_gro.cpp
- l_loadRes_GRO_MARO : d_a_npc_gro.cpp
- l_loadRes_GROa : d_a_npc_gro.cpp
- l_loadRes_GRR0 : d_a_npc_grr.cpp
- l_loadRes_GRR_MARO : d_a_npc_grr.cpp
- l_loadRes_GRR_SPAWATER : d_a_npc_grr.cpp
- l_loadRes_GRRa : d_a_npc_grr.cpp
- l_loadRes_GRS0 : d_a_npc_grs.cpp
- l_loadRes_GRSa : d_a_npc_grs.cpp
- l_loadRes_GRZ0 : d_a_npc_grz.cpp
- l_loadRes_GRZa : d_a_npc_grz.cpp
- l_loadRes_GWOLF0 : d_a_npc_gwolf.cpp
- l_loadRes_GWOLFa : d_a_npc_gwolf.cpp
- l_loadRes_INS0 : d_a_npc_ins.cpp
- l_loadRes_INS1 : d_a_npc_ins.cpp
- l_loadRes_INS2 : d_a_npc_ins.cpp
- l_loadRes_LieDown : d_a_npc_grz.cpp
- l_loadRes_list : d_a_npc_ash.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_ins.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_tks.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_yel_bag.cpp
- l_loadRes_MOIR0 : d_a_npc_moir.cpp
- l_loadRes_MOIR1 : d_a_npc_moir.cpp
- l_loadRes_MOIR2 : d_a_npc_moir.cpp
- l_loadRes_MYNA20 : d_a_npc_myna2.cpp
- l_loadRes_MYNA2_GAME_FAILURE : d_a_npc_myna2.cpp
- l_loadRes_MYNA2_GAME_GOAL : d_a_npc_myna2.cpp
- l_loadRes_MYNA2a : d_a_npc_myna2.cpp
- l_loadRes_RAFREL0 : d_a_npc_rafrel.cpp
- l_loadRes_RAFREL1 : d_a_npc_rafrel.cpp
- l_loadRes_RAFREL2 : d_a_npc_rafrel.cpp
- l_loadRes_SHAD0 : d_a_npc_shad.cpp
- l_loadRes_SHAD1 : d_a_npc_shad.cpp
- l_loadRes_SHAD2 : d_a_npc_shad.cpp
- l_loadRes_Smash : d_a_npc_grz.cpp
- l_loadRes_SOLDIERa0 : d_a_npc_soldierA.cpp
- l_loadRes_SOLDIERaa : d_a_npc_soldierA.cpp
- l_loadRes_SOLDIERb0 : d_a_npc_soldierB.cpp
- l_loadRes_SOLDIERba : d_a_npc_soldierB.cpp
- l_loadRes_Spa : d_a_npc_zra.cpp
- l_loadRes_Swim : d_a_npc_zra.cpp
- l_loadRes_THE0 : d_a_npc_the.cpp
- l_loadRes_THE1 : d_a_npc_the.cpp
- l_loadRes_THE2 : d_a_npc_the.cpp
- l_loadRes_TKS0 : d_a_npc_tks.cpp
- l_loadRes_TKS1 : d_a_npc_tks.cpp
- l_loadRes_TKS2 : d_a_npc_tks.cpp
- l_loadRes_Tobi : d_a_npc_zra.cpp
- l_loadRes_YBAG0 : d_a_obj_yel_bag.cpp
- l_loadRes_YELIA : d_a_npc_grz.cpp
- l_loadRes_ZRA0 : d_a_npc_zra.cpp
- l_loadRes_ZRAa : d_a_npc_zra.cpp
- l_loadRes_ZRC0 : d_a_npc_zrc.cpp
- l_loadRes_ZRC_PRAY : d_a_npc_zrc.cpp
- l_loadRes_ZRC_SICK : d_a_npc_zrc.cpp
- l_loadRes_ZRC_SIT : d_a_npc_zrc.cpp
- l_loadRes_ZRCa : d_a_npc_zrc.cpp
- l_loadRes_ZRZ0 : d_a_npc_zrz.cpp
- l_loadRes_ZRZ_GT : d_a_npc_zrz.cpp
- l_loadRes_ZRZa : d_a_npc_zrz.cpp
- l_loadResPtrn0 : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_loadResPtrn1 : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kkri.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_seira.cpp, d_a_npc_seirei.cpp, d_a_npc_taro.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_obj_sekizoa.cpp
- l_loadResPtrn2 : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_hanjo.cpp, d_a_npc_kolin.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_taro.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp
