Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_attention.h>
Public Member Functions | |
void | getActor () |
~dAttList_c () | |
dAttList_c () | |
fopAc_ac_c * | getActor () |
void | setActor (fopAc_ac_c *) |
fpc_ProcID | getPid () |
Public Attributes | |
f32 | mWeight |
f32 | mDistance |
cSAngle | mAngle |
u32 | mType |
fpc_ProcID | mActorID |
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inline |
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inline |
fopAc_ac_c * dAttList_c::getActor | ( | ) |
fopAc_ac_c * dAttList_c::getActor | ( | ) |
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inline |
void dAttList_c::setActor | ( | fopAc_ac_c * | i_actor | ) |
fpc_ProcID dAttList_c::mActorID |
cSAngle dAttList_c::mAngle |
f32 dAttList_c::mDistance |
u32 dAttList_c::mType |
f32 dAttList_c::mWeight |