Here is a list of all enum values with links to the files they belong to:
- m -
- malloc_pool_access : critical_regions.h
- MARO : d_a_npc_pachi_maro.cpp
- MARO1 : d_a_npc_pachi_maro.cpp
- MARO2 : d_a_npc_pachi_maro.cpp
- MARO3 : d_a_npc_pachi_maro.cpp
- MARO_TW : d_a_npc_pachi_maro.cpp
- MAT_MOIR_EYEBALL_M : d_a_npc_moir.cpp
- MAT_MOIR_FACE_M : d_a_npc_moir.cpp
- MAT_MOIR_HEADGEAR_M : d_a_npc_moir.cpp
- MAT_MOIR_M : d_a_npc_moir.cpp
- MAT_SARU_BODY_M : d_a_npc_saru.cpp
- MAT_SARU_FACE_M : d_a_npc_saru.cpp
- MAT_SC_EYE : d_a_npc_moir.cpp
- MCC_ASYNC : mcc.h
- MCC_CHANNEL_1 : mcc.h
- MCC_CHANNEL_10 : mcc.h
- MCC_CHANNEL_11 : mcc.h
- MCC_CHANNEL_12 : mcc.h
- MCC_CHANNEL_13 : mcc.h
- MCC_CHANNEL_14 : mcc.h
- MCC_CHANNEL_15 : mcc.h
- MCC_CHANNEL_2 : mcc.h
- MCC_CHANNEL_3 : mcc.h
- MCC_CHANNEL_4 : mcc.h
- MCC_CHANNEL_5 : mcc.h
- MCC_CHANNEL_6 : mcc.h
- MCC_CHANNEL_7 : mcc.h
- MCC_CHANNEL_8 : mcc.h
- MCC_CHANNEL_9 : mcc.h
- MCC_CHANNEL_SYSTEM : mcc.h
- MCC_CONNECT_CONNECTED : mcc.h
- MCC_CONNECT_DISCONNECT : mcc.h
- MCC_CONNECT_HOST_OPEN : mcc.h
- MCC_CONNECT_TARGET_OPEN : mcc.h
- MCC_EVENT_CONNECT : mcc.h
- MCC_EVENT_DISCONNECT : mcc.h
- MCC_EVENT_LOCK : mcc.h
- MCC_EVENT_READ : mcc.h
- MCC_EVENT_READ_DONE_INSIDE : mcc.h
- MCC_EVENT_UNK_0x100 : mcc.h
- MCC_EVENT_UNLOCK : mcc.h
- MCC_EVENT_WRITE : mcc.h
- MCC_EVENT_WRITE_DONE_INSIDE : mcc.h
- MCC_EXI_0 : mcc.h
- MCC_EXI_1 : mcc.h
- MCC_EXI_2 : mcc.h
- MCC_MODE_ALL : mcc.h
- MCC_MODE_MAX : mcc.h
- MCC_MODE_MIN : mcc.h
- MCC_SYNC : mcc.h
- MCC_SYSEVENT_FLUSH : mcc.h
- MCC_SYSEVENT_INITIALIZED : mcc.h
- MCC_SYSEVENT_PING : mcc.h
- MCC_SYSEVENT_PING_RESULT : mcc.h
- MCC_SYSEVENT_REBOOT : mcc.h
- MCC_SYSEVENT_UNKNOWN : mcc.h
- MdlMADa2_e : d_a_npc_chat.cpp
- MdlMADa_e : d_a_npc_chat.cpp, d_a_npc_cd2.h
- MdlMANa2_e : d_a_npc_chat.cpp
- MdlMANa_e : d_a_npc_chat.cpp, d_a_npc_cd2.h
- MdlMANb2_e : d_a_npc_chat.cpp
- MdlMANb_e : d_a_npc_chat.cpp
- MdlMANc2_e : d_a_npc_chat.cpp
- MdlMANc_e : d_a_npc_chat.cpp
- MdlMASa2_e : d_a_npc_chat.cpp
- MdlMASa_e : d_a_npc_chat.cpp
- MdlMATa2_e : d_a_npc_chat.cpp
- MdlMATa_e : d_a_npc_chat.cpp
- MdlMBNa2_e : d_a_npc_chat.cpp
- MdlMBNa_e : d_a_npc_chat.cpp
- MdlMCNa2_e : d_a_npc_chat.cpp
- MdlMCNa_e : d_a_npc_chat.cpp
- MdlMONa2_e : d_a_npc_chat.cpp
- MdlMONa_e : d_a_npc_chat.cpp
- MdlWADa2_e : d_a_npc_chat.cpp
- MdlWADa_e : d_a_npc_chat.cpp
- MdlWANa2_e : d_a_npc_chat.cpp
- MdlWANa_e : d_a_npc_chat.cpp
- MdlWANb2_e : d_a_npc_chat.cpp
- MdlWANb_e : d_a_npc_chat.cpp
- MdlWCNa2_e : d_a_npc_chat.cpp
- MdlWCNa_e : d_a_npc_chat.cpp
- MdlWGNa2_e : d_a_npc_chat.cpp
- MdlWGNa_e : d_a_npc_chat.cpp
- MdlWONa2_e : d_a_npc_chat.cpp
- MdlWONa_e : d_a_npc_chat.cpp
- MEMACCESS_DebuggerMemory : trk.h
- MEMACCESS_UserMemory : trk.h
- MESSAGE_MODE_1 : d_a_npc_du.cpp
- MG_CATCH_BB : d_a_mg_rod.h
- MG_CATCH_BIN : d_a_mg_rod.h
- MG_CATCH_BT : d_a_mg_rod.h
- MG_CATCH_ED : d_a_mg_rod.h
- MG_CATCH_FISH : d_a_mg_rod.h
- MG_CATCH_KN : d_a_mg_rod.h
- MG_CATCH_LH : d_a_mg_rod.h
- MG_CATCH_SG : d_a_mg_rod.h
- MG_CATCH_SP : d_a_mg_rod.h
- MG_CATCH_SY : d_a_mg_rod.h
- MG_LURE_FR : d_a_mg_rod.h
- MG_LURE_PE : d_a_mg_rod.h
- MG_LURE_PO : d_a_mg_rod.h
- MG_LURE_SP : d_a_mg_rod.h
- MG_LURE_WS : d_a_mg_rod.h
- MG_ROD_KIND_LURE : d_a_mg_rod.h
- MG_ROD_KIND_UKI : d_a_mg_rod.h
- MGENERAL : d_a_npc_doorboy.cpp
- MIRROR0 : J2DPicture.h
- MIX_MODE_EXTRA : JASAiCtrl.h
- MIX_MODE_INTERLEAVE : JASAiCtrl.h
- MIX_MODE_MONO : JASAiCtrl.h
- MIX_MODE_MONO_WIDE : JASAiCtrl.h
- Mode0 : d_a_e_pm.cpp
- Mode0_JPN : d_a_e_pm.cpp
- Mode1 : d_a_e_pm.cpp
- Mode2 : d_a_e_pm.cpp
- Mode3 : d_a_e_pm.cpp
- Mode4 : d_a_e_pm.cpp
- Mode5 : d_a_e_pm.cpp
- Mode6 : d_a_e_pm.cpp
- Mode7 : d_a_e_pm.cpp
- MODE_0 : d_a_e_zm.cpp
- MODE_0_e : d_a_formation_mng.h
- MODE_1 : d_a_e_zm.cpp
- MODE_10 : d_a_e_zm.cpp
- MODE_11 : d_a_e_zm.cpp
- MODE_12 : d_a_e_zm.cpp
- MODE_1_e : d_a_formation_mng.h
- MODE_2 : d_a_e_zm.cpp
- MODE_2_e : d_a_formation_mng.h
- MODE_3 : d_a_e_zm.cpp
- MODE_3_e : d_a_formation_mng.h
- MODE_4_e : d_a_formation_mng.h
- MODE_ACTIVE : d_a_e_sg.cpp
- MODE_CLOSE_UP : d_a_b_zant.cpp
- MODE_CREATE : d_a_obj_enemy_create.h
- MODE_END : d_a_obj_enemy_create.h
- MODE_END_DEMO : d_a_b_zant.cpp
- MODE_END_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_EXIT : d_a_npc_gro.cpp
- MODE_FLY_UP : d_a_b_zant.cpp
- MODE_FOLLOW : d_a_e_sg.cpp
- MODE_IDLE : d_a_e_sg.cpp
- MODE_INIT : d_a_e_yg.cpp, d_a_npc_du.cpp, d_a_npc_gro.cpp
- MODE_KILL_CHECK : d_a_obj_enemy_create.h
- MODE_MAX_e : d_a_formation_mng.h
- MODE_MSG_1 : d_a_b_zant.cpp
- MODE_MSG_1_WAIT : d_a_b_zant.cpp
- MODE_MSG_2 : d_a_b_zant.cpp
- MODE_PAN_GROUND : d_a_b_zant.cpp
- MODE_PAN_THRONE : d_a_b_zant.cpp
- MODE_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_RUN : d_a_npc_gro.cpp
- MODE_SET_BOSS_TITLE : d_a_b_zant.cpp
- MODE_SLOW : d_a_e_sg.cpp
- MODE_START_DEMO : d_a_b_zant.cpp
- MODE_START_DEMO_WAIT : d_a_b_zant.cpp
- MODE_START_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_START_WARP : d_a_b_zant.cpp
- MODE_TARGET : d_a_e_sg.cpp
- MODE_TK2_APPEAR : d_a_e_tk2.cpp
- MODE_TK2_ATTACK : d_a_e_tk2.cpp
- MODE_TK2_DAMAGE : d_a_e_tk2.cpp
- MODE_TK2_HIDE : d_a_e_tk2.cpp
- MODE_TK2_KYORO2 : d_a_e_tk2.cpp
- MODE_TK2_NONE : d_a_e_tk2.cpp
- MODE_TK2_SWIM : d_a_e_tk2.cpp
- MODE_TK2_WAIT01 : d_a_e_tk2.cpp
- MODE_TK_APPEAR : d_a_e_tk.cpp
- MODE_TK_ATTACK : d_a_e_tk.cpp
- MODE_TK_BALL_INIT : d_a_e_tk_ball.cpp
- MODE_TK_BALL_MOVE : d_a_e_tk_ball.cpp
- MODE_TK_DAMAGE : d_a_e_tk.cpp
- MODE_TK_HIDE : d_a_e_tk.cpp
- MODE_TK_KYORO2 : d_a_e_tk.cpp
- MODE_TK_NONE : d_a_e_tk.cpp
- MODE_TK_SWIM : d_a_e_tk.cpp
- MODE_TK_WAIT01 : d_a_e_tk.cpp
- MODE_WAIT : d_a_obj_enemy_create.h
- MODE_WARP_IN_SCALE : d_a_b_zant.cpp
- MODE_WARP_IN_SE : d_a_b_zant.cpp
- MODE_WARP_IN_WAIT : d_a_b_zant.cpp
- MODE_WARP_OUT_SE : d_a_b_zant.cpp
- MODE_WARP_WAIT : d_a_b_zant.cpp
- MODE_ZOOM_OUT_ROOM_CHANGE : d_a_b_zant.cpp
- MODE_ZOOM_THRONE : d_a_b_zant.cpp
- MoiR : d_a_npc_moir.cpp
- MoiR1 : d_a_npc_moir.cpp
- MoiR2 : d_a_npc_moir.cpp
- MoiR3 : d_a_npc_moir.cpp
- MOT_2LADYTALK_A : d_a_npc_chat.cpp
- MOT_2LADYTALK_A_B_2NORMALTALK_A_B : d_a_npc_chat.cpp
- MOT_2LADYTALK_B : d_a_npc_chat.cpp
- MOT_AGURA_GETUP : d_a_npc_grr.cpp
- MOT_AGURA_TALK : d_a_npc_grr.cpp
- MOT_AGURA_WAIT : d_a_npc_grr.cpp
- MOT_AMAZED_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_AMAZED_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ANGRY_A : d_a_npc_bans.cpp
- MOT_ANGRY_B : d_a_npc_bans.cpp
- MOT_ANGRY_C : d_a_npc_bans.cpp
- MOT_ANM_ASK : d_a_npc_pachi_maro.cpp
- MOT_ANM_ASKING : d_a_npc_pachi_maro.cpp
- MOT_ANM_CALL : d_a_npc_pachi_taro.cpp
- MOT_ANM_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_CROUCH : d_a_npc_pachi_maro.cpp
- MOT_ANM_CRY : d_a_npc_pachi_taro.cpp
- MOT_ANM_DEFENSE_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_DEMO_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_HI : d_a_npc_pachi_taro.cpp
- MOT_ANM_HI_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_LOOKBACK : d_a_npc_pachi_taro.cpp
- MOT_ANM_MARVELOUS : d_a_npc_pachi_taro.cpp
- MOT_ANM_NONE : d_a_npc_pachi_taro.cpp
- MOT_ANM_POINT : d_a_npc_pachi_taro.cpp
- MOT_ANM_RUN : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_S_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_GET : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_RUN : d_a_npc_pachi_taro.cpp
- MOT_ANM_S_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_TALK_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_UTUMUKI : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_WAIT : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAD_WALK : d_a_npc_pachi_taro.cpp
- MOT_ANM_SAVED : d_a_npc_pachi_taro.cpp
- MOT_ANM_SCARED : d_a_npc_pachi_taro.cpp
- MOT_ANM_STEP : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_STOP : d_a_npc_pachi_maro.cpp
- MOT_ANM_SURPRISEB : d_a_npc_pachi_taro.cpp
- MOT_ANM_SURPRISEB_TALK : d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_B : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_TALK_C : d_a_npc_pachi_maro.cpp
- MOT_ANM_TO_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_ANM_TO_WAIT_C2 : d_a_npc_pachi_taro.cpp
- MOT_ANM_VICTORY_A : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_A : d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_B : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_D : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_E : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAIT_F : d_a_npc_pachi_taro.cpp
- MOT_ANM_WATCH : d_a_npc_pachi_taro.cpp
- MOT_ANM_WATCHING : d_a_npc_pachi_taro.cpp
- MOT_ANM_WAVE : d_a_npc_pachi_taro.cpp
- MOT_ASK : d_a_npc_pachi_maro.cpp
- MOT_AT : d_a_npc_gwolf.cpp
- MOT_ATTACKAED : d_a_npc_gwolf.cpp
- MOT_ATTACKAST : d_a_npc_gwolf.cpp
- MOT_BODY_TALK : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_BOKIN_WAIT : d_a_npc_gro.cpp
- MOT_BOW : d_a_npc_gro.cpp
- MOT_BROWSE : d_a_npc_chat.cpp
- MOT_BROWSE_TALK_A_B : d_a_npc_chat.cpp
- MOT_BROWSE_TALK_A_B_C : d_a_npc_chat.cpp
- MOT_BYE : d_a_npc_post.cpp
- MOT_CALL : d_a_npc_gro.cpp, d_a_npc_pachi_taro.cpp
- MOT_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_CHU : d_a_npc_jagar.cpp
- MOT_CHU_TO_SIT : d_a_npc_jagar.cpp
- MOT_CLAP_WAIT : d_a_npc_saru.cpp
- MOT_CLOTH_TRY : d_a_npc_kolin.cpp
- MOT_CLOTH_WAIT : d_a_npc_kolin.cpp
- MOT_CLUP : d_a_npc_kolin.cpp
- MOT_CONSIDER : d_a_npc_bouS.cpp
- MOT_CONSIDERING : d_a_npc_bouS.cpp
- MOT_CROUCH : d_a_npc_pachi_maro.cpp
- MOT_CRY : d_a_npc_pachi_taro.cpp
- MOT_CUP_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_CUP_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_DASHA : d_a_npc_gwolf.cpp
- MOT_DEFENSE_A : d_a_npc_pachi_taro.cpp
- MOT_DEMO_FEAR : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp
- MOT_DEMO_WAIT : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp
- MOT_EXPLAIN : d_a_npc_post.cpp
- MOT_FAINT : d_a_npc_bans.cpp
- MOT_FEAR_TALK : d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_FEAR_WAIT : d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_FLY : d_a_npc_tkc.cpp
- MOT_GET_UP : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_GETUP : d_a_npc_grz.cpp
- MOT_GLARE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_GLARE_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_GO : d_a_npc_fairy.cpp
- MOT_HAIHAI : d_a_npc_kolin.cpp
- MOT_HAND : d_a_npc_post.cpp
- MOT_HAPPY_TALK : d_a_npc_kolin.cpp
- MOT_HELLO : d_a_npc_post.cpp
- MOT_HELP_C : d_a_npc_saru.cpp
- MOT_HELP_E : d_a_npc_saru.cpp
- MOT_HI : d_a_npc_aru.cpp, d_a_npc_ins.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp
- MOT_HI_WAIT : d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp
- MOT_HOPPE : d_a_npc_fairy.cpp
- MOT_HOPPE_WAIT : d_a_npc_fairy.cpp
- MOT_HOWLB : d_a_npc_gwolf.cpp
- MOT_HOWLC : d_a_npc_gwolf.cpp
- MOT_JUMP_E : d_a_npc_tks.cpp
- MOT_JUMP_S : d_a_npc_tks.cpp
- MOT_JUMPA : d_a_npc_gwolf.cpp
- MOT_JUMPAST : d_a_npc_gwolf.cpp
- MOT_JUMPRUN : d_a_npc_saru.cpp
- MOT_K_LOOKING : d_a_npc_ins.cpp
- MOT_K_SEARCHING_A : d_a_npc_ins.cpp
- MOT_K_SEARCHING_B : d_a_npc_ins.cpp
- MOT_K_STEP : d_a_npc_ins.cpp
- MOT_K_WAIT : d_a_npc_ins.cpp
- MOT_K_WALK : d_a_npc_ins.cpp
- MOT_KAMAE : d_a_npc_chat.cpp
- MOT_KAMAE_C : d_a_npc_chat.cpp
- MOT_KAMAE_STEP : d_a_npc_chat.cpp
- MOT_KOLINB_DISLIKE : d_a_npc_kolinb.cpp
- MOT_KOLINB_NOD : d_a_npc_kolinb.cpp
- MOT_KOLINB_SUFFER_A : d_a_npc_kolinb.cpp
- MOT_KOLINB_SUFFER_B : d_a_npc_kolinb.cpp
- MOT_KOLINB_WAIT_A : d_a_npc_kolinb.cpp
- MOT_LAND : d_a_npc_tks.cpp
- MOT_LAUGH : d_a_npc_grr.cpp, d_a_npc_grz.cpp
- MOT_LIEDOWN : d_a_npc_grz.cpp
- MOT_LISTEN : d_a_npc_raca.cpp
- MOT_LISTEN_WAIT : d_a_npc_raca.cpp
- MOT_LOOK_A : d_a_npc_chat.cpp
- MOT_LOOK_A_B : d_a_npc_chat.cpp
- MOT_LOOK_B : d_a_npc_chat.cpp
- MOT_LOOKBACK : d_a_npc_aru.cpp, d_a_npc_bouS.cpp, d_a_npc_pachi_taro.cpp
- MOT_LOOKOVER : d_a_npc_aru.cpp
- MOT_MAD : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MARVELOUS : d_a_npc_pachi_taro.cpp
- MOT_MASKDOWN : d_a_npc_bans.cpp
- MOT_MASKUP : d_a_npc_bans.cpp
- MOT_MICH_IYAN_WAIT : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_KYA_TALK : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_OUEN_WAIT_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MICH_OUEN_WAIT_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_MOP_A_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MOP_A_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_MOP_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NONE : d_a_npc_seirei.cpp
- MOT_NORMAL_STEP : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_TALK : d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_TALK_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NORMAL_WAIT : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_NOZOKU : d_a_npc_kolin.cpp
- MOT_NURSE_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ORDER : d_a_npc_bouS.cpp
- MOT_POINT : d_a_npc_pachi_taro.cpp
- MOT_PUNCH : d_a_npc_grz.cpp
- MOT_PUNCHING : d_a_npc_grz.cpp
- MOT_REGRET : d_a_npc_post.cpp
- MOT_RELIEF : d_a_npc_saru.cpp
- MOT_REST : d_a_npc_bans.cpp
- MOT_RUN : d_a_npc_aru.cpp, d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_tks.cpp
- MOT_RUN_A : d_a_npc_jagar.cpp
- MOT_S_CHOP_A : d_a_npc_pachi_taro.cpp
- MOT_S_CHOP_B : d_a_npc_pachi_taro.cpp
- MOT_S_GET : d_a_npc_pachi_taro.cpp
- MOT_S_RUN : d_a_npc_pachi_taro.cpp
- MOT_S_WAIT : d_a_npc_pachi_taro.cpp
- MOT_SAD : d_a_npc_bans.cpp
- MOT_SAD_TALK : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_SAD_TALK_A : d_a_npc_pachi_taro.cpp
- MOT_SAD_UTUMUKI : d_a_npc_pachi_taro.cpp
- MOT_SAD_WAIT : d_a_npc_grc.cpp, d_a_npc_grmc.cpp, d_a_npc_pachi_taro.cpp
- MOT_SAD_WALK : d_a_npc_pachi_taro.cpp
- MOT_SAVED : d_a_npc_pachi_taro.cpp
- MOT_SCARED : d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp
- MOT_SCARED_LOOK : d_a_npc_saru.cpp
- MOT_SIDESTEPL : d_a_npc_bans.cpp
- MOT_SIDESTEPR : d_a_npc_bans.cpp
- MOT_SING : d_a_npc_chat.cpp, d_a_npc_doorboy.cpp
- MOT_SIT : d_a_npc_jagar.cpp, d_a_npc_zanb.cpp
- MOT_SIT_A : d_a_npc_fairy.cpp, d_a_npc_grc.cpp, d_a_npc_grmc.cpp, d_a_npc_post.cpp
- MOT_SIT_A_2 : d_a_npc_fairy.cpp
- MOT_SIT_B : d_a_npc_fairy.cpp
- MOT_SIT_GO : d_a_npc_fairy.cpp
- MOT_SIT_NOD : d_a_npc_post.cpp
- MOT_SIT_TALK_A : d_a_npc_post.cpp
- MOT_SIT_TO_WAIT : d_a_npc_jagar.cpp
- MOT_SIT_TO_WOLF_A : d_a_npc_doorboy.cpp
- MOT_SITTALK : d_a_npc_fairy.cpp
- MOT_SITTALK_A : d_a_npc_chat.cpp
- MOT_SITTALK_A_A_B : d_a_npc_chat.cpp
- MOT_SITTALK_A_B : d_a_npc_chat.cpp
- MOT_SITTALK_B : d_a_npc_chat.cpp
- MOT_SITTALK_B_B : d_a_npc_chat.cpp
- MOT_SITTALK_B_B_B : d_a_npc_chat.cpp
- MOT_SITTALK_SITWAIT_A : d_a_npc_chat.cpp
- MOT_SITTALK_SITWAIT_B : d_a_npc_chat.cpp
- MOT_SITWAIT_A : d_a_npc_chat.cpp
- MOT_SITWAIT_B : d_a_npc_chat.cpp
- MOT_SNIFF : d_a_npc_grz.cpp, d_a_npc_ins.cpp
- MOT_STANDUP : d_a_npc_fairy.cpp
- MOT_STEP : d_a_npc_besu.cpp, d_a_npc_bouS.cpp, d_a_npc_grc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_raca.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp
- MOT_STEP_R : d_a_npc_aru.cpp
- MOT_STONE : d_a_npc_kolin.cpp
- MOT_STOP : d_a_npc_pachi_maro.cpp
- MOT_SURPRISE : d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_jagar.cpp, d_a_npc_pachi_besu.cpp
- MOT_SURPRISE_WAIT : d_a_npc_jagar.cpp
- MOT_SURPRISEB : d_a_npc_pachi_taro.cpp
- MOT_SURPRISEB_TALK : d_a_npc_pachi_taro.cpp
- MOT_SURPRISED : d_a_npc_ins.cpp
- MOT_SWIM : d_a_npc_tks.cpp
- MOT_SWING : d_a_npc_gro.cpp, d_a_npc_grr.cpp
- MOT_TALK_A : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_raca.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_TALK_A_2 : d_a_npc_besu.cpp
- MOT_TALK_A_2LADYTALK_A : d_a_npc_chat.cpp
- MOT_TALK_A_2LADYTALK_A_2NORMALTALK_A : d_a_npc_chat.cpp
- MOT_TALK_A_B_A : d_a_npc_chat.cpp
- MOT_TALK_A_B_C : d_a_npc_chat.cpp
- MOT_TALK_A_WAIT : d_a_npc_ins.cpp
- MOT_TALK_B : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_jagar.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_TALK_B_A_C : d_a_npc_chat.cpp
- MOT_TALK_B_GIVEME : d_a_npc_raca.cpp
- MOT_TALK_C : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_pachi_maro.cpp
- MOT_TALK_D : d_a_npc_aru.cpp, d_a_npc_bans.cpp
- MOT_TALK_D_C : d_a_npc_bans.cpp
- MOT_TALK_E : d_a_npc_aru.cpp
- MOT_TALK_N_A : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_N_B : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_N_B_2 : d_a_npc_pachi_besu.cpp
- MOT_TALK_N_C : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_TALK_WALL : d_a_npc_chat.cpp
- MOT_THINKING_A : d_a_npc_bouS.cpp
- MOT_THINKING_B : d_a_npc_bouS.cpp
- MOT_TO_AGURA : d_a_npc_grr.cpp
- MOT_TO_CHU : d_a_npc_jagar.cpp
- MOT_TO_STONE_NORMAL : d_a_npc_grz.cpp
- MOT_TO_WAIT_C : d_a_npc_pachi_taro.cpp
- MOT_TO_WAIT_C2 : d_a_npc_pachi_taro.cpp
- MOT_TO_WOLF : d_a_npc_chat.cpp
- MOT_TOSIT_A : d_a_npc_grc.cpp, d_a_npc_grmc.cpp
- MOT_TURN : d_a_npc_kolin.cpp
- MOT_UNADUKI : d_a_npc_bouS.cpp, d_a_npc_jagar.cpp
- MOT_UNAZUKI : d_a_npc_grz.cpp
- MOT_UNK_0 : d_a_npc_grd.cpp, d_a_npc_knj.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_1 : d_a_npc_grd.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_10 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_11 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_12 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_13 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_14 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_15 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_16 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_17 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_18 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_19 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_2 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_21 : d_a_npc_moi.cpp
- MOT_UNK_29 : d_a_npc_pachi_taro.cpp
- MOT_UNK_3 : d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_30 : d_a_npc_pachi_taro.cpp
- MOT_UNK_37 : d_a_npc_moi.cpp
- MOT_UNK_38 : d_a_npc_moi.cpp
- MOT_UNK_39 : d_a_npc_moi.cpp
- MOT_UNK_4 : d_a_npc_grd.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_40 : d_a_npc_moi.cpp
- MOT_UNK_43 : d_a_npc_moi.cpp
- MOT_UNK_45 : d_a_npc_moi.cpp
- MOT_UNK_47 : d_a_npc_moi.cpp
- MOT_UNK_5 : d_a_npc_moi.cpp
- MOT_UNK_6 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_7 : d_a_npc_len.cpp, d_a_npc_lud.cpp
- MOT_UNK_8 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_UNK_9 : d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_moi.cpp
- MOT_VICTORY_A : d_a_npc_pachi_taro.cpp
- MOT_W_2NORMALTALK_A : d_a_npc_kasi_kyu.cpp
- MOT_W_2NORMALTALK_B : d_a_npc_kasi_mich.cpp
- MOT_W_CELLME : d_a_npc_kasi_kyu.cpp
- MOT_W_LOOK_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_RUN_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_SURPRISE : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_TALK_A : d_a_npc_kasi_mich.cpp
- MOT_W_TALK_B : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_TO_WOLF : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_WAIT_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_W_WAIT_A_LOOP : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp
- MOT_W_WALK_A : d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp
- MOT_WAIT : d_a_npc_fairy.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp
- MOT_WAIT_A : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_doorboy.cpp, d_a_npc_grc.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_ins.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_post.cpp, d_a_npc_raca.cpp, d_a_npc_saru.cpp, d_a_npc_seirei.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_tks.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_zanb.cpp, d_a_npc_zelRo.cpp
- MOT_WAIT_A_2LADYTALK_B : d_a_npc_chat.cpp
- MOT_WAIT_A_2LADYTALK_B_2NORMALTALK_B : d_a_npc_chat.cpp
