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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_cc_d.h>
Public Member Functions | |
void | Init (int, int, fopAc_ac_c *) |
dCcD_Stts () | |
virtual cCcD_GStts * | GetGStts () |
void | Init (int weight, int, fopAc_ac_c *pactor) |
virtual void | Ct () |
virtual void | ClrAt () |
virtual void | ClrTg () |
virtual | ~dCcD_Stts () |
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cCcD_Stts () | |
virtual | ~cCcD_Stts () |
virtual const cCcD_GStts * | GetGStts () const |
void | Init (int, int, void *, fpc_ProcID) |
void | PlusCcMove (f32, f32, f32) |
void | ClrCcMove () |
void | PlusDmg (int) |
f32 | GetWeightF () const |
u8 | GetWeightUc () const |
void | SetWeight (u8 weight) |
fopAc_ac_c * | GetAc () |
fopAc_ac_c * | GetActor () const |
void | SetActor (void *ac) |
cXyz * | GetCCMoveP () |
fpc_ProcID | GetApid () const |
u8 | GetDmg () const |
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dCcD_GStts () | |
~dCcD_GStts () | |
dCcD_GStts () | |
void | Ct () |
void | Move () |
virtual | ~dCcD_GStts () |
void | ClrAt () |
void | ClrTg () |
void | SetAtApid (fpc_ProcID id) |
void | SetTgApid (fpc_ProcID id) |
u8 | GetRoomId () |
void | SetRoomId (int id) |
fpc_ProcID | GetAtOldApid () |
fpc_ProcID | GetTgOldApid () |
bool | ChkNoActor () |
bool | ChkNoneActorPerfTblId () |
dCcG_At_Spl | GetAtSpl () |
void | SetAtSpl (dCcG_At_Spl spl) |
dCcG_Tg_Spl | GetTgSpl () |
void | SetTgSpl (dCcG_Tg_Spl spl) |
void | OnNoActor () |
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~cCcD_GStts () | |
virtual | ~cCcD_GStts () |
Additional Inherited Members | |
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u8 | mAt |
u8 | mTg |
u8 | mRoomId |
u16 | field_0x08 |
int | mAtApid |
int | mAtOldApid |
int | mTgApid |
int | mTgOldApid |
int | field_0x1C |
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inline |
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inlinevirtual |
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virtual |
Reimplemented from cCcD_Stts.
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virtual |
Reimplemented from cCcD_Stts.
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virtual |
Reimplemented from cCcD_Stts.
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virtual |
Reimplemented from cCcD_Stts.
void dCcD_Stts::Init | ( | int | weight, |
int | , | ||
fopAc_ac_c * | pactor ) |
void dCcD_Stts::Init | ( | int | param_0, |
int | param_1, | ||
fopAc_ac_c * | pActor ) |