#include <Z2Creature.h>
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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void | initAnime (void *, bool, f32, f32) |
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void | updateAnime (f32, f32) |
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void | stopAnime () |
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virtual void | deleteObject () |
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virtual void | setSoundStarter (Z2SoundStarter *) |
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virtual void | framework (u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCollisionSE (u32, u32) |
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Vec * | getCurrentPos () const |
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◆ Z2Creature() [1/2]
Z2Creature::Z2Creature |
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◆ ~Z2Creature() [1/2]
Z2Creature::~Z2Creature |
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◆ Z2Creature() [2/2]
Z2Creature::Z2Creature |
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◆ ~Z2Creature() [2/2]
Z2Creature::~Z2Creature |
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◆ deleteObject()
void Z2Creature::deleteObject |
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◆ framework()
void Z2Creature::framework |
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u32 | param_0, |
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s8 | param_1 ) |
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◆ getCurrentPos()
Vec * Z2Creature::getCurrentPos |
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const |
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inline |
◆ init() [1/3]
◆ init() [2/3]
void Z2Creature::init |
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Vec * | param_0, |
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Vec * | param_1, |
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u8 | param_2, |
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u8 | param_3 ) |
◆ init() [3/3]
void Z2Creature::init |
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Vec * | param_0, |
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Vec * | param_1, |
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Vec * | param_2, |
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u8 | param_3, |
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u8 | param_4, |
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u8 | param_5 ) |
◆ initAnime()
void Z2Creature::initAnime |
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void * | param_0, |
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bool | param_1, |
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f32 | param_2, |
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f32 | param_3 ) |
◆ setSoundStarter()
◆ startCollisionSE()
◆ startCreatureExtraSound()
◆ startCreatureExtraSoundLevel()
◆ startCreatureSound()
◆ startCreatureSoundLevel()
◆ startCreatureVoice()
◆ startCreatureVoiceLevel()
◆ stopAnime()
void Z2Creature::stopAnime |
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◆ updateAnime()
void Z2Creature::updateAnime |
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f32 | param_0, |
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f32 | param_1 ) |
◆ mpPos
◆ mSoundObjAnime
◆ mSoundObjSimple1
◆ mSoundObjSimple2
The documentation for this class was generated from the following files: