#include <d_a_hozelda.h>
◆ ~daHoZelda_matAnm_c() [1/2]
daHoZelda_matAnm_c::~daHoZelda_matAnm_c |
( |
| ) |
|
◆ ~daHoZelda_matAnm_c() [2/2]
virtual daHoZelda_matAnm_c::~daHoZelda_matAnm_c |
( |
| ) |
|
|
virtual |
◆ calc() [1/2]
◆ calc() [2/2]
◆ init() [1/2]
void daHoZelda_matAnm_c::init |
( |
| ) |
|
◆ init() [2/2]
void daHoZelda_matAnm_c::init |
( |
| ) |
|
◆ field_0xf4
f32 daHoZelda_matAnm_c::field_0xf4 |
◆ field_0xf8
f32 daHoZelda_matAnm_c::field_0xf8 |
◆ mEyeMoveFlg
bool daHoZelda_matAnm_c::mEyeMoveFlg |
|
static |
◆ mMorfFrame
u8 daHoZelda_matAnm_c::mMorfFrame |
|
static |
◆ mNowOffsetX
f32 daHoZelda_matAnm_c::mNowOffsetX |
◆ mNowOffsetY
f32 daHoZelda_matAnm_c::mNowOffsetY |
The documentation for this class was generated from the following files: