Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_cc_d.h>
Private Attributes | |
int | mFlags |
cCcD_Stts * | mStts |
cCcD_DivideInfo | mDivideInfo |
Additional Inherited Members | |
Protected Attributes inherited from cCcD_ObjHitInf | |
cCcD_ObjAt | mObjAt |
cCcD_ObjTg | mObjTg |
cCcD_ObjCo | mObjCo |
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inline |
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inlinevirtual |
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inline |
void cCcD_Obj::ct | ( | ) |
fopAc_ac_c * cCcD_Obj::GetAc | ( | ) |
fopAc_ac_c * cCcD_Obj::GetAc | ( | ) |
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inline |
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inlinevirtual |
Reimplemented in dCcD_GObjInf, and cCcD_GObjInf.
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inlinevirtual |
Reimplemented in cCcD_GObjInf.
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inline |
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inlinevirtual |
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inlinevirtual |
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inline |
void cCcD_Obj::Set | ( | cCcD_SrcObj const & | src | ) |
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private |
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private |
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private |