- MOT_WAIT_B : d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_chat.cpp, d_a_npc_grr.cpp, d_a_npc_grz.cpp, d_a_npc_jagar.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp, d_a_npc_seirei.cpp
- MOT_WAIT_C : d_a_npc_aru.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_kolin.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_saru.cpp
- MOT_WAIT_D : d_a_npc_bans.cpp, d_a_npc_pachi_taro.cpp
- MOT_WAIT_F : d_a_npc_pachi_taro.cpp
- MOT_WAIT_TO_SIT : d_a_npc_jagar.cpp
- MOT_WAIT_TW : d_a_npc_bans.cpp
- MOT_WAIT_WALL : d_a_npc_chat.cpp
- MOT_WAITSIT : d_a_npc_gwolf.cpp
- MOT_WAITSTAND : d_a_npc_saru.cpp
- MOT_WALK : d_a_npc_bouS.cpp, d_a_npc_fairy.cpp
- MOT_WALK_A : d_a_npc_gro.cpp, d_a_npc_grz.cpp, d_a_npc_kolin.cpp, d_a_npc_raca.cpp, d_a_npc_tks.cpp
- MOT_WALK_A_LOOP : d_a_npc_tks.cpp
- MOT_WALK_B : d_a_npc_kolin.cpp
- MOT_WATCH : d_a_npc_pachi_taro.cpp
- MOT_WATCHING : d_a_npc_pachi_taro.cpp
- MOT_WAVE : d_a_npc_pachi_taro.cpp
- MOT_WEAK_STEP : d_a_npc_grz.cpp
- MOT_WEAK_TURN : d_a_npc_grz.cpp
- MOT_WEAK_WAIT : d_a_npc_grz.cpp
- MOT_WORK : d_a_npc_bans.cpp
- MOT_WORRY_TALK : d_a_npc_jagar.cpp
- MOT_WORRY_WAIT : d_a_npc_bouS.cpp, d_a_npc_jagar.cpp
- MOT_WORRY_WALK : d_a_npc_jagar.cpp
- MOT_YOKERU : d_a_npc_besu.cpp, d_a_npc_pachi_besu.cpp
- MOT_ZRCB_SUFFER_A : d_a_npc_kolinb.cpp
- MOT_ZRCB_SUFFER_B : d_a_npc_kolinb.cpp
- MOT_ZRCB_WAIT_A : d_a_npc_kolinb.cpp
- MOTION_1 : d_a_npc_yelia.cpp
- MOTION_17 : d_a_npc_yelia.cpp
- MOTION_18 : d_a_npc_yelia.cpp
- MOTION_19 : d_a_npc_yelia.cpp
- MOTION_2 : d_a_npc_yelia.cpp
- MOTION_ASK : d_a_npc_yelia.cpp
- MOTION_ASK_STEP : d_a_npc_yelia.cpp
- MOTION_ASKING : d_a_npc_yelia.cpp
- MOTION_DEMO_WAIT_SIT : d_a_npc_yelia.cpp
- MOTION_HAPPYTALK : d_a_npc_yelia.cpp
- MOTION_HORSE_LOOKBACK : d_a_npc_yelia.cpp
- MOTION_HORSE_RETURN : d_a_npc_yelia.cpp
- MOTION_HORSE_TALK_A : d_a_npc_yelia.cpp
- MOTION_HORSE_WAIT_A : d_a_npc_yelia.cpp
- MOTION_HORSE_WAIT_C : d_a_npc_yelia.cpp
- MOTION_KAISOU_TALK : d_a_npc_yelia.cpp
- MOTION_KAISOU_WAIT_A : d_a_npc_yelia.cpp
- MOTION_KAISOU_WAIT_B : d_a_npc_yelia.cpp
- MOTION_KIZUKU : d_a_npc_yelia.cpp
- MOTION_KIZUKU_WAIT : d_a_npc_yelia.cpp
- MOTION_LISTEN : d_a_npc_yelia.cpp
- MOTION_LOOK : d_a_npc_yelia.cpp
- MOTION_LOOKING : d_a_npc_yelia.cpp
- MOTION_PRAY_e : d_a_npc_prayer.cpp
- MOTION_PRAYTALK_e : d_a_npc_prayer.cpp
- MOTION_REMEMBER : d_a_npc_yelia.cpp
- MOTION_REMEMBERING : d_a_npc_yelia.cpp
- MOTION_SITTALK_A : d_a_npc_yelia.cpp
- MOTION_STEP : d_a_npc_yelia.cpp
- MOTION_THINK : d_a_npc_yelia.cpp
- MOTION_TO_THINK : d_a_npc_yelia.cpp
- MOTION_TO_WORRY : d_a_npc_yelia.cpp
- MOTION_WAIT_A : d_a_npc_yelia.cpp
- MOTION_WAIT_e : d_a_npc_prayer.cpp
- MOTION_WAIT_UTUMUKU : d_a_npc_yelia.cpp
- MOTION_WAIT_WONDER : d_a_npc_yelia.cpp
- MOTION_WAIT_WORRY : d_a_npc_yelia.cpp
- MOTION_WOLF_e : d_a_npc_prayer.cpp
- MOVE_PHASE_MOVE : d_a_e_st.cpp