Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DTexMtxAnm Class Reference

#include <J3DMaterialAnm.h>

+ Collaboration diagram for J3DTexMtxAnm:

Public Member Functions

 ~J3DTexMtxAnm ()
 
 J3DTexMtxAnm ()
 
 ~J3DTexMtxAnm ()
 
 J3DTexMtxAnm ()
 
 J3DTexMtxAnm (u16 param_1, J3DAnmTextureSRTKey *param_2)
 
void operator= (J3DTexMtxAnm const &other)
 
void setAnmFlag (bool flag)
 
void calc (J3DTextureSRTInfo *pSRTInfo) const
 
bool getAnmFlag () const
 

Private Attributes

u16 field_0x0
 
u16 mAnmFlag
 
J3DAnmTextureSRTKeymAnmTransform
 

Constructor & Destructor Documentation

◆ ~J3DTexMtxAnm() [1/2]

J3DTexMtxAnm::~J3DTexMtxAnm ( )

◆ J3DTexMtxAnm() [1/3]

J3DTexMtxAnm::J3DTexMtxAnm ( )

◆ ~J3DTexMtxAnm() [2/2]

J3DTexMtxAnm::~J3DTexMtxAnm ( )
inline

◆ J3DTexMtxAnm() [2/3]

J3DTexMtxAnm::J3DTexMtxAnm ( )
inline

◆ J3DTexMtxAnm() [3/3]

J3DTexMtxAnm::J3DTexMtxAnm ( u16  param_1,
J3DAnmTextureSRTKey param_2 
)
inline

Member Function Documentation

◆ calc()

void J3DTexMtxAnm::calc ( J3DTextureSRTInfo pSRTInfo) const
inline

◆ getAnmFlag()

bool J3DTexMtxAnm::getAnmFlag ( ) const
inline

◆ operator=()

void J3DTexMtxAnm::operator= ( J3DTexMtxAnm const other)
inline

◆ setAnmFlag()

void J3DTexMtxAnm::setAnmFlag ( bool  flag)
inline

Member Data Documentation

◆ field_0x0

u16 J3DTexMtxAnm::field_0x0
private

◆ mAnmFlag

u16 J3DTexMtxAnm::mAnmFlag
private

◆ mAnmTransform

J3DAnmTextureSRTKey* J3DTexMtxAnm::mAnmTransform
private

The documentation for this class was generated from the following files: