Here is a list of all file members with links to the files they belong to:
- b -
- b_bh_attack_1() : d_a_b_bh.cpp
- b_bh_b_attack_1() : d_a_b_bh.cpp
- b_bh_b_bombeat() : d_a_b_bh.cpp
- b_bh_b_down() : d_a_b_bh.cpp
- b_bh_b_wait() : d_a_b_bh.cpp
- b_bh_bombeat() : d_a_b_bh.cpp
- b_bh_down() : d_a_b_bh.cpp
- B_BH_RES_FILE_ID : d_a_b_bh.cpp
- b_bh_start() : d_a_b_bh.cpp
- b_bh_wait() : d_a_b_bh.cpp
- b_bq_attack() : d_a_b_bq.cpp
- b_bq_damage() : d_a_b_bq.cpp
- b_bq_end() : d_a_b_bq.cpp
- B_bq_RES_File_ID : d_a_b_bq.cpp
- b_bq_stay() : d_a_b_bq.cpp
- b_bq_wait() : d_a_b_bq.cpp
- B_BUTTON : d_save.h
- B_BUTTON_ITEM : d_save.h
- B_GG_RES_FILE_ID : d_a_b_gg.cpp
- b_gm_beam() : d_a_b_gm.cpp
- b_gm_damage() : d_a_b_gm.cpp
- b_gm_drop() : d_a_b_gm.cpp
- b_gm_kogoma() : d_a_b_gm.cpp
- b_gm_move() : d_a_b_gm.cpp
- b_gm_wait() : d_a_b_gm.cpp
- B_GND_BCK_AL_EGND_TODOME : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TODOMEWAIT : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TUBAZERI_A : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TUBAZERI_B : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TUBAZERI_C : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TUBAZERI_LOSE : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_TUBAZERI_WIN : d_a_b_gnd.cpp
- B_GND_BCK_AL_EGND_WH : d_a_b_gnd.cpp
- B_GND_BCK_AL_FEGND_TODOME : d_a_b_gnd.cpp
- B_GND_BCK_AL_FEGND_TODOMEWAIT : d_a_b_gnd.cpp
- B_GND_BCK_AL_FEGND_WH : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKA : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKB : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKC_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKC_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKC_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKD : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKE_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKE_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKE_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKE_C1 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKE_C2 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKF : d_a_b_gnd.cpp
- B_GND_BCK_EGND_ATTACKG : d_a_b_gnd.cpp
- B_GND_BCK_EGND_CHOUHATU : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DAMAGE_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DAMAGE_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DEFENSE_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DEFENSE_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DEFENSE_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DEFENSE_D : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DEFENSE_E : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DOWN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DOWNB : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DOWNUP : d_a_b_gnd.cpp
- B_GND_BCK_EGND_DOWNWAIT : d_a_b_gnd.cpp
- B_GND_BCK_EGND_JUMP_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_JUMP_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_JUMP_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_KAMAE : d_a_b_gnd.cpp
- B_GND_BCK_EGND_KURUSIMI : d_a_b_gnd.cpp
- B_GND_BCK_EGND_KUZURE : d_a_b_gnd.cpp
- B_GND_BCK_EGND_LAUGH : d_a_b_gnd.cpp
- B_GND_BCK_EGND_LOOK : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK01_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK01_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK01_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK01_D : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK02_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK02_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RATTACK02_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RBRAKE : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDAMEGE01_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDAMEGE01_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDAMEGE02L : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDAMEGE02R : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDASH : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RDOWN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RINANAKI01 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RINANAKI02L : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RINANAKI02R : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RJUMP_END : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RJUMP_MIDDLE : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RJUMP_START : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RRETURN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RRUN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RSPUR : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RWAIT : d_a_b_gnd.cpp
- B_GND_BCK_EGND_RWALK : d_a_b_gnd.cpp
- B_GND_BCK_EGND_SAYAOPEN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_SIDEJUMP_LA : d_a_b_gnd.cpp
- B_GND_BCK_EGND_SIDEJUMP_LB : d_a_b_gnd.cpp
- B_GND_BCK_EGND_SIDEJUMP_RA : d_a_b_gnd.cpp
- B_GND_BCK_EGND_SIDEJUMP_RB : d_a_b_gnd.cpp
- B_GND_BCK_EGND_STANDUP : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TODOME : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TODOME_02 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TUBAZERI_A : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TUBAZERI_B : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TUBAZERI_C : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TUBAZERI_LOSE : d_a_b_gnd.cpp
- B_GND_BCK_EGND_TUBAZERI_WIN : d_a_b_gnd.cpp
- B_GND_BCK_EGND_WAIT01 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_WAIT02 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_WAIT03 : d_a_b_gnd.cpp
- B_GND_BCK_EGND_WALK : d_a_b_gnd.cpp
- B_GND_BCK_ZELDA_SURPRISE : d_a_b_gnd.cpp
- B_GND_BMD_EGND : d_a_b_gnd.cpp
- B_GND_BMD_EGND_SHEATH : d_a_b_gnd.cpp
- B_GND_BMD_EGND_SWORD : d_a_b_gnd.cpp
- B_GND_BMD_MANT_SHADOW8 : d_a_b_gnd.cpp
- B_GND_BMD_SWORD_EFFECTA : d_a_b_gnd.cpp
- B_GND_BMD_SWORD_EFFECTB : d_a_b_gnd.cpp
- B_GND_BMD_SWORD_EFFECTC : d_a_b_gnd.cpp
- B_GND_BMD_ZELDA : d_a_b_gnd.cpp
- B_GND_BRK_EGND_CORE_BEAT : d_a_b_gnd.cpp
- B_GND_BTK_AL_FEGND_TODOME : d_a_b_gnd.cpp
- B_GND_BTK_AL_FEGND_WH : d_a_b_gnd.cpp
- B_GND_BTK_EGND_KAMAE : d_a_b_gnd.cpp
- B_GND_BTK_EGND_LAUGH : d_a_b_gnd.cpp
- B_GND_BTK_EGND_LOOK : d_a_b_gnd.cpp
- B_GND_BTK_EGND_SAYAOPEN : d_a_b_gnd.cpp
- B_GND_BTK_EGND_STANDUP : d_a_b_gnd.cpp
- B_GND_BTK_EYE_DEFAULT : d_a_b_gnd.cpp
- B_GND_BTK_ZELDA_SUEPRISE : d_a_b_gnd.cpp
- B_GND_BTP_EGND_MEPACHI : d_a_b_gnd.cpp
- B_GND_BTP_ZELDA_SUEPRISE : d_a_b_gnd.cpp
- b_gnd_g_attack() : d_a_b_gnd.cpp
- b_gnd_g_damage() : d_a_b_gnd.cpp
- b_gnd_g_defence() : d_a_b_gnd.cpp
- b_gnd_g_down() : d_a_b_gnd.cpp
- b_gnd_g_end() : d_a_b_gnd.cpp
- b_gnd_g_jump() : d_a_b_gnd.cpp
- b_gnd_g_side() : d_a_b_gnd.cpp
- b_gnd_g_tuba() : d_a_b_gnd.cpp
- b_gnd_g_wait() : d_a_b_gnd.cpp
- b_gnd_h_end() : d_a_b_gnd.cpp
- b_gnd_h_jump() : d_a_b_gnd.cpp
- b_gnd_h_run_a() : d_a_b_gnd.cpp
- b_gnd_h_run_p() : d_a_b_gnd.cpp
- b_gnd_h_wait() : d_a_b_gnd.cpp
- b_gnd_h_wait2() : d_a_b_gnd.cpp
- B_GND_RES_FILE_ID : d_a_b_gnd.cpp
- B_GOS_RES_FILE_ID : d_a_b_gos.cpp
- B_HG_BCK_HG_DOWN : d_a_b_gnd.cpp
- B_HG_BCK_HG_JUMP_END : d_a_b_gnd.cpp
- B_HG_BCK_HG_JUMP_MIDDLE : d_a_b_gnd.cpp
- B_HG_BCK_HG_JUMP_START : d_a_b_gnd.cpp
- B_HG_BCK_HG_RUN : d_a_b_gnd.cpp
- B_HG_BCK_HG_RUN_DASH : d_a_b_gnd.cpp
- B_HG_BCK_HG_STAND : d_a_b_gnd.cpp
- B_HG_BCK_HG_STANDTURNL : d_a_b_gnd.cpp
- B_HG_BCK_HG_STANDTURNR : d_a_b_gnd.cpp
- B_HG_BCK_HG_STOP : d_a_b_gnd.cpp
- B_HG_BCK_HG_WAIT : d_a_b_gnd.cpp
- B_HG_BCK_HG_WALK : d_a_b_gnd.cpp
- B_HG_BMD_HG : d_a_b_gnd.cpp
- B_HG_BTI_TAZUNA : d_a_b_gnd.cpp
- B_HG_RES_FILE_ID : d_a_b_gnd.cpp
- B_MGN_RES_FILE_ID : d_a_b_mgn.cpp
- B_MGNE_RES_FILE_ID : d_a_b_mgn.cpp
- b_ob_action : d_a_b_ob.h
- b_oh_action : d_a_b_oh.h
- B_oh_RES_File_ID : d_a_b_ob.cpp, d_a_b_oh.cpp
- b_path : d_a_b_gnd.cpp, d_a_e_wb.cpp
- b_path2 : d_a_e_wb.cpp
- B_TN_JOINT : d_a_b_tn.cpp
- B_TN_RES_FILE_ID : d_a_b_tn.cpp
- B_TNP2_RES_FILE_ID : d_a_b_tn.cpp
- B_TNP_RES_FILE_ID : d_a_b_tn.cpp
- B_YO_RES_FILE_ID : d_a_b_yo.cpp
- ba_count : d_a_e_fm.cpp
- ba_disappear() : d_a_e_ba.cpp
- ball() : d_a_b_gos.cpp, d_a_e_gob.cpp
- ball_bg_check() : d_a_b_gnd.cpp, d_a_e_hzelda.cpp
- ball_crash_eff_set() : d_a_e_hzelda.cpp
- ball_move() : d_a_obj_food.cpp
- ball_wall_check() : d_a_mg_fshop.cpp
- BallEndPos : d_a_mg_fshop.cpp
- BallStartPos : d_a_mg_fshop.cpp
- BalluseHeapInit() : d_a_mg_fshop.cpp
- BANS : d_a_npc_bans.cpp
- BANS1 : d_a_npc_bans.cpp
- Bans1_RES_File_ID : d_a_npc_bans.cpp
- BANS2 : d_a_npc_bans.cpp
- Bans2_RES_File_ID : d_a_npc_bans.cpp
- Bans_RES_File_ID : d_a_npc_bans.cpp, d_a_npc_sola.cpp
- BANS_TW : d_a_npc_bans.cpp
- Bans_TW_RES_File_ID : d_a_npc_bans.cpp
- BarnacleEnabled : EXIUart.c
- BarrelBits : Pad.c
- base_j : d_a_e_st.cpp
- base_process_class : f_op_scene_mng.h, f_pc_base.h
- base_sc : d_a_e_gob.cpp
- basePlaneTypeX() : JPABaseShape.cpp
- basePlaneTypeXY() : JPABaseShape.cpp
- basePlaneTypeXZ() : JPABaseShape.cpp
- baseString : DynamicLink.cpp
- bAsyncBuffer : fio.c
- bAsyncBusy : fio.c
- bAsyncIsRead : fio.c
- BATConfig() : OSMemory.c
- bAutoScale : perfdraw.c
- BB2 : dvd.c
- bb2 : fstload.c
- bb2Buf : fstload.c
- bb_get() : d_a_mg_rod.cpp
- BCK_AL_FOIFINISH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OICUT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OICUTB : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OIFINISH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OIHANG : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OIHANGMISS : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OIHANGWAIT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OIHANGWAITB : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_AL_OISPIT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_ARU_F_BITTERSMILE : d_a_npc_aru.cpp
- BCK_ARU_F_GRUMPY : d_a_npc_aru.cpp
- BCK_ARU_F_NORMAL : d_a_npc_aru.cpp
- BCK_ARU_F_SERIOUS : d_a_npc_aru.cpp
- BCK_ARU_F_SMILE : d_a_npc_aru.cpp
- BCK_ARU_F_WORRY : d_a_npc_aru.cpp
- BCK_ARU_FH_BITTERSMILE : d_a_npc_aru.cpp
- BCK_ARU_FH_GRUMPY : d_a_npc_aru.cpp
- BCK_ARU_FH_NORMAL : d_a_npc_aru.cpp
- BCK_ARU_FH_SERIOUS : d_a_npc_aru.cpp
- BCK_ARU_FH_SMILE : d_a_npc_aru.cpp
- BCK_ARU_FH_WORRY : d_a_npc_aru.cpp
- BCK_ARU_HI : d_a_npc_aru.cpp
- BCK_ARU_LOOKBACK : d_a_npc_aru.cpp
- BCK_ARU_LOOKOVER : d_a_npc_aru.cpp
- BCK_ARU_RUN : d_a_npc_aru.cpp
- BCK_ARU_STEP_R : d_a_npc_aru.cpp
- BCK_ARU_TALK_A : d_a_npc_aru.cpp
- BCK_ARU_TALK_B : d_a_npc_aru.cpp
- BCK_ARU_TALK_C : d_a_npc_aru.cpp
- BCK_ARU_TALK_D : d_a_npc_aru.cpp
- BCK_ARU_TALK_E : d_a_npc_aru.cpp
- BCK_ARU_WAIT_A : d_a_npc_aru.cpp
- BCK_ARU_WAIT_C : d_a_npc_aru.cpp
- BCK_ARU_WAIT_D : d_a_npc_aru.cpp
- BCK_BANS_ANGRY_A : d_a_npc_bans.cpp
- BCK_BANS_ANGRY_B : d_a_npc_bans.cpp
- BCK_BANS_ANGRY_C : d_a_npc_bans.cpp
- BCK_BANS_F_TALK_A : d_a_npc_bans.cpp
- BCK_BANS_F_TALK_B : d_a_npc_bans.cpp
- BCK_BANS_FAINT : d_a_npc_bans.cpp
- BCK_BANS_FH_TALK_B : d_a_npc_bans.cpp
- BCK_BANS_MASKDOWN : d_a_npc_bans.cpp
- BCK_BANS_MASKUP : d_a_npc_bans.cpp
- BCK_BANS_REST : d_a_npc_bans.cpp
- BCK_BANS_SAD : d_a_npc_bans.cpp
- BCK_BANS_SCOOP_A : d_a_npc_bans.cpp
- BCK_BANS_SCOOP_B : d_a_npc_bans.cpp
- BCK_BANS_SIDESTEPL : d_a_npc_bans.cpp
- BCK_BANS_SIDESTEPR : d_a_npc_bans.cpp
- BCK_BANS_TALK_A : d_a_npc_bans.cpp
- BCK_BANS_TALK_B : d_a_npc_bans.cpp
- BCK_BANS_TALK_C : d_a_npc_bans.cpp
- BCK_BANS_TALK_D : d_a_npc_bans.cpp
- BCK_BANS_WAIT_A : d_a_npc_bans.cpp
- BCK_BANS_WAIT_B : d_a_npc_bans.cpp
- BCK_BANS_WAIT_C : d_a_npc_bans.cpp
- BCK_BANS_WAIT_D : d_a_npc_bans.cpp
- BCK_BANS_WAIT_TW : d_a_npc_bans.cpp
- BCK_BANS_WORK : d_a_npc_bans.cpp
- BCK_BESU3_F_WORRY : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU3_FH_WORRY : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_AMAZED_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_AMAZED_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_AMAZED_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_BODY_TALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_BODY_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_CUP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_CUP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_CUP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_DEMO_FEAR : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_DEMO_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_AMAZED_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_AMAZED_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_AMAZED_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_CUP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_CUP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_DEMO_FEAR : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_DEMO_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_GLARE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_GLARE_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_MADTALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_F_MOP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_MOP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_MOP_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_NURSE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_TALK_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_F_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_F_TALK_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_TALK_N_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_TALK_N_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_TALK_N_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_F_WAIT_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_F_YOKERU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_FH_BIKKURI : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_FH_MADTALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_FH_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_FH_TALK_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_FH_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_GLARE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_GLARE_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_MAD : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_MAD_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_MOP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_MOP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_MOP_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_NORMAL_STEP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_NORMAL_TALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_NORMAL_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_NORMAL_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_NURSE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_RUN : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_STEP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_TALK_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_TALK_N_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_TALK_N_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_TALK_N_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_WAIT_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_WAIT_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BCK_BESU_WAIT_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BESU_YOKERU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BCK_BH_ATTACK : d_a_b_bh.cpp
- BCK_BH_ATTACKWAIT : d_a_b_bh.cpp
- BCK_BH_DAMAGE : d_a_b_bh.cpp
- BCK_BH_EAT : d_a_b_bh.cpp
- BCK_BH_EATWAIT : d_a_b_bh.cpp
- BCK_BH_NODAMAGE : d_a_b_bh.cpp
- BCK_BH_ROUT : d_a_b_bh.cpp
- BCK_BH_WAIT : d_a_b_bh.cpp
- BCK_BH_WAIT01 : d_a_b_bh.cpp
- BCK_BH_WAIT02 : d_a_b_bh.cpp
- BCK_BI_APPEAR : d_a_e_bi.cpp
- BCK_BI_ATTACK : d_a_e_bi.cpp
- BCK_BI_BOMBPOSE : d_a_e_bi.cpp
- BCK_BI_MOVE : d_a_e_bi.cpp
- BCK_BI_WAIT01 : d_a_e_bi.cpp
- BCK_BI_WAIT01TO02 : d_a_e_bi.cpp
- BCK_BI_WAIT02 : d_a_e_bi.cpp
- BCK_BI_WAIT02TO01 : d_a_e_bi.cpp
- BCK_BM6_DOWN : d_a_obj_lv6bemos2.cpp
- BCK_BM6_UP : d_a_obj_lv6bemos2.cpp
- BCK_BOU4_CONSIDER : d_a_npc_bouS.cpp
- BCK_BOU4_CONSIDERING : d_a_npc_bouS.cpp
- BCK_BOU4_F_CONSIDER : d_a_npc_bouS.cpp
- BCK_BOU4_F_CONSIDERING : d_a_npc_bouS.cpp
- BCK_BOU4_F_TALK_A : d_a_npc_bouS.cpp
- BCK_BOU4_F_TALK_B : d_a_npc_bouS.cpp
- BCK_BOU4_FH_TALK_B : d_a_npc_bouS.cpp
- BCK_BOU4_LOOKBACK : d_a_npc_bouS.cpp
- BCK_BOU4_ORDER : d_a_npc_bouS.cpp
- BCK_BOU4_STEP : d_a_npc_bouS.cpp
- BCK_BOU4_TALK_B : d_a_npc_bouS.cpp
- BCK_BOU4_TALK_C : d_a_npc_bouS.cpp
- BCK_BOU4_THINKING_A : d_a_npc_bouS.cpp
- BCK_BOU4_THINKING_B : d_a_npc_bouS.cpp
- BCK_BOU4_UNADUKI : d_a_npc_bouS.cpp
- BCK_BOU4_WAIT_A : d_a_npc_bouS.cpp
- BCK_BOU4_WALK : d_a_npc_bouS.cpp
- BCK_BOU4_WORRY_WAIT : d_a_npc_bouS.cpp
- BCK_BOU_F_TALK_A : d_a_npc_bouS.cpp
- BCK_BOU_STEP : d_a_npc_bouS.cpp
- BCK_BOU_WAIT_A : d_a_npc_bouS.cpp
- BCK_BOUS_DOWN : d_a_npc_wrestler.cpp
- BCK_BOUS_F_DOWN : d_a_npc_wrestler.cpp
- BCK_BOUS_F_HEAD_UP : d_a_npc_wrestler.cpp
- BCK_BOUS_F_LOSE : d_a_npc_wrestler.cpp
- BCK_BOUS_F_LOSE2 : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PULLBACK : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PUNCH : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_BOUS_F_PUSHBACK : d_a_npc_wrestler.cpp
- BCK_BOUS_F_STAGGER : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE_B : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE_MISS : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLE_WAIT : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_BOUS_F_TALK_A : d_a_npc_wrestler.cpp
- BCK_BOUS_F_WAIT_B : d_a_npc_wrestler.cpp
- BCK_BOUS_F_WIN : d_a_npc_wrestler.cpp
- BCK_BOUS_F_WIN_POSE : d_a_npc_wrestler.cpp
- BCK_BOUS_FIGHT_STEP : d_a_npc_wrestler.cpp
- BCK_BOUS_FIGHT_STEPL : d_a_npc_wrestler.cpp
- BCK_BOUS_FIGHT_STEPR : d_a_npc_wrestler.cpp
- BCK_BOUS_FIGHT_WAIT : d_a_npc_wrestler.cpp
- BCK_BOUS_HAKEYOI : d_a_npc_wrestler.cpp
- BCK_BOUS_HEAD_UP : d_a_npc_wrestler.cpp
- BCK_BOUS_LOSE : d_a_npc_wrestler.cpp
- BCK_BOUS_LOSE2 : d_a_npc_wrestler.cpp
- BCK_BOUS_MIAU : d_a_npc_wrestler.cpp
- BCK_BOUS_PULLBACK : d_a_npc_wrestler.cpp
- BCK_BOUS_PUNCH : d_a_npc_wrestler.cpp
- BCK_BOUS_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_BOUS_PUSHBACK : d_a_npc_wrestler.cpp
- BCK_BOUS_PUSHOUT : d_a_npc_wrestler.cpp
- BCK_BOUS_SHIKO : d_a_npc_wrestler.cpp
- BCK_BOUS_STAGGER : d_a_npc_wrestler.cpp
- BCK_BOUS_STEP : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE_B : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE_MISS : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLE_WAIT : d_a_npc_wrestler.cpp
- BCK_BOUS_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_BOUS_WAIT_A : d_a_npc_wrestler.cpp
- BCK_BOUS_WAIT_B : d_a_npc_wrestler.cpp
- BCK_BOUS_WIN : d_a_npc_wrestler.cpp
- BCK_BOUS_WIN_POSE : d_a_npc_wrestler.cpp
- BCK_BOUS_YOKE : d_a_npc_wrestler.cpp
- BCK_BQ_APPEAR : d_a_b_bq.cpp
- BCK_BQ_ATTACK : d_a_b_bq.cpp
- BCK_BQ_ATTACK_A : d_a_b_bq.cpp
- BCK_BQ_ATTACK_B : d_a_b_bq.cpp
- BCK_BQ_ATTACK_C : d_a_b_bq.cpp
- BCK_BQ_BOMBDAMAGE : d_a_b_bq.cpp
- BCK_BQ_COREDAMAGE : d_a_b_bq.cpp
- BCK_BQ_DAMAGEWAIT : d_a_b_bq.cpp
- BCK_BQ_DEAD : d_a_b_bq.cpp
- BCK_BQ_LOOK_M : d_a_b_bq.cpp
- BCK_BQ_NODAMAGE : d_a_b_bq.cpp
- BCK_BQ_RETURN01 : d_a_b_bq.cpp
- BCK_BQ_RETURN02 : d_a_b_bq.cpp
- BCK_BQ_RUNAWAY : d_a_b_bq.cpp
- BCK_BQ_TESTMOTION : d_a_b_bq.cpp
- BCK_BQ_TODOME : d_a_b_bq.cpp
- BCK_BQ_WAIT01 : d_a_b_bq.cpp
- BCK_DD_DAMAGE_L : d_a_e_dd.cpp
- BCK_DD_DAMAGE_R : d_a_e_dd.cpp
- BCK_DD_DIE : d_a_e_dd.cpp
- BCK_DD_DIE_ARROW : d_a_e_dd.cpp
- BCK_DD_DIE_BOMB : d_a_e_dd.cpp
- BCK_DD_DIE_FALL_A_1 : d_a_e_dd.cpp
- BCK_DD_DIE_FALL_A_2 : d_a_e_dd.cpp
- BCK_DD_DIE_FALL_B : d_a_e_dd.cpp
- BCK_DD_DIE_FALL_C : d_a_e_dd.cpp
- BCK_DD_FIRE_A : d_a_e_dd.cpp
- BCK_DD_FIRE_B : d_a_e_dd.cpp
- BCK_DD_FIRE_C : d_a_e_dd.cpp
- BCK_DD_GUARD : d_a_e_dd.cpp
- BCK_DD_RUN : d_a_e_dd.cpp
- BCK_DD_TURN_L : d_a_e_dd.cpp
- BCK_DD_TURN_R : d_a_e_dd.cpp
- BCK_DD_WAIT : d_a_e_dd.cpp
- BCK_DD_WALK : d_a_e_dd.cpp
- BCK_DK_ATTACK : d_a_e_dk.cpp
- BCK_DK_C_ATTACK : d_a_e_dk.cpp
- BCK_DK_C_CHARGE : d_a_e_dk.cpp
- BCK_DK_C_DEAD : d_a_e_dk.cpp
- BCK_DK_C_GUARD : d_a_e_dk.cpp
- BCK_DK_C_WAIT : d_a_e_dk.cpp
- BCK_DK_CHARGE : d_a_e_dk.cpp
- BCK_DK_GUARD : d_a_e_dk.cpp
- BCK_DK_SHELLDEAD : d_a_e_dk.cpp
- BCK_DK_WAIT : d_a_e_dk.cpp
- BCK_DU_SWIM : d_a_npc_du.cpp
- BCK_DU_WAIT : d_a_npc_du.cpp
- BCK_DU_WALK : d_a_npc_du.cpp
- BCK_EF_BIMOBEAM : d_a_obj_lv6bemos.cpp
- BCK_EF_BIMOL6 : d_a_obj_lv6bemos2.cpp
- BCK_EF_FMATTACK_A : d_a_e_fm.cpp
- BCK_EF_FMATTACK_B : d_a_e_fm.cpp
- BCK_EF_GDGATE_START : d_a_b_mgn.cpp
- BCK_FAIRY_F_SAD : d_a_npc_fairy.cpp
- BCK_FAIRY_F_SMILE : d_a_npc_fairy.cpp
- BCK_FAIRY_F_TALK : d_a_npc_fairy.cpp
- BCK_FAIRY_FH_SMILE : d_a_npc_fairy.cpp
- BCK_FAIRY_GO : d_a_npc_fairy.cpp
- BCK_FAIRY_GOWAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_GETUP : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_NON : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_SITWAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_SYUTU : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_WAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_HANE_WALK : d_a_npc_fairy.cpp
- BCK_FAIRY_HOPPE : d_a_npc_fairy.cpp
- BCK_FAIRY_HOPPE_WAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_SIT_A : d_a_npc_fairy.cpp
- BCK_FAIRY_SIT_B : d_a_npc_fairy.cpp
- BCK_FAIRY_SIT_GO : d_a_npc_fairy.cpp
- BCK_FAIRY_SIT_GOWAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_SITTALK : d_a_npc_fairy.cpp
- BCK_FAIRY_STANDUP : d_a_npc_fairy.cpp
- BCK_FAIRY_WAIT : d_a_npc_fairy.cpp
- BCK_FAIRY_WALK : d_a_npc_fairy.cpp
- BCK_FISH_ATTACK : d_a_npc_ykm.cpp
- BCK_FISH_JUMP : d_a_npc_ykm.cpp
- BCK_FISH_SB_WAIT : d_a_npc_ykm.cpp
- BCK_FISH_WAIT_A : d_a_npc_ykm.cpp
- BCK_FM_ANIMAL : d_a_e_fm.cpp
- BCK_FM_ANIMAL02 : d_a_e_fm.cpp
- BCK_FM_ATTACK : d_a_e_fm.cpp
- BCK_FM_ATTACK02 : d_a_e_fm.cpp
- BCK_FM_BREAKCHAINL : d_a_e_fm.cpp
- BCK_FM_BREAKCHAINR : d_a_e_fm.cpp
- BCK_FM_CHANCE : d_a_e_fm.cpp
- BCK_FM_CHANCEDAMAGE : d_a_e_fm.cpp
- BCK_FM_DAMAGE_L : d_a_e_fm.cpp
- BCK_FM_DAMAGE_R : d_a_e_fm.cpp
- BCK_FM_DAMAGEWALK : d_a_e_fm.cpp
- BCK_FM_DEAD : d_a_e_fm.cpp
- BCK_FM_DEMOEND01 : d_a_e_fm.cpp
- BCK_FM_DEMOEND02 : d_a_e_fm.cpp
- BCK_FM_DEMOEND03 : d_a_e_fm.cpp
- BCK_FM_DOWN : d_a_e_fm.cpp
- BCK_FM_DOWN02 : d_a_e_fm.cpp
- BCK_FM_DOWNDAMAGE : d_a_e_fm.cpp
- BCK_FM_DOWNFR : d_a_e_fm.cpp
- BCK_FM_DOWNWAIT : d_a_e_fm.cpp
- BCK_FM_HANGWAIT : d_a_e_fm.cpp
- BCK_FM_KYORO2 : d_a_e_fm.cpp
- BCK_FM_OPDEMO : d_a_e_fm.cpp
- BCK_FM_UP : d_a_e_fm.cpp
- BCK_FM_UP02 : d_a_e_fm.cpp
- BCK_FM_WAIT01 : d_a_e_fm.cpp
- BCK_FM_WALK : d_a_e_fm.cpp
- BCK_FM_WALK02 : d_a_e_fm.cpp
- BCK_GB_APPEAR : d_a_e_gm.cpp
- BCK_GB_DAMAGE : d_a_e_gm.cpp
- BCK_GB_DEAD : d_a_e_gm.cpp
- BCK_GB_MOVE : d_a_e_gm.cpp
- BCK_GB_WAIT : d_a_e_gm.cpp
- BCK_GG_DIE : d_a_b_gg.cpp
- BCK_GG_WAIT : d_a_b_gg.cpp
- BCK_GGA_ATTACK_1 : d_a_b_gg.cpp
- BCK_GGA_ATTACK_2 : d_a_b_gg.cpp
- BCK_GGA_ATTACK_3 : d_a_b_gg.cpp
- BCK_GGA_ATTACK_4 : d_a_b_gg.cpp
- BCK_GGA_FS_HIT : d_a_b_gg.cpp
- BCK_GGA_FS_OFF : d_a_b_gg.cpp
- BCK_GGA_GUARD : d_a_b_gg.cpp
- BCK_GGA_PREPARATION : d_a_b_gg.cpp
- BCK_GGA_PULL : d_a_b_gg.cpp
- BCK_GGA_SHOUT : d_a_b_gg.cpp
- BCK_GGA_WAIT : d_a_b_gg.cpp
- BCK_GGB_ATTACK_A : d_a_b_gg.cpp
- BCK_GGB_ATTACK_B : d_a_b_gg.cpp
- BCK_GGB_ATTACK_C : d_a_b_gg.cpp
- BCK_GGB_BACK_STEP : d_a_b_gg.cpp
- BCK_GGB_DAMAGE_L : d_a_b_gg.cpp
- BCK_GGB_DAMAGE_R : d_a_b_gg.cpp
- BCK_GGB_DIE : d_a_b_gg.cpp
- BCK_GGB_FAINT : d_a_b_gg.cpp
- BCK_GGB_FS_HIT : d_a_b_gg.cpp
- BCK_GGB_GUARD : d_a_b_gg.cpp
- BCK_GGB_PULL : d_a_b_gg.cpp
- BCK_GGB_SIDE_STEP : d_a_b_gg.cpp
- BCK_GGB_TAKE_OFF : d_a_b_gg.cpp
- BCK_GGB_WAIT_A : d_a_b_gg.cpp
- BCK_GGB_WAIT_B : d_a_b_gg.cpp
- BCK_GGB_WALK : d_a_b_gg.cpp
- BCK_GRA_A_F_GETUPTALK : d_a_npc_grm.cpp
- BCK_GRA_A_FH_GETUP : d_a_npc_grm.cpp
- BCK_GRA_F_CHEERFUL : d_a_npc_grm.cpp
- BCK_GRA_F_CHEERFUL_T : d_a_npc_grm.cpp
- BCK_GRA_F_GRUMPY : d_a_npc_grm.cpp
- BCK_GRA_F_GRUMPY_T : d_a_npc_grm.cpp
- BCK_GRA_F_RECOVER : d_a_npc_grm.cpp
- BCK_GRA_F_TALK_A : d_a_npc_grm.cpp
- BCK_GRA_F_TALK_B : d_a_npc_grm.cpp
- BCK_GRA_F_WAIT_A : d_a_npc_grm.cpp
- BCK_GRA_RECOVER : d_a_npc_grm.cpp
- BCK_GRA_ROTATE : d_a_npc_grm.cpp
- BCK_GRA_STEP : d_a_npc_grm.cpp
- BCK_GRA_TALK_A : d_a_npc_grm.cpp
- BCK_GRA_TALK_B : d_a_npc_grm.cpp
- BCK_GRA_TO_STONE_NORMAL : d_a_npc_grm.cpp
- BCK_GRA_WAIT_A : d_a_npc_grm.cpp
- BCK_GRA_WAIT_AGRA_RUN_A : d_a_b_gos.cpp
- BCK_GRA_WAIT_AGRA_TO_STONE_NORMAL : d_a_b_gos.cpp
- BCK_GRA_WAIT_AGRA_WAIT_A : d_a_b_gos.cpp
- BCK_GRA_WALK_A : d_a_npc_grm.cpp
- BCK_GRC_F_CHEERFUL : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_F_CHEERFUL_T : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_F_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_F_TALK_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_F_WAIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_FH_CLOSEEYE : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_FH_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_GET_UP : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_GRUMPY : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_GRUMPY_T : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_SAD_WAIT : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_SIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_STEP : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_TALK_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_TALK_B : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_TOSIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRC_WAIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BCK_GRD_DOWN : d_a_npc_wrestler.cpp
- BCK_GRD_F_DOWN : d_a_npc_wrestler.cpp
- BCK_GRD_F_HEAD_UP : d_a_npc_wrestler.cpp
- BCK_GRD_F_LOSE : d_a_npc_wrestler.cpp
- BCK_GRD_F_LOSE2 : d_a_npc_wrestler.cpp
- BCK_GRD_F_MADTALK : d_a_npc_wrestler.cpp
- BCK_GRD_F_PULLBACK : d_a_npc_wrestler.cpp
- BCK_GRD_F_PUNCH : d_a_npc_wrestler.cpp
- BCK_GRD_F_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_F_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_F_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_GRD_F_PUSHBACK : d_a_npc_wrestler.cpp
- BCK_GRD_F_SMILE : d_a_npc_wrestler.cpp
- BCK_GRD_F_STAGGER : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE_B : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE_MISS : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLE_WAIT : d_a_npc_wrestler.cpp
- BCK_GRD_F_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_GRD_F_TALK_A : d_a_npc_wrestler.cpp
- BCK_GRD_F_WAIT_B : d_a_npc_wrestler.cpp
- BCK_GRD_F_WIN : d_a_npc_wrestler.cpp
- BCK_GRD_F_WIN_POSE : d_a_npc_wrestler.cpp
- BCK_GRD_FH_MAD : d_a_npc_wrestler.cpp
- BCK_GRD_FH_SMILE : d_a_npc_wrestler.cpp
- BCK_GRD_FIGHT_STEP : d_a_npc_wrestler.cpp
- BCK_GRD_FIGHT_STEPL : d_a_npc_wrestler.cpp
- BCK_GRD_FIGHT_STEPR : d_a_npc_wrestler.cpp
- BCK_GRD_FIGHT_WAIT : d_a_npc_wrestler.cpp
- BCK_GRD_HAKEYOI : d_a_npc_wrestler.cpp
- BCK_GRD_HEAD_UP : d_a_npc_wrestler.cpp
- BCK_GRD_LOSE : d_a_npc_wrestler.cpp
- BCK_GRD_LOSE2 : d_a_npc_wrestler.cpp
- BCK_GRD_MIAU : d_a_npc_wrestler.cpp
- BCK_GRD_PULLBACK : d_a_npc_wrestler.cpp
- BCK_GRD_PUNCH : d_a_npc_wrestler.cpp
- BCK_GRD_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_GRD_PUSHBACK : d_a_npc_wrestler.cpp
- BCK_GRD_SHIKO : d_a_npc_wrestler.cpp
- BCK_GRD_SHIKO_WAIT : d_a_npc_wrestler.cpp
- BCK_GRD_STAGGER : d_a_npc_wrestler.cpp
- BCK_GRD_STEP : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE_B : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE_MISS : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLE_WAIT : d_a_npc_wrestler.cpp
- BCK_GRD_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BCK_GRD_TALK_L : d_a_npc_wrestler.cpp
- BCK_GRD_TALK_R : d_a_npc_wrestler.cpp
- BCK_GRD_TO_WAIT_C : d_a_npc_wrestler.cpp
- BCK_GRD_WAIT_A : d_a_npc_wrestler.cpp
- BCK_GRD_WAIT_B : d_a_npc_wrestler.cpp
- BCK_GRD_WAIT_C : d_a_npc_wrestler.cpp
- BCK_GRD_WALK_A : d_a_npc_wrestler.cpp
- BCK_GRD_WIN : d_a_npc_wrestler.cpp
- BCK_GRD_WIN_POSE : d_a_npc_wrestler.cpp
- BCK_GRO_BOKIN_WAIT : d_a_npc_gro.cpp
- BCK_GRO_BOW : d_a_npc_gro.cpp
- BCK_GRO_CALL : d_a_npc_gro.cpp
- BCK_GRO_CALL_WAIT : d_a_npc_gro.cpp
- BCK_GRO_F_BOKIN : d_a_npc_gro.cpp
- BCK_GRO_F_BOW : d_a_npc_gro.cpp
- BCK_GRO_F_CALL : d_a_npc_gro.cpp
- BCK_GRO_F_CALL_B : d_a_npc_gro.cpp
- BCK_GRO_F_SWING : d_a_npc_gro.cpp
- BCK_GRO_F_TALK_A : d_a_npc_gro.cpp
- BCK_GRO_F_TALK_B : d_a_npc_gro.cpp
- BCK_GRO_F_WAIT_A : d_a_npc_gro.cpp
- BCK_GRO_F_WALK_A : d_a_npc_gro.cpp
- BCK_GRO_FH_BOKIN : d_a_npc_gro.cpp
- BCK_GRO_FH_BOW : d_a_npc_gro.cpp
- BCK_GRO_FH_CALL_WAIT : d_a_npc_gro.cpp
- BCK_GRO_STEP : d_a_npc_gro.cpp
- BCK_GRO_SWING : d_a_npc_gro.cpp
- BCK_GRO_TALK_A : d_a_npc_gro.cpp
- BCK_GRO_TALK_B : d_a_npc_gro.cpp
- BCK_GRO_WAIT_A : d_a_npc_gro.cpp
- BCK_GRO_WALK_A : d_a_npc_gro.cpp
- BCK_GRR_AGURA_GETUP : d_a_npc_grr.cpp
- BCK_GRR_AGURA_TALK : d_a_npc_grr.cpp
- BCK_GRR_AGURA_WAIT : d_a_npc_grr.cpp
- BCK_GRR_F_KEEE : d_a_npc_grr.cpp
- BCK_GRR_F_KEEETALK : d_a_npc_grr.cpp
- BCK_GRR_F_LAUGH : d_a_npc_grr.cpp
- BCK_GRR_F_SWING : d_a_npc_grr.cpp
- BCK_GRR_F_TALK_A : d_a_npc_grr.cpp
- BCK_GRR_FH_KEEE : d_a_npc_grr.cpp
- BCK_GRR_FH_LAUGH : d_a_npc_grr.cpp
- BCK_GRR_LAUGH : d_a_npc_grr.cpp
- BCK_GRR_STEP : d_a_npc_grr.cpp
- BCK_GRR_SWING : d_a_npc_grr.cpp
- BCK_GRR_TALK_A : d_a_npc_grr.cpp
- BCK_GRR_TALK_B : d_a_npc_grr.cpp
- BCK_GRR_TO_AGURA : d_a_npc_grr.cpp
- BCK_GRR_WAIT_A : d_a_npc_grr.cpp
- BCK_GRR_WAIT_B : d_a_npc_grr.cpp
- BCK_GRZ_F_GETUP : d_a_npc_grz.cpp
- BCK_GRZ_F_LAUGH : d_a_npc_grz.cpp
- BCK_GRZ_F_LIEDOWN : d_a_npc_grz.cpp
- BCK_GRZ_F_MUKIDASHI : d_a_npc_grz.cpp
- BCK_GRZ_F_PUNCH : d_a_npc_grz.cpp
- BCK_GRZ_F_PUNCHING : d_a_npc_grz.cpp
- BCK_GRZ_F_RECOVER : d_a_npc_grz.cpp
- BCK_GRZ_F_SNIFF : d_a_npc_grz.cpp
- BCK_GRZ_F_TALK_A : d_a_npc_grz.cpp
- BCK_GRZ_F_WEAK_TALK : d_a_npc_grz.cpp
- BCK_GRZ_F_WEAK_TURN : d_a_npc_grz.cpp
- BCK_GRZ_F_WEAK_WAIT : d_a_npc_grz.cpp
- BCK_GRZ_FH_LAUGH : d_a_npc_grz.cpp
- BCK_GRZ_FH_TALK_A : d_a_npc_grz.cpp
- BCK_GRZ_GETUP : d_a_npc_grz.cpp
- BCK_GRZ_LAUGH : d_a_npc_grz.cpp
- BCK_GRZ_LIEDOWN : d_a_npc_grz.cpp
- BCK_GRZ_PUNCH : d_a_npc_grz.cpp
- BCK_GRZ_PUNCHING : d_a_npc_grz.cpp
- BCK_GRZ_RECOVER : d_a_npc_grz.cpp
- BCK_GRZ_ROTATE : d_a_npc_grz.cpp
- BCK_GRZ_SNIFF : d_a_npc_grz.cpp
- BCK_GRZ_STEP : d_a_npc_grz.cpp
- BCK_GRZ_TALK_A : d_a_npc_grz.cpp
- BCK_GRZ_TO_STONE_NORMAL : d_a_npc_grz.cpp
- BCK_GRZ_UNAZUKI : d_a_npc_grz.cpp
- BCK_GRZ_WAIT_A : d_a_npc_grz.cpp
- BCK_GRZ_WAIT_B : d_a_npc_grz.cpp
- BCK_GRZ_WALK_A : d_a_npc_grz.cpp
- BCK_GRZ_WEAK_STEP : d_a_npc_grz.cpp
- BCK_GRZ_WEAK_TURN : d_a_npc_grz.cpp
- BCK_GRZ_WEAK_WAIT : d_a_npc_grz.cpp
- BCK_HU_JUMP_END : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_JUMP_MIDDLE : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_JUMP_START : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_LASH : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_RUN_FAST : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_RUN_SLOW : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_WAIT_01 : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_WALK_FAST : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_HU_WALK_SLOW : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_INS_F_HAPPY : d_a_npc_ins.cpp
- BCK_INS_F_MAD : d_a_npc_ins.cpp
- BCK_INS_F_SNIFF : d_a_npc_ins.cpp
- BCK_INS_F_SURPRISED : d_a_npc_ins.cpp
- BCK_INS_F_TALK_A : d_a_npc_ins.cpp
- BCK_INS_FH_HAPPY : d_a_npc_ins.cpp
- BCK_INS_FH_MAD : d_a_npc_ins.cpp
- BCK_INS_FH_SNIFF : d_a_npc_ins.cpp
- BCK_INS_FH_SURPRISED : d_a_npc_ins.cpp
- BCK_INS_HI : d_a_npc_ins.cpp
- BCK_INS_K_LOOKING : d_a_npc_ins.cpp
- BCK_INS_K_SEARCHING_A : d_a_npc_ins.cpp
- BCK_INS_K_SEARCHING_B : d_a_npc_ins.cpp
- BCK_INS_K_STEP : d_a_npc_ins.cpp
- BCK_INS_K_WAIT : d_a_npc_ins.cpp
- BCK_INS_K_WALK : d_a_npc_ins.cpp
- BCK_INS_SNIFF : d_a_npc_ins.cpp
- BCK_INS_STEP : d_a_npc_ins.cpp
- BCK_INS_SURPRISED : d_a_npc_ins.cpp
- BCK_INS_SURPRISED_WAIT : d_a_npc_ins.cpp
- BCK_INS_TALK_A : d_a_npc_ins.cpp
- BCK_INS_TALK_A_WAIT : d_a_npc_ins.cpp
- BCK_INS_WAIT_A : d_a_npc_ins.cpp
- BCK_JAGA_CHU : d_a_npc_jagar.cpp
- BCK_JAGA_CHU_TO_SIT : d_a_npc_jagar.cpp
- BCK_JAGA_F_SMILETALK : d_a_npc_jagar.cpp
- BCK_JAGA_F_SURPRISE : d_a_npc_jagar.cpp
- BCK_JAGA_F_SURPRISE_WAIT : d_a_npc_jagar.cpp
- BCK_JAGA_F_TALK_A : d_a_npc_jagar.cpp
- BCK_JAGA_F_TALK_B : d_a_npc_jagar.cpp
- BCK_JAGA_F_WORRY_TALK : d_a_npc_jagar.cpp
- BCK_JAGA_FH_TALK_A : d_a_npc_jagar.cpp
- BCK_JAGA_FH_TALK_B : d_a_npc_jagar.cpp
- BCK_JAGA_RUN_A : d_a_npc_jagar.cpp
- BCK_JAGA_SIT : d_a_npc_jagar.cpp
- BCK_JAGA_SIT_TO_WAIT : d_a_npc_jagar.cpp
- BCK_JAGA_STEP : d_a_npc_jagar.cpp
- BCK_JAGA_SURPRISE : d_a_npc_jagar.cpp
- BCK_JAGA_SURPRISE_WAIT : d_a_npc_jagar.cpp
- BCK_JAGA_TALK_A : d_a_npc_jagar.cpp
- BCK_JAGA_TALK_B : d_a_npc_jagar.cpp
- BCK_JAGA_TO_CHU : d_a_npc_jagar.cpp
- BCK_JAGA_UNADUKI : d_a_npc_jagar.cpp
- BCK_JAGA_WAIT_B : d_a_npc_jagar.cpp
- BCK_JAGA_WAIT_TO_SIT : d_a_npc_jagar.cpp
- BCK_JAGA_WORRY_TALK : d_a_npc_jagar.cpp
- BCK_JAGA_WORRY_WAIT : d_a_npc_jagar.cpp
- BCK_JAGA_WORRY_WALK : d_a_npc_jagar.cpp
- BCK_JAGAR_WAIT_A : d_a_npc_jagar.cpp
- BCK_KAG_FLY : d_a_obj_kag.cpp
- BCK_KAG_WALK : d_a_obj_kag.cpp
- BCK_KOLIN_CLOTH_TRY : d_a_npc_kolin.cpp
- BCK_KOLIN_CLOTH_WAIT : d_a_npc_kolin.cpp
- BCK_KOLIN_CLUP : d_a_npc_kolin.cpp
- BCK_KOLIN_DEMO_FEAR : d_a_npc_kolin.cpp
- BCK_KOLIN_DEMO_WAIT : d_a_npc_kolin.cpp
- BCK_KOLIN_F_CLOTH_TRY : d_a_npc_kolin.cpp
- BCK_KOLIN_F_CLUP : d_a_npc_kolin.cpp
- BCK_KOLIN_F_DEMO_FEAR : d_a_npc_kolin.cpp
- BCK_KOLIN_F_DEMO_WAIT : d_a_npc_kolin.cpp
- BCK_KOLIN_F_HAPPY_TALK : d_a_npc_kolin.cpp
- BCK_KOLIN_F_KIZUKU : d_a_npc_kolin.cpp
- BCK_KOLIN_F_NORMAL_TALK : d_a_npc_kolin.cpp
- BCK_KOLIN_F_STONE : d_a_npc_kolin.cpp
- BCK_KOLIN_F_TALK_A : d_a_npc_kolin.cpp
- BCK_KOLIN_F_WALK_A : d_a_npc_kolin.cpp
- BCK_KOLIN_FH_KIZUKU : d_a_npc_kolin.cpp
- BCK_KOLIN_FH_NORMAL_TALK : d_a_npc_kolin.cpp
- BCK_KOLIN_FH_WAIT_D : d_a_npc_kolin.cpp
- BCK_KOLIN_HAIHAI : d_a_npc_kolin.cpp
- BCK_KOLIN_HAPPY_TALK : d_a_npc_kolin.cpp
- BCK_KOLIN_HAPPY_WAIT : d_a_npc_kolin.cpp
- BCK_KOLIN_NORMAL_TALK : d_a_npc_kolin.cpp
- BCK_KOLIN_NOZOKU : d_a_npc_kolin.cpp
- BCK_KOLIN_RUN : d_a_npc_kolin.cpp
- BCK_KOLIN_STEP : d_a_npc_kolin.cpp
- BCK_KOLIN_STONE : d_a_npc_kolin.cpp
- BCK_KOLIN_TALK_A : d_a_npc_kolin.cpp
- BCK_KOLIN_TURN : d_a_npc_kolin.cpp
- BCK_KOLIN_WAIT_A : d_a_npc_kolin.cpp
- BCK_KOLIN_WAIT_B : d_a_npc_kolin.cpp
- BCK_KOLIN_WAIT_C : d_a_npc_kolin.cpp
- BCK_KOLIN_WAIT_D : d_a_npc_kolin.cpp
- BCK_KOLIN_WALK_A : d_a_npc_kolin.cpp
- BCK_KOLIN_WALK_B : d_a_npc_kolin.cpp
- BCK_KOLINB_DISLIKE : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_DISLIKE : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_NOD_A : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_NOD_B : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_SUFFER_A : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_SUFFER_B : d_a_npc_kolinb.cpp
- BCK_KOLINB_F_WAIT_A : d_a_npc_kolinb.cpp
- BCK_KOLINB_NOD_A : d_a_npc_kolinb.cpp
- BCK_KOLINB_NOD_B : d_a_npc_kolinb.cpp
- BCK_KOLINB_SUFFER_A : d_a_npc_kolinb.cpp
- BCK_KOLINB_SUFFER_B : d_a_npc_kolinb.cpp
- BCK_KOLINB_WAIT_A : d_a_npc_kolinb.cpp
- BCK_LEAF_FALL : d_a_npc_ykm.cpp
- BCK_LEAF_WAIT_A : d_a_npc_ykm.cpp
- BCK_LEAF_WAIT_B : d_a_npc_ykm.cpp
- BCK_LEN_DISLIKE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_EVADE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_EVADE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_EVADE_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_DISLIKE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_EVADE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_TALK_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_TALK_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_WAIT_BC_CONNECT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_WAIT_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_WAIT_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_F_WAIT_E : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_EVADE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_TALK_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_WAIT_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_FH_WAIT_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_TALK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WAIT_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WAIT_BC_CONNECT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WAIT_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WAIT_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WAIT_E : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_LEN_WALK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_M_BROWSE_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_BROWSE_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_KAMAE : d_a_npc_chat.cpp
- BCK_M_KAMAE_C : d_a_npc_chat.cpp
- BCK_M_KAMAE_STEP : d_a_npc_chat.cpp
- BCK_M_KAMAE_WAIT_B : d_a_npc_chat.cpp
- BCK_M_LOOK_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_LOOK_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_MARO_DANCE : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_PLAYM : d_a_npc_chat.cpp
- BCK_M_RUN_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_RUN_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_RUN_KAGO : d_a_npc_chat.cpp
- BCK_M_RUN_KAMAE : d_a_npc_chat.cpp
- BCK_M_RUN_STICK : d_a_npc_chat.cpp
- BCK_M_RUN_TUBO : d_a_npc_chat.cpp
- BCK_M_SING : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SIT_TO_WOLF_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SIT_TO_WOLF_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITTALK_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITTALK_A_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITTALK_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITTALK_B_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITWAIT_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SITWAIT_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_SURPRISE : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TALK_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TALK_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TALK_B_KAGO : d_a_npc_chat.cpp
- BCK_M_TALK_B_STICK : d_a_npc_chat.cpp
- BCK_M_TALK_B_TUBO : d_a_npc_chat.cpp
- BCK_M_TALK_B_WALL : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TALK_C : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TALK_KAGO : d_a_npc_chat.cpp
- BCK_M_TALK_STICK : d_a_npc_chat.cpp
- BCK_M_TALK_TUBO : d_a_npc_chat.cpp
- BCK_M_TALK_WALL : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_TO_WOLF : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WAIT_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WAIT_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WAIT_KAGO : d_a_npc_chat.cpp
- BCK_M_WAIT_STICK : d_a_npc_chat.cpp
- BCK_M_WAIT_TUBO : d_a_npc_chat.cpp
- BCK_M_WAIT_WALL : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WALK_A : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WALK_B : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- BCK_M_WALK_KAGO : d_a_npc_chat.cpp
- BCK_M_WALK_STICK : d_a_npc_chat.cpp
- BCK_M_WALK_TUBO : d_a_npc_chat.cpp
- BCK_MARO_ASK : d_a_npc_pachi_maro.cpp
- BCK_MARO_ASKING : d_a_npc_pachi_maro.cpp
- BCK_MARO_CROUCH : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_BESUTALK : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_GLARE_TALK : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_SURPRISE : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_TALK_A : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_TALK_B : d_a_npc_pachi_maro.cpp
- BCK_MARO_F_TALK_C : d_a_npc_pachi_maro.cpp
- BCK_MARO_FH_BESUTALK : d_a_npc_pachi_maro.cpp
- BCK_MARO_FH_GLARE_TALK : d_a_npc_pachi_maro.cpp
- BCK_MARO_FH_SURPRISE : d_a_npc_pachi_maro.cpp
- BCK_MARO_RUN : d_a_npc_pachi_maro.cpp
- BCK_MARO_STEP : d_a_npc_pachi_maro.cpp
- BCK_MARO_STOP : d_a_npc_pachi_maro.cpp
- BCK_MARO_TALK_A : d_a_npc_pachi_maro.cpp
- BCK_MARO_TALK_B : d_a_npc_pachi_maro.cpp
- BCK_MARO_TALK_C : d_a_npc_pachi_maro.cpp
- BCK_MARO_WAIT_A : d_a_npc_pachi_maro.cpp
- BCK_MD_DAMAGE : d_a_e_gm.cpp
- BCK_MD_DEATH : d_a_e_gm.cpp
- BCK_MD_DEATH_PRESS : d_a_e_gm.cpp
- BCK_MD_JUMP : d_a_e_gm.cpp
- BCK_MD_OJ_DOOROPC : d_a_obj_kshutter.cpp
- BCK_MD_OJ_DOOROPD : d_a_obj_kshutter.cpp
- BCK_MD_PIKU : d_a_e_gm.cpp
- BCK_MD_UP : d_a_e_gm.cpp
- BCK_MD_WALK : d_a_e_gm.cpp
- BCK_MG_ATTACK_A_A : d_a_e_gob.cpp
- BCK_MG_ATTACK_A_B : d_a_e_gob.cpp
- BCK_MG_ATTACK_A_C : d_a_e_gob.cpp
- BCK_MG_ATTACK_B_A : d_a_e_gob.cpp
- BCK_MG_ATTACK_B_B : d_a_e_gob.cpp
- BCK_MG_ATTACK_B_C : d_a_e_gob.cpp
- BCK_MG_BALL : d_a_e_gob.cpp
- BCK_MG_CUR : d_a_e_gob.cpp
- BCK_MG_DAMAGE_L : d_a_e_gob.cpp
- BCK_MG_DAMAGE_R : d_a_e_gob.cpp
- BCK_MG_DE_GETUP : d_a_e_gob.cpp
- BCK_MG_DE_GETUPWAIT : d_a_e_gob.cpp
- BCK_MG_DE_JUMP_A : d_a_e_gob.cpp
- BCK_MG_DE_JUMP_B : d_a_e_gob.cpp
- BCK_MG_DE_LANDING : d_a_e_gob.cpp
- BCK_MG_DE_SITWAIT : d_a_e_gob.cpp
- BCK_MG_DE_STANDUP_ED : d_a_e_gob.cpp
- BCK_MG_DE_STANDUP_ST : d_a_e_gob.cpp
- BCK_MG_DE_TALK_ST : d_a_e_gob.cpp
- BCK_MG_DEFENSE_A : d_a_e_gob.cpp
- BCK_MG_DEFENSE_B : d_a_e_gob.cpp
- BCK_MG_DEFENSE_C : d_a_e_gob.cpp
- BCK_MG_EXCITE : d_a_e_gob.cpp
- BCK_MG_FIRE : d_a_e_gob.cpp
- BCK_MG_HOLD : d_a_e_gob.cpp
- BCK_MG_LANDING : d_a_e_gob.cpp
- BCK_MG_N_STEP : d_a_e_gob.cpp
- BCK_MG_N_TALK : d_a_e_gob.cpp
- BCK_MG_N_WAIT : d_a_e_gob.cpp
- BCK_MG_SHIELD : d_a_e_gob.cpp
- BCK_MG_ST_WAIT : d_a_e_gob.cpp
- BCK_MG_ST_WALK : d_a_e_gob.cpp
- BCK_MG_STAND : d_a_e_gob.cpp
- BCK_MG_WAIT : d_a_e_gob.cpp
- BCK_MG_WALK : d_a_e_gob.cpp
- BCK_MGN_APPROACH : d_a_b_mgn.cpp
- BCK_MGN_BACKJUMP : d_a_b_mgn.cpp
- BCK_MGN_BLOW : d_a_b_mgn.cpp
- BCK_MGN_DASH : d_a_b_mgn.cpp
- BCK_MGN_DASH_JUMP : d_a_b_mgn.cpp
- BCK_MGN_DOWNL : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_DAMAGE : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_LOOP : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_UP : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_UPA : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_UPB : d_a_b_mgn.cpp
- BCK_MGN_DOWNL_WAIT : d_a_b_mgn.cpp
- BCK_MGN_DOWNR : d_a_b_mgn.cpp
- BCK_MGN_DOWNR_DAMAGE : d_a_b_mgn.cpp
- BCK_MGN_DOWNR_LOOP : d_a_b_mgn.cpp
- BCK_MGN_DOWNR_UPA : d_a_b_mgn.cpp
- BCK_MGN_DOWNR_UPB : d_a_b_mgn.cpp
- BCK_MGN_DOWNR_WAIT : d_a_b_mgn.cpp
- BCK_MGN_DROP : d_a_b_mgn.cpp
- BCK_MGN_DROP_POSE : d_a_b_mgn.cpp
- BCK_MGN_END_DEMO : d_a_b_mgn.cpp
- BCK_MGN_MDCATCHED : d_a_b_mgn.cpp
- BCK_MGN_MDCATCHST : d_a_b_mgn.cpp
- BCK_MGN_MDTHROWLED : d_a_b_mgn.cpp
- BCK_MGN_MDTHROWLST : d_a_b_mgn.cpp
- BCK_MGN_MDTHROWRED : d_a_b_mgn.cpp
- BCK_MGN_MDTHROWRST : d_a_b_mgn.cpp
- BCK_MGN_OP : d_a_b_mgn.cpp
- BCK_MGN_SIDESLIPL : d_a_b_mgn.cpp
- BCK_MGN_SIDESLIPR : d_a_b_mgn.cpp
- BCK_MGN_STEP : d_a_b_mgn.cpp
- BCK_MGN_WAIT : d_a_b_mgn.cpp
- BCK_MGN_WAIT2 : d_a_b_mgn.cpp
- BCK_MICH_IYAN_WAIT : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_MICH_KYA_TALK : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_MICH_OUEN_WAIT_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_MICH_OUEN_WAIT_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_MIDP_WAIT_A : d_a_npc_midp.cpp
- BCK_MOIR_DRIVEAWAY : d_a_npc_moir.cpp
- BCK_MOIR_F_DRIVEAWAY : d_a_npc_moir.cpp
- BCK_MOIR_F_FUE : d_a_npc_moir.cpp
- BCK_MOIR_F_HOLD_S : d_a_npc_moir.cpp
- BCK_MOIR_F_SURPRISED : d_a_npc_moir.cpp
- BCK_MOIR_F_TAKAJO_HI : d_a_npc_moir.cpp
- BCK_MOIR_F_TALK_A : d_a_npc_moir.cpp
- BCK_MOIR_FH_DRIVEAWAY : d_a_npc_moir.cpp
- BCK_MOIR_FH_HOLD_S : d_a_npc_moir.cpp
- BCK_MOIR_FH_SERIOUS : d_a_npc_moir.cpp
- BCK_MOIR_FH_TAKAJO_HI : d_a_npc_moir.cpp
- BCK_MOIR_FUE : d_a_npc_moir.cpp
- BCK_MOIR_LOOK_AROUND : d_a_npc_moir.cpp
- BCK_MOIR_RUN : d_a_npc_moir.cpp
- BCK_MOIR_SIT : d_a_npc_moir.cpp
- BCK_MOIR_SIT_TALK : d_a_npc_moir.cpp
- BCK_MOIR_SQUAREUP : d_a_npc_moir.cpp
- BCK_MOIR_SQUAREUP_STEP : d_a_npc_moir.cpp
- BCK_MOIR_STEP : d_a_npc_moir.cpp
- BCK_MOIR_SURPRISED : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO_HI : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO_HI_WAIT : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO_NI : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO_WAIT : d_a_npc_moir.cpp
- BCK_MOIR_TAKAJO_WAIT_NI : d_a_npc_moir.cpp
- BCK_MOIR_TAKE_MET : d_a_npc_moir.cpp
- BCK_MOIR_TAKE_MET_SIT : d_a_npc_moir.cpp
- BCK_MOIR_TAKEOFF : d_a_npc_moir.cpp
- BCK_MOIR_TAKEOFF_SIT : d_a_npc_moir.cpp
- BCK_MOIR_TAKING_OFF : d_a_npc_moir.cpp
- BCK_MOIR_TAKING_OFF_SIT : d_a_npc_moir.cpp
- BCK_MOIR_TAKING_OFF_SIT_TALK : d_a_npc_moir.cpp
- BCK_MOIR_TAKING_OFF_TALK : d_a_npc_moir.cpp
- BCK_MOIR_TALK_A : d_a_npc_moir.cpp
- BCK_MOIR_WAIT_A : d_a_npc_moir.cpp
- BCK_MOIR_WAIT_B : d_a_npc_moir.cpp
- BCK_MOIR_WAIT_C : d_a_npc_moir.cpp
- BCK_OH_CORE_OPEN : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_APPEAR : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_APPEAR02 : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_DEAD : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_EAT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_EAT02 : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_LASTDAMAGE : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_OPENMOUTH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_OPENMOUTHWAIT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_SWALLOW : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_SWIMWAIT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_TENTACLE_END : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_THROWUP : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OI_WAIT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BCK_OJ_DOORCLOSEC : d_a_obj_kshutter.cpp
- BCK_OJ_DOORCLOSED : d_a_obj_kshutter.cpp
- BCK_OJ_DOOROPC : d_a_obj_kshutter.cpp
- BCK_OJ_DOOROPD : d_a_obj_kshutter.cpp
- BCK_POST_BYE : d_a_npc_post.cpp
- BCK_POST_BYE_WAIT : d_a_npc_post.cpp
- BCK_POST_EXPLAIN : d_a_npc_post.cpp
- BCK_POST_F_ANGRY : d_a_npc_post.cpp
- BCK_POST_F_BYE : d_a_npc_post.cpp
- BCK_POST_F_EXPLAIN : d_a_npc_post.cpp
- BCK_POST_F_HAND : d_a_npc_post.cpp
- BCK_POST_F_HAPPY : d_a_npc_post.cpp
- BCK_POST_F_HELLO : d_a_npc_post.cpp
- BCK_POST_F_REGRET : d_a_npc_post.cpp
- BCK_POST_F_SAD : d_a_npc_post.cpp
- BCK_POST_F_TALK_A : d_a_npc_post.cpp
- BCK_POST_FH_ANGRY : d_a_npc_post.cpp
- BCK_POST_FH_HAPPY : d_a_npc_post.cpp
- BCK_POST_FH_REGRET : d_a_npc_post.cpp
- BCK_POST_FH_SAD : d_a_npc_post.cpp
- BCK_POST_FLAG_EXPLAIN : d_a_npc_post.cpp
- BCK_POST_FLAG_HAND : d_a_npc_post.cpp
- BCK_POST_FLAG_HAND_WAIT : d_a_npc_post.cpp
- BCK_POST_FLAG_HELLO : d_a_npc_post.cpp
- BCK_POST_FLAG_REGRET : d_a_npc_post.cpp
- BCK_POST_FLAG_RUN : d_a_npc_post.cpp
- BCK_POST_FLAG_STEP : d_a_npc_post.cpp
- BCK_POST_FLAG_WAIT_A : d_a_npc_post.cpp
- BCK_POST_HAND : d_a_npc_post.cpp
- BCK_POST_HAND_WAIT : d_a_npc_post.cpp
- BCK_POST_HELLO : d_a_npc_post.cpp
- BCK_POST_REGRET : d_a_npc_post.cpp
- BCK_POST_RUN : d_a_npc_post.cpp
- BCK_POST_SIT_A : d_a_npc_post.cpp
- BCK_POST_SIT_NOD : d_a_npc_post.cpp
- BCK_POST_SIT_TALK_A : d_a_npc_post.cpp
- BCK_POST_STEP : d_a_npc_post.cpp
- BCK_POST_WAIT_A : d_a_npc_post.cpp
- BCK_RACA_F_BITTERSMILE : d_a_npc_raca.cpp
- BCK_RACA_F_SMILE : d_a_npc_raca.cpp
- BCK_RACA_F_TALK_A : d_a_npc_raca.cpp
- BCK_RACA_F_TALK_B : d_a_npc_raca.cpp
- BCK_RACA_FH_BITTERSMILE : d_a_npc_raca.cpp
- BCK_RACA_FH_SMILE : d_a_npc_raca.cpp
- BCK_RACA_FH_TALK_B : d_a_npc_raca.cpp
- BCK_RACA_GIVEME : d_a_npc_raca.cpp
- BCK_RACA_HI : d_a_npc_raca.cpp
- BCK_RACA_HI_WAIT : d_a_npc_raca.cpp
- BCK_RACA_LISTEN : d_a_npc_raca.cpp
- BCK_RACA_LISTEN_WAIT : d_a_npc_raca.cpp
- BCK_RACA_STEP : d_a_npc_raca.cpp
- BCK_RACA_TALK_A : d_a_npc_raca.cpp
- BCK_RACA_TALK_B : d_a_npc_raca.cpp
- BCK_RACA_WAIT_A : d_a_npc_raca.cpp
- BCK_RACA_WALK_A : d_a_npc_raca.cpp
- BCK_RD_ARMAMENT : d_a_e_rd.cpp
- BCK_RD_ATTACK01 : d_a_e_rd.cpp
- BCK_RD_AVOID : d_a_e_rd.cpp
- BCK_RD_BOW_READY : d_a_e_rd.cpp
- BCK_RD_BOW_RREADY : d_a_e_rd.cpp
- BCK_RD_BOW_RSHOOT : d_a_e_rd.cpp
- BCK_RD_BOW_SHOOT : d_a_e_rd.cpp
- BCK_RD_DAMAGE_L : d_a_e_rd.cpp
- BCK_RD_DAMAGE_R : d_a_e_rd.cpp
- BCK_RD_DAMAGE_S : d_a_e_rd.cpp
- BCK_RD_DAMAGE_W : d_a_e_rd.cpp
- BCK_RD_DEAD_ARROW : d_a_e_rd.cpp
- BCK_RD_DIEA : d_a_e_rd.cpp
- BCK_RD_DIEA_UP : d_a_e_rd.cpp
- BCK_RD_DIEB : d_a_e_rd.cpp
- BCK_RD_DIEB_UP : d_a_e_rd.cpp
- BCK_RD_DROWNEDA : d_a_e_rd.cpp
- BCK_RD_DROWNEDB : d_a_e_rd.cpp
- BCK_RD_FURA2 : d_a_e_rd.cpp
- BCK_RD_GOSIGN : d_a_e_rd.cpp
- BCK_RD_JUMP_A : d_a_e_rd.cpp
- BCK_RD_JUMP_B : d_a_e_rd.cpp
- BCK_RD_JUMP_C : d_a_e_rd.cpp
- BCK_RD_KAMAE : d_a_e_rd.cpp
- BCK_RD_KICK : d_a_e_rd.cpp
- BCK_RD_KYORO2 : d_a_e_rd.cpp
- BCK_RD_RATTACK01 : d_a_e_rd.cpp
- BCK_RD_RATTACK01_WAIT : d_a_e_rd.cpp
- BCK_RD_RATTACK02 : d_a_e_rd.cpp
- BCK_RD_RATTACK02_WAIT : d_a_e_rd.cpp
- BCK_RD_RATTACK03 : d_a_e_rd.cpp
- BCK_RD_RATTACK04 : d_a_e_rd.cpp
- BCK_RD_RDAMAGE : d_a_e_rd.cpp
- BCK_RD_RDAMAGE_BACK : d_a_e_rd.cpp
- BCK_RD_RRUN : d_a_e_rd.cpp
- BCK_RD_RRUN02_BACK : d_a_e_rd.cpp
- BCK_RD_RRUN_BACK : d_a_e_rd.cpp
- BCK_RD_RSHOOT : d_a_e_rd.cpp
- BCK_RD_RSHOOT_READY : d_a_e_rd.cpp
- BCK_RD_RSHOOT_WAIT : d_a_e_rd.cpp
- BCK_RD_RSHOOT_WAIT02 : d_a_e_rd.cpp
- BCK_RD_RSTEP_BACK : d_a_e_rd.cpp
- BCK_RD_RSTEP_L : d_a_e_rd.cpp
- BCK_RD_RSTEP_LBACK : d_a_e_rd.cpp
- BCK_RD_RSTEP_R : d_a_e_rd.cpp
- BCK_RD_RSTEP_RBACK : d_a_e_rd.cpp
- BCK_RD_RUN : d_a_e_rd.cpp
- BCK_RD_RUN02 : d_a_e_rd.cpp
- BCK_RD_RWAIT : d_a_e_rd.cpp
- BCK_RD_RWAIT_BACK : d_a_e_rd.cpp
- BCK_RD_RWALK : d_a_e_rd.cpp
- BCK_RD_RWALK_BACK : d_a_e_rd.cpp
- BCK_RD_SHOOT : d_a_e_rd.cpp
- BCK_RD_SHOOT_READY : d_a_e_rd.cpp
- BCK_RD_SHOOT_WAIT : d_a_e_rd.cpp
- BCK_RD_SHOUT : d_a_e_rd.cpp
- BCK_RD_SIGN : d_a_e_rd.cpp
- BCK_RD_SLEEP_LOOKAROUND : d_a_e_rd.cpp
- BCK_RD_SLEEP_STANDUP : d_a_e_rd.cpp
- BCK_RD_SLEEP_WAIT : d_a_e_rd.cpp
- BCK_RD_WAIT01 : d_a_e_rd.cpp
- BCK_RD_WALK : d_a_e_rd.cpp
- BCK_SARU_HELP_E : d_a_npc_saru.cpp
- BCK_SC_ATTACK : d_a_e_sm.cpp
- BCK_SC_BUTTOBI : d_a_e_sm.cpp
- BCK_SC_DAMAGE : d_a_e_sm.cpp
- BCK_SC_DAMAGE02 : d_a_e_sm.cpp
- BCK_SC_DAMAGEB : d_a_e_sm.cpp
- BCK_SC_DAMAGEL : d_a_e_sm.cpp
- BCK_SC_DAMAGER : d_a_e_sm.cpp
- BCK_SC_DEAD : d_a_e_sm.cpp
- BCK_SC_DEAD02 : d_a_e_sm.cpp
- BCK_SC_DRAW : d_a_e_sm.cpp
- BCK_SC_ESCAPE : d_a_e_sm.cpp
- BCK_SC_F_SHOCK : d_a_e_sm.cpp
- BCK_SC_KYORO : d_a_e_sm.cpp
- BCK_SC_LIBERATION : d_a_e_sm.cpp
- BCK_SC_MOVE : d_a_e_sm.cpp
- BCK_SC_MOVE02 : d_a_e_sm.cpp
- BCK_SC_PROVOKE : d_a_e_sm.cpp
- BCK_SC_REFILL : d_a_e_sm.cpp
- BCK_SC_REFILL02 : d_a_e_sm.cpp
- BCK_SC_S_JUMP : d_a_e_sm.cpp
- BCK_SC_S_JUMP_A : d_a_e_sm.cpp
- BCK_SC_S_JUMP_B : d_a_e_sm.cpp
- BCK_SC_S_JUMP_C : d_a_e_sm.cpp
- BCK_SC_WAIT : d_a_e_sm.cpp
- BCK_SC_WAIT02 : d_a_e_sm.cpp
- BCK_SC_WHISTLE : d_a_e_sm.cpp
- BCK_SEIA_WAIT_A : d_a_npc_seirei.cpp
- BCK_SEIA_WAIT_B : d_a_npc_seirei.cpp
- BCK_SF_ATTACK01 : d_a_e_sf.cpp
- BCK_SF_ATTACK02 : d_a_e_sf.cpp
- BCK_SF_DAMAGE : d_a_e_sf.cpp
- BCK_SF_DIE : d_a_e_sf.cpp
- BCK_SF_DRAWBACK : d_a_e_sf.cpp
- BCK_SF_GETUP : d_a_e_sf.cpp
- BCK_SF_GUARD : d_a_e_sf.cpp
- BCK_SF_OPDEMO : d_a_e_sf.cpp
- BCK_SF_WAIT01 : d_a_e_sf.cpp
- BCK_SF_WAIT02 : d_a_e_sf.cpp
- BCK_SF_WALK01 : d_a_e_sf.cpp
- BCK_SF_WALK02 : d_a_e_sf.cpp
- BCK_SF_WALK03 : d_a_e_sf.cpp
- BCK_SHA_F_CLOSEEYES : d_a_npc_shaman.cpp
- BCK_SHA_F_HIRAMEKU : d_a_npc_shaman.cpp
- BCK_SHA_F_LAUGH : d_a_npc_shaman.cpp
- BCK_SHA_F_TALK_A : d_a_npc_shaman.cpp
- BCK_SHA_F_TALK_B : d_a_npc_shaman.cpp
- BCK_SHA_F_TUNAGARI : d_a_npc_shaman.cpp
- BCK_SHA_FH_CLOSEEYES : d_a_npc_shaman.cpp
- BCK_SHA_FH_HIRAMEKU : d_a_npc_shaman.cpp
- BCK_SHA_FH_LAUGH : d_a_npc_shaman.cpp
- BCK_SHA_HIRAMEKU : d_a_npc_shaman.cpp
- BCK_SHA_HIRAMEKU_WAIT : d_a_npc_shaman.cpp
- BCK_SHA_LAUGH : d_a_npc_shaman.cpp
- BCK_SHA_TALK_A : d_a_npc_shaman.cpp
- BCK_SHA_TALK_B : d_a_npc_shaman.cpp
- BCK_SHA_TUNAGARI : d_a_npc_shaman.cpp
- BCK_SHA_URANAU : d_a_npc_shaman.cpp
- BCK_SHA_WAIT_A : d_a_npc_shaman.cpp
- BCK_SHAD_BOOK_TALK_A : d_a_npc_shad.cpp
- BCK_SHAD_BOOK_WAIT : d_a_npc_shad.cpp
- BCK_SHAD_CHANT : d_a_npc_shad.cpp
- BCK_SHAD_DISCOURAGED : d_a_npc_shad.cpp
- BCK_SHAD_DISCOURAGED_WAIT : d_a_npc_shad.cpp
- BCK_SHAD_F_ANGER : d_a_npc_shad.cpp
- BCK_SHAD_F_CHANT : d_a_npc_shad.cpp
- BCK_SHAD_F_DISCOURAGED : d_a_npc_shad.cpp
- BCK_SHAD_F_HAPPY : d_a_npc_shad.cpp
- BCK_SHAD_F_KOMON : d_a_npc_shad.cpp
- BCK_SHAD_F_SURPRISE : d_a_npc_shad.cpp
- BCK_SHAD_F_TALK_A : d_a_npc_shad.cpp
- BCK_SHAD_FH_ANGER : d_a_npc_shad.cpp
- BCK_SHAD_FH_DISCOURAGED : d_a_npc_shad.cpp
- BCK_SHAD_FH_HAPPY : d_a_npc_shad.cpp
- BCK_SHAD_FH_KOMON : d_a_npc_shad.cpp
- BCK_SHAD_FH_SURPRISE : d_a_npc_shad.cpp
- BCK_SHAD_HI : d_a_npc_shad.cpp
- BCK_SHAD_LOOK : d_a_npc_shad.cpp
- BCK_SHAD_LOOK_WAIT : d_a_npc_shad.cpp
- BCK_SHAD_LOOKBACK : d_a_npc_shad.cpp
- BCK_SHAD_LOOKUP : d_a_npc_shad.cpp
- BCK_SHAD_READ_KOMON : d_a_npc_shad.cpp
- BCK_SHAD_RUN_A : d_a_npc_shad.cpp
- BCK_SHAD_SAD_WALK : d_a_npc_shad.cpp
- BCK_SHAD_SIT_A : d_a_npc_shad.cpp
- BCK_SHAD_SITTALK_A : d_a_npc_shad.cpp
- BCK_SHAD_STEP : d_a_npc_shad.cpp
- BCK_SHAD_STEPB : d_a_npc_shad.cpp
- BCK_SHAD_SURPRISE : d_a_npc_shad.cpp
- BCK_SHAD_SURPRISE_WAIT : d_a_npc_shad.cpp
- BCK_SHAD_TAKE_KOMON : d_a_npc_shad.cpp
- BCK_SHAD_TALK_A : d_a_npc_shad.cpp
- BCK_SHAD_WAIT_A : d_a_npc_shad.cpp
- BCK_SHAD_WALK_A : d_a_npc_shad.cpp
- BCK_SOLA_FEAR_TALK : d_a_npc_soldierA.cpp
- BCK_SOLA_FEAR_WAIT : d_a_npc_soldierA.cpp
- BCK_SOLA_TALK_A : d_a_npc_soldierA.cpp
- BCK_SOLA_TALK_B : d_a_npc_soldierA.cpp
- BCK_SOLA_WAIT : d_a_npc_soldierA.cpp
- BCK_SOLA_WAIT_A : d_a_npc_sola.cpp, d_a_npc_soldierA.cpp
- BCK_ST_ATTACK : d_a_e_st.cpp
- BCK_ST_ATTACK02 : d_a_e_st.cpp
- BCK_ST_ATTACKA : d_a_e_st.cpp
- BCK_ST_ATTACKB : d_a_e_st.cpp
- BCK_ST_ATTACKC : d_a_e_st.cpp
- BCK_ST_DAMAGE : d_a_e_st.cpp
- BCK_ST_DAWNA : d_a_e_st.cpp
- BCK_ST_DAWNB : d_a_e_st.cpp
- BCK_ST_DAWNC : d_a_e_st.cpp
- BCK_ST_DEAD : d_a_e_st.cpp
- BCK_ST_DEADWAIT : d_a_e_st.cpp
- BCK_ST_DEATH : d_a_e_st.cpp
- BCK_ST_DEATHA : d_a_e_st.cpp
- BCK_ST_DEFENSE : d_a_e_st.cpp
- BCK_ST_HANG : d_a_e_st.cpp
- BCK_ST_HANG02 : d_a_e_st.cpp
- BCK_ST_HANG_DOWN : d_a_e_st.cpp
- BCK_ST_HANG_SHOCK : d_a_e_st.cpp
- BCK_ST_HANG_UP : d_a_e_st.cpp
- BCK_ST_HANGATTACK : d_a_e_st.cpp
- BCK_ST_HANGDAMAGE : d_a_e_st.cpp
- BCK_ST_HITL : d_a_e_st.cpp
- BCK_ST_HITR : d_a_e_st.cpp
- BCK_ST_HUG : d_a_e_st.cpp
- BCK_ST_HUG_ATTACK : d_a_e_st.cpp
- BCK_ST_JUMP : d_a_e_st.cpp
- BCK_ST_LANDING : d_a_e_st.cpp
- BCK_ST_MOVE : d_a_e_st.cpp
- BCK_ST_STAND : d_a_e_st.cpp
- BCK_ST_TURN : d_a_e_st.cpp
- BCK_ST_WAIT : d_a_e_st.cpp
- BCK_ST_WAIT02 : d_a_e_st.cpp
- BCK_ST_WATERDEAD : d_a_e_st.cpp
- BCK_ST_WINDDAMAGE : d_a_e_st.cpp
- BCK_SW_ATTACK : d_a_e_sw.cpp
- BCK_SW_ATTACK_END : d_a_e_sw.cpp
- BCK_SW_ATTACK_MIDDLE : d_a_e_sw.cpp
- BCK_SW_ATTACK_START : d_a_e_sw.cpp
- BCK_SW_CHANCE : d_a_e_sw.cpp
- BCK_SW_DAMAGE : d_a_e_sw.cpp
- BCK_SW_DIE : d_a_e_sw.cpp
- BCK_SW_DIVE : d_a_e_sw.cpp
- BCK_SW_RUN : d_a_e_sw.cpp
- BCK_SW_WAIT : d_a_e_sw.cpp
- bck_table : d_a_door_knob00.cpp
- BCK_TARO_CALL : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_CHOP_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_CHOP_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_CRY : d_a_npc_pachi_taro.cpp
- BCK_TARO_DEFENSE_A : d_a_npc_pachi_taro.cpp
- BCK_TARO_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_ANGER : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_CALL : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_CLOSE : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_CRY : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_HI : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_MARVELOUS : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_NORMAL : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_PANIC : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_POINT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_S_GET : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_SAD : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_SHOUT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_SMILE : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_SURPRISE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_SURPRISEB : d_a_npc_pachi_taro.cpp
- BCK_TARO_F_WATCH : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_F_WAVE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_ANGER : d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_PANIC : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_SAD : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_SMILE : d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_SURPRISE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_FH_SURPRISEB : d_a_npc_pachi_taro.cpp
- BCK_TARO_HI : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_HI_WAIT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_LOOKBACK : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_MARVELOUS : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_POINT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_RUN : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_S_CHOP_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_S_CHOP_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_S_GET : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_S_RUN : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_S_WAIT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_STEP : d_a_npc_pachi_taro.cpp
- BCK_TARO_SURPRISEB : d_a_npc_pachi_taro.cpp
- BCK_TARO_SURPRISEB_TALK : d_a_npc_pachi_taro.cpp
- BCK_TARO_TALK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_TALK_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_TO_WAIT_C : d_a_npc_pachi_taro.cpp
- BCK_TARO_TO_WAIT_C2 : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_VICTORY_A : d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_A : d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_C : d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_E : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WAIT_F : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WATCH : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WATCHING : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TARO_WAVE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BCK_TAROB_F_MISERABLE : d_a_npc_pachi_taro.cpp
- BCK_TAROB_F_SAVED : d_a_npc_pachi_taro.cpp
- BCK_TAROB_F_SCARED : d_a_npc_pachi_taro.cpp
- BCK_TAROB_FH_MISERABLE : d_a_npc_pachi_taro.cpp
- BCK_TAROB_FH_SCARED : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAD_TALK_A : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAD_UTUMUKI : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAD_WAIT : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAD_WALK : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAVED : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SAVED_WAIT : d_a_npc_pachi_taro.cpp
- BCK_TAROB_SCARED : d_a_npc_pachi_taro.cpp
- BCK_THEB_BEND_TURN : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_BEND_WAIT : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_F_BEND_TURN : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_F_TALK_A : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_F_TALK_B : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_F_TALK_C : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_FH_BEND_WAIT : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_FH_TALK_B : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_FH_TALK_C : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_SIT : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_SIT_B : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_WHIP : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_THEB_WHIP_B : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_TKC_F_TALK_A : d_a_npc_tkc.cpp
- BCK_TKC_FLY : d_a_npc_tkc.cpp
- BCK_TKJ_F_TALK_A : d_a_npc_tkj2.cpp
- BCK_TKJ_FLY : d_a_npc_tkj2.cpp
- BCK_TKJ_FLY_FALL : d_a_npc_tkj2.cpp
- BCK_TKJ_MOGAKU : d_a_npc_tkj2.cpp
- BCK_TKJ_WAIT_A : d_a_npc_tkj2.cpp
- BCK_TKJ_WALK_A : d_a_npc_tkj2.cpp
- BCK_TKS_F_TALK_A : d_a_npc_tks.cpp
- BCK_TKS_FALL : d_a_npc_tks.cpp
- BCK_TKS_FLY : d_a_npc_tks.cpp
- BCK_TKS_HIDE : d_a_npc_tks.cpp
- BCK_TKS_IN : d_a_npc_tks.cpp
- BCK_TKS_JUMP_E : d_a_npc_tks.cpp
- BCK_TKS_JUMP_S : d_a_npc_tks.cpp
- BCK_TKS_LAND : d_a_npc_tks.cpp
- BCK_TKS_LOOKAROUND_A : d_a_npc_tks.cpp
- BCK_TKS_LOOKAROUND_B : d_a_npc_tks.cpp
- BCK_TKS_RUN : d_a_npc_tks.cpp
- BCK_TKS_SHAKE : d_a_npc_tks.cpp
- BCK_TKS_SHOW_UP : d_a_npc_tks.cpp
- BCK_TKS_SHOW_UP_WAIT : d_a_npc_tks.cpp
- BCK_TKS_SWIM : d_a_npc_tks.cpp
- BCK_TKS_TUBO_HIDE : d_a_npc_tks.cpp
- BCK_TKS_TUBO_IN : d_a_npc_tks.cpp
- BCK_TKS_TUBO_SHAKE : d_a_npc_tks.cpp
- BCK_TKS_TUBO_SHOW_UP : d_a_npc_tks.cpp
- BCK_TKS_WAIT_A : d_a_npc_tks.cpp
- BCK_TKS_WALK_A : d_a_npc_tks.cpp
- BCK_TN2B_DIE : d_a_b_tn.cpp
- BCK_TNA_ATACK_A : d_a_b_tn.cpp
- BCK_TNA_ATACK_B : d_a_b_tn.cpp
- BCK_TNA_ATACK_OP : d_a_b_tn.cpp
- BCK_TNA_ATACK_SHIELD : d_a_b_tn.cpp
- BCK_TNA_DAMAGE_L : d_a_b_tn.cpp
- BCK_TNA_DAMAGE_LAST : d_a_b_tn.cpp
- BCK_TNA_DAMAGE_R : d_a_b_tn.cpp
- BCK_TNA_GUARD : d_a_b_tn.cpp
- BCK_TNA_GUARD_DAMAGE : d_a_b_tn.cpp
- BCK_TNA_TURN_OP : d_a_b_tn.cpp
- BCK_TNA_WAIT : d_a_b_tn.cpp
- BCK_TNA_WAIT_B_1 : d_a_b_tn.cpp
- BCK_TNA_WAIT_B_2 : d_a_b_tn.cpp
- BCK_TNA_WAIT_OP : d_a_b_tn.cpp
- BCK_TNA_WALK : d_a_b_tn.cpp
- BCK_TNB_ATACK_A : d_a_b_tn.cpp
- BCK_TNB_ATACK_B : d_a_b_tn.cpp
- BCK_TNB_ATACK_SHIELD : d_a_b_tn.cpp
- BCK_TNB_DAMAGE_L : d_a_b_tn.cpp
- BCK_TNB_DAMAGE_R : d_a_b_tn.cpp
- BCK_TNB_DIE : d_a_b_tn.cpp
- BCK_TNB_DOWN : d_a_b_tn.cpp
- BCK_TNB_DOWN_SIPPU : d_a_b_tn.cpp
- BCK_TNB_GUARD_A : d_a_b_tn.cpp
- BCK_TNB_GUARD_B : d_a_b_tn.cpp
- BCK_TNB_JUMP_B_1 : d_a_b_tn.cpp
- BCK_TNB_JUMP_B_2 : d_a_b_tn.cpp
- BCK_TNB_JUMP_F_1 : d_a_b_tn.cpp
- BCK_TNB_JUMP_F_2 : d_a_b_tn.cpp
- BCK_TNB_JUMP_L_1 : d_a_b_tn.cpp
- BCK_TNB_JUMP_L_2 : d_a_b_tn.cpp
- BCK_TNB_JUMP_R_1 : d_a_b_tn.cpp
- BCK_TNB_JUMP_R_2 : d_a_b_tn.cpp
- BCK_TNB_PULL : d_a_b_tn.cpp
- BCK_TNB_SWORD_B_PULL_A : d_a_b_tn.cpp
- BCK_TNB_SWORD_B_PULL_B : d_a_b_tn.cpp
- BCK_TNB_THROW : d_a_b_tn.cpp
- BCK_TNB_WAIT : d_a_b_tn.cpp
- BCK_TNB_WAIT_B_1 : d_a_b_tn.cpp
- BCK_TNB_WAIT_B_2 : d_a_b_tn.cpp
- BCK_TNB_WALK : d_a_b_tn.cpp
- BCK_V_SHUTTER : d_a_obj_kshutter.cpp
- BCK_W_2LADYTALK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_2LADYTALK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_2NORMALTALK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_2NORMALTALK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_BROWSE_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_BROWSE_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_CELLME : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_LOOK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_LOOK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_MARO_DANCE : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_PLAYM : d_a_npc_chat.cpp
- BCK_W_RUN_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_RUN_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_RUN_KAGO : d_a_npc_chat.cpp
- BCK_W_RUN_STICK : d_a_npc_chat.cpp
- BCK_W_RUN_TUBO : d_a_npc_chat.cpp
- BCK_W_SING : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SIT_TO_WOLF_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SIT_TO_WOLF_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITTALK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITTALK_A_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITTALK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITTALK_B_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITWAIT_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SITWAIT_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_SURPRISE : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TALK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TALK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TALK_B_KAGO : d_a_npc_chat.cpp
- BCK_W_TALK_B_STICK : d_a_npc_chat.cpp
- BCK_W_TALK_B_TUBO : d_a_npc_chat.cpp
- BCK_W_TALK_B_WALL : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TALK_C : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TALK_KAGO : d_a_npc_chat.cpp
- BCK_W_TALK_STICK : d_a_npc_chat.cpp
- BCK_W_TALK_TUBO : d_a_npc_chat.cpp
- BCK_W_TALK_WALL : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_TO_WOLF : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WAIT_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WAIT_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WAIT_KAGO : d_a_npc_chat.cpp
- BCK_W_WAIT_STICK : d_a_npc_chat.cpp
- BCK_W_WAIT_TUBO : d_a_npc_chat.cpp
- BCK_W_WAIT_WALL : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WALK_A : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WALK_B : d_a_npc_chat.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- BCK_W_WALK_KAGO : d_a_npc_chat.cpp
- BCK_W_WALK_STICK : d_a_npc_chat.cpp
- BCK_W_WALK_TUBO : d_a_npc_chat.cpp
- BCK_WL_AT : d_a_npc_gwolf.cpp
- BCK_WL_ATTACKA : d_a_npc_gwolf.cpp
- BCK_WL_ATTACKAED : d_a_npc_gwolf.cpp
- BCK_WL_ATTACKAST : d_a_npc_gwolf.cpp
- BCK_WL_DASHA : d_a_npc_gwolf.cpp
- BCK_WL_HOWLB : d_a_npc_gwolf.cpp
- BCK_WL_HOWLC : d_a_npc_gwolf.cpp
- BCK_WL_JUMPA : d_a_npc_gwolf.cpp
- BCK_WL_JUMPAST : d_a_npc_gwolf.cpp
- BCK_WL_MGNCATCHED : d_a_b_mgn.cpp
- BCK_WL_MGNCATCHST : d_a_b_mgn.cpp
- BCK_WL_MGNTHROWLED : d_a_b_mgn.cpp
- BCK_WL_MGNTHROWLST : d_a_b_mgn.cpp
- BCK_WL_MGNTHROWRED : d_a_b_mgn.cpp
- BCK_WL_MGNTHROWRST : d_a_b_mgn.cpp
- BCK_WL_WAITSIT : d_a_npc_gwolf.cpp
- BCK_WW_APPEAR : d_a_e_ww.cpp
- BCK_WW_BACKSTEP : d_a_e_ww.cpp
- BCK_WW_DAMAGE : d_a_e_ww.cpp
- BCK_WW_DEAD : d_a_e_ww.cpp
- BCK_WW_JUMPATTACKA : d_a_e_ww.cpp
- BCK_WW_JUMPATTACKB : d_a_e_ww.cpp
- BCK_WW_JUMPATTACKC : d_a_e_ww.cpp
- BCK_WW_RUN : d_a_e_ww.cpp
- BCK_WW_SIDESTEPL : d_a_e_ww.cpp
- BCK_WW_SIDESTEPR : d_a_e_ww.cpp
- BCK_WW_TURN : d_a_e_ww.cpp
- BCK_WW_WAIT : d_a_e_ww.cpp
- BCK_WW_WALK : d_a_e_ww.cpp
- BCK_YAMID_F_TALK_A : d_a_npc_yamid.cpp
- BCK_YAMID_STEP : d_a_npc_yamid.cpp
- BCK_YAMID_WAIT_A : d_a_npc_yamid.cpp
- BCK_YB_ATTACK_A : d_a_e_ymb.cpp
- BCK_YB_ATTACK_B : d_a_e_ymb.cpp
- BCK_YB_ATTACK_C : d_a_e_ymb.cpp
- BCK_YB_CRY : d_a_e_ymb.cpp
- BCK_YB_DAMAGE : d_a_e_ymb.cpp
- BCK_YB_DAMAGE_DAWN : d_a_e_ymb.cpp
- BCK_YB_DAWN_DAMAGE : d_a_e_ymb.cpp
- BCK_YB_DAWN_IN : d_a_e_ymb.cpp
- BCK_YB_DAWN_WAIT : d_a_e_ymb.cpp
- BCK_YB_DEATH : d_a_e_ymb.cpp
- BCK_YB_DROP : d_a_e_ymb.cpp
- BCK_YB_FLY_WAIT : d_a_e_ymb.cpp
- BCK_YB_GUARD : d_a_e_ymb.cpp
- BCK_YB_RISE : d_a_e_ymb.cpp
- BCK_YB_SIM_IN : d_a_e_ymb.cpp
- BCK_YB_SIM_OUT : d_a_e_ymb.cpp
- BCK_YB_SIM_TO_FLY : d_a_e_ymb.cpp
- BCK_YELIA_BEND : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_YELIA_WAIT : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BCK_YG_BITE_DIE : d_a_e_yg.cpp
- BCK_YG_DAMAGE : d_a_e_yg.cpp
- BCK_YG_DIE : d_a_e_yg.cpp
- BCK_YG_DIE_FLOAT : d_a_e_yg.cpp
- BCK_YG_FIND : d_a_e_yg.cpp
- BCK_YG_GNAW : d_a_e_yg.cpp
- BCK_YG_JUMP_END : d_a_e_yg.cpp
- BCK_YG_JUMP_MIDDLE : d_a_e_yg.cpp
- BCK_YG_JUMP_START : d_a_e_yg.cpp
- BCK_YG_RUN : d_a_e_yg.cpp
- BCK_YG_SWIM : d_a_e_yg.cpp
- BCK_YG_WAIT : d_a_e_yg.cpp
- BCK_YG_WALK : d_a_e_yg.cpp
- BCK_YKM_ASK : d_a_npc_ykm.cpp
- BCK_YKM_DENY : d_a_npc_ykm.cpp
- BCK_YKM_F_ASK : d_a_npc_ykm.cpp
- BCK_YKM_F_HAPPY : d_a_npc_ykm.cpp
- BCK_YKM_F_LAUGH : d_a_npc_ykm.cpp
- BCK_YKM_F_REGRET : d_a_npc_ykm.cpp
- BCK_YKM_F_SHOUT : d_a_npc_ykm.cpp
- BCK_YKM_F_SHUT : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_A : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_B : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_C : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_D : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_X : d_a_npc_ykm.cpp
- BCK_YKM_F_TALK_Y : d_a_npc_ykm.cpp
- BCK_YKM_FH_HAPPY : d_a_npc_ykm.cpp
- BCK_YKM_FH_LAUGH : d_a_npc_ykm.cpp
- BCK_YKM_FH_REGRET : d_a_npc_ykm.cpp
- BCK_YKM_FISH_ASK : d_a_npc_ykm.cpp
- BCK_YKM_FISH_ATTACK : d_a_npc_ykm.cpp
- BCK_YKM_FISH_JUMP : d_a_npc_ykm.cpp
- BCK_YKM_FISH_LAUGH : d_a_npc_ykm.cpp
- BCK_YKM_FISH_LOOK : d_a_npc_ykm.cpp
- BCK_YKM_FISH_LOOKWAIT : d_a_npc_ykm.cpp
- BCK_YKM_FISH_REGRET : d_a_npc_ykm.cpp
- BCK_YKM_FISH_REGRETWAIT : d_a_npc_ykm.cpp
- BCK_YKM_FISH_TALK_B : d_a_npc_ykm.cpp
- BCK_YKM_FISH_TALK_C : d_a_npc_ykm.cpp
- BCK_YKM_FISH_WAIT_A : d_a_npc_ykm.cpp
- BCK_YKM_FISH_WAIT_B : d_a_npc_ykm.cpp
- BCK_YKM_FUNWAIT : d_a_npc_ykm.cpp
- BCK_YKM_HOLD : d_a_npc_ykm.cpp
- BCK_YKM_HOLD_B : d_a_npc_ykm.cpp
- BCK_YKM_LAUGH : d_a_npc_ykm.cpp
- BCK_YKM_PICKUP : d_a_npc_ykm.cpp
- BCK_YKM_POUR : d_a_npc_ykm.cpp
- BCK_YKM_PUSH : d_a_npc_ykm.cpp
- BCK_YKM_REGRET : d_a_npc_ykm.cpp
- BCK_YKM_REGRETWAIT : d_a_npc_ykm.cpp
- BCK_YKM_RUN : d_a_npc_ykm.cpp
- BCK_YKM_SB_DAMAGE : d_a_npc_ykm.cpp
- BCK_YKM_SB_GOAL : d_a_npc_ykm.cpp
- BCK_YKM_SB_GOALWAIT : d_a_npc_ykm.cpp
- BCK_YKM_SB_JUMP_A : d_a_npc_ykm.cpp
- BCK_YKM_SB_JUMP_B : d_a_npc_ykm.cpp
- BCK_YKM_SB_JUMP_C : d_a_npc_ykm.cpp
- BCK_YKM_SB_TURNL : d_a_npc_ykm.cpp
- BCK_YKM_SB_TURNR : d_a_npc_ykm.cpp
- BCK_YKM_SB_WAIT : d_a_npc_ykm.cpp
- BCK_YKM_STEP : d_a_npc_ykm.cpp
- BCK_YKM_STOP : d_a_npc_ykm.cpp
- BCK_YKM_TALK_B : d_a_npc_ykm.cpp
- BCK_YKM_TALK_C : d_a_npc_ykm.cpp
- BCK_YKM_TALK_D : d_a_npc_ykm.cpp
- BCK_YKM_TALK_E : d_a_npc_ykm.cpp
- BCK_YKM_WAIT_A : d_a_npc_ykm.cpp
