Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_tresure.h>
Classes | |
struct | data_s |
struct | list_class |
struct | type_group_list |
class | typeGroupData_c |
Public Member Functions | |
void | getFirstData (u8) |
void | getNextData (dTres_c::typeGroupData_c *) |
void | getTypeToTypeGroupNo (u8) |
Static Public Member Functions | |
static int | createWork () |
static void | create () |
static void | remove () |
static void | reset () |
static void | addData (dTres_c::list_class *, s8) |
static void | checkTreasureBox (dTres_c::data_s *) |
static void | onStatus (u8, int, int) |
static void | offStatus (u8, int, int) |
static int | getBossIconFloorNo (int *) |
static typeGroupData_c * | getFirstData (u8) |
static typeGroupData_c * | getNextData (dTres_c::typeGroupData_c *) |
static typeGroupData_c * | getNextData (dTres_c::typeGroupData_c const *) |
static void | setPosition (int, u8, Vec const *, int) |
static int | getTypeGroupNoToType (u8) |
static u8 | getTypeToTypeGroupNo (u8) |
static int | getTypeGroupNumber (int index) |
static void | setPosition (int i_tboxNo, Vec const *i_pos) |
static void | setLightDropPostion (int i_tboxNo, const Vec *i_pos) |
Static Public Attributes | |
static u8 | mTypeGroupListAll [204+4] |
static u8 const | typeToTypeGroup [17][2] |
static type_group_list | mTypeGroupListAll [17] |
static typeGroupData_c * | mTypeGroupData |
static u16 | mNum |
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dTres_c::typeGroupData_c * dTres_c::getFirstData | ( | u8 | listIdx | ) |
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dTres_c::typeGroupData_c * dTres_c::getNextData | ( | dTres_c::typeGroupData_c * | p_data | ) |
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