Here is a list of all functions with links to the files they belong to:
- s -
- s16_data_ratio_set() : d_kankyo.cpp
- s_01_sub() : d_a_npc_ks.cpp
- s_a_sub() : d_a_bd.cpp, d_a_obj_waterfall.cpp
- s_adel_sub() : d_a_e_rdy.cpp
- s_allfail_sub() : d_a_e_s1.cpp
- s_allwakeup_sub() : d_a_e_s1.cpp
- s_angry_cow() : d_a_cow.cpp
- s_angry_cow2() : d_a_cow.cpp
- s_arrow_sub() : d_a_e_ge.cpp
- s_attack_ww() : d_a_e_ww.cpp
- s_b_sub() : d_a_b_bh.cpp, d_a_e_dd.cpp, d_a_e_dn.cpp, d_a_e_gb.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_e_sw.cpp, d_a_ni.cpp, d_a_npc_ks.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_waterfall.cpp
- s_ba_sub() : d_a_e_fm.cpp
- s_bait_sub() : d_a_mg_fish.cpp
- s_ball_sub() : d_a_mg_fshop.cpp, d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_swBall.cpp
- s_ballA_sub() : d_a_obj_swBallC.cpp
- s_ballB_sub() : d_a_obj_swBallC.cpp
- s_BallSearch() : d_a_e_zh.cpp
- s_BallSearch_Tag() : d_a_e_zh.cpp
- s_battle_gi() : d_a_e_gi.cpp
- s_bb2_sub() : d_a_mg_fish.cpp
- s_bb_sub() : d_a_mg_fish.cpp, d_a_mg_rod.cpp
- s_bf_sub() : d_a_b_ob.cpp
- s_bfdel_sub() : d_a_b_ob.cpp
- s_bi_del_sub() : d_a_b_bq.cpp
- s_bikkuri_sub() : d_a_e_rd.cpp, d_a_e_rdy.cpp
- s_bin_sub() : d_a_mg_fish.cpp
- s_bl_sub() : d_a_npc_ne.cpp
- s_boar_sub() : d_a_obj_inobone.cpp
- s_boat_sub() : d_a_mg_rod.cpp, d_a_npc_henna.cpp
- s_bomb_search() : d_a_e_dt.cpp
- s_bomb_sub() : d_a_e_bug.cpp, d_a_e_nest.cpp, d_a_e_sb.cpp, d_a_obj_toby.cpp
- s_boom_sub() : d_a_e_bug.cpp, d_a_e_rd.cpp
- s_BossSearch() : d_a_e_zs.cpp, d_a_obj_lv4RailWall.cpp
- s_box_sub() : d_a_e_sg.cpp
- s_brg_sub() : d_a_e_mk.cpp
- s_brg_sub2() : d_a_e_mk.cpp
- s_bt_sub() : d_a_mg_fish.cpp, d_a_mg_rod.cpp
- s_c_sub() : d_a_do.cpp
- s_check_sub() : d_a_npc_ks.cpp
- s_child_sub() : d_a_e_sw.cpp
- s_child_ww() : d_a_e_ww.cpp
- s_command2_sub() : d_a_e_rd.cpp, d_a_e_rdy.cpp
- s_command3_sub() : d_a_e_rd.cpp, d_a_e_rdy.cpp
- s_command4_sub() : d_a_e_rd.cpp, d_a_e_rdy.cpp
- s_count_sub() : d_a_obj_key.cpp
- s_d_sub() : d_a_e_mk.cpp, d_a_e_ms.cpp, d_a_e_yg.cpp
- s_damage() : d_a_e_gob.cpp
- s_del_tp() : d_a_b_zant.cpp
- s_demo_oc() : d_a_e_oc.cpp
- s_demo_otama() : d_a_e_dt.cpp
- s_dn_sub() : d_a_npc_ks.cpp
- s_down_sub() : d_a_e_s1.cpp
- s_du_sub() : d_a_npc_henna.cpp
- s_e_sub() : d_a_npc_ks.cpp
- s_e_ym() : d_a_e_ym_tag.cpp
- s_ed_sub() : d_a_mg_fish.cpp
- s_en_sub() : d_a_npc_ks.cpp
- s_ep_sub() : d_a_e_rd.cpp
- s_esa_sub() : d_a_mg_fish.cpp
- s_fail_sub() : d_a_e_s1.cpp
- s_fall_otama() : d_a_e_dt.cpp
- s_fish_sub() : d_a_mg_fshop.cpp, d_a_npc_henna.cpp, d_a_npc_ne.cpp
- s_fkdel_sub() : d_a_b_gnd.cpp
- s_fmobj_del() : d_a_e_fm.cpp
- s_frizad_delete() : d_a_b_yo.cpp
- s_fs_sub() : d_a_npc_ks.cpp
- s_fsdown_sub() : d_a_npc_ks.cpp
- s_fw_del_sub() : d_a_b_bq.cpp
- s_fw_sub() : d_a_e_bi.cpp
- s_fw_sub0() : d_a_b_bq.cpp
- s_fw_sub1() : d_a_b_bq.cpp
- s_fw_sub2() : d_a_b_bq.cpp
- s_ge_attack() : d_a_e_ge.cpp
- s_ge_attack2() : d_a_e_ge.cpp
- s_ge_caw() : d_a_e_ge.cpp
- s_ge_surprise() : d_a_e_ge.cpp
- s_h_sub() : d_a_e_mk.cpp
- s_ha_sub() : d_a_npc_ks.cpp
- s_hanjo() : d_a_npc_tk.cpp
- s_hasidel_sub() : d_a_b_ob.cpp
- s_hasira_eff_sub() : d_a_e_fm.cpp
- s_hasira_poscheck() : d_a_e_fm.cpp
- s_hasira_sub() : d_a_e_fm.cpp
- s_hitfish_sub() : d_a_mg_fish.cpp
- s_hz_sub() : d_a_obj_toby.cpp
- s_kago_sub() : d_a_npc_ks.cpp
- s_kaisoudel_sub() : d_a_b_ob.cpp
- s_kn_sub() : d_a_mg_fish.cpp
- s_ko2_get() : d_a_b_gm.cpp
- s_ko2_move() : d_a_b_gm.cpp
- s_ko_del() : d_a_b_gm.cpp
- s_ko_move() : d_a_b_gm.cpp
- s_ko_sub() : d_a_b_gm.cpp
- s_koro2ball_sub() : d_a_npc_henna.cpp
- s_ks_sub() : d_a_disappear.cpp, d_a_e_mk.cpp, d_a_obj_lp.cpp, d_a_obj_sw.cpp
- s_ksdel_sub() : d_a_obj_sw.cpp
- s_kusa_sub() : d_a_e_rdy.cpp
- s_last_sub() : d_a_e_s1.cpp
- s_lb_sub() : d_a_swLBall.cpp
- s_lh_sub() : d_a_mg_fish.cpp, d_a_mg_rod.cpp
- s_limit_sub() : d_a_e_arrow.cpp
- s_lure_sub() : d_a_mg_fish.cpp
- s_lv9arrow_sub() : d_a_e_rd.cpp
- s_lv9arrow_sub2() : d_a_e_rd.cpp
- s_lv9dn_sub() : d_a_e_rd.cpp
- s_lv9dn_sub2() : d_a_e_rd.cpp
- s_lv9dn_sub3() : d_a_e_rd.cpp
- s_lv9rd_sub() : d_a_e_rd.cpp
- s_lv9rd_sub2() : d_a_e_rd.cpp
- s_lv9rd_sub3() : d_a_e_rd.cpp
- s_master_sub() : d_a_obj_key.cpp
- s_md_sub1() : d_a_e_th.cpp
- s_md_sub2() : d_a_e_th.cpp
- s_near_cow() : d_a_cow.cpp
- s_next_do_sub() : d_a_npc_ks.cpp
- s_next_get_sub() : d_a_npc_ks.cpp
- s_npc_sub() : d_a_npc_henna.cpp
- s_obj_delete() : d_a_e_mk.cpp
- s_obj_sub() : d_a_b_mgn.cpp, d_a_b_tn.cpp, d_a_b_zant.cpp, d_a_e_df.cpp, d_a_e_hz.cpp, d_a_e_oc.cpp, d_a_e_pm.cpp, d_a_e_sb.cpp, d_a_e_ww.cpp, d_a_e_ym.cpp, d_a_npc_tk.cpp, d_a_obj_crvfence.cpp, d_a_obj_sm_door.cpp
- s_obj_sub2() : d_a_e_gm.cpp
- s_objgbdel_sub() : d_a_b_gnd.cpp
- s_ori_sub() : d_a_npc_ks.cpp
- s_otama_todo() : d_a_e_dt.cpp
- s_other_bait_sub() : d_a_mg_fish.cpp
- s_other_gi() : d_a_e_gi.cpp
- s_other_oc() : d_a_e_oc.cpp
- s_other_search_sub() : d_a_mg_fish.cpp
- s_other_sub() : d_a_e_rd.cpp
- s_pillar_sub() : d_a_b_zant.cpp
- s_piro_sub() : d_a_npc_henna.cpp
- s_play_sub() : d_a_ni.cpp
- s_pm_sub() : d_a_e_pm.cpp
- s_PointSearch() : d_a_e_pz.cpp, d_a_e_zm.cpp
- s_posrevise_sub() : d_a_e_s1.cpp
- s_rd_sub() : d_a_econt.cpp
- s_rdArrowWait_sub() : d_a_e_wb.cpp
- s_rdb_sub() : d_a_e_rd.cpp
- s_rdcount_sub() : d_a_e_wb.cpp
- s_rddel2_sub() : d_a_e_wb.cpp
- s_rddel_sub() : d_a_e_wb.cpp
- s_resq_sub() : d_a_npc_ks.cpp
- s_rod_sub() : d_a_npc_df.cpp, d_a_npc_henna.cpp
- s_s1_sub() : d_a_e_warpappear.cpp
- s_s1drop2_sub() : d_a_e_warpappear.cpp
- s_s1drop_sub() : d_a_e_warpappear.cpp
- s_s1entry_sub() : d_a_e_warpappear.cpp
- s_s1fight_sub() : d_a_e_warpappear.cpp
- s_s1riv_sub() : d_a_e_warpappear.cpp
- s_s1start_sub() : d_a_e_warpappear.cpp
- s_s1Yangset_sub() : d_a_e_warpappear.cpp
- s_s_sub() : d_a_e_rb.cpp, d_a_e_sm2.cpp, d_a_tag_statue_evt.cpp
- s_saku_sub() : d_a_e_rd.cpp
- s_sel_sub() : d_a_mg_fshop.cpp
- s_set() : d_a_e_gob.cpp
- s_setA_sub() : d_a_obj_carry.cpp
- s_setB_sub() : d_a_obj_carry.cpp
- s_sg_sub() : d_a_mg_fish.cpp, d_a_mg_rod.cpp
- s_sh_sub() : d_a_obj_wood_statue.cpp
- s_shop_sub() : d_a_npc_henna.cpp
- s_so_sub() : d_a_obj_gm.cpp
- s_sp_sub() : d_a_mg_fish.cpp
- s_spd0_sub() : d_a_e_wb.cpp
- s_ss_sub() : d_a_npc_ne.cpp
- s_stop_sub() : d_a_e_is.cpp
- s_sub() : d_a_guard_mng.cpp, d_a_npc_bouS.cpp, d_a_npc_cd2.cpp, d_a_npc_chat.cpp, d_a_npc_coach.cpp, d_a_npc_gra.cpp, d_a_npc_gro.cpp, d_a_npc_grz.cpp, d_a_npc_hoz.cpp, d_a_npc_myna2.cpp, d_a_npc_soldierB.cpp, d_a_npc_zrz.cpp, d_a_obj_gra2.cpp
- s_sub1() : d_a_npc_cd2.cpp, d_a_npc_cdn3.cpp, d_a_npc_grd.cpp, d_a_npc_impal.cpp, d_a_npc_wrestler.cpp
- s_sub2() : d_a_npc_cdn3.cpp, d_a_npc_gra.cpp, d_a_npc_grd.cpp, d_a_npc_grz.cpp, d_a_npc_wrestler.cpp
- s_sub3() : d_a_npc_grz.cpp
- s_sub6() : d_a_npc_kn.cpp
- s_sub7() : d_a_npc_kn.cpp
- s_subBomb() : d_a_npc_hoz.cpp
- s_subCanoe() : d_a_npc_hoz.cpp
- s_subCarry() : d_a_npc_gra.cpp
- s_subCloth() : d_a_npc_zrz.cpp
- s_subCrashed() : d_a_npc_gra.cpp
- s_subEnd6() : d_a_npc_kn.cpp
- s_subEnd7() : d_a_npc_kn.cpp
- s_subGRD() : d_a_npc_gra.cpp
- s_subOnsenTaru() : d_a_npc_gra.cpp
- s_subRock() : d_a_npc_zrz.cpp
- s_subShop() : d_a_npc_gra.cpp
- s_sw_sub() : d_a_npc_ks.cpp, d_a_obj_carry.cpp
- s_swA_sub() : d_a_obj_carry.cpp
- s_swb_sub() : d_a_obj_swBallC.cpp
- s_sy_sub() : d_a_mg_fish.cpp
- s_t_sub() : d_a_ni.cpp
- s_tag_sub() : d_a_e_rd.cpp
- s_tbox_sub() : d_a_obj_gm.cpp
- s_tp_sub() : d_a_obj_tp.cpp
- s_w_sub() : d_a_do.cpp
- s_watchge() : d_a_tag_watchge.cpp
- s_waterfall() : d_a_kago.cpp, d_a_tag_waterfall.cpp
- s_wb_sub() : d_a_e_rd.cpp
- s_wb_sub2() : d_a_e_rd.cpp
- s_wbdel_sub() : d_a_e_wb.cpp
- s_wbrun_sub() : d_a_e_rd.cpp
- s_wbstart_sub() : d_a_e_wb.cpp
- s_wbZrevise_sub() : d_a_e_wb.cpp
- s_wd_sub() : d_a_fr.cpp, d_a_mg_rod.cpp
- s_ym_sub() : d_a_e_ym.cpp
- saku_jump_check() : d_a_b_gnd.cpp
- SamplingHandler() : Pad.c, SISteeringAuto.c, Pad.c
- saru_count_check() : d_a_npc_ks.cpp
- SAVE_FPR() : runtime.c
- sBs_ClearArea() : s_basic.cpp, s_basic.h
- sBs_FillArea_s() : s_basic.cpp, s_basic.h
- sc_action() : d_a_obj_sw.cpp
- sc_build() : d_a_obj_sw.cpp
- sc_move() : d_a_obj_sw.cpp
- SCCheckStatus() : sc.h
- SCFindByteArrayItem() : sc.h
- SCFindIntegerItem() : sc.h
- SCFindS8Item() : sc.h
- SCFindU32Item() : sc.h
- SCFindU8Item() : sc.h
- SCGetAspectRatio() : sc.h
- SCGetCounterBias() : sc.h
- SCGetDisplayOffsetH() : sc.h
- SCGetIdleMode() : sc.h
- SCGetLanguage() : d_save.cpp, sc.h
- SCGetProductArea() : sc.h
- SCGetProductAreaString() : sc.h
- SCGetProductGameRegion() : sc.h
- SCGetProgressiveMode() : sc.h
- SCGetScreenSaverMode() : sc.h
- SCGetSoundMode() : sc.h
- SCInit() : sc.h
- ScreenClear() : OSFatal.c
- ScreenReport() : OSFatal.c
- SCReloadConfFileAsync() : sc.h
- search() : d_a_tag_qs.cpp, d_s_menu.cpp
- search_actor() : d_debug_camera.cpp
- search_bait() : d_a_mg_fish.cpp
- search_big_volc() : d_a_obj_volcball.cpp
- search_bird() : d_a_npc_ne.cpp
- search_bomb() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_npc_ks.cpp
- search_box() : d_a_e_sg.cpp
- search_coach() : d_a_obj_kgate.cpp, d_a_obj_rgate.cpp
- search_db() : d_a_e_mk.cpp
- search_dokuro() : d_a_e_ms.cpp, d_a_e_yg.cpp
- search_door() : d_a_obj_bkdoor.cpp
- search_drop() : d_a_e_ymb.cpp
- search_enemy() : d_a_npc_ks.cpp
- search_esa() : d_a_e_sg.cpp
- search_food() : d_a_do.cpp
- search_ground_1() : d_a_e_ms.cpp, d_a_e_yg.cpp, d_a_npc_ne.cpp
- search_ground_2() : d_a_npc_ne.cpp
- search_hasira() : d_a_e_mk.cpp
- search_lure() : d_a_mg_fish.cpp
- search_name_part() : JUTException.cpp
- search_spinner_sub() : d_a_obj_swspinner.cpp, d_a_tag_spinner.cpp
- search_test() : d_a_ni.cpp
- search_wb() : d_a_e_rd.cpp
- searchCStatue() : d_a_tag_csw.cpp
- SearchFreeBlocks() : mcc.c
- searchIronBallCallback() : d_a_obj_Y_taihou.cpp
- searchKWheel00() : d_a_obj_kwheel01.cpp
- searchLv3Water() : d_a_obj_kwheel00.cpp
- searchNearBackTrayIronball() : d_a_obj_lv5yiblltray.cpp
- searchNearIronball() : d_a_obj_lv5yiblltray.cpp
- searchObjLv6SwTurn() : d_a_obj_lv6elevta.cpp
- searchObjSwTurn() : d_a_obj_lv4prelvtr.cpp, d_a_obj_lv4prwall.cpp
- searchObjYIblltray() : d_a_obj_lv5yiblltray.cpp
- searchParentSub() : d_a_obj_drop.cpp, d_a_obj_mhole.cpp, d_a_obj_smallkey.cpp
- searchStop() : d_a_door_mbossL1.cpp
- searchSwChain() : d_a_obj_lv4chandelier.cpp
- searchSwSpinner() : d_a_obj_lv7bridge.cpp
- searchSwSpinSub() : d_a_obj_lv4gear.cpp
- searchTagCswOut() : d_a_tag_csw.cpp
- searchTornado2() : d_a_obj_fan.cpp
- SECallback() : d_home_button.cpp
- SeekTwiceBeforeRead() : dvdlow.c
- select_attention() : d_attention.cpp
- SelectThread() : OSThread.c
- send7120Data() : initphilips.c
- sendSlaveAddr() : i2c.c
- SEQAddSequence() : seq.c, seq.h
- seqCallback() : Z2SoundMgr.cpp, Z2SoundMgr.h
- SEQGetState() : seq.c, seq.h
- SEQGetTempo() : seq.c, seq.h
- SEQGetVolume() : seq.c, seq.h
- SEQInit() : seq.c, seq.h
- SEQQuit() : seq.c, seq.h
- SEQRegisterControllerCallback() : seq.c, seq.h
- SEQRemoveSequence() : seq.c, seq.h
- SEQRunAudioFrame() : seq.c, seq.h
- SEQSetState() : seq.c, seq.h
- SEQSetTempo() : seq.c, seq.h
- SEQSetVolume() : seq.c, seq.h
- set_disappear() : d_a_disappear.cpp
- set_out_check() : d_a_obj_lp.cpp
- set_path_info() : d_a_kytag03.cpp, d_a_kytag06.cpp, d_a_kytag10.cpp
- set_pos_check() : d_a_obj_lp.cpp, d_a_obj_rock.cpp, d_a_obj_tatigi.cpp, d_a_obj_toby.cpp
- set_wait() : d_a_e_bug.cpp
- setAlpha() : d_resorce.cpp
- setArchiveBank() : d_s_room.cpp
- setArcName() : d_s_room.cpp
- setBBIntervalRegs() : vi.c
- SetBreakAlarm() : dvdlow.c
- setChanCtrlMacro() : J3DMatBlock.h
- SetChannelInfoDirty() : mcc.c
- SetEffectivePriority() : OSThread.c
- setEnvData() : d_s_menu.cpp
- SetExiInterruptMask() : EXIBios.c
- setFbbRegs() : vi.c
- setHorizontalRegs() : vi.c
- setHorseName() : d_msg_class.cpp
- setI2CEnable() : gpioexi.c
- setIndirectTex() : d_resorce.cpp
- setInitEventBit() : d_save_init.cpp, d_save_init.h
- SetInterruptMask() : OSInterrupt.c
- setInterruptRegs() : vi.c
- setkankyoShadow() : d_drawlist.cpp
- setLight() : m_Do_graphic.cpp
- setLightTevColorType_MAJI_sub() : d_kankyo.cpp
- setMidnaBindEffect() : f_op_actor_enemy.h
- setModelBaseMtx() : d_a_obj_ystone.cpp
- setPicConfig() : vi.c
- setPlayerName() : d_msg_class.cpp
- setPlayerPosAndAngle() : d_a_npc_ks.cpp
- SetRun() : OSThread.c
- setScalingRegs() : vi.c
- SetTimeoutAlarm() : dvdlow.c
- SetTimer() : OSAlarm.c
- SetTRKConnected() : msghndlr.c, msghndlr.h
- setup_callback() : dspproc.cpp
- SetupTimeoutAlarm() : CARDBios.c
- SetUsbAdapterMode() : mcc.c
- SetUseSerialIO() : target_options.c, target_options.h
- SETVAT() : GXAttr.c
- SETVCDATTR() : GXAttr.c
- setVerticalRegs() : vi.c
- setVideoReset() : gpioexi.c
- SetWirelessID() : Pad.c
- shot_b_sub() : d_a_e_ba.cpp, d_a_e_nest.cpp, d_a_e_yk.cpp, d_a_obj_toby.cpp
- shot_bo_sub() : d_a_npc_ks.cpp
- shot_s_sub() : d_a_b_gnd.cpp, d_a_e_dn.cpp, d_a_e_hzelda.cpp, d_a_e_mf.cpp, d_a_e_rdb.cpp
- ShowChannelInfo() : fio.c, tty.c
- ShowMessage() : dvdFatal.c
- sibuki_set() : d_a_e_ms.cpp, d_a_e_yg.cpp, d_a_fr.cpp, d_a_mg_fish.cpp, d_a_mg_rod.cpp
- SIBusy() : SIBios.c, si.h
- SIClearTCInterrupt() : SIBios.c
- SIControlSteering() : SISteeringAuto.c, si.h
- SIDecodeType() : SIBios.c, si.h
- SIDisablePolling() : SIBios.c, si.h
- SIEnablePolling() : SIBios.c, si.h
- SIEnablePollingInterrupt() : SIBios.c
- SIGetCommand() : SIBios.c, si.h
- SIGetResponse() : SIBios.c, si.h
- SIGetResponseRaw() : SIBios.c
- SIGetStatus() : SIBios.c, si.h
- SIGetType() : SIBios.c, si.h
- SIGetTypeAsync() : SIBios.c, si.h
- SIGetTypeString() : SIBios.c, si.h
- SIInit() : SIBios.c, si.h
- SIInitSteering() : SISteering.c, si.h
- SIInterruptHandler() : SIBios.c
- SIIsChanBusy() : SIBios.c, si.h
- simple_bg_check() : d_a_e_bug.cpp, d_a_e_nest.cpp, d_a_e_tk_ball.cpp, d_a_mg_rod.cpp
- sin() : math.h, s_sin.c
- sinf() : d_kankyo.cpp, d_kankyo_rain.cpp, math.h, math_ppc.c
- SIProbe() : SIBios.c, si.h
- SIReadSteering() : SISteeringAuto.c, si.h
- SIRefreshSamplingRate() : SISamplingRate.c, si.h
- SIRegisterPollingHandler() : SIBios.c, si.h
- SIResetSteering() : SISteering.c, si.h
- SIResetSteeringAsync() : SISteering.c, si.h
- SISetCommand() : SIBios.c, si.h
- SISetSamplingRate() : SISamplingRate.c, si.h
- SISetXY() : SIBios.c, si.h
- SISteeringBegin() : SISteering.c
- SISync() : SIBios.c, si.h
- SITransfer() : SIBios.c, si.h
- SITransferCommands() : SIBios.c, si.h
- SITransferNext() : SIBios.c
- SIUnregisterPollingHandler() : SIBios.c, si.h
- size_get() : d_a_e_sm2.cpp
- sm2_delete() : d_a_e_sm2.cpp
- small_damage() : d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp
- snprintf() : printf.h, printf.c
- so_break() : d_a_obj_so.cpp
- so_drop() : d_a_obj_so.cpp
- so_hang() : d_a_obj_so.cpp
- so_hasira() : d_a_obj_so.cpp
- sound_attention() : d_attention.cpp
- sp_action() : d_a_mg_rod.cpp
- sparks_move() : d_a_kytag10.cpp
- SPEC0_MakeStatus() : Pad.c
- SPEC1_MakeStatus() : Pad.c
- SPEC2_MakeStatus() : Pad.c
- SPGetSoundEntry() : sp.c, sp.h
- sph_chk_callback() : d_camera.cpp
- SPInitSoundTable() : sp.c, sp.h
- SPPrepareEnd() : sp.c, sp.h
- SPPrepareSound() : sp.c, sp.h
- sprintf() : printf.h, printf.c
- sq_away() : d_a_sq.cpp
- sq_carry() : d_a_sq.cpp
- sq_fly() : d_a_sq.cpp
- sq_message() : d_a_sq.cpp
- sq_normal() : d_a_sq.cpp
- sqrt() : math.h, w_sqrt.c, fake_tgmath.h
- sqrtf() : math.h, Padclamp.c, fake_tgmath.h
- squal_proc() : d_kankyo_wether.cpp, d_kankyo_wether.h
- square() : c_angle.cpp
- sscanf() : scanf.h
- stage_copy() : d_a_mg_fshop.cpp
- StampCommand() : dvd.c
- StampIntType() : dvd.c
- start() : d_a_b_oh.cpp, d_a_e_gob.cpp
- start_check() : d_a_npc_ks.cpp
- StartDol() : OSExec.c
- stateBusy() : dvd.c
- stateCheckID() : dvd.c
- stateCheckID2() : dvd.c
- stateCheckID2a() : dvd.c
- stateCheckID3() : dvd.c
- stateCoverClosed() : dvd.c
- stateCoverClosed_CMD() : dvd.c
- stateDownRotation() : dvd.c
- stateError() : dvd.c
- stateGettingError() : dvd.c
- stateGoToRetry() : dvd.c
- stateMotorStopped() : dvd.c
- stateOpenPartition() : dvd.c
- stateOpenPartition2() : dvd.c
- stateReadingFST() : dvd.c
- stateReadingPartitionInfo() : dvd.c
- stateReadingTOC() : dvd.c
- stateReady() : dvd.c
- stateSecurityError() : dvd.c
- stateTimeout() : dvd.c
- STATIC_ASSERT() : d_a_b_tn.cpp, d_a_b_yo.cpp, d_a_b_yo_ice.cpp, d_a_e_ba.cpp, d_a_e_df.cpp, d_a_e_fs.cpp, d_a_e_kr.cpp, d_a_e_pm.cpp, d_a_e_rdy.cpp, d_a_e_wb.cpp, d_a_e_yd.cpp, d_a_myna.cpp, d_a_obj_Turara.cpp, d_a_tbox.cpp, J2DWindowEx.cpp, JUTException.cpp, d_a_alink.h, d_a_arrow.h, d_a_b_bh.h, d_a_b_bq.h, d_a_b_dr.h, d_a_b_dre.h, d_a_b_ds.h, d_a_b_gg.h, d_a_b_gm.h, d_a_b_gnd.h, d_a_b_go.h, d_a_b_gos.h, d_a_b_mgn.h, d_a_b_ob.h, d_a_b_oh.h, d_a_b_oh2.h, d_a_b_tn.h, d_a_b_yo.h, d_a_b_yo_ice.h, d_a_b_zant.h, d_a_b_zant_magic.h, d_a_b_zant_mobile.h, d_a_b_zant_sima.h, d_a_bd.h, d_a_bg.h, d_a_boomerang.h, d_a_bullet.h, d_a_canoe.h, d_a_coach_2D.h, d_a_coach_fire.h, d_a_cow.h, d_a_cstatue.h, d_a_demo00.h, d_a_demo_item.h, d_a_door_boss.h, d_a_door_bossL1.h, d_a_door_bossL5.h, d_a_door_dbdoor00.h, d_a_door_knob00.h, d_a_door_mbossL1.h, d_a_door_push.h, d_a_door_shutter.h, d_a_e_ai.h, d_a_e_ba.h, d_a_e_bee.h, d_a_e_bg.h, d_a_e_bi.h, d_a_e_bs.h, d_a_e_bu.h, d_a_e_bug.h, d_a_e_cr.h, d_a_e_cr_egg.h, d_a_e_db.h, d_a_e_dd.h, d_a_e_df.h, d_a_e_dk.h, d_a_e_dn.h, d_a_e_dt.h, d_a_e_fb.h, d_a_e_fk.h, d_a_e_fm.h, d_a_e_fs.h, d_a_e_fz.h, d_a_e_ga.h, d_a_e_gb.h, d_a_e_ge.h, d_a_e_gi.h, d_a_e_gm.h, d_a_e_gob.h, d_a_e_gs.h, d_a_e_hb.h, d_a_e_hm.h, d_a_e_hp.h, d_a_e_hz.h, d_a_e_hzelda.h, d_a_e_is.h, d_a_e_kg.h, d_a_e_kk.h, d_a_e_kr.h, d_a_e_mb.h, d_a_e_md.h, d_a_e_mf.h, d_a_e_mk.h, d_a_e_mk_bo.h, d_a_e_mm.h, d_a_e_mm_mt.h, d_a_e_ms.h, d_a_e_nest.h, d_a_e_nz.h, d_a_e_oc.h, d_a_e_oct_bg.h, d_a_e_ot.h, d_a_e_pm.h, d_a_e_po.h, d_a_e_pz.h, d_a_e_rb.h, d_a_e_rd.h, d_a_e_rdb.h, d_a_e_rdy.h, d_a_e_s1.h, d_a_e_sb.h, d_a_e_sf.h, d_a_e_sg.h, d_a_e_sh.h, d_a_e_sm.h, d_a_e_sm2.h, d_a_e_st.h, d_a_e_sw.h, d_a_e_th.h, d_a_e_th_ball.h, d_a_e_tk.h, d_a_e_tk2.h, d_a_e_tk_ball.h, d_a_e_tt.h, d_a_e_warpappear.h, d_a_e_wb.h, d_a_e_ws.h, d_a_e_ww.h, d_a_e_yc.h, d_a_e_yd.h, d_a_e_yg.h, d_a_e_yh.h, d_a_e_yk.h, d_a_e_ym.h, d_a_e_ymb.h, d_a_e_yr.h, d_a_e_zh.h, d_a_e_zm.h, d_a_e_zs.h, d_a_ep.h, d_a_fr.h, d_a_grass.h, d_a_kago.h, d_a_kytag00.h, d_a_kytag01.h, d_a_kytag02.h, d_a_kytag03.h, d_a_kytag04.h, d_a_kytag05.h, d_a_kytag06.h, d_a_kytag07.h, d_a_kytag08.h, d_a_kytag09.h, d_a_kytag10.h, d_a_kytag11.h, d_a_kytag12.h, d_a_kytag13.h, d_a_kytag14.h, d_a_kytag15.h, d_a_kytag16.h, d_a_kytag17.h, d_a_L7demo_dr.h, d_a_L7low_dr.h, d_a_L7op_demo_dr.h, d_a_mant.h, d_a_mg_fish.h, d_a_mg_rod.h, d_a_midna.h, d_a_movie_player.h, d_a_myna.h, d_a_ni.h, d_a_npc.h, d_a_npc2.h, d_a_npc4.h, d_a_npc_aru.h, d_a_npc_ash.h, d_a_npc_ashB.h, d_a_npc_bans.h, d_a_npc_besu.h, d_a_npc_blue_ns.h, d_a_npc_bou.h, d_a_npc_bouS.h, d_a_npc_cd.h, d_a_npc_cdn3.h, d_a_npc_chat.h, d_a_npc_chin.h, d_a_npc_clerka.h, d_a_npc_clerkb.h, d_a_npc_clerkt.h, d_a_npc_coach.h, d_a_npc_df.h, d_a_npc_doc.h, d_a_npc_doorboy.h, d_a_npc_drainSol.h, d_a_npc_du.h, d_a_npc_fairy.h, d_a_npc_fairy_seirei.h, d_a_npc_gnd.h, d_a_npc_gra.h, d_a_npc_grc.h, d_a_npc_grd.h, d_a_npc_grm.h, d_a_npc_grmc.h, d_a_npc_gro.h, d_a_npc_grr.h, d_a_npc_grs.h, d_a_npc_grz.h, d_a_npc_guard.h, d_a_npc_gwolf.h, d_a_npc_hanjo.h, d_a_npc_henna.h, d_a_npc_henna0.h, d_a_npc_hoz.h, d_a_npc_impal.h, d_a_npc_inko.h, d_a_npc_ins.h, d_a_npc_jagar.h, d_a_npc_kakashi.h, d_a_npc_kasi_hana.h, d_a_npc_kasi_kyu.h, d_a_npc_kasi_mich.h, d_a_npc_kdk.h, d_a_npc_kkri.h, d_a_npc_kn.h, d_a_npc_knj.h, d_a_npc_kolin.h, d_a_npc_kolinb.h, d_a_npc_ks.h, d_a_npc_kyury.h, d_a_npc_len.h, d_a_npc_lf.h, d_a_npc_lud.h, d_a_npc_maro.h, d_a_npc_midp.h, d_a_npc_moi.h, d_a_npc_moir.h, d_a_npc_myna2.h, d_a_npc_ne.h, d_a_npc_pachi_besu.h, d_a_npc_pachi_maro.h, d_a_npc_pachi_taro.h, d_a_npc_passer.h, d_a_npc_passer2.h, d_a_npc_post.h, d_a_npc_pouya.h, d_a_npc_prayer.h, d_a_npc_raca.h, d_a_npc_rafrel.h, d_a_npc_saru.h, d_a_npc_seib.h, d_a_npc_seic.h, d_a_npc_seid.h, d_a_npc_seira.h, d_a_npc_seira2.h, d_a_npc_seirei.h, d_a_npc_shad.h, d_a_npc_shaman.h, d_a_npc_shoe.h, d_a_npc_shop0.h, d_a_npc_shop_maro.h, d_a_npc_sola.h, d_a_npc_soldierA.h, d_a_npc_soldierB.h, d_a_npc_sq.h, d_a_npc_taro.h, d_a_npc_the.h, d_a_npc_theB.h, d_a_npc_tk.h, d_a_npc_tkc.h, d_a_npc_tkj.h, d_a_npc_tkj2.h, d_a_npc_tks.h, d_a_npc_toby.h, d_a_npc_uri.h, d_a_npc_worm.h, d_a_npc_wrestler.h, d_a_npc_yamid.h, d_a_npc_yamis.h, d_a_npc_yamit.h, d_a_npc_yelia.h, d_a_npc_ykm.h, d_a_npc_ykw.h, d_a_npc_zanb.h, d_a_npc_zant.h, d_a_npc_zelda.h, d_a_npc_zelR.h, d_a_npc_zelRo.h, d_a_npc_zra.h, d_a_npc_zrc.h, d_a_npc_zrz.h, d_a_obj_amiShutter.h, d_a_obj_ari.h, d_a_obj_automata.h, d_a_obj_barDesk.h, d_a_obj_batta.h, d_a_obj_bbox.h, d_a_obj_bed.h, d_a_obj_bemos.h, d_a_obj_bhashi.h, d_a_obj_bhbridge.h, d_a_obj_bk_leaf.h, d_a_obj_bkdoor.h, d_a_obj_bmshutter.h, d_a_obj_bmWindow.h, d_a_obj_bombf.h, d_a_obj_bosswarp.h, d_a_obj_boumato.h, d_a_obj_brakeeff.h, d_a_obj_brg.h, d_a_obj_bsGate.h, d_a_obj_bubblePilar.h, d_a_obj_burnbox.h, d_a_obj_carry.h, d_a_obj_cb.h, d_a_obj_cblock.h, d_a_obj_cboard.h, d_a_obj_cdoor.h, d_a_obj_chandelier.h, d_a_obj_chest.h, d_a_obj_cho.h, d_a_obj_cowdoor.h, d_a_obj_crope.h, d_a_obj_crvfence.h, d_a_obj_crvgate.h, d_a_obj_crvhahen.h, d_a_obj_crvlh_down.h, d_a_obj_crvlh_up.h, d_a_obj_crvsteel.h, d_a_obj_crystal.h, d_a_obj_cwall.h, d_a_obj_dan.h, d_a_obj_digplace.h, d_a_obj_digsnow.h, d_a_obj_dmelevator.h, d_a_obj_drop.h, d_a_obj_dust.h, d_a_obj_enemy_create.h, d_a_obj_fallobj.h, d_a_obj_fan.h, d_a_obj_fchain.h, d_a_obj_firepillar.h, d_a_obj_firepillar2.h, d_a_obj_fireWood.h, d_a_obj_fireWood2.h, d_a_obj_flag.h, d_a_obj_flag2.h, d_a_obj_flag3.h, d_a_obj_food.h, d_a_obj_fw.h, d_a_obj_gadget.h, d_a_obj_ganonwall.h, d_a_obj_ganonwall2.h, d_a_obj_gb.h, d_a_obj_geyser.h, d_a_obj_glowSphere.h, d_a_obj_gm.h, d_a_obj_goGate.h, d_a_obj_gomikabe.h, d_a_obj_gpTaru.h, d_a_obj_gra2.h, d_a_obj_grave_stone.h, d_a_obj_graWall.h, d_a_obj_groundwater.h, d_a_obj_grz_rock.h, d_a_obj_h_saku.h, d_a_obj_hakai_brl.h, d_a_obj_hakai_ftr.h, d_a_obj_hata.h, d_a_obj_hb.h, d_a_obj_hbombkoya.h, d_a_obj_hhashi.h, d_a_obj_hsTarget.h, d_a_obj_ice_l.h, d_a_obj_ice_s.h, d_a_obj_iceblock.h, d_a_obj_iceleaf.h, d_a_obj_ihasi.h, d_a_obj_ikada.h, d_a_obj_inobone.h, d_a_obj_ita.h, d_a_obj_itamato.h, d_a_obj_ito.h, d_a_obj_kabuto.h, d_a_obj_kag.h, d_a_obj_kage.h, d_a_obj_kago.h, d_a_obj_kaisou.h, d_a_obj_kamakiri.h, d_a_obj_kanban2.h, d_a_obj_kantera.h, d_a_obj_katatsumuri.h, d_a_obj_kazeneko.h, d_a_obj_kbacket.h, d_a_obj_kbox.h, d_a_obj_key.h, d_a_obj_keyhole.h, d_a_obj_ki.h, d_a_obj_kiPot.h, d_a_obj_kita.h, d_a_obj_kjgjs.h, d_a_obj_kkanban.h, d_a_obj_klift00.h, d_a_obj_knBullet.h, d_a_obj_kshutter.h, d_a_obj_ktOnFire.h, d_a_obj_kuwagata.h, d_a_obj_kwheel00.h, d_a_obj_kwheel01.h, d_a_obj_kznkarm.h, d_a_obj_ladder.h, d_a_obj_laundry.h, d_a_obj_laundry_rope.h, d_a_obj_lbox.h, d_a_obj_life_container.h, d_a_obj_lp.h, d_a_obj_lv1Candle00.h, d_a_obj_lv1Candle01.h, d_a_obj_lv2Candle.h, d_a_obj_lv3Candle.h, d_a_obj_lv3Water.h, d_a_obj_lv3Water2.h, d_a_obj_lv3WaterB.h, d_a_obj_lv3waterEff.h, d_a_obj_lv4bridge.h, d_a_obj_lv4CandleDemoTag.h, d_a_obj_lv4CandleTag.h, d_a_obj_lv4chandelier.h, d_a_obj_lv4digsand.h, d_a_obj_lv4EdShutter.h, d_a_obj_lv4floor.h, d_a_obj_lv4HsTarget.h, d_a_obj_lv4PoGate.h, d_a_obj_lv4prelvtr.h, d_a_obj_lv4prwall.h, d_a_obj_lv4RailWall.h, d_a_obj_lv4sand.h, d_a_obj_lv4SlideWall.h, d_a_obj_lv5FloorBoard.h, d_a_obj_lv5IceWall.h, d_a_obj_Lv5Key.h, d_a_obj_lv5SwIce.h, d_a_obj_lv5ychndlr.h, d_a_obj_lv5yiblltray.h, d_a_obj_lv6bemos.h, d_a_obj_lv6bemos2.h, d_a_obj_lv6ChangeGate.h, d_a_obj_lv6egate.h, d_a_obj_lv6elevta.h, d_a_obj_lv6FurikoTrap.h, d_a_obj_lv6Lblock.h, d_a_obj_lv6SwGate.h, d_a_obj_lv6swturn.h, d_a_obj_lv6SzGate.h, d_a_obj_lv6Tenbin.h, d_a_obj_lv6TogeRoll.h, d_a_obj_lv6TogeTrap.h, d_a_obj_lv7bridge.h, d_a_obj_lv7BsGate.h, d_a_obj_lv7PropellerY.h, d_a_obj_lv8KekkaiTrap.h, d_a_obj_lv8Lift.h, d_a_obj_lv8OptiLift.h, d_a_obj_lv8UdFloor.h, d_a_obj_lv9SwShutter.h, d_a_obj_magLift.h, d_a_obj_magLiftRot.h, d_a_obj_magne_arm.h, d_a_obj_maki.h, d_a_obj_master_sword.h, d_a_obj_mato.h, d_a_obj_metalbox.h, d_a_obj_mgate.h, d_a_obj_mhole.h, d_a_obj_mie.h, d_a_obj_mirror_6pole.h, d_a_obj_mirror_chain.h, d_a_obj_mirror_sand.h, d_a_obj_mirror_screw.h, d_a_obj_mirror_table.h, d_a_obj_movebox.h, d_a_obj_msima.h, d_a_obj_mvstair.h, d_a_obj_nagaisu.h, d_a_obj_nameplate.h, d_a_obj_nan.h, d_a_obj_ndoor.h, d_a_obj_nougu.h, d_a_obj_octhashi.h, d_a_obj_oiltubo.h, d_a_obj_onsen.h, d_a_obj_onsenTaru.h, d_a_obj_ornament_cloth.h, d_a_obj_pdoor.h, d_a_obj_pdtile.h, d_a_obj_pdwall.h, d_a_obj_picture.h, d_a_obj_pillar.h, d_a_obj_pleaf.h, d_a_obj_poCandle.h, d_a_obj_poFire.h, d_a_obj_poTbox.h, d_a_obj_prop.h, d_a_obj_pumpkin.h, d_a_obj_rcircle.h, d_a_obj_rfHole.h, d_a_obj_rgate.h, d_a_obj_riverrock.h, d_a_obj_rock.h, d_a_obj_rope_bridge.h, d_a_obj_rotBridge.h, d_a_obj_roten.h, d_a_obj_rotTrap.h, d_a_obj_rstair.h, d_a_obj_rw.h, d_a_obj_saidan.h, d_a_obj_sakuita.h, d_a_obj_sakuita_rope.h, d_a_obj_scannon.h, d_a_obj_scannon_crs.h, d_a_obj_scannon_ten.h, d_a_obj_sekidoor.h, d_a_obj_sekizo.h, d_a_obj_shield.h, d_a_obj_sm_door.h, d_a_obj_smallkey.h, d_a_obj_smgdoor.h, d_a_obj_smoke.h, d_a_obj_smtile.h, d_a_obj_smw_stone.h, d_a_obj_snow_soup.h, d_a_obj_snowEffTag.h, d_a_obj_so.h, d_a_obj_spinLift.h, d_a_obj_ss_base.h, d_a_obj_ss_drink.h, d_a_obj_ss_item.h, d_a_obj_stairBlock.h, d_a_obj_stick.h, d_a_obj_stone.h, d_a_obj_stoneMark.h, d_a_obj_stopper.h, d_a_obj_stopper2.h, d_a_obj_suisya.h, d_a_obj_sw.h, d_a_obj_sWallShutter.h, d_a_obj_swBallC.h, d_a_obj_swchain.h, d_a_obj_swhang.h, d_a_obj_swLight.h, d_a_obj_sword.h, d_a_obj_swpropeller.h, d_a_obj_swpush.h, d_a_obj_swpush2.h, d_a_obj_swpush5.h, d_a_obj_swspinner.h, d_a_obj_swturn.h, d_a_obj_syRock.h, d_a_obj_szbridge.h, d_a_obj_table.h, d_a_obj_taFence.h, d_a_obj_takaraDai.h, d_a_obj_tatigi.h, d_a_obj_ten.h, d_a_obj_tgake.h, d_a_obj_thashi.h, d_a_obj_thdoor.h, d_a_obj_timeFire.h, d_a_obj_timer.h, d_a_obj_tks.h, d_a_obj_tmoon.h, d_a_obj_toaru_maki.h, d_a_obj_toby.h, d_a_obj_tobyhouse.h, d_a_obj_togeTrap.h, d_a_obj_tombo.h, d_a_obj_tornado.h, d_a_obj_tornado2.h, d_a_obj_tp.h, d_a_obj_treesh.h, d_a_obj_Turara.h, d_a_obj_TvCdlst.h, d_a_obj_twGate.h, d_a_obj_udoor.h, d_a_obj_usaku.h, d_a_obj_vground.h, d_a_obj_volcball.h, d_a_obj_volcbom.h, d_a_obj_warp_kbrg.h, d_a_obj_warp_obrg.h, d_a_obj_waterfall.h, d_a_obj_waterGate.h, d_a_obj_waterPillar.h, d_a_obj_wchain.h, d_a_obj_wdStick.h, d_a_obj_web0.h, d_a_obj_web1.h, d_a_obj_well_cover.h, d_a_obj_wflag.h, d_a_obj_wind_stone.h, d_a_obj_window.h, d_a_obj_wood_pendulum.h, d_a_obj_wood_statue.h, d_a_obj_wsword.h, d_a_obj_Y_taihou.h, d_a_obj_yel_bag.h, d_a_obj_yobikusa.h, d_a_obj_yousei.h, d_a_obj_ystone.h, d_a_obj_zcloth.h, d_a_obj_zdoor.h, d_a_obj_zra_freeze.h, d_a_obj_zra_rock.h, d_a_obj_zraMark.h, d_a_obj_zrTurara.h, d_a_obj_zrTuraraRock.h, d_a_passer_mng.h, d_a_peru.h, d_a_ppolamp.h, d_a_sq.h, d_a_swBall.h, d_a_swc00.h, d_a_swhit0.h, d_a_swLBall.h, d_a_swTime.h, d_a_tag_bottle_item.h, d_a_tag_chgrestart.h, d_a_tag_chkpoint.h, d_a_tag_evt.h, d_a_tag_evtarea.h, d_a_tag_kago_fall.h, d_a_tag_Lv8Gate.h, d_a_tag_msg.h, d_a_tag_myna2.h, d_a_tag_myna_light.h, d_a_tag_pachi.h, d_a_tag_push.h, d_a_tag_ss_drink.h, d_a_talk.h, d_a_tbox.h, d_a_tbox2.h, d_a_tboxSw.h, d_a_title.h, d_a_vrbox.h, d_a_vrbox2.h, d_a_warp_bug.h, d_a_ykgr.h, d_attention.h, d_bg_s.h, d_bg_s_acch.h, d_bg_s_movebg_actor.h, d_cc_mass_s.h, d_cc_s.h, d_com_inf_game.h, d_drawlist.h, d_event.h, d_event_data.h, d_event_debug.h, d_file_select.h, d_kankyo.h, d_kankyo_tev_str.h, d_map_path.h, d_meter_HIO.h, d_resorce.h, d_save.h, d_save_HIO.h, d_stage.h, f_op_actor.h, J3DAnimation.h, JAISeMgr.h, JAISound.h, JUTException.h, m_Do_ext.h, m_Do_MemCard.h, c_cc_d.h, c_cc_s.h, c_m3d_g_aab.h, c_m3d_g_cps.h, c_m3d_g_cyl.h, c_m3d_g_lin.h, c_m3d_g_sph.h, Z2AudioMgr.h, Z2EnvSeMgr.h, Z2SoundMgr.h, Z2SpeechMgr2.h
- static_gen_b_light8EcallBack() : d_particle.cpp
- static_gen_d_light8EcallBack() : d_particle.cpp
- static_light8EcallBack() : d_particle.cpp
- stayRoomCheck() : d_stage.cpp
- stick() : d_a_b_gos.cpp
- StopStreaming() : OSExec.c
- store() : d_camera.cpp
- Strcat() : string.c, dolphinString.h
- strcat() : string.h, string.c
- strchr() : string.h, string.c
- Strcmp() : string.c, dolphinString.h
- strcmp() : string.h, string.c
- Strcpy() : string.c, dolphinString.h
- strcpy() : string.h, string.c
- stricmp() : extras.h, extras.c
- strippedFunc() : d_a_horse.cpp
- strippedFunc3() : d_a_obj_thashi.cpp
- Strlen() : string.c, dolphinString.h
- strlen() : string.h, string.c
- strncmp() : string.h, string.c
- strncpy() : string.h, string.c
- strnicmp() : extras.h, extras.c
- strnlen() : dvdidutils.c, ipcclt.c
- strrchr() : string.h, string.c
- strtol() : strtoul.h, strtoul.c
- strtoul() : strtoul.h, strtoul.c
- SubBlock_merge_next() : alloc.c
- SubBlock_merge_prev() : alloc.c
- Subdivide() : GXDraw.c
- SubdivideNrm() : GXDraw.c
- SubDivNrm() : GXDraw.c
- SubDivTriangle() : GXDraw.c
- sui_nodeCallBack() : d_a_b_ob.cpp
- sw_action() : d_a_obj_sw.cpp
- swim_off() : d_a_fr.cpp
- swim_on() : d_a_fr.cpp
- swing() : d_a_obj_gm.cpp
- switch() : s_cos.c, s_sin.c
- SYNGetActiveNotes() : syn.c, syn.h
- SYNGetMasterVolume() : syn.c, syn.h
- SYNGetMidiController() : synctrl.c, syn.h
- SYNInit() : syn.c, syn.h
- SYNInitSynth() : syn.c, syn.h
- SYNMidiInput() : syn.c, syn.h
- SYNQuit() : syn.c, syn.h
- SYNQuitSynth() : syn.c, syn.h
- SYNRunAudioFrame() : syn.c, syn.h
- SYNSetMasterVolume() : syn.c, syn.h
- SystemCallVector() : OSSync.c