Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daPy_actorKeep_c Class Reference

#include <d_a_player.h>

+ Collaboration diagram for daPy_actorKeep_c:

Public Member Functions

void setActor ()
 
void setData (fopAc_ac_c *)
 
void clearData ()
 
 daPy_actorKeep_c ()
 
void setActor ()
 
void setData (fopAc_ac_c *)
 
void clearData ()
 
fpc_ProcID getID () const
 
void setID (fpc_ProcID id)
 
fopAc_ac_cgetActor () const
 
fopAc_ac_cgetActorConst () const
 

Private Attributes

fpc_ProcID mID
 
fopAc_ac_cmActor
 

Constructor & Destructor Documentation

◆ daPy_actorKeep_c()

daPy_actorKeep_c::daPy_actorKeep_c ( )
inline

Member Function Documentation

◆ clearData() [1/2]

void daPy_actorKeep_c::clearData ( )

◆ clearData() [2/2]

void daPy_actorKeