Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dBgS_PolyPassChk Class Reference

#include <d_bg_s_poly_pass_chk.h>

+ Inheritance diagram for dBgS_PolyPassChk:
+ Collaboration diagram for dBgS_PolyPassChk:

Public Member Functions

void SetObj ()
 
void SetObj ()
 
void SetObj ()
 
 dBgS_PolyPassChk ()
 
virtual ~dBgS_PolyPassChk ()
 
bool ChkArrow ()
 
bool ChkBomb ()
 
bool ChkBoomerang ()
 
bool ChkCam ()
 
bool ChkHorse ()
 
bool ChkIronBall ()
 
bool ChkLink ()
 
bool ChkNoHorse ()
 
bool ChkObj ()
 
bool ChkRope ()
 
bool ChkStatue ()
 
bool ChkUnderwaterRoof ()
 
void ClrBomb ()
 
void ClrCam ()
 
void ClrIronBall ()
 
void ClrLink ()
 
void ClrObj ()
 
void ClrStatue ()
 
void SetArrow ()
 
void SetBomb ()
 
void SetBoomerang ()
 
void SetCam ()
 
void SetHorse ()
 
void SetIronBall ()
 
void SetLink ()
 
void SetObj ()
 
void SetPassChkInfo (dBgS_PolyPassChk &chk)
 
void SetRope ()
 
void SetStatue ()
 
void SetUnderwaterRoof ()
 
- Public Member Functions inherited from cBgS_PolyPassChk
virtual ~cBgS_PolyPassChk ()
 

Private Attributes

bool mObject
 
bool mCamera
 
bool mLink
 
bool mArrow
 
bool mBomb
 
bool mBoomerang
 
bool mRope
 
bool mUnderwaterRoof
 
bool mHorse
 
bool mStatue
 
bool mIronBall
 

Constructor & Destructor Documentation

◆ dBgS_PolyPassChk()

dBgS_PolyPassChk::dBgS_PolyPassChk ( )

d_bg_s_poly_pass_chk.h BG Collision Poly Passthrough Check

◆ ~dBgS_PolyPassChk()

dBgS_PolyPassChk::~dBgS_PolyPassChk ( )
virtual

Member Function Documentation

◆ ChkArrow()

bool dBgS_PolyPassChk::ChkArrow ( )
inline

◆ ChkBomb()

bool dBgS_PolyPassChk::ChkBomb ( )
inline

◆ ChkBoomerang()

bool dBgS_PolyPassChk::ChkBoomerang ( )
inline

◆ ChkCam()

bool dBgS_PolyPassChk::ChkCam ( )
inline

◆ ChkHorse()

bool dBgS_PolyPassChk::ChkHorse ( )
inline

◆ ChkIronBall()

bool dBgS_PolyPassChk::ChkIronBall ( )
inline

◆ ChkLink()

bool dBgS_PolyPassChk::ChkLink ( )
inline

◆ ChkNoHorse()

bool dBgS_PolyPassChk::ChkNoHorse ( )

◆ ChkObj()

bool dBgS_PolyPassChk::ChkObj ( )
inline

◆ ChkRope()

bool dBgS_PolyPassChk::ChkRope ( )
inline

◆ ChkStatue()

bool dBgS_PolyPassChk::ChkStatue ( )
inline

◆ ChkUnderwaterRoof()

bool dBgS_PolyPassChk::ChkUnderwaterRoof ( )
inline

◆ ClrBomb()

void dBgS_PolyPassChk::ClrBomb ( )

◆ ClrCam()

void dBgS_PolyPassChk::ClrCam ( )

◆ ClrIronBall()

void dBgS_PolyPassChk::ClrIronBall ( )

◆ ClrLink()

void dBgS_PolyPassChk::ClrLink ( )

◆ ClrObj()

void dBgS_PolyPassChk::ClrObj ( )

◆ ClrStatue()

void dBgS_PolyPassChk::ClrStatue ( )

◆ SetArrow()

void dBgS_PolyPassChk::SetArrow ( )

◆ SetBomb()

void dBgS_PolyPassChk::SetBomb ( )

◆ SetBoomerang()

void dBgS_PolyPassChk::SetBoomerang ( )

◆ SetCam()

void dBgS_PolyPassChk::SetCam ( )

◆ SetHorse()

void dBgS_PolyPassChk::SetHorse ( )

◆ SetIronBall()

void dBgS_PolyPassChk::SetIronBall ( )

◆ SetLink()

void dBgS_PolyPassChk::SetLink ( )

◆ SetObj() [1/4]

void dBgS_PolyPassChk::SetObj ( )

◆ SetObj() [2/4]

void dBgS_PolyPassChk::SetObj ( )

◆ SetObj() [3/4]

void dBgS_PolyPassChk::SetObj ( )

◆ SetObj() [4/4]

void dBgS_PolyPassChk::SetObj ( )

◆ SetPassChkInfo()

void dBgS_PolyPassChk::SetPassChkInfo ( dBgS_PolyPassChk chk)

◆ SetRope()

void dBgS_PolyPassChk::SetRope ( )

◆ SetStatue()

void dBgS_PolyPassChk::SetStatue ( )

◆ SetUnderwaterRoof()

void dBgS_PolyPassChk::SetUnderwaterRoof ( )

Member Data Documentation

◆ mArrow

bool dBgS_PolyPassChk::mArrow
private

◆ mBomb

bool dBgS_PolyPassChk::mBomb
private

◆ mBoomerang

bool dBgS_PolyPassChk::mBoomerang
private

◆ mCamera

bool dBgS_PolyPassChk::mCamera
private

◆ mHorse

bool dBgS_PolyPassChk::mHorse
private

◆ mIronBall

bool dBgS_PolyPassChk::mIronBall
private

◆ mLink

bool dBgS_PolyPassChk::mLink
private

◆ mObject

bool dBgS_PolyPassChk::mObject
private

◆ mRope

bool dBgS_PolyPassChk::mRope
private

◆ mStatue

bool dBgS_PolyPassChk::mStatue
private

◆ mUnderwaterRoof

bool dBgS_PolyPassChk::mUnderwaterRoof
private

The documentation for this class was generated from the following files: