Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj Struct Reference

#include <d_a_obj_gm.h>

Public Member Functions

void make_eff_break_gm_kotubo (fopAc_ac_c *)
 
void make_eff_break_gm_ootubo (fopAc_ac_c *)
 
void HitSeStart (cXyz const *, int, dCcD_GObjInf const *, u32)
 
void HitSeStart (cXyz const *, int, dCcD_GObjInf const *, u32)
 
template<typename A1 >
void PrmAbstract ()
 
void func_80484CE4 (void *_this, fopAc_ac_c const *, daObjSwpush::Act_c::Prm_e, daObjSwpush::Act_c::Prm_e)
 
template<typename A1 >
void PrmAbstract ()
 
void func_80CFFBD0 (void *_this, fopAc_ac_c const *, daObjSwpush2::Act_c::Prm_e, daObjSwpush2::Act_c::Prm_e)
 

Member Function Documentation

◆ func_80484CE4()

void daObj::func_80484CE4 ( void * _this,
fopAc_ac_c const * ,
daObjSwpush::Act_c::Prm_e ,
daObjSwpush::Act_c::Prm_e  )

◆ func_80CFFBD0()

void daObj::func_80CFFBD0 ( void * _this,
fopAc_ac_c const * ,
daObjSwpush2::Act_c::Prm_e ,
daObjSwpush2::Act_c::Prm_e  )

◆ HitSeStart() [1/2]

void daObj::HitSeStart ( cXyz const * ,
int ,
dCcD_GObjInf const * ,
u32  )

◆ HitSeStart() [2/2]

void daObj::HitSeStart ( cXyz const * ,
int ,
dCcD_GObjInf const * ,
u32  )

◆ make_eff_break_gm_kotubo()

void daObj::make_eff_break_gm_kotubo ( fopAc_ac_c * )

◆ make_eff_break_gm_ootubo()

void daObj::make_eff_break_gm_ootubo ( fopAc_ac_c * )

◆ PrmAbstract() [1/2]

template<typename A1 >
void daObj::PrmAbstract ( )

◆ PrmAbstract() [2/2]

template<typename A1 >
void daObj::PrmAbstract ( )

The documentation for this struct was generated from the following files: