Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
J3DMatColorAnm Class Reference

#include <J3DMaterialAnm.h>

+ Collaboration diagram for J3DMatColorAnm:

Public Member Functions

 ~J3DMatColorAnm ()
 
 J3DMatColorAnm ()
 
 ~J3DMatColorAnm ()
 
 J3DMatColorAnm ()
 
 J3DMatColorAnm (u16 param_1, J3DAnmColor *param_2)
 
void operator= (J3DMatColorAnm const &other)
 
void setAnmFlag (bool flag)
 
bool getAnmFlag () const
 
void calc (_GXColor *pColor) const
 

Private Attributes

u16 field_0x0
 
u16 mAnmFlag
 
J3DAnmColormAnmColor
 

Constructor & Destructor Documentation

◆ ~J3DMatColorAnm() [1/2]

J3DMatColorAnm::~J3DMatColorAnm ( )

◆ J3DMatColorAnm() [1/3]

J3DMatColorAnm::J3DMatColorAnm ( )

◆ ~J3DMatColorAnm() [2/2]

J3DMatColorAnm::~J3DMatColorAnm ( )
inline

◆ J3DMatColorAnm() [2/3]

J3DMatColorAnm::J3DMatColorAnm ( )
inline

◆ J3DMatColorAnm() [3/3]

J3DMatColorAnm::J3DMatColorAnm ( u16  param_1,
J3DAnmColor param_2 
)
inline

Member Function Documentation

◆ calc()

void J3DMatColorAnm::calc ( _GXColor pColor) const
inline

◆ getAnmFlag()

bool J3DMatColorAnm::getAnmFlag ( ) const
inline

◆ operator=()

void J3DMatColorAnm::operator= ( J3DMatColorAnm const other)
inline

◆ setAnmFlag()

void J3DMatColorAnm::setAnmFlag ( bool  flag)
inline

Member Data Documentation

◆ field_0x0

u16 J3DMatColorAnm::field_0x0
private

◆ mAnmColor

J3DAnmColor* J3DMatColorAnm::mAnmColor
private

◆ mAnmFlag

u16 J3DMatColorAnm::mAnmFlag
private

The documentation for this class was generated from the following files: