Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daHoZelda_c Member List

This is the complete list of members for daHoZelda_c, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
animePlay()daHoZelda_c
animePlay()daHoZelda_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
checkBowMode() constdaHoZelda_cinline
clearEyeMove()daHoZelda_c
clearEyeMove()daHoZelda_c
create()daHoZelda_c
create()daHoZelda_c
createHeap()daHoZelda_c
createHeap()daHoZelda_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
deleteArrow()daHoZelda_c
deleteArrow()daHoZelda_c
demoActorIDfopAc_ac_c
draw()daHoZelda_c
draw()daHoZelda_c
draw_tagfopAc_ac_c
eventInfofopAc_ac_c
execute()daHoZelda_c
execute()daHoZelda_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x5a8daHoZelda_c
field_0x5acdaHoZelda_c
field_0x5c4daHoZelda_c
field_0x5c8daHoZelda_c
field_0x610daHoZelda_c
field_0x6ccdaHoZelda_c
field_0x6d8daHoZelda_c
field_0x6d9daHoZelda_c
field_0x6dadaHoZelda_c
field_0x6dbdaHoZelda_c
field_0x6DCdaHoZelda_c
field_0x6dddaHoZelda_c
field_0x6dedaHoZelda_c
field_0x6dfdaHoZelda_c
field_0x6E1daHoZelda_c
field_0x6e4daHoZelda_c
field_0x6e6daHoZelda_c
field_0x6ecdaHoZelda_c
field_0x6eedaHoZelda_c
field_0x6F0daHoZelda_c
field_0x6f2daHoZelda_c
field_0x6f4daHoZelda_c
field_0x6F6daHoZelda_c
field_0x6f8daHoZelda_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getRightHandMtx()daHoZelda_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
jntColfopAc_ac_c
mArrowAcKeepdaHoZelda_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mBowAnmIDdaHoZelda_c
mBowBckdaHoZelda_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
mEyeBtkdaHoZelda_c
mEyeBtpdaHoZelda_c
modelfopAc_ac_c
modelCallBack(u16)daHoZelda_c
modelCallBack(u16)daHoZelda_c
mpBowModeldaHoZelda_c
mpDrawMtdleafdraw_class
mPhasedaHoZelda_c
mpHIOdaHoZelda_c
mpRideOffsetdaHoZelda_c
mpZeldaModeldaHoZelda_c
mReverbdaHoZelda_c
mSounddaHoZelda_c
mUpperAnmIDdaHoZelda_c
oldfopAc_ac_c
parentActorIDfopAc_ac_c
resetUpperAnime()daHoZelda_c
resetUpperAnime()daHoZelda_c
scalefopAc_ac_c
searchBodyAngle()daHoZelda_c
searchBodyAngle()daHoZelda_c
setAnm()daHoZelda_c
setAnm()daHoZelda_c
setBowBck(u16)daHoZelda_c
setBowBck(u16)daHoZelda_c
setBowModel()daHoZelda_c
setBowModel()daHoZelda_c
setDamageInit()daHoZelda_cinline
setDoubleAnime(f32, f32, f32, u16, u16, f32)daHoZelda_c
setDoubleAnime(f32, f32, f32, u16, u16, f32)daHoZelda_c
setEyeBtk(u16, u8)daHoZelda_c
setEyeBtk(u16, u8)daHoZelda_c
setEyeBtp(u16)daHoZelda_c
setEyeBtp(u16)daHoZelda_c
setEyeMove(cXyz const *, s16, s16)daHoZelda_c
setEyeMove(cXyz const *, s16, s16)daHoZelda_c
setIDfopAc_ac_c
setMatrix()daHoZelda_c
setMatrix()daHoZelda_c
setNeckAngle()daHoZelda_c
setNeckAngle()daHoZelda_c
setNormalFace()daHoZelda_c
setNormalFace()daHoZelda_c
setRideOffset()daHoZelda_c
setRideOffset()daHoZelda_c
setSingleAnime(u16, f32, f32, s16, f32)daHoZelda_c
setSingleAnime(u16, f32, f32, s16, f32)daHoZelda_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setUpperAnime(u16)daHoZelda_c
setUpperAnime(u16)daHoZelda_c
shape_anglefopAc_ac_c
shootArrow()daHoZelda_c
shootArrow()daHoZelda_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~daHoZelda_c()daHoZelda_c
~daHoZelda_c()daHoZelda_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c