Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Here is a list of all enum values with links to the files they belong to:
- s -
S_DAMAGE_PHASE_DAMAGE :
d_a_e_st.cpp
S_DAMAGE_PHASE_END :
d_a_e_sf.cpp
SARU :
d_a_npc_saru.cpp
SARU_TW :
d_a_npc_saru.cpp
SC_ITEM_ID_BT_CMPDEV_INFO :
sc.h
SC_ITEM_ID_BT_DEVICE_INFO :
sc.h
SC_ITEM_ID_BT_DPD_SENSIBILITY :
sc.h
SC_ITEM_ID_BT_MOTOR_MODE :
sc.h
SC_ITEM_ID_BT_SENSOR_BAR_POSITION :
sc.h
SC_ITEM_ID_BT_SPEAKER_VOLUME :
sc.h
SC_ITEM_ID_DEV_BOOT_MODE :
sc.h
SC_ITEM_ID_DEV_COUNTRY_CODE :
sc.h
SC_ITEM_ID_DEV_DRIVESAVING_MODE :
sc.h
SC_ITEM_ID_DEV_VIDEO_MODE :
sc.h
SC_ITEM_ID_DVD_CONFIG :
sc.h
SC_ITEM_ID_IPL_ASPECT_RATIO :
sc.h
SC_ITEM_ID_IPL_AUTORUN_MODE :
sc.h
SC_ITEM_ID_IPL_CONFIG_DONE :
sc.h
SC_ITEM_ID_IPL_CONFIG_DONE2 :
sc.h
SC_ITEM_ID_IPL_COUNTER_BIAS :
sc.h
SC_ITEM_ID_IPL_DISPLAY_OFFSET_H :
sc.h
SC_ITEM_ID_IPL_EULA :
sc.h
SC_ITEM_ID_IPL_EURGB60_MODE :
sc.h
SC_ITEM_ID_IPL_FREE_CHANNEL_APP_COUNT :
sc.h
SC_ITEM_ID_IPL_IDLE_MODE :
sc.h
SC_ITEM_ID_IPL_INSTALLED_CHANNEL_APP_COUNT :
sc.h
SC_ITEM_ID_IPL_LANGUAGE :
sc.h
SC_ITEM_ID_IPL_OWNER_NICKNAME :
sc.h
SC_ITEM_ID_IPL_PARENTAL_CONTROL :
sc.h
SC_ITEM_ID_IPL_PROGRESSIVE_MODE :
sc.h
SC_ITEM_ID_IPL_SCREEN_SAVER_MODE :
sc.h
SC_ITEM_ID_IPL_SIMPLE_ADDRESS :
sc.h
SC_ITEM_ID_IPL_SOUND_MODE :
sc.h
SC_ITEM_ID_IPL_UPDATE_TYPE :
sc.h
SC_ITEM_ID_MAX_PLUS1 :
sc.h
SC_ITEM_ID_NET_CONFIG :
sc.h
SC_ITEM_ID_NET_CONTENT_RESTRICTIONS :
sc.h
SC_ITEM_ID_NET_PROFILE :
sc.h
SC_ITEM_ID_NET_WC_FLAGS :
sc.h
SC_ITEM_ID_NET_WC_RESTRICTION :
sc.h
SC_ITEM_ID_WWW_RESTRICTION :
sc.h
SEIREI :
d_a_npc_seirei.cpp
SEIREI1 :
d_a_npc_seirei.cpp
SELECT_ITEM_B :
d_save.h
SELECT_ITEM_DOWN :
d_save.h
SELECT_ITEM_LEFT :
d_save.h
SELECT_ITEM_RIGHT :
d_save.h
SELECT_ITEM_X :
d_save.h
SELECT_ITEM_Y :
d_save.h
SelectType0 :
d_menu_option.cpp
SelectType0_JPN :
d_menu_option.cpp
SelectType1 :
d_menu_option.cpp
SelectType2 :
d_menu_option.cpp
SelectType3 :
d_menu_option.cpp
SelectType4 :
d_menu_option.cpp
SelectType5 :
d_menu_option.cpp
SelectType6 :
d_menu_option.cpp
SelectType7 :
d_menu_option.cpp
SelectType8 :
d_menu_option.cpp
SELTYPE_HORIZONTAL_e :
d_msg_flow.h
SELTYPE_NONE_e :
d_msg_flow.h
SELTYPE_VERTICAL_e :
d_msg_flow.h
SHA :
d_a_npc_shaman.cpp
SHAD :
d_a_npc_shad.cpp
SHAD1 :
d_a_npc_shad.cpp
SHAD2 :
d_a_npc_shad.cpp
SHAD3 :
d_a_npc_shad.cpp
SHOOT_PHASE_ATTACK :
d_a_e_st.cpp
SHOOT_PHASE_WAIT02 :
d_a_e_st.cpp
short_argument :
printf.c
sign_always :
printf.c
signal_funcs_access :
critical_regions.h
SITWAIT_PHASE_1 :
d_a_e_sf.cpp
SITWAIT_PHASE_END :
d_a_e_sf.cpp
SLOT_0 :
d_save.h
SLOT_1 :
d_save.h
SLOT_10 :
d_save.h
SLOT_11 :
d_save.h
SLOT_12 :
d_save.h
SLOT_13 :
d_save.h
SLOT_14 :
d_save.h
SLOT_15 :
d_save.h
SLOT_16 :
d_save.h
SLOT_17 :
d_save.h
SLOT_18 :
d_save.h
SLOT_19 :
d_save.h
SLOT_2 :
d_save.h
SLOT_20 :
d_save.h
SLOT_21 :
d_save.h
SLOT_22 :
d_save.h
SLOT_23 :
d_save.h
SLOT_3 :
d_save.h
SLOT_4 :
d_save.h
SLOT_5 :
d_save.h
SLOT_6 :
d_save.h
SLOT_7 :
d_save.h
SLOT_8 :
d_save.h
SLOT_9 :
d_save.h
SOLA :
d_a_npc_sola.cpp
space_holder :
printf.c
ST_BOSS_ROOM :
d_stage.h
ST_CASTLE_TOWN :
d_stage.h
ST_CLOUD_SEA :
d_stage.h
ST_DUNGEON :
d_stage.h
ST_FIELD :
d_stage.h
ST_ROOM :
d_stage.h
start :
strtoul.c
STATE_INITIALIZED :
NANDCore.c
STATE_NOT_INITIALIZED :
NANDCore.c
STATE_WORKING :
NANDCore.c
STATUS_NONE :
d_event.h
stderr_access :
critical_regions.h
stdin_access :
critical_regions.h
stdout_access :
critical_regions.h
SUBACT_ATTACK :
d_a_b_gg.cpp
SUBACT_DAMAGE :
d_a_b_gg.cpp
SUBACT_DEATH :
d_a_b_gg.cpp
SUBACT_DEMO_GN :
d_a_b_gg.cpp
SUBACT_DEMO_MD :
d_a_b_gg.cpp
SUBACT_DEMO_ST :
d_a_b_gg.cpp
SUBACT_MOVE :
d_a_b_gg.cpp
SUBACT_WAIT :
d_a_b_gg.cpp
SWIM_MODE_1 :
d_a_e_yg.cpp
,
d_a_npc_du.cpp
SWIM_MODE_2 :
d_a_npc_du.cpp
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