- BCK_YKM_WAIT_B : d_a_npc_ykm.cpp
- BCK_YKM_WAIT_C : d_a_npc_ykm.cpp
- BCK_YKM_WAIT_X : d_a_npc_ykm.cpp
- BCK_YKM_WAITHOLD : d_a_npc_ykm.cpp
- BCK_YKM_WAITHOLD_B_B : d_a_npc_ykm.cpp
- BCK_YKM_WAITLIE : d_a_npc_ykm.cpp
- BCK_YKM_WAITWAKE : d_a_npc_ykm.cpp
- BCK_YKM_WAKE : d_a_npc_ykm.cpp
- BCK_YKM_WALK : d_a_npc_ykm.cpp
- BCK_YKW_B_ANGRY : d_a_b_yo.cpp
- BCK_YKW_B_ANGRY_WAIT : d_a_b_yo.cpp
- BCK_YKW_B_DOWN : d_a_b_yo.cpp
- BCK_YKW_B_DOWNA : d_a_b_yo.cpp
- BCK_YKW_B_DOWNB : d_a_b_yo.cpp
- BCK_YKW_B_DOWNC : d_a_b_yo.cpp
- BCK_YKW_B_FLOAT : d_a_b_yo.cpp
- BCK_YKW_B_FLOATB : d_a_b_yo.cpp
- BCK_YKW_B_SCREAM : d_a_b_yo.cpp
- BCK_YKW_B_SCREAM_WAIT : d_a_b_yo.cpp
- BCK_YKW_B_TALKA : d_a_b_yo.cpp
- BCK_YKW_B_TALKB : d_a_b_yo.cpp
- BCK_YKW_B_TO_TALKB : d_a_b_yo.cpp
- BCK_YKW_B_WAITA : d_a_b_yo.cpp
- BCK_YKW_B_WAITB : d_a_b_yo.cpp
- BCK_YKW_B_WAITC : d_a_b_yo.cpp
- BCK_YKW_B_WAITC2 : d_a_b_yo.cpp
- BCK_YKW_B_WAITD : d_a_b_yo.cpp
- BCK_YKW_B_WALK : d_a_b_yo.cpp
- BCK_ZANB_SIT : d_a_npc_zanb.cpp
- BCK_ZANB_WAIT_A : d_a_npc_zanb.cpp
- BCK_ZELRO_F_TALK_A : d_a_npc_zelRo.cpp
- BCK_ZELRO_WAIT_A : d_a_npc_zelRo.cpp
- BCK_ZH_ACT01 : d_a_e_zh.cpp
- BCK_ZH_CATCH01 : d_a_e_zh.cpp
- BCK_ZH_CATCH02 : d_a_e_zh.cpp
- BCK_ZH_CATCHDAMAGE : d_a_e_zh.cpp
- BCK_ZH_CATCHDROP : d_a_e_zh.cpp
- BCK_ZH_CATCHMOVE : d_a_e_zh.cpp
- BCK_ZH_OPEN : d_a_e_zh.cpp
- BCK_ZH_PIYO2 : d_a_e_zh.cpp
- BCK_ZH_SERCH : d_a_e_zh.cpp
- BCK_ZH_START : d_a_e_zh.cpp
- BCK_ZH_WAIT01 : d_a_e_zh.cpp
- BCK_ZH_WAKEUP : d_a_e_zh.cpp
- BCK_ZM_BIRI2 : d_a_e_zm.cpp
- BCK_ZM_DOWN : d_a_e_zm.cpp
- BCK_ZM_MOUTHOPEN : d_a_e_zm.cpp
- BCK_ZRCB_F_SUFFER_A : d_a_npc_kolinb.cpp
- BCK_ZRCB_F_SUFFER_B : d_a_npc_kolinb.cpp
- BCK_ZRCB_F_WAIT_A : d_a_npc_kolinb.cpp
- BCK_ZRCB_SUFFER_A : d_a_npc_kolinb.cpp
- BCK_ZRCB_SUFFER_B : d_a_npc_kolinb.cpp
- BCK_ZRCB_WAIT_A : d_a_npc_kolinb.cpp
- bckArcIx : d_a_obj_automata.cpp
- bd_drop() : d_a_bd.cpp
- bd_fly() : d_a_bd.cpp
- bd_ground() : d_a_bd.cpp
- bd_kkri() : d_a_bd.cpp
- bd_landing() : d_a_bd.cpp
- bd_landing2() : d_a_bd.cpp
- bd_landing3() : d_a_bd.cpp
- bd_rope() : d_a_bd.cpp
- bDrawBWBar : perfdraw.c
- bDrawBWBarKey : perfdraw.c
- bDrawCPUBar : perfdraw.c
- bDrawRASBar : perfdraw.c
- bDrawXFBars : perfdraw.c
- BEAM_PARTICLE_NAME : d_a_obj_scannon_crs.cpp
- bee_control() : d_a_e_bee.cpp
- bee_fail() : d_a_e_bee.cpp
- bee_fly_action() : d_a_e_bee.cpp
- bee_ground_ang_set() : d_a_e_bee.cpp
- bee_mtxset() : d_a_e_bee.cpp
- bee_nest_action() : d_a_e_bee.cpp, d_a_e_nest.cpp
- bee_start() : d_a_e_bee.cpp
- bef_bmd : d_a_obj_brakeeff.cpp
- bef_brk : d_a_obj_brakeeff.cpp
- BESU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU0 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- Besu0_RES_File_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU1 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BESU1_EVT_EVENT_LIST : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- Besu1_RES_File_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BESU2 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU2_EVT_EVENT_LIST : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- Besu2_RES_File_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU3 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU3_EVT_EVENT_LIST : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- Besu3_RES_file_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU_P1_BCK_BESU_F_MADTALK : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_F_TALK_A : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_F_TALK_C : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_F_YOKERU : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_FH_MADTALK : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_NORMAL_TALK_B : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_STEP : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_WAIT_A : d_a_npc_besu.cpp
- BESU_P1_BCK_BESU_YOKERU : d_a_npc_besu.cpp
- BESU_P1_BTK_BESU : d_a_npc_besu.cpp
- BESU_P1_BTP_BESU : d_a_npc_besu.cpp
- BESU_P1_BTP_BESU_F_MADTALK : d_a_npc_besu.cpp
- BESU_P1_BTP_BESU_F_YOKERU : d_a_npc_besu.cpp
- BESU_P1_BTP_BESU_FH_MADTALK : d_a_npc_besu.cpp
- Besu_p1_RES_File_ID : d_a_npc_besu.cpp
- Besu_RES_File_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BESU_TW : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- Besu_TW_RES_File_ID : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BEVEL2D_OUTCODE0 : c_m3d.cpp
- BEVEL2D_OUTCODE1 : c_m3d.cpp
- BEVEL2D_OUTCODE10 : c_m3d.cpp
- BEVEL2D_OUTCODE11 : c_m3d.cpp
- BEVEL2D_OUTCODE2 : c_m3d.cpp
- BEVEL2D_OUTCODE3 : c_m3d.cpp
- BEVEL2D_OUTCODE4 : c_m3d.cpp
- BEVEL2D_OUTCODE5 : c_m3d.cpp
- BEVEL2D_OUTCODE6 : c_m3d.cpp
- BEVEL2D_OUTCODE7 : c_m3d.cpp
- BEVEL2D_OUTCODE8 : c_m3d.cpp
- BEVEL2D_OUTCODE9 : c_m3d.cpp
- BEVEL3D_OUTCODE0 : c_m3d.cpp
- BEVEL3D_OUTCODE1 : c_m3d.cpp
- BEVEL3D_OUTCODE2 : c_m3d.cpp
- BEVEL3D_OUTCODE3 : c_m3d.cpp
- BEVEL3D_OUTCODE4 : c_m3d.cpp
- BEVEL3D_OUTCODE5 : c_m3d.cpp
- BEVEL3D_OUTCODE6 : c_m3d.cpp
- BEVEL3D_OUTCODE7 : c_m3d.cpp
- bf_ct : d_a_b_ob.cpp
- bg_angle_set() : d_a_e_st.cpp
- bg_check() : d_a_b_gm.cpp
- bg_cross : d_a_e_sg.cpp
- bg_fix() : d_a_obj_gm.cpp
- bg_on : d_a_e_sg.cpp
- bg_pos_get() : d_a_e_st.cpp
- bgparts_activelight_init() : d_kankyo.cpp
- bh : d_a_b_bh.cpp
- BI2DebugFlag : OS.c
- BI2DebugFlagHolder : OS.c
- bias : GXTev.c
- big : s_ldexp.c
- big_damage() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp
- BIG_QUIVER_MAX : d_save.h
- BIG_WALLET : d_save.h
- BIG_WALLET_MAX : d_save.h
- BIND15 : J2DPicture.h
- BIRTH_DT : d_a_e_pz.cpp
- bitrev() : CARDUnlock.c
- Block : alloc.c, OSPlayRecord.c
- block_header : alloc.c
- Block_link() : alloc.c
- BlockReadCallback() : CARDRdwr.c
- BlockWriteCallback() : CARDRdwr.c
- BLOOM_CLEAR : d_kankyo_data.h
- BLOOM_SOFT : d_kankyo_data.h
- BloomType : d_kankyo_data.h
- bmd : d_a_obj_gb.cpp, d_a_obj_tp.cpp
- BMD_IDX : d_a_obj_bky_rock.cpp, d_a_obj_prop.cpp
- BMD_INDEX_FISH : d_a_npc_ykm.cpp
- BMD_INDEX_LEAF : d_a_npc_ykm.cpp
- BMD_INDEX_YKM : d_a_npc_ykm.cpp
- BMD_INDEX_YKM_CHEESE : d_a_npc_ykm.cpp
- BMD_INDEX_YKM_LEAF : d_a_npc_ykm.cpp
- BMD_INDEX_YKM_TOMATO : d_a_npc_ykm.cpp
- BMDE_BANS : d_a_npc_bans.cpp
- BMDE_BM6 : d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp
- BMDE_FM_CORE : d_a_e_fm.cpp
- BMDE_GOMA_EGG : d_a_e_gm.cpp
- BMDE_INS_KAGO : d_a_npc_ins.cpp
- BMDE_KAG : d_a_obj_kag.cpp
- BMDE_SEIA : d_a_npc_seirei.cpp
- BMDE_SM : d_a_e_sm.cpp
- BMDE_YKW_B : d_a_b_yo.cpp
- BMDE_YO01 : d_a_b_yo.cpp
- BMDE_YO02 : d_a_b_yo.cpp
- BMDE_YO_CORE : d_a_b_yo.cpp
- BMDE_YO_HIBI : d_a_b_yo.cpp
- BMDE_YO_ICE : d_a_b_yo.cpp
- BMDG_CARAVANPIECE : d_a_obj_crvfence.cpp
- BMDG_MU04 : d_a_e_bug.cpp
- BMDG_MU05 : d_a_e_bug.cpp
- bmdIdx : d_a_obj_sekidoor.cpp, d_a_obj_sekizo.cpp
- BmdIndex : d_a_npc_ykm.cpp
- bmdName : d_a_door_shutter.cpp
- BMDR_ARU : d_a_npc_aru.cpp
- BMDR_B_BROOM : d_a_npc_chat.cpp
- BMDR_B_BROOM_TW : d_a_npc_chat.cpp
- BMDR_B_CHAIR_M : d_a_npc_chat.cpp
- BMDR_B_CHAIR_M_TW : d_a_npc_chat.cpp
- BMDR_B_CHAIR_W : d_a_npc_chat.cpp
- BMDR_B_CHAIR_W_TW : d_a_npc_chat.cpp
- BMDR_B_FLUTE : d_a_npc_chat.cpp
- BMDR_B_FLUTE_TW : d_a_npc_chat.cpp
- BMDR_B_MILKTUBO : d_a_npc_chat.cpp
- BMDR_B_MILKTUBO_TW : d_a_npc_chat.cpp
- BMDR_B_SPEAR : d_a_npc_chat.cpp
- BMDR_B_SPEAR_TW : d_a_npc_chat.cpp
- BMDR_B_TUBO : d_a_npc_chat.cpp
- BMDR_B_TUBO_TW : d_a_npc_chat.cpp
- BMDR_BANS_SCOOP : d_a_npc_bans.cpp
- BMDR_BANS_TUB : d_a_npc_bans.cpp
- BMDR_BANS_TW : d_a_npc_bans.cpp
- BMDR_BESU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BESU3 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BESU_CLOTH : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BESU_CUP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BESU_TW : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BESUB : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BMDR_BH_KUKI : d_a_b_bh.cpp
- BMDR_BH_LEAF : d_a_b_bh.cpp
- BMDR_BI : d_a_e_bi.cpp
- BMDR_BI_HOME : d_a_e_bi.cpp
- BMDR_BOU : d_a_npc_bouS.cpp
- BMDR_BOUS : d_a_npc_wrestler.cpp
- BMDR_BQ_EYEBALL : d_a_b_bq.cpp
- BMDR_CARAVANFENCE : d_a_obj_crvfence.cpp
- BMDR_CELEB_BAG_M : d_a_npc_chat.cpp
- BMDR_CELEB_BAG_M_TW : d_a_npc_chat.cpp
- BMDR_CELEB_BAG_W : d_a_npc_chat.cpp
- BMDR_CELEB_BAG_W_TW : d_a_npc_chat.cpp
- BMDR_CHEESE : d_a_npc_ykm.cpp
- BMDR_COACH : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BMDR_DD : d_a_e_dd.cpp
- BMDR_DK : d_a_e_dk.cpp
- BMDR_DK_CORE : d_a_e_dk.cpp
- BMDR_DOOR_SHUTTER_00 : d_a_obj_kshutter.cpp
- BMDR_DOORBOY : d_a_npc_doorboy.cpp
- BMDR_DU : d_a_npc_du.cpp
- BMDR_EF_BIMOBEAM : d_a_obj_lv6bemos.cpp
- BMDR_EF_BIMOL6 : d_a_obj_lv6bemos2.cpp
- BMDR_EF_FMATTACK_A : d_a_e_fm.cpp
- BMDR_EF_FMATTACK_B : d_a_e_fm.cpp
- BMDR_EF_GDGATE : d_a_b_mgn.cpp
- BMDR_EF_OISUI : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_FISH : d_a_npc_ykm.cpp
- BMDR_FM : d_a_e_fm.cpp
- BMDR_GG : d_a_b_gg.cpp
- BMDR_GG_MET : d_a_b_gg.cpp
- BMDR_GG_SHIELD : d_a_b_gg.cpp
- BMDR_GG_SWORD : d_a_b_gg.cpp
- BMDR_GM_TARO : d_a_npc_pachi_taro.cpp
- BMDR_GRA_A : d_a_b_gos.cpp, d_a_npc_grm.cpp
- BMDR_GRC_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BMDR_GRC_TW : d_a_npc_grc.cpp
- BMDR_GRD : d_a_npc_wrestler.cpp
- BMDR_GRO_A : d_a_npc_gro.cpp
- BMDR_GRO_PIPE : d_a_npc_gro.cpp
- BMDR_GRR : d_a_npc_grr.cpp
- BMDR_GRZ : d_a_npc_grz.cpp
- BMDR_GW : d_a_npc_gwolf.cpp
- BMDR_HANA : d_a_npc_kasi_hana.cpp
- BMDR_HANDLE : d_a_e_fm.cpp
- BMDR_HARNESS : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BMDR_HEADGEAR : d_a_npc_moir.cpp
- BMDR_HORSE : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BMDR_INS : d_a_npc_ins.cpp
- BMDR_INS_UMBRELLA : d_a_npc_ins.cpp
- BMDR_J_GUITAR : d_a_npc_chat.cpp
- BMDR_J_GUITAR_TW : d_a_npc_chat.cpp
- BMDR_J_NECKTIE : d_a_obj_ornament_cloth.cpp
- BMDR_J_TUBO_00 : d_a_npc_tks.cpp
- BMDR_JAGA_NOUGU : d_a_npc_jagar.cpp
- BMDR_JAGAR : d_a_npc_jagar.cpp
- BMDR_K_BIMO00 : d_a_obj_lv6bemos.cpp
- BMDR_K_KAGOM : d_a_npc_chat.cpp
- BMDR_K_KAGOM_TW : d_a_npc_chat.cpp
- BMDR_K_KAGOW : d_a_npc_chat.cpp
- BMDR_K_KAGOW_TW : d_a_npc_chat.cpp
- BMDR_K_KUMO_HASI00 : d_a_obj_gm.cpp
- BMDR_K_KUMO_IWA00 : d_a_obj_gm.cpp
- BMDR_K_KUMO_IWA01 : d_a_obj_gm.cpp
- BMDR_K_KUMO_TUBO00 : d_a_obj_gm.cpp
- BMDR_K_KUMO_TUBO01 : d_a_obj_gm.cpp
- BMDR_K_L3BDOOR : d_a_obj_kshutter.cpp
- BMDR_K_RYUWOOD00 : d_a_obj_fw.cpp
- BMDR_K_RYUWOOD01 : d_a_obj_fw.cpp
- BMDR_K_TUBO02 : d_a_npc_tks.cpp
- BMDR_KBOTA_00 : d_a_obj_swpush.cpp
- BMDR_KOLIN : d_a_npc_kolin.cpp
- BMDR_KOLIN_CLOTH : d_a_npc_kolin.cpp
- BMDR_KOLIN_TW : d_a_npc_kolin.cpp
- BMDR_KOLINB : d_a_npc_kolinb.cpp
- BMDR_KUSARI : d_a_e_fm.cpp
- BMDR_KYU : d_a_npc_kasi_kyu.cpp
- BMDR_LEAF : d_a_npc_ykm.cpp
- BMDR_MAD_A : d_a_npc_chat.cpp
- BMDR_MAD_A2 : d_a_npc_chat.cpp
- BMDR_MAD_A2_TW : d_a_npc_chat.cpp
- BMDR_MAD_A_TW : d_a_npc_chat.cpp
- BMDR_MAN_A : d_a_npc_chat.cpp
- BMDR_MAN_A2 : d_a_npc_chat.cpp
- BMDR_MAN_A2_TW : d_a_npc_chat.cpp
- BMDR_MAN_A_TW : d_a_npc_chat.cpp
- BMDR_MAN_B : d_a_npc_chat.cpp
- BMDR_MAN_B2 : d_a_npc_chat.cpp
- BMDR_MAN_B2_TW : d_a_npc_chat.cpp
- BMDR_MAN_B_TW : d_a_npc_chat.cpp
- BMDR_MAN_C : d_a_npc_chat.cpp
- BMDR_MAN_C2 : d_a_npc_chat.cpp
- BMDR_MAN_C2_TW : d_a_npc_chat.cpp
- BMDR_MAN_C_TW : d_a_npc_chat.cpp
- BMDR_MARO : d_a_npc_pachi_maro.cpp
- BMDR_MARO_BAG_M : d_a_npc_chat.cpp
- BMDR_MARO_BAG_W : d_a_npc_chat.cpp
- BMDR_MARO_BOKIN : d_a_npc_gro.cpp
- BMDR_MARO_TW : d_a_npc_pachi_maro.cpp
- BMDR_MAS_A : d_a_npc_chat.cpp
- BMDR_MAS_A2 : d_a_npc_chat.cpp
- BMDR_MAS_A2_TW : d_a_npc_chat.cpp
- BMDR_MAS_A_TW : d_a_npc_chat.cpp
- BMDR_MAT_A : d_a_npc_chat.cpp
- BMDR_MAT_A2 : d_a_npc_chat.cpp
- BMDR_MAT_A2_TW : d_a_npc_chat.cpp
- BMDR_MAT_A_TW : d_a_npc_chat.cpp
- BMDR_MBN_A : d_a_npc_chat.cpp
- BMDR_MBN_A2 : d_a_npc_chat.cpp
- BMDR_MBN_A2_TW : d_a_npc_chat.cpp
- BMDR_MBN_A_TW : d_a_npc_chat.cpp
- BMDR_MCN_A : d_a_npc_chat.cpp
- BMDR_MCN_A2 : d_a_npc_chat.cpp
- BMDR_MCN_A2_TW : d_a_npc_chat.cpp
- BMDR_MCN_A_TW : d_a_npc_chat.cpp
- BMDR_MG : d_a_e_gob.cpp
- BMDR_MG_MET : d_a_e_gob.cpp
- BMDR_MGN : d_a_b_mgn.cpp
- BMDR_MGN_TAIEKI : d_a_b_mgn.cpp
- BMDR_MICH : d_a_npc_kasi_mich.cpp
- BMDR_MIDP : d_a_npc_midp.cpp
- BMDR_MOIR : d_a_npc_moir.cpp
- BMDR_MON_A : d_a_npc_chat.cpp
- BMDR_MON_A2 : d_a_npc_chat.cpp
- BMDR_MON_A2_TW : d_a_npc_chat.cpp
- BMDR_MON_A_TW : d_a_npc_chat.cpp
- BMDR_OI_BODY : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_OI_FINA : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_OI_FINB : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_OI_FINC : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_OI_TAIL : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDR_POST : d_a_npc_post.cpp
- BMDR_POST_FLAG : d_a_npc_post.cpp
- BMDR_POST_LETTER : d_a_npc_post.cpp
- BMDR_POST_LETTER_B : d_a_npc_post.cpp
- BMDR_R50_P1 : d_a_b_yo.cpp
- BMDR_R50_P2 : d_a_b_yo.cpp
- BMDR_RACA : d_a_npc_raca.cpp
- BMDR_RD : d_a_e_rd.cpp
- BMDR_RD_ARROW : d_a_e_rd.cpp
- BMDR_RD_BARROW : d_a_e_rd.cpp
- BMDR_RD_BOW : d_a_e_rd.cpp
- BMDR_RD_CLUB : d_a_e_rd.cpp
- BMDR_RD_CLUBB : d_a_e_rd.cpp
- BMDR_RD_EYE : d_a_e_rd.cpp
- BMDR_S_LV3BOTA : d_a_obj_swpush.cpp
- BMDR_S_LV6BOTA : d_a_obj_swpush.cpp
- BMDR_S_SHUT_ROU : d_a_obj_kshutter.cpp
- BMDR_SARU_BARA_TW : d_a_npc_saru.cpp
- BMDR_SARU_TW : d_a_npc_saru.cpp
- BMDR_SC : d_a_e_sm.cpp
- BMDR_SF : d_a_e_sf.cpp
- BMDR_SF_SHIELDA : d_a_e_sf.cpp
- BMDR_SF_SHIELDB : d_a_e_sf.cpp
- BMDR_SF_SWORDA : d_a_e_sf.cpp
- BMDR_SF_SWORDB : d_a_e_sf.cpp
- BMDR_SHA : d_a_npc_shaman.cpp
- BMDR_SHAD : d_a_npc_shad.cpp
- BMDR_SHAD_BOOK_KNIFE : d_a_npc_shad.cpp
- BMDR_SHAD_KOMONSHO : d_a_npc_shad.cpp
- BMDR_SOL_SHE : d_a_npc_chat.cpp
- BMDR_SOLA : d_a_npc_sola.cpp
- BMDR_SOLA_SPEAR : d_a_npc_soldierA.cpp
- BMDR_SOLA_TW : d_a_npc_soldierA.cpp
- BMDR_SRCB : d_a_npc_kolinb.cpp
- BMDR_ST : d_a_e_st.cpp
- BMDR_ST2 : d_a_e_st.cpp
- BMDR_SW : d_a_e_sw.cpp
- BMDR_T_R50FURNITURE : d_a_b_yo.cpp
- BMDR_TARO : d_a_npc_pachi_taro.cpp
- BMDR_TARO_STICK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BMDR_TARO_SWB : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BMDR_TARO_TW : d_a_npc_pachi_taro.cpp
- BMDR_TAROB : d_a_npc_pachi_taro.cpp
- BMDR_THEB : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BMDR_TKC : d_a_npc_tkc.cpp
- BMDR_TKJ : d_a_npc_tkj2.cpp
- BMDR_TKS : d_a_npc_tks.cpp
- BMDR_TN : d_a_b_tn.cpp
- BMDR_TN2 : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_ARM_L : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_ARM_R : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_CHEST_B : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_CHEST_F : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_HEAD_A : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_HEAD_B : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_SHOULDER_L : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_SHOULDER_R : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_WAIST_B : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_WAIST_F : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_WAIST_L : d_a_b_tn.cpp
- BMDR_TN2_ARMOR_WAIST_R : d_a_b_tn.cpp
- BMDR_TN2_MACE : d_a_b_tn.cpp
- BMDR_TN2_SHIELD : d_a_b_tn.cpp
- BMDR_TN2_SWORD_A : d_a_b_tn.cpp
- BMDR_TN2_SWORD_B : d_a_b_tn.cpp
- BMDR_TN2_SWORD_B_SAYA : d_a_b_tn.cpp
- BMDR_TN_ARMOR_ARM_L : d_a_b_tn.cpp
- BMDR_TN_ARMOR_ARM_R : d_a_b_tn.cpp
- BMDR_TN_ARMOR_CHEST_B : d_a_b_tn.cpp
- BMDR_TN_ARMOR_CHEST_F : d_a_b_tn.cpp
- BMDR_TN_ARMOR_HEAD_B : d_a_b_tn.cpp
- BMDR_TN_ARMOR_HEAD_F : d_a_b_tn.cpp
- BMDR_TN_ARMOR_SHOULDER_L : d_a_b_tn.cpp
- BMDR_TN_ARMOR_SHOULDER_R : d_a_b_tn.cpp
- BMDR_TN_ARMOR_WAIST_B : d_a_b_tn.cpp
- BMDR_TN_ARMOR_WAIST_F : d_a_b_tn.cpp
- BMDR_TN_ARMOR_WAIST_L : d_a_b_tn.cpp
- BMDR_TN_ARMOR_WAIST_R : d_a_b_tn.cpp
- BMDR_TN_EFFECT : d_a_b_tn.cpp
- BMDR_TN_SHIELD : d_a_b_tn.cpp
- BMDR_TN_SWORD_A : d_a_b_tn.cpp
- BMDR_TN_SWORD_B : d_a_b_tn.cpp
- BMDR_TN_SWORD_B_SAYA : d_a_b_tn.cpp
- BMDR_TOMATO : d_a_npc_ykm.cpp
- BMDR_U_CARAVANGATE_PIECEB : d_a_obj_crvfence.cpp
- BMDR_U_CRVFENCE_BBREAKA : d_a_obj_crvfence.cpp
- BMDR_U_CRVFENCE_BBREAKB : d_a_obj_crvfence.cpp
- BMDR_V_SHUTTER : d_a_obj_kshutter.cpp
- BMDR_WAD_A : d_a_npc_chat.cpp
- BMDR_WAD_A2 : d_a_npc_chat.cpp
- BMDR_WAD_A2_TW : d_a_npc_chat.cpp
- BMDR_WAD_A_TW : d_a_npc_chat.cpp
- BMDR_WAN_A : d_a_npc_chat.cpp
- BMDR_WAN_A2 : d_a_npc_chat.cpp
- BMDR_WAN_A2_TW : d_a_npc_chat.cpp
- BMDR_WAN_A_TW : d_a_npc_chat.cpp
- BMDR_WAN_B : d_a_npc_chat.cpp
- BMDR_WAN_B2 : d_a_npc_chat.cpp
- BMDR_WAN_B2_TW : d_a_npc_chat.cpp
- BMDR_WAN_B_TW : d_a_npc_chat.cpp
- BMDR_WCN_A : d_a_npc_chat.cpp
- BMDR_WCN_A2 : d_a_npc_chat.cpp
- BMDR_WCN_A2_TW : d_a_npc_chat.cpp
- BMDR_WCN_A_TW : d_a_npc_chat.cpp
- BMDR_WGN_A : d_a_npc_chat.cpp
- BMDR_WGN_A2 : d_a_npc_chat.cpp
- BMDR_WGN_A2_TW : d_a_npc_chat.cpp
- BMDR_WGN_A_TW : d_a_npc_chat.cpp
- BMDR_WON_A : d_a_npc_chat.cpp
- BMDR_WON_A2 : d_a_npc_chat.cpp
- BMDR_WON_A2_TW : d_a_npc_chat.cpp
- BMDR_WON_A_TW : d_a_npc_chat.cpp
- BMDR_WW : d_a_e_ww.cpp
- BMDR_YAMID : d_a_npc_yamid.cpp
- BMDR_YB_TW : d_a_e_ymb.cpp
- BMDR_YELIA : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BMDR_YG : d_a_e_yg.cpp
- BMDR_YKM : d_a_npc_ykm.cpp
- BMDR_YKM_CHEESE : d_a_npc_ykm.cpp
- BMDR_YKM_LEAF : d_a_npc_ykm.cpp
- BMDR_YKM_TOMATO : d_a_npc_ykm.cpp
- BMDR_ZANB : d_a_npc_zanb.cpp
- BMDR_ZELRO : d_a_npc_zelRo.cpp
- BMDR_ZM : d_a_e_zm.cpp
- BMDV_BH : d_a_b_bh.cpp
- BMDV_BQ : d_a_b_bq.cpp
- BMDV_FAIRY : d_a_npc_fairy.cpp
- BMDV_FAIRY_FEATHER_GT : d_a_npc_fairy.cpp
- BMDV_GB : d_a_e_gm.cpp
- BMDV_MD : d_a_e_gm.cpp
- BMDV_OH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDV_OH_CORE : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDV_OI_HEAD : d_a_b_ob.cpp, d_a_b_oh.cpp
- BMDV_ZH : d_a_e_zh.cpp
- BMDV_ZH_ENTRANCE : d_a_e_zh.cpp
- bmg_header_t : JMessage.h
- bmg_section_t : JMessage.h
- body_anm_init() : d_a_e_gb.cpp
- body_eff_set() : d_a_e_s1.cpp
- body_gake() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp
- body_smoke_set() : d_a_e_kr.cpp
- BOGUS_TYPE : dvd_broadway.c
- bomb_check() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_npc_ks.cpp
- bomb_view_check() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_npc_ks.cpp
- bombfishset() : d_a_b_ob.cpp
- bombOffset : d_a_obj_bombf.cpp
- BOOL : types.h
- BootGameInfo : dvd.c
- BootInfo : dvdfs.c, OS.c, dvdfs.c, OS.c
- bootInfo : dvd.c
- bootThisDol : OSReset.c
- bornCoCallBack() : d_a_obj_inobone.cpp
- bornTgCallBack() : d_a_obj_inobone.cpp
- boss : d_a_b_gos.cpp, d_a_b_oh.cpp, d_a_b_oh2.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_e_sm2.cpp
- botPixIn : DEMOStats.c
- botPixOut : DEMOStats.c
- BOU : d_a_npc_bouS.cpp
- Bou3_Joint : d_a_npc_wrestler.cpp
- Bou3_RES_File_ID : d_a_npc_wrestler.cpp
- BOU4 : d_a_npc_bouS.cpp
- Bou4_RES_File_ID : d_a_npc_bouS.cpp
- Bou_RES_File_ID : d_a_npc_bouS.cpp
- bound() : d_a_obj_carry.cpp, d_a_obj_gpTaru.cpp, d_a_obj_stone.cpp, d_a_obj_wdStick.cpp
- bound_32KHz : ai.c
- bound_48KHz : ai.c
- bp : e_pow.c
- BPCP_OUTCODE0 : c_m3d.cpp
- BPCP_OUTCODE1 : c_m3d.cpp
- BPCP_OUTCODE2 : c_m3d.cpp
- BPCP_OUTCODE3 : c_m3d.cpp
- BPCP_OUTCODE4 : c_m3d.cpp
- BPCP_OUTCODE5 : c_m3d.cpp
- BPK_FAIRY : d_a_npc_fairy.cpp
- branchFile() : d_demo.cpp
- break_eff() : d_a_obj_kbox.cpp
- Breaking : dvdlow.c, dvd.c
- BreakPointCB : GXFifo.c
- breakRequested : dvd_broadway.c
- breathTimerBase : d_a_b_ds.cpp
- brightChackProc : d_bright_check.cpp
- brk : d_a_obj_gb.cpp, d_a_obj_tp.cpp
- BRK_BM6_LOOK : d_a_obj_lv6bemos2.cpp
- BRK_BM6_SERCH : d_a_obj_lv6bemos2.cpp
- BRK_BM6_TURN : d_a_obj_lv6bemos2.cpp
- BRK_BM6_UP : d_a_obj_lv6bemos2.cpp
- BRK_BQ_DEAD : d_a_b_bq.cpp
- BRK_CORE_LIGHTON : d_a_e_fm.cpp
- BRK_DD : d_a_e_dd.cpp
- BRK_DD_DEAD : d_a_e_dd.cpp
- BRK_DD_FIRE_A : d_a_e_dd.cpp
- BRK_DD_FIRE_B : d_a_e_dd.cpp
- BRK_DD_FIRE_C : d_a_e_dd.cpp
- BRK_DK_ATTACK : d_a_e_dk.cpp
- BRK_DK_WAIT : d_a_e_dk.cpp
- BRK_EF_FMATTACK_B : d_a_e_fm.cpp
- BRK_EF_GDGATE_APPEAR : d_a_b_mgn.cpp
- BRK_EF_GDGATE_START : d_a_b_mgn.cpp
- BRK_EF_OISUI : d_a_b_ob.cpp, d_a_b_oh.cpp
- BRK_FAIRY : d_a_npc_fairy.cpp
- BRK_FAIRY_FEATHER_GT : d_a_npc_fairy.cpp
- BRK_FM : d_a_e_fm.cpp
- BRK_FM_ANIMAL02 : d_a_e_fm.cpp
- BRK_FM_ATTACK : d_a_e_fm.cpp
- BRK_FM_DEMOEND01 : d_a_e_fm.cpp
- BRK_FM_DEMOEND02 : d_a_e_fm.cpp
- BRK_FM_DEMOEND03 : d_a_e_fm.cpp
- BRK_FM_HANGWAIT : d_a_e_fm.cpp
- BRK_FM_OPDEMO : d_a_e_fm.cpp
- BRK_FM_PUTOUT : d_a_e_fm.cpp
- BRK_FM_PUTOUTWAIT : d_a_e_fm.cpp
- BRK_GW : d_a_npc_gwolf.cpp
- BRK_KAG_M : d_a_obj_kag.cpp
- BRK_KAG_O : d_a_obj_kag.cpp
- BRK_MGN_CORE : d_a_b_mgn.cpp
- BRK_MGN_CORE_BEAT : d_a_b_mgn.cpp
- BRK_MGN_END_DEMO : d_a_b_mgn.cpp
- BRK_MGN_OP_DEMO : d_a_b_mgn.cpp
- BRK_OH_LOOP : d_a_b_ob.cpp, d_a_b_oh.cpp
- BRK_SEIA : d_a_npc_seirei.cpp
- BRK_TN2_BODY : d_a_b_tn.cpp
- BRK_TN2_COLOR_1 : d_a_b_tn.cpp
- BRK_TN2_COLOR_2 : d_a_b_tn.cpp
- BRK_TN2_SHIELD : d_a_b_tn.cpp
- BRK_YB_WAIT : d_a_e_ymb.cpp
- BRK_YKW_B : d_a_b_yo.cpp
- BRK_YKW_B_ANGRY : d_a_b_yo.cpp
- BRK_YKW_B_ANGRY_WAIT : d_a_b_yo.cpp
- BRK_YKW_B_WHITE : d_a_b_yo.cpp
- bt_fly() : d_a_e_ga.cpp
- btk : d_a_obj_gb.cpp
- BTK_AL_FOICUT : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTK_AL_FOICUTB : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTK_AL_FOIFINISH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTK_ARU : d_a_npc_aru.cpp
- BTK_ARU_LOOKBACK : d_a_npc_aru.cpp
- BTK_ARU_LOOKOVER : d_a_npc_aru.cpp
- BTK_ARU_TALK_C : d_a_npc_aru.cpp
- BTK_ARU_TALK_D : d_a_npc_aru.cpp
- BTK_BANS : d_a_npc_bans.cpp
- BTK_BESU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTK_BESU_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTK_BOU : d_a_npc_bouS.cpp
- BTK_BOUS : d_a_npc_wrestler.cpp
- BTK_BQ_TODOME : d_a_b_bq.cpp
- BTK_CORE_BEAT : d_a_e_fm.cpp
- BTK_DK_ATTACK : d_a_e_dk.cpp
- BTK_DK_WAIT : d_a_e_dk.cpp
- BTK_EF_BIMOBEAM : d_a_obj_lv6bemos.cpp
- BTK_EF_BIMOBEAM_OFF : d_a_obj_lv6bemos.cpp
- BTK_EF_BIMOBEAM_ON : d_a_obj_lv6bemos.cpp
- BTK_EF_BIMOL6 : d_a_obj_lv6bemos2.cpp
- BTK_EF_BIMOL6_OFF : d_a_obj_lv6bemos2.cpp
- BTK_EF_BIMOL6_ON : d_a_obj_lv6bemos2.cpp
- BTK_EF_FMATTACK_A : d_a_e_fm.cpp
- BTK_EF_FMATTACK_B : d_a_e_fm.cpp
- BTK_EF_GDGATE : d_a_b_mgn.cpp
- BTK_EF_OISUI : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTK_FAIRY : d_a_npc_fairy.cpp
- BTK_FAIRY_FEATHER_GT : d_a_npc_fairy.cpp
- BTK_FM : d_a_e_fm.cpp
- BTK_FM_ANIMAL02 : d_a_e_fm.cpp
- BTK_FM_ATTACK : d_a_e_fm.cpp
- BTK_FM_DEMOEND01 : d_a_e_fm.cpp
- BTK_FM_DEMOEND02 : d_a_e_fm.cpp
- BTK_FM_HANGWAIT : d_a_e_fm.cpp
- BTK_FM_OPDEMO : d_a_e_fm.cpp
- BTK_FM_PUTOUT : d_a_e_fm.cpp
- BTK_FM_PUTOUTWAIT : d_a_e_fm.cpp
- BTK_GRA_A : d_a_npc_grm.cpp
- BTK_GRC_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTK_GRD : d_a_npc_wrestler.cpp
- BTK_GRO_A : d_a_npc_gro.cpp
- BTK_GRR : d_a_npc_grr.cpp
- BTK_GRZ : d_a_npc_grz.cpp
- BTK_GRZ_GETUP : d_a_npc_grz.cpp
- BTK_GRZ_SNIFF : d_a_npc_grz.cpp
- BTK_GW : d_a_npc_gwolf.cpp
- BTK_INS : d_a_npc_ins.cpp
- BTK_INS_SNIFF : d_a_npc_ins.cpp
- BTK_J_NECKTIE : d_a_obj_ornament_cloth.cpp
- BTK_JAGA : d_a_npc_jagar.cpp
- BTK_KAG_M : d_a_obj_kag.cpp
- BTK_KAG_O : d_a_obj_kag.cpp
- BTK_KOLIN : d_a_npc_kolin.cpp
- BTK_KOLIN_CLOTH_TRY : d_a_npc_kolin.cpp
- BTK_KOLIN_CLUP : d_a_npc_kolin.cpp
- BTK_KOLIN_DEMO_FEAR : d_a_npc_kolin.cpp
- BTK_KOLIN_DEMO_WAIT : d_a_npc_kolin.cpp
- BTK_KOLIN_NOZOKU : d_a_npc_kolin.cpp
- BTK_KOLIN_STONE : d_a_npc_kolin.cpp
- BTK_KOLIN_WALK_A : d_a_npc_kolin.cpp
- BTK_KOLINB : d_a_npc_kolinb.cpp
- BTK_KOLINB_DISLIKE : d_a_npc_kolinb.cpp
- BTK_KOLINB_NOD_A : d_a_npc_kolinb.cpp
- BTK_KOLINB_NOD_B : d_a_npc_kolinb.cpp
- BTK_LEN_F_DISLIKE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_LEN_F_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_LEN_FH_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_MARO : d_a_npc_pachi_maro.cpp
- BTK_MARO_TALK_B : d_a_npc_pachi_maro.cpp
- BTK_MARO_TALK_C : d_a_npc_pachi_maro.cpp
- BTK_MARO_TW : d_a_npc_pachi_maro.cpp
- BTK_MGN_DASH_JUMP : d_a_b_mgn.cpp
- BTK_MGN_DROP : d_a_b_mgn.cpp
- BTK_MGN_END_DEMO : d_a_b_mgn.cpp
- BTK_MGN_ENTER : d_a_b_mgn.cpp
- BTK_MGN_EXIT : d_a_b_mgn.cpp
- BTK_MIDP : d_a_npc_midp.cpp
- BTK_MOIR : d_a_npc_moir.cpp
- BTK_OH_LOOP : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTK_POST : d_a_npc_post.cpp
- BTK_POST_HAND : d_a_npc_post.cpp
- BTK_POST_RUN : d_a_npc_post.cpp
- BTK_POST_SIT_A : d_a_npc_post.cpp
- BTK_POST_SIT_NOD : d_a_npc_post.cpp
- BTK_POST_SIT_TALK_A : d_a_npc_post.cpp
- BTK_RACA : d_a_npc_raca.cpp
- BTK_RACA_TALK_B : d_a_npc_raca.cpp
- BTK_SEIA : d_a_npc_seirei.cpp
- BTK_SHA : d_a_npc_shaman.cpp
- BTK_SHAD : d_a_npc_shad.cpp
- BTK_SHAD_DISCOURAGED : d_a_npc_shad.cpp
- BTK_SHAD_DISCOURAGED_WAIT : d_a_npc_shad.cpp
- BTK_SHAD_READ_KOMON : d_a_npc_shad.cpp
- BTK_SHAD_TAKE_KOMON : d_a_npc_shad.cpp
- BTK_TARO : d_a_npc_pachi_taro.cpp
- BTK_TARO_CRY : d_a_npc_pachi_taro.cpp
- BTK_TARO_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- BTK_TARO_LOOKBACK : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_TARO_S_GET : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_TARO_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_TARO_TALK_E : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_TARO_TARK_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTK_THEB : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BTK_TKC : d_a_npc_tkc.cpp
- BTK_TKJ : d_a_npc_tkj2.cpp
- BTK_TKS : d_a_npc_tks.cpp
- BTK_YAMID : d_a_npc_yamid.cpp
- BTK_YKM : d_a_npc_ykm.cpp
- BTK_YKM_FISH_ATTACK : d_a_npc_ykm.cpp
- BTK_YKM_FISH_JUMP : d_a_npc_ykm.cpp
- BTK_YKM_FISH_LOOK : d_a_npc_ykm.cpp
- BTK_YKM_FISH_LOOKWAIT : d_a_npc_ykm.cpp
- BTK_YKM_FISH_REGRET : d_a_npc_ykm.cpp
- BTK_YKM_FISH_REGRETWAIT : d_a_npc_ykm.cpp
- BTK_YKM_FISH_WAIT_B : d_a_npc_ykm.cpp
- BTK_YKM_PICKUP : d_a_npc_ykm.cpp
- BTK_YKM_REGRET : d_a_npc_ykm.cpp
- BTK_YKM_REGRETWAIT : d_a_npc_ykm.cpp
- BTK_YKM_SB_DAMAGE : d_a_npc_ykm.cpp
- BTK_YKM_TALK_D : d_a_npc_ykm.cpp
- BTK_YKM_WAIT_B : d_a_npc_ykm.cpp
- BTK_YKW_B_ANGRY : d_a_b_yo.cpp
- BTK_YKW_B_DOWN : d_a_b_yo.cpp
- BTK_YKW_B_FLOAT : d_a_b_yo.cpp
- BTK_YKW_B_SCREAM : d_a_b_yo.cpp
- BTK_YKW_B_SCREAM_WAIT : d_a_b_yo.cpp
- BTK_YKW_B_TALKA : d_a_b_yo.cpp
- BTK_YKW_B_TALKB : d_a_b_yo.cpp
- BTK_YKW_B_TO_TALKB : d_a_b_yo.cpp
- BTK_YKW_B_WAITA : d_a_b_yo.cpp
- BTK_YKW_B_WAITB : d_a_b_yo.cpp
- BTK_YKW_B_WALK : d_a_b_yo.cpp
- BTK_YO_KANNKYOU : d_a_b_yo.cpp
- BTK_ZANB : d_a_npc_zanb.cpp
- BTK_ZELRO : d_a_npc_zelRo.cpp
- BTK_ZH_LOOP : d_a_e_zh.cpp
- btkArcIx : d_a_obj_automata.cpp
- BTP_AL_FOIFINISH : d_a_b_ob.cpp, d_a_b_oh.cpp
- BTP_ARU : d_a_npc_aru.cpp
- BTP_ARU_F_BITTERSMILE : d_a_npc_aru.cpp
- BTP_ARU_F_GRUMPY : d_a_npc_aru.cpp
- BTP_ARU_F_SERIOUS : d_a_npc_aru.cpp
- BTP_ARU_F_SMILE : d_a_npc_aru.cpp
- BTP_ARU_F_WORRY : d_a_npc_aru.cpp
- BTP_ARU_FH_BITTERSMILE : d_a_npc_aru.cpp
- BTP_ARU_FH_GRUMPY : d_a_npc_aru.cpp
- BTP_ARU_FH_NORMAL : d_a_npc_aru.cpp
- BTP_ARU_FH_SERIOUS : d_a_npc_aru.cpp
- BTP_ARU_FH_SMILE : d_a_npc_aru.cpp
- BTP_ARU_FH_WORRY : d_a_npc_aru.cpp
- BTP_BANS : d_a_npc_bans.cpp
- BTP_BESU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU3 : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU3_F_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU3_F_WORRY : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU3_FH_SURPRISE : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU3_FH_WORRY : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_AMAZED_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_AMAZED_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_AMAZED_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_CUP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_CUP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_DEMO_FEAR : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_DEMO_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_GLARE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_GLARE_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_MADTALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_F_MOP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_MOP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_MOP_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_NURSE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_TALK_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_F_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_F_TALK_N_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_TALK_N_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_TALK_N_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_F_WAIT_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_F_YOKERU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_FH_BIKKURI : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- BTP_BESU_FH_MADTALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_FH_TALK_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BESU_FH_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp
- BTP_BOU : d_a_npc_bouS.cpp
- BTP_BOU4_F_CONSIDER : d_a_npc_bouS.cpp
- BTP_BOU4_F_CONSIDERING : d_a_npc_bouS.cpp
- BTP_BOU4_F_TALK_B : d_a_npc_bouS.cpp
- BTP_BOU4_FH_TALK_B : d_a_npc_bouS.cpp
- BTP_BOUS : d_a_npc_wrestler.cpp
- BTP_BOUS_F_DOWN : d_a_npc_wrestler.cpp
- BTP_BOUS_F_HEAD_UP : d_a_npc_wrestler.cpp
- BTP_BOUS_F_LOSE : d_a_npc_wrestler.cpp
- BTP_BOUS_F_LOSE2 : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PULLBACK : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PUNCH : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BTP_BOUS_F_PUSHBACK : d_a_npc_wrestler.cpp
- BTP_BOUS_F_STAGGER : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE_B : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE_MISS : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLE_WAIT : d_a_npc_wrestler.cpp
- BTP_BOUS_F_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BTP_BOUS_F_WAIT_B : d_a_npc_wrestler.cpp
- BTP_BOUS_F_WIN : d_a_npc_wrestler.cpp
- BTP_BOUS_F_WIN_POSE : d_a_npc_wrestler.cpp
- BTP_DOORBOY : d_a_npc_doorboy.cpp
- BTP_DU : d_a_npc_du.cpp
- BTP_FAIRY : d_a_npc_fairy.cpp
- BTP_FAIRY_F_SAD : d_a_npc_fairy.cpp
- BTP_FAIRY_F_SMILE : d_a_npc_fairy.cpp
- BTP_FAIRY_F_TALK : d_a_npc_fairy.cpp
- BTP_GRA_A : d_a_npc_grm.cpp
- BTP_GRC_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRC_F_CHEERFUL_T : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRC_F_GRUMPY_T : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRC_F_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRC_FH_CLOSEEYE : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRC_FH_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- BTP_GRD : d_a_npc_wrestler.cpp
- BTP_GRD_F_DOWN : d_a_npc_wrestler.cpp
- BTP_GRD_F_HEAD_UP : d_a_npc_wrestler.cpp
- BTP_GRD_F_LOSE : d_a_npc_wrestler.cpp
- BTP_GRD_F_LOSE2 : d_a_npc_wrestler.cpp
- BTP_GRD_F_PULLBACK : d_a_npc_wrestler.cpp
- BTP_GRD_F_PUNCH_SHOCK : d_a_npc_wrestler.cpp
- BTP_GRD_F_PUNCHMISS_TACKLESHOCK : d_a_npc_wrestler.cpp
- BTP_GRD_F_PUNCHSHOCK_RETURN : d_a_npc_wrestler.cpp
- BTP_GRD_F_PUSHBACK : d_a_npc_wrestler.cpp
- BTP_GRD_F_STAGGER : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLE : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLE_B : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLE_MISS : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLE_SHOCK : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLE_STAGGER : d_a_npc_wrestler.cpp
- BTP_GRD_F_TACKLESHOCK_RETURN : d_a_npc_wrestler.cpp
- BTP_GRD_F_WAIT_B : d_a_npc_wrestler.cpp
- BTP_GRD_F_WIN : d_a_npc_wrestler.cpp
- BTP_GRO_A : d_a_npc_gro.cpp
- BTP_GRO_F_BOW : d_a_npc_gro.cpp
- BTP_GRO_F_CALL : d_a_npc_gro.cpp
- BTP_GRO_F_CALL_B : d_a_npc_gro.cpp
- BTP_GRO_F_TALK_B : d_a_npc_gro.cpp
- BTP_GRO_FH_CALL_WAIT : d_a_npc_gro.cpp
- BTP_GRR : d_a_npc_grr.cpp
- BTP_GRR_F_KEEE : d_a_npc_grr.cpp
- BTP_GRR_F_KEEETALK : d_a_npc_grr.cpp
- BTP_GRR_F_LAUGH : d_a_npc_grr.cpp
- BTP_GRR_FH_KEEE : d_a_npc_grr.cpp
- BTP_GRR_FH_LAUGH : d_a_npc_grr.cpp
- BTP_GRZ : d_a_npc_grz.cpp
- BTP_GRZ_F_GETUP : d_a_npc_grz.cpp
- BTP_GRZ_F_LAUGH : d_a_npc_grz.cpp
- BTP_GRZ_F_LIEDOWN : d_a_npc_grz.cpp
- BTP_GRZ_F_RECOVER : d_a_npc_grz.cpp
- BTP_GRZ_F_SNIFF : d_a_npc_grz.cpp
- BTP_GRZ_F_WEAK_TALK : d_a_npc_grz.cpp
- BTP_GRZ_F_WEAK_TURN : d_a_npc_grz.cpp
- BTP_GRZ_F_WEAK_WAIT : d_a_npc_grz.cpp
- BTP_GRZ_FH_LAUGH : d_a_npc_grz.cpp
- BTP_HANA : d_a_npc_kasi_hana.cpp
- BTP_HU_EYE : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BTP_INS : d_a_npc_ins.cpp
- BTP_INS_F_HAPPY : d_a_npc_ins.cpp
- BTP_INS_F_MAD : d_a_npc_ins.cpp
- BTP_INS_F_SNIFF : d_a_npc_ins.cpp
- BTP_INS_F_SURPRISED : d_a_npc_ins.cpp
- BTP_INS_FH_HAPPY : d_a_npc_ins.cpp
- BTP_INS_FH_MAD : d_a_npc_ins.cpp
- BTP_INS_FH_SURPRISED : d_a_npc_ins.cpp
- BTP_JAGA : d_a_npc_jagar.cpp
- BTP_JAGA_BLINK : d_a_npc_jagar.cpp
- BTP_JAGA_F_SURPRISE : d_a_npc_jagar.cpp
- BTP_JAGA_F_SURPRISE_WAIT : d_a_npc_jagar.cpp
- BTP_JAGA_F_TALK_A : d_a_npc_jagar.cpp
- BTP_JAGA_F_TALK_B : d_a_npc_jagar.cpp
- BTP_JAGA_F_WORRY_TALK : d_a_npc_jagar.cpp
- BTP_JAGA_FH_TALK_A : d_a_npc_jagar.cpp
- BTP_JAGA_FH_TALK_B : d_a_npc_jagar.cpp
- BTP_KOLIN : d_a_npc_kolin.cpp
- BTP_KOLIN_F_CLOTH_TRY : d_a_npc_kolin.cpp
- BTP_KOLIN_F_CLUP : d_a_npc_kolin.cpp
- BTP_KOLIN_F_DEMO_FEAR : d_a_npc_kolin.cpp
- BTP_KOLIN_F_DEMO_WAIT : d_a_npc_kolin.cpp
- BTP_KOLIN_F_KIZUKU : d_a_npc_kolin.cpp
- BTP_KOLIN_F_STONE : d_a_npc_kolin.cpp
- BTP_KOLIN_F_TALK_A : d_a_npc_kolin.cpp
- BTP_KOLIN_F_WALK_A : d_a_npc_kolin.cpp
- BTP_KOLIN_FH_WAIT_D : d_a_npc_kolin.cpp
- BTP_KOLINB : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_DISLIKE : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_NOD_A : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_NOD_B : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_SUFFER_A : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_SUFFER_B : d_a_npc_kolinb.cpp
- BTP_KOLINB_F_WAIT_A : d_a_npc_kolinb.cpp
- BTP_KYU : d_a_npc_kasi_kyu.cpp
- BTP_LEN_F_DISLIKE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_F_DISLIKE_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_F_EVADE_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_F_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_F_TALK_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_F_WAIT_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_FH_TALK_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_FH_TALK_D : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_LEN_FH_WAIT_C : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_MAD_A2 : d_a_npc_chat.cpp
- BTP_MAN_A2 : d_a_npc_chat.cpp
- BTP_MAN_A2_TW : d_a_npc_chat.cpp
- BTP_MAN_C : d_a_npc_chat.cpp
- BTP_MAN_C2 : d_a_npc_chat.cpp
- BTP_MAN_C2_TW : d_a_npc_chat.cpp
- BTP_MAN_C_TW : d_a_npc_chat.cpp
- BTP_MARO : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_BESUTALK : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_GLARE_TALK : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_SURPRISE : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_TALK_A : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_TALK_B : d_a_npc_pachi_maro.cpp
- BTP_MARO_F_TALK_C : d_a_npc_pachi_maro.cpp
- BTP_MARO_FH_BESUTALK : d_a_npc_pachi_maro.cpp
- BTP_MARO_FH_GLARE_TALK : d_a_npc_pachi_maro.cpp
- BTP_MARO_FH_SURPRISE : d_a_npc_pachi_maro.cpp
- BTP_MARO_TW : d_a_npc_pachi_maro.cpp
- BTP_MAS_A : d_a_npc_chat.cpp
- BTP_MAS_A2 : d_a_npc_chat.cpp
- BTP_MAS_A2_TW : d_a_npc_chat.cpp
- BTP_MAS_A_TW : d_a_npc_chat.cpp
- BTP_MBN_A : d_a_npc_chat.cpp
- BTP_MBN_A2 : d_a_npc_chat.cpp
- BTP_MBN_A2_TW : d_a_npc_chat.cpp
- BTP_MBN_A_TW : d_a_npc_chat.cpp
- BTP_MCN_A : d_a_npc_chat.cpp
- BTP_MCN_A2 : d_a_npc_chat.cpp
- BTP_MCN_A2_TW : d_a_npc_chat.cpp
- BTP_MCN_A_TW : d_a_npc_chat.cpp
- BTP_MICH : d_a_npc_kasi_mich.cpp
- BTP_MIDP : d_a_npc_midp.cpp
- BTP_MOIR : d_a_npc_moir.cpp
- BTP_MOIR_FH_SERIOUS : d_a_npc_moir.cpp
- BTP_MON_A : d_a_npc_chat.cpp
- BTP_MON_A2 : d_a_npc_chat.cpp
- BTP_MON_A2_TW : d_a_npc_chat.cpp
- BTP_MON_A_TW : d_a_npc_chat.cpp
- BTP_POST : d_a_npc_post.cpp
- BTP_POST_F_ANGRY : d_a_npc_post.cpp
- BTP_POST_F_BYE : d_a_npc_post.cpp
- BTP_POST_F_EXPLAIN : d_a_npc_post.cpp
- BTP_POST_F_HAND : d_a_npc_post.cpp
- BTP_POST_F_HAPPY : d_a_npc_post.cpp
- BTP_POST_F_HELLO : d_a_npc_post.cpp
- BTP_POST_F_REGRET : d_a_npc_post.cpp
- BTP_POST_F_SAD : d_a_npc_post.cpp
- BTP_POST_F_TALK_A : d_a_npc_post.cpp
- BTP_POST_FH_ANGRY : d_a_npc_post.cpp
- BTP_POST_FH_HAPPY : d_a_npc_post.cpp
- BTP_POST_FH_REGRET : d_a_npc_post.cpp
- BTP_POST_FH_SAD : d_a_npc_post.cpp
- BTP_POST_RUN : d_a_npc_post.cpp
- BTP_POST_SIT_NOD : d_a_npc_post.cpp
- BTP_RA_A_F_GETUPTALK : d_a_npc_grm.cpp
- BTP_RA_A_FH_GETUP : d_a_npc_grm.cpp
- BTP_RA_F_CHEERFUL_T : d_a_npc_grm.cpp
- BTP_RA_F_GRUMPY_T : d_a_npc_grm.cpp
- BTP_RACA : d_a_npc_raca.cpp
- BTP_RACA_F_BITTERSMILE : d_a_npc_raca.cpp
- BTP_RACA_F_SMILE : d_a_npc_raca.cpp
- BTP_RACA_F_TALK_B : d_a_npc_raca.cpp
- BTP_RACA_FH_BITTERSMILE : d_a_npc_raca.cpp
- BTP_RACA_FH_SMILE : d_a_npc_raca.cpp
- BTP_RACA_FH_TALK_B : d_a_npc_raca.cpp
- BTP_SHA : d_a_npc_shaman.cpp
- BTP_SHA_F_CLOSEEYES : d_a_npc_shaman.cpp
- BTP_SHA_F_LAUGH : d_a_npc_shaman.cpp
- BTP_SHA_F_TALK : d_a_npc_shaman.cpp
- BTP_SHA_F_TUNAGARI : d_a_npc_shaman.cpp
- BTP_SHA_FH_CLOSEEYES : d_a_npc_shaman.cpp
- BTP_SHA_FH_HIRAMEKU : d_a_npc_shaman.cpp
- BTP_SHA_FH_LAUGH : d_a_npc_shaman.cpp
- BTP_SHAD : d_a_npc_shad.cpp
- BTP_SHAD_F_ANGER : d_a_npc_shad.cpp
- BTP_SHAD_F_CHANT : d_a_npc_shad.cpp
- BTP_SHAD_F_DISCOURAGED : d_a_npc_shad.cpp
- BTP_SHAD_F_HAPPY : d_a_npc_shad.cpp
- BTP_SHAD_F_KOMON : d_a_npc_shad.cpp
- BTP_SHAD_F_SURPRISE : d_a_npc_shad.cpp
- BTP_SHAD_FH_ANGER : d_a_npc_shad.cpp
- BTP_SHAD_FH_DISCOURAGED : d_a_npc_shad.cpp
- BTP_SHAD_FH_HAPPY : d_a_npc_shad.cpp
- BTP_SHAD_FH_KOMON : d_a_npc_shad.cpp
- BTP_SHAD_FH_SURPRISE : d_a_npc_shad.cpp
- BTP_TARO_F_ANGER : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_CALL : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_CLOSE : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_CRY : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_HI : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_MARVELOUS : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_NORMAL : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_PANIC : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_POINT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_S_GET : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_SAD : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_SHOUT : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_SMILE : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_SURPRISE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_SURPRISEB : d_a_npc_pachi_taro.cpp
- BTP_TARO_F_WATCH : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_F_WAVE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_FH_PANIC : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_FH_SAD : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_FH_SMILE : d_a_npc_pachi_taro.cpp
- BTP_TARO_FH_SURPRISE : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- BTP_TARO_FH_SURPRISEB : d_a_npc_pachi_taro.cpp
- BTP_TAROB_F_MISERABLE : d_a_npc_pachi_taro.cpp
- BTP_TAROB_F_SAVED : d_a_npc_pachi_taro.cpp
- BTP_TAROB_F_SCARED : d_a_npc_pachi_taro.cpp
- BTP_TAROB_FH_MISERABLE : d_a_npc_pachi_taro.cpp
- BTP_TAROB_FH_SCARED : d_a_npc_pachi_taro.cpp
- BTP_THEB : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BTP_THEB_F_TALK_A : d_a_npc_coach.cpp, d_a_npc_theB.cpp
- BTP_TKC : d_a_npc_tkc.cpp
- BTP_TKJ : d_a_npc_tkj2.cpp
- BTP_TKS : d_a_npc_tks.cpp
- BTP_WAD_A : d_a_npc_chat.cpp
- BTP_WAD_A2 : d_a_npc_chat.cpp
- BTP_WAD_A2_TW : d_a_npc_chat.cpp
- BTP_WAD_A_TW : d_a_npc_chat.cpp
- BTP_WAN_A : d_a_npc_chat.cpp
- BTP_WAN_A2 : d_a_npc_chat.cpp
- BTP_WAN_A2_TW : d_a_npc_chat.cpp
- BTP_WAN_A_TW : d_a_npc_chat.cpp
- BTP_WAN_B : d_a_npc_chat.cpp
- BTP_WAN_B2 : d_a_npc_chat.cpp
- BTP_WAN_B2_TW : d_a_npc_chat.cpp
- BTP_WAN_B_TW : d_a_npc_chat.cpp
- BTP_WCN_A : d_a_npc_chat.cpp
- BTP_WCN_A2 : d_a_npc_chat.cpp
- BTP_WCN_A2_TW : d_a_npc_chat.cpp
- BTP_WCN_A_TW : d_a_npc_chat.cpp
- BTP_WGN_A : d_a_npc_chat.cpp
- BTP_WGN_A2 : d_a_npc_chat.cpp
- BTP_WGN_A2_TW : d_a_npc_chat.cpp
- BTP_WGN_A_TW : d_a_npc_chat.cpp
- BTP_WON_A : d_a_npc_chat.cpp
- BTP_WON_A2 : d_a_npc_chat.cpp
- BTP_WON_A2_TW : d_a_npc_chat.cpp
- BTP_WON_A_TW : d_a_npc_chat.cpp
- BTP_YAMID : d_a_npc_yamid.cpp
- BTP_YKM : d_a_npc_ykm.cpp
- BTP_YKM_F_ASK : d_a_npc_ykm.cpp
- BTP_YKM_F_HAPPY : d_a_npc_ykm.cpp
- BTP_YKM_F_LAUGH : d_a_npc_ykm.cpp
- BTP_YKM_F_REGRET : d_a_npc_ykm.cpp
- BTP_YKM_F_SHUT : d_a_npc_ykm.cpp
- BTP_YKM_FH_HAPPY : d_a_npc_ykm.cpp
- BTP_YKM_FH_LAUGH : d_a_npc_ykm.cpp
- BTP_YKM_FH_REGRET : d_a_npc_ykm.cpp
- BTP_YKW_B_ANGRY : d_a_b_yo.cpp
- BTP_YKW_B_FACEA : d_a_b_yo.cpp
- BTP_YKW_B_FACEB : d_a_b_yo.cpp
- BTP_YKW_B_FLOAT : d_a_b_yo.cpp
- BTP_YKW_B_TALKA : d_a_b_yo.cpp
- BTP_YKW_B_TALKB : d_a_b_yo.cpp
- BTP_YKW_B_TO_TALKB : d_a_b_yo.cpp
- BTP_YKW_B_WAITA : d_a_b_yo.cpp
- BTP_YKW_B_WAITB : d_a_b_yo.cpp
- BTP_YKW_B_WALK : d_a_b_yo.cpp
- BTP_ZELRO : d_a_npc_zelRo.cpp
- BTP_ZRCB_F_SUFFER_A : d_a_npc_kolinb.cpp
- BTP_ZRCB_F_SUFFER_B : d_a_npc_kolinb.cpp
- BTP_ZRCB_F_WAIT_A : d_a_npc_kolinb.cpp
- bu_disappear() : d_a_e_bu.cpp
- buf : ipcclt.c
- buf_p : d_a_b_ob.cpp
- buffer : ai.c
- bug_action() : d_a_e_bug.cpp
- bug_control() : d_a_e_bug.cpp
- bug_fail() : d_a_e_bug.cpp
- bug_ground_ang_set() : d_a_e_bug.cpp
- bug_mtxset() : d_a_e_bug.cpp
- bug_mtxset_fail() : d_a_e_bug.cpp
- bug_mtxset_stick() : d_a_e_bug.cpp
- bug_mtxset_stickW() : d_a_e_bug.cpp
- bug_stick() : d_a_e_bug.cpp
- bug_stickW() : d_a_e_bug.cpp
- ButtonIndexes : d_save.h
- bytesRead : GXSave.c
- byteToXLen() : JUTProcBar.cpp