- l_loadResPtrn3 : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_kolin.cpp, d_a_npc_maro.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_taro.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yelia.cpp
- l_loadResPtrn4 : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_taro.cpp, d_a_npc_uri.cpp, d_a_npc_yelia.cpp
- l_loadResPtrn5 : d_a_npc_besu.cpp, d_a_npc_taro.cpp, d_a_npc_yelia.cpp
- l_loadResPtrn6 : d_a_npc_taro.cpp
- l_loadResPtrn9 : d_a_npc_aru.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_hanjo.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_kyury.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp, d_a_npc_post.cpp, d_a_npc_taro.cpp, d_a_npc_uri.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp
- l_loadResPtrnBattle : d_a_npc_hoz.cpp
- l_loadResPtrnList : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_loadResPtrnTeach01 : d_a_npc_kn.cpp
- l_loadResPtrnTeach02 : d_a_npc_kn.cpp
- l_loadResPtrnTeach03 : d_a_npc_kn.cpp
- l_loadResPtrnTeach04 : d_a_npc_kn.cpp
- l_loadResPtrnTeach05 : d_a_npc_kn.cpp
- l_loadResPtrnTeach06 : d_a_npc_kn.cpp
- l_loadResPtrnTeach07 : d_a_npc_kn.cpp
- l_loadResPtrnTW : d_a_npc_hoz.cpp
- l_localBoarRidePos : d_a_alink.cpp
- l_localCenterOffset : d_a_nbomb.cpp
- l_localHorseRidePos : d_a_alink.cpp
- l_localRodPos : d_a_crod.cpp
- l_lockSeFlg : d_a_boomerang.cpp
- l_LodBmd : d_a_obj_tobyhouse.cpp
- l_low_beam_offset : d_a_obj_bemos.cpp
- l_lWaitBaseAnime : d_a_alink.cpp
- l_magne_scale : d_a_obj_magne_arm.cpp
- l_maple_col : d_kankyo_data.cpp
- l_mArcName : d_a_alink.cpp
- l_matName : d_a_obj_ganonwall.cpp, d_a_obj_ganonwall2.cpp
- l_max_rotspeed : d_a_obj_fan.cpp
- l_maxPos : d_a_obj_mirror_table.cpp
- l_maxRelative : d_a_tag_Lv6Gate.cpp
- l_mid_beam_offset : d_a_obj_bemos.cpp
- l_midna_offset : d_a_obj_volcbom.cpp
- l_midna_wait_offset : d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_minPos : d_a_obj_mirror_table.cpp
- l_minRelative : d_a_tag_Lv6Gate.cpp
- l_mode_func : d_a_obj_groundwater.cpp, d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp
- l_modelInfo : d_a_tbox.cpp
- l_mojiEisu : d_name.cpp
- l_mojiEisuPal_1 : d_name.cpp
- l_mojiEisuPal_2 : d_name.cpp
- l_mojiHira : d_name.cpp
- l_mojiHira2 : d_name.cpp
- l_mojiHira3 : d_name.cpp
- l_mojikata : d_name.cpp
- l_mojikata2 : d_name.cpp
- l_mojikata3 : d_name.cpp
- l_moonpat : d_s_menu.cpp
- l_motionAnmData : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_motionSequenceData : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_sekizoa.cpp, d_a_peru.cpp
- l_move_len : d_a_obj_mvstair.cpp
- l_moveOffsetY : d_a_obj_cdoor.cpp
- l_musiya_num : d_a_obj_ari.cpp, d_a_obj_batta.cpp, d_a_obj_cho.cpp, d_a_obj_dan.cpp, d_a_obj_kabuto.cpp, d_a_obj_kag.cpp, d_a_obj_kamakiri.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kuwagata.cpp, d_a_obj_nan.cpp, d_a_obj_ten.cpp, d_a_obj_tombo.cpp
- l_myName : d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_impal.cpp, d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_prayer.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_wrestler.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_tks.cpp, d_a_tag_evtmsg.cpp, d_a_tag_TWgate.cpp
- l_nan_brk_index : d_a_obj_nan.cpp
- l_nan_btk_index : d_a_obj_nan.cpp
- l_nan_itemno : d_a_obj_nan.cpp
- l_no_fail : d_a_e_s1.cpp
- l_nonSortId : d_drawlist.cpp
- l_normal : d_a_mant.cpp
- l_normalColor : d_a_midna.cpp
- l_normalKColor : d_a_midna.cpp
- l_normalKColor2 : d_a_midna.cpp
- l_npc0StartColor : d_map_path_dmap.cpp
- l_npcYkmStartColor : d_map_path_dmap.cpp
- l_npcYkwStartColor : d_map_path_dmap.cpp
- l_objectName : d_stage.cpp
- l_objTbl : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_objTWTbl : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_offset_posL : d_a_obj_fan.cpp
- l_offset_posM : d_a_obj_fan.cpp
- l_offsetAngle : d_a_obj_Y_taihou.cpp
- l_offsetB : d_a_obj_magne_arm.cpp
- l_offsetD : d_a_obj_magne_arm.cpp
- l_offsetE : d_a_obj_magne_arm.cpp
- l_offsetF : d_a_obj_magne_arm.cpp
- l_offsetHeight : d_a_npc_gra.cpp
- l_open_limit_max : d_a_obj_zdoor.cpp
- l_open_limit_min : d_a_obj_zdoor.cpp
- l_open_se_id : d_a_tbox.cpp
- l_open_speed : d_a_obj_zdoor.cpp
- l_param : d_a_obj_volcball.cpp
- l_peepEventName : d_a_alink.cpp
- l_pennant_flag_pos : d_a_obj_flag2.cpp
- l_PIC_AT_OFFSET_POS : d_a_obj_picture.cpp
- l_PictureBmdIdx : d_a_obj_picture.cpp
- l_pipe_fire_id : d_a_obj_firepillar2.cpp
- l_player_offset : d_a_demo_item.cpp
- l_podBckData : d_a_npc_kn.cpp
- l_portal_warp_name : d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp
- l_pos : d_a_mant.cpp, d_a_obj_kwheel00.cpp, d_a_obj_kwheel01.cpp
- l_pos0 : d_a_obj_lv4chandelier.cpp
- L_pos1 : d_a_e_mb.cpp
- l_pos1 : d_a_obj_lv4chandelier.cpp
- L_pos2 : d_a_e_mb.cpp
- l_pos2 : d_a_obj_lv4chandelier.cpp
- l_preLoad_dylKeyTbl : d_s_logo.cpp
- l_prmColor : d_a_obj_glowSphere.cpp
- l_prticles_id : d_a_obj_gra_rock.cpp
- l_pselect_default : d_kankyo_data.cpp
- l_pull_jnt : d_a_obj_swhang.cpp
- l_pull_length : d_a_obj_swhang.cpp
- l_put_offsetY : d_a_obj_stone.cpp
- l_r : d_a_obj_stone.cpp
- l_r00_rot_time : d_a_obj_swpropeller.cpp
- l_R02_eff_id : d_a_obj_tornado2.cpp
- l_R04_eff_id : d_a_obj_tornado2.cpp
- l_R05_eff_id : d_a_obj_tornado2.cpp
- l_R07_eff_id : d_a_obj_tornado2.cpp
- l_R14_eff_id : d_a_obj_tornado2.cpp
- l_R51_eff_id : d_a_obj_tornado2.cpp
- l_rand : d_a_e_gm.cpp
- l_rand2 : d_a_e_gm.cpp
- l_rand_base_spd : d_a_e_gm.cpp
- l_resALink : d_a_npc_wrestler.cpp
- l_resetPos : d_a_npc_impal.cpp
- l_resFileName : d_a_obj_oiltubo.cpp, d_a_obj_roten.cpp, d_a_obj_ss_drink.cpp, d_a_obj_ss_item.cpp, d_a_tag_evt.cpp
- l_resFileNameList : d_a_bullet.cpp, d_a_obj_gra2.cpp
- l_resInfo : d_a_tbox2.cpp
- l_resMADa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMADa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANb : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANb2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANc : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMANc2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMASa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMASa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMATa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMATa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMBNa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMBNa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMCNa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMCNa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMONa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resMONa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resName : d_a_npc_shop0.cpp, d_a_npc_wrestler.cpp, d_a_obj_bed.cpp, d_a_obj_boumato.cpp, d_a_obj_itamato.cpp, d_a_obj_nougu.cpp, d_a_obj_pleaf.cpp, d_a_obj_stick.cpp, d_a_tag_msg.cpp
- l_resNameIdx : d_a_obj_hsTarget.cpp, d_a_obj_lv2Candle.cpp, d_a_obj_lv3Candle.cpp, d_a_obj_lv3Water.cpp, d_a_obj_lv3Water2.cpp, d_a_obj_lv6TogeTrap.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_rotBridge.cpp, d_a_obj_spinLift.cpp, d_a_obj_sWallShutter.cpp, d_a_obj_twGate.cpp
- l_resNameList : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bou.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_doc.cpp, d_a_npc_fairy.cpp, d_a_npc_fairy_seirei.cpp, d_a_npc_gnd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_hanjo.cpp, d_a_npc_hoz.cpp, d_a_npc_jagar.cpp, d_a_npc_kakashi.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_knj.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_midp.cpp, d_a_npc_moi.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seib.cpp, d_a_npc_seic.cpp, d_a_npc_seid.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shaman.cpp, d_a_npc_sola.cpp, d_a_npc_taro.cpp, d_a_npc_tkj.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_yelia.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zant.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_automata.cpp, d_a_obj_gadget.cpp, d_a_obj_kago.cpp, d_a_obj_kbacket.cpp, d_a_obj_mie.cpp, d_a_obj_pumpkin.cpp, d_a_obj_sekidoor.cpp, d_a_obj_sekizo.cpp, d_a_obj_sekizoa.cpp, d_a_obj_smtile.cpp, d_a_peru.cpp, d_a_tag_allmato.cpp, d_a_tag_kmsg.cpp
- l_resNames : d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_gwolf.cpp, d_a_npc_myna2.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_zra.cpp, d_a_npc_zrc.cpp, d_a_npc_zrz.cpp, d_a_obj_gra2.cpp, d_a_obj_yel_bag.cpp
- l_resNameTbl : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWADa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWADa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWANa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWANa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWANb : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWANb2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWCNa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWCNa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWGNa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWGNa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWONa : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_resWONa2 : d_a_npc_cd.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp
- l_roll_crash_check_areaL : d_a_obj_bkdoor.cpp, d_a_obj_mgate.cpp
- l_roll_crash_check_areaL2 : d_a_obj_mgate.cpp
- l_roll_crash_check_areaR : d_a_obj_bkdoor.cpp
- l_roll_speed : d_a_obj_magne_arm.cpp
- l_rolling_speedF : d_a_obj_stone.cpp
- l_rolling_time : d_a_obj_stone.cpp
- l_RoomKeepDoorInfo : d_stage.cpp
- l_roomNo : d_a_e_bug.cpp
- l_rope_cullbox : d_a_obj_rope_bridge.cpp
- l_rope_cullbox_offset : d_a_obj_rope_bridge.cpp
- l_rope_length : d_a_obj_rope_bridge.cpp
- l_rope_offsetL : d_a_obj_rope_bridge.cpp
- l_rope_offsetS : d_a_obj_rope_bridge.cpp
- l_rope_offsetSt : d_a_obj_rope_bridge.cpp
- l_ropeArcName : d_a_obj_rope_bridge.cpp
- l_rot_angle : d_a_obj_stone.cpp
- l_rot_speedY : d_a_obj_magne_arm.cpp
- l_rot_start_time : d_a_obj_lv4gear.cpp
- l_rot_time : d_a_obj_swturn.cpp
- l_rupee_count_table : d_a_obj_mato.cpp
- l_rupee_getse : d_a_obj_mato.cpp
- l_rupee_itemno_table : d_a_obj_mato.cpp
- l_rWaitBaseAnime : d_a_alink.cpp
- l_SBRaceStartAngle : d_a_npc_ykm.cpp
- l_SBRaceStartPos : d_a_npc_ykm.cpp
- l_scale : d_a_obj_geyser.cpp
- l_scissor : d_a_obj_mirror_chain.cpp
- l_scnRqID : f_op_scene_mng.cpp
- l_se : d_a_obj_fan.cpp
- l_se_angle : d_a_obj_kwheel00.cpp
- l_SetCounter : d_bg_s.cpp
- l_shadow_size : d_a_obj_stone.cpp
- l_shadowBmd : d_a_obj_pillar.cpp
- l_shadowVolPos : d_drawlist.cpp
- l_shaft_roty : d_a_obj_lv5ychndlr.cpp
- l_shaft_vec : d_a_obj_lv5ychndlr.cpp
- l_shake_data : d_a_obj_pillar.cpp
- l_shotOffset : d_a_obj_Y_taihou.cpp
- l_shotSmokeOffset : d_a_obj_Y_taihou.cpp
- l_side_co_offset : d_a_obj_cblock.cpp, d_a_obj_cwall.cpp
- l_sightDL : d_a_player.cpp
- l_simpleShadowPos : d_drawlist.cpp
- l_size : d_a_obj_lv4gear.cpp, d_a_obj_mhole.cpp
- l_sizuku_app_effect_list : d_a_obj_drop.cpp
- l_sizuku_body_effect_list : d_a_obj_drop.cpp
- l_smallGear0_joint : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_smallGear1_joint : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_smallGear2_joint : d_a_obj_bemos.cpp, d_a_obj_lv6bemos2.cpp
- l_smallKeyStartColor : d_map_path_dmap.cpp
- l_smokeSetOffset : d_a_obj_cblock.cpp, d_a_obj_cwall.cpp
- l_specName : d_a_bg_obj.cpp, d_a_set_bgobj.cpp
- l_speedH : d_a_obj_stone.cpp
- l_speedV : d_a_obj_stone.cpp
- l_sph_src : d_a_obj_bemos.cpp, d_a_obj_cwall.cpp, d_a_obj_drop.cpp, d_a_obj_fan.cpp, d_a_obj_knBullet.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_rope_bridge.cpp, d_a_obj_stone.cpp, d_a_obj_swchain.cpp, d_a_obj_swhang.cpp, d_a_obj_volcball.cpp, d_a_obj_wood_pendulum.cpp, d_a_obj_zraMark.cpp, d_a_swhit0.cpp, d_a_tag_pachi.cpp, d_a_tag_yami.cpp
- l_sph_src2 : d_a_obj_rope_bridge.cpp, d_a_obj_swhang.cpp, d_a_obj_wood_pendulum.cpp
- l_sph_src_at : d_a_obj_swLight.cpp
- l_sph_src_tg : d_a_obj_swLight.cpp
- l_sph_srcCo : d_a_obj_swchain.cpp
- l_sphSrc : d_a_alink.cpp, d_a_cstatue.cpp, d_a_horse.cpp, d_a_nbomb.cpp, d_a_obj_crope.cpp, d_a_obj_kwheel00.cpp
- l_spStageName : d_a_cstaF.cpp
- l_srcPosL : d_a_obj_sekizoa.cpp
- l_srcPosR : d_a_obj_sekizoa.cpp
- l_staff_name : d_a_door_boss.cpp, d_a_door_bossL1.cpp, d_a_door_bossL5.cpp, d_a_door_mbossL1.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp, d_a_tbox.cpp, d_a_tbox2.cpp
- l_staffName : d_a_obj_avalanche.cpp, d_a_obj_dmelevator.cpp, d_a_obj_scannon.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_stopper2.cpp, d_a_obj_swBallC.cpp, d_a_obj_thdoor.cpp, d_a_tag_river_back.cpp
- l_stageName : d_a_door_bossL1.cpp, d_a_obj_ystone.cpp
- l_start : d_bg_w.cpp
- l_start_eff : d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp
- l_startID : d_s_menu.cpp
- l_statue_ang : d_a_tag_statue_evt.cpp
- l_statue_pos : d_a_tag_statue_evt.cpp
- l_stop_heap_size : d_a_door_mbossL1.cpp
- l_stop_timer : d_a_obj_magne_arm.cpp
- l_sumouBaseAnimeSp : d_a_alink.cpp
- l_sw_arcName : d_a_obj_dmelevator.cpp
- l_sw_id : d_a_obj_carry.cpp
- l_swOffset : d_a_obj_dmelevator.cpp
- l_swordTopLocalM : d_a_alink.cpp
- l_swordTopLocalN : d_a_alink.cpp
- l_sWShdArcName : d_a_alink.cpp
- l_tagName13 : d_file_select.cpp
- l_tame_time_1st : d_a_obj_swturn.cpp
- l_tame_time_cnt : d_a_obj_swturn.cpp
- l_target_angleY : d_a_obj_rstair.cpp
- l_target_info : d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_swBall.cpp, d_a_swLBall.cpp
- l_target_info_count : d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_swBall.cpp, d_a_swLBall.cpp
- l_ten_itemno : d_a_obj_ten.cpp
- l_texCoord : d_a_mant.cpp, d_a_obj_flag2.cpp
- l_texCoord_64x64 : d_a_obj_flag2.cpp
- l_texMtxInfo : d_resorce.cpp
- l_tg_cyl : d_a_obj_carry.cpp
- l_tg_src : d_a_tag_csw.cpp
- l_tileMoveData : d_a_obj_smtile.cpp
- l_time_attribute : d_kankyo_data.cpp
- l_time_attribute_boss : d_kankyo_data.cpp
- l_timepat : d_s_menu.cpp
- l_timerType : d_a_startAndGoal.cpp
- l_tksStartColor : d_map_path_dmap.cpp
- l_tom_itemno : d_a_obj_tombo.cpp
- l_top_co_offset : d_a_obj_cwall.cpp
- l_trans : d_a_obj_magne_arm.cpp
- l_treasureStartColor : d_map_path_dmap.cpp
- l_tri_src : d_a_bg_obj.cpp, d_a_obj_kkanban.cpp
- l_tvSize : m_Do_graphic.cpp
- l_twFlagIdx : d_a_obj_twGate.cpp
- l_type : d_a_obj_lv7BsGate.cpp, d_a_obj_lv7PropellerY.cpp, d_a_obj_lv8KekkaiTrap.cpp, d_a_obj_poTbox.cpp
- l_vr_box_data : d_kankyo_data.cpp
- l_waitBaseAnime : d_a_alink.cpp
- l_walk_rot_angle : d_a_obj_stone.cpp
- L_wall_end : d_a_obj_movebox.cpp
- L_wall_flag : d_a_obj_movebox.cpp
- l_wall_h : d_a_obj_stone.cpp
- l_wall_r : d_a_obj_stone.cpp
- L_wall_start : d_a_obj_movebox.cpp
- l_wallBmd : d_a_obj_cwall.cpp
- l_wArcName : d_a_alink.cpp
- l_warp_cancel_evName : d_a_obj_bosswarp.cpp
- l_warp_check_evName : d_a_obj_bosswarp.cpp
- l_warpAppearFlag : d_a_npc_gwolf.cpp
- l_water_check_offset : d_a_obj_rstair.cpp
- l_water_resist : d_a_obj_stone.cpp
- l_water_speedH : d_a_obj_stone.cpp
- l_water_speedV : d_a_obj_stone.cpp
- l_water_walk_resist : d_a_obj_stone.cpp
- l_wcsbuf : d_bg_w.cpp, d_bg_w_kcol.cpp
- l_wcsbuf_num : d_bg_w.cpp
- l_weekpat : d_s_menu.cpp
- l_weight : d_a_obj_stone.cpp
- l_wheelMinR : d_a_obj_Y_taihou.cpp
- l_wind_se : d_a_obj_fan.cpp
- l_windAtCylSrc : d_a_boomerang.cpp
- l_wolf_offset : d_a_demo_item.cpp
- l_wolfBaseAnime : d_a_alink.cpp
- l_wolfFootOnFrame : d_a_alink.cpp
- l_wolfJntColData : d_a_alink.cpp
- l_wolfJntColPos0 : d_a_alink.cpp
- l_wolfJntColPos1 : d_a_alink.cpp
- l_wolfJntColPos10 : d_a_alink.cpp
- l_wolfJntColPos12 : d_a_alink.cpp
- l_wolfJntColPos14 : d_a_alink.cpp
- l_wolfJntColPos16 : d_a_alink.cpp
- l_wolfJntColPos2 : d_a_alink.cpp
- l_wolfJntColPos4 : d_a_alink.cpp
- l_wolfJntColPos6 : d_a_alink.cpp
- l_wolfJntColPos8 : d_a_alink.cpp
- l_wolfLieBackUpOffset : d_a_alink.cpp
- l_wolfLieFrontUpOffset : d_a_alink.cpp
- l_wolfLieSideOffset : d_a_alink.cpp
- l_wolfLieStandUpOffset : d_a_alink.cpp
- l_wolfLieTopUpOffset : d_a_alink.cpp
- l_wolfRopeBaseAnime : d_a_alink.cpp
- l_wolfWorldChangeEventName : d_a_alink.cpp
- l_worldChangeEventName : d_a_alink.cpp
- l_wpillar_scl : d_a_obj_stone.cpp
- l_wtr_bmd : d_a_obj_rstair.cpp
- l_wtr_btk : d_a_obj_rstair.cpp
- l_yogan_eff_scl : d_a_obj_stone.cpp
- l_yogan_foot_id : d_a_obj_firepillar2.cpp
- l_yogan_head_id : d_a_obj_firepillar2.cpp
- l_yogan_headL_id : d_a_obj_firepillar2.cpp
- l_yogan_headM_id : d_a_obj_firepillar2.cpp
- l_yogan_headS_id : d_a_obj_firepillar2.cpp
- l_zArcName : d_a_alink.cpp
- l_zevParamTbl : d_a_tag_TWgate.cpp
- l_zmodeUpDisable : d_kankyo.cpp
- l_zmodeUpEnable : d_kankyo.cpp
- l_zSortId : d_drawlist.cpp
- land_pos103 : d_a_bd.cpp
- land_pos127 : d_a_bd.cpp
- land_sp_pos : d_a_bd.cpp
- LastCommandWasRead : dvdlow.c
- LastError : dvd.c
- lastError : i2c.c
- LastLength : dvdlow.c
- LastReadFinished : dvdlow.c
- LastReadIssued : dvdlow.c
- LastResetEnd : dvdlow.c, dvd.c
- LastSheet : DEMOPuts.c
- LastState : dvd.c, OSResetSW.c, dvd.c
- lastx : perfdraw.c
- LatencyTable : CARDMount.c
- lbl_188_bss_7C : d_a_e_fb.cpp
- lbl_195_bss_AC : d_a_e_gm.cpp
- lbl_195_bss_AD : d_a_e_gm.cpp
- lbl_195_bss_AE : d_a_e_gm.cpp
- lbl_195_bss_AF : d_a_e_gm.cpp
- lbl_204_bss_8 : d_a_e_kg.cpp
- lbl_210_bss_130 : d_a_e_mk.cpp
- lbl_216_bss_58 : d_a_e_oc.cpp
- lbl_222_bss_70 : d_a_e_pz.cpp
- lbl_222_bss_71 : d_a_e_pz.cpp
- lbl_237_bss_30 : d_a_e_ww.cpp
- lbl_244_bss_45 : d_a_e_wb.cpp
- lbl_244_bss_46 : d_a_e_wb.cpp
- lbl_244_bss_47 : d_a_e_wb.cpp
- lbl_253_bss_8 : d_a_e_ym.cpp
- lbl_259_bss_28 : d_a_e_zs.cpp
- lbl_259_bss_29 : d_a_e_zs.cpp
- lbl_259_bss_8 : d_a_e_zs.cpp
- lbl_277_bss_0 : d_a_mant.cpp
- lbl_396_bss_4C : d_a_obj_Y_taihou.cpp
- lbl_46_rodata_24 : d_a_boomerang.cpp
- lbl_474_bss_0 : d_a_obj_hb.cpp
- lbl_567_bss_8 : d_a_obj_maki.cpp
- lbl_70_bss_AE : d_a_e_rd.cpp
- lbl_8074C3B9 : m_Do_ext.cpp
- lbl_82_bss_289 : d_a_npc_henna.cpp
- lbl_82_bss_90 : d_a_npc_henna.cpp
- lbl_82_bss_91 : d_a_npc_henna.cpp
- lc_base : dolphin_trk.c
- leader : d_a_npc_ks.cpp
- LeapYearDays : OSTime.c, JORHostInfo.cpp, OSTime.c
- learn_check : d_a_e_dn.cpp
- LETTER_INFO_BIT : d_save.h
- lf_pos : d_a_npc_fish.cpp
- lg2 : e_pow.c
- lg2_h : e_pow.c
- lg2_l : e_pow.c
- LIGHT_DROP_STAGE : d_save.h
- lightMask : d_kankyo.cpp
- lightMaskData : d_kankyo.cpp
- lightRegisterNames : GXVerifXF.c
- lightStatusBase : d_kankyo.cpp
- lightStatusData : d_kankyo.cpp
- lightStatusPt : d_kankyo.cpp
- line_check : d_a_npc_df.cpp
- line_end_pos : d_a_e_vt.cpp
- line_pull_power : d_a_e_vt.cpp
- line_start_pos : d_a_e_vt.cpp
- lit_1007 : d_a_mg_fish.cpp
- lit_1008 : d_a_mg_fish.cpp
- lit_1557 : J2DWindowEx.cpp
- lit_1566 : J2DWindowEx.cpp
- lit_1575 : J2DWindowEx.cpp
- lit_1581 : J2DWindowEx.cpp
- lit_1587 : J2DWindowEx.cpp
- lit_1596 : J2DWindowEx.cpp
- lit_1605 : J2DWindowEx.cpp
- lit_1612 : J2DWindowEx.cpp
- lit_3617 : d_a_tag_poFire.cpp
- lit_3727 : d_a_demo00.cpp
- lit_3752 : d_a_obj_mgate.cpp
- lit_3756 : d_a_bg.cpp
- lit_3757 : d_a_alink.cpp, d_a_b_zant.cpp, d_a_npc_du.cpp
- lit_3759 : d_a_crod.cpp
- lit_3760 : d_a_obj_wind_stone.cpp
- lit_3765 : d_a_cstaF.cpp
- lit_3766 : d_a_canoe.cpp
- lit_3767 : d_a_nbomb.cpp
- lit_3768 : d_a_arrow.cpp, d_a_spinner.cpp
- lit_3772 : d_a_title.cpp
- lit_3776 : d_a_obj_smw_stone.cpp
- lit_3778 : d_menu_collect.cpp
- lit_3800 : d_a_obj_sekizo.cpp
- lit_3861 : d_a_npc_chin.cpp
- lit_3874 : d_a_tag_camera.cpp
- lit_3879 : d_a_mg_rod.cpp
- lit_3882 : d_a_e_wb.cpp
- lit_3983 : d_a_e_arrow.cpp
- lit_4078 : d_a_boomerang.cpp
- lit_491 : JKRDvdRipper.cpp
- lit_5300 : d_bg_w_kcol.cpp
- lit_5782 : d_a_npc_zrz.cpp
- lit_5908 : d_a_alink.cpp
- ln2HI : e_exp.c
- ln2LO : e_exp.c
- localVec : d_a_obj_fchain.cpp
- lowDone : dvdDeviceError.c
- lowIntType : dvdDeviceError.c
- lrl : d_a_npc_df.cpp, d_a_npc_henna.cpp
- lure_eye_off : d_a_mg_fshop.cpp, d_a_mg_rod.cpp
- lure_nose_off : d_a_mg_rod.cpp
- lure_scale : d_a_mg_fshop.cpp, d_a_mg_rod.cpp
- lv7_table : d_a_door_shutter.cpp
- lv7_w_table : d_a_door_shutter.cpp
- lv8_table : d_a_door_shutter.cpp
- lv8_w_table : d_a_door_shutter.cpp
- lv9_table : d_a_door_shutter.cpp
- lv9_w_table : d_a_door_shutter.cpp
- lx : e_atan2.c, e_fmod.c, e_pow.c, s_frexp.c
- ly : e_atan2.c, e_fmod.c, e_pow.c
- lz : e_fmod.c