Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dMapInfo_c Class Reference

#include <d_map_path_dmap.h>

Public Member Functions

void calcNowStayFloorNo (f32, bool)
 

Static Public Member Functions

static s8 calcFloorNo (f32, bool, int)
 
static s8 calcNowStayFloorNo (f32, bool)
 
static void move (int, f32)
 
static void init ()
 
static void reset ()
 
static void create ()
 
static void remove ()
 
static s8 getNowStayFloorNo ()
 
static void setNextRoomNoForMapPat0 (int i_roomNo)
 
static int getNextRoomNoForMapPat0 ()
 

Static Public Attributes

static int mNextRoomNo = -1
 
static int mNowStayRoomNo
 
static s8 mNowStayFloorNo
 
static u8 mNowStayFloorNoDecisionFlg
 

Member Function Documentation

◆ calcFloorNo()

s8 dMapInfo_c::calcFloorNo ( f32  param_0,
bool  i_chkMinMax,
int  i_roomNo 
)
static

◆ calcNowStayFloorNo() [1/2]

static s8 dMapInfo_c::calcNowStayFloorNo ( f32  ,
bool   
)
static

◆ calcNowStayFloorNo() [2/2]

s8 dMapInfo_c::calcNowStayFloorNo ( f32  param_0,
bool  i_chkMinMax 
)

◆ create()

void dMapInfo_c::create ( )
static

◆ getNextRoomNoForMapPat0()

static int dMapInfo_c::getNextRoomNoForMapPat0 ( )
inlinestatic

◆ getNowStayFloorNo()

static s8 dMapInfo_c::getNowStayFloorNo ( )
inlinestatic

◆ init()

void dMapInfo_c::init ( )
static

◆ move()

void dMapInfo_c::move ( int  i_roomNo,
f32  param_1 
)
static

◆ remove()

void dMapInfo_c::remove ( )
static

◆ reset()

void dMapInfo_c::reset ( )
static

◆ setNextRoomNoForMapPat0()

static void dMapInfo_c::setNextRoomNoForMapPat0 ( int  i_roomNo)
inlinestatic

Member Data Documentation

◆ mNextRoomNo

int dMapInfo_c::mNextRoomNo = -1
static

◆ mNowStayFloorNo

s8 dMapInfo_c::mNowStayFloorNo
static

◆ mNowStayFloorNoDecisionFlg

u8 dMapInfo_c::mNowStayFloorNoDecisionFlg
static

◆ mNowStayRoomNo

int dMapInfo_c::mNowStayRoomNo
static

The documentation for this class was generated from the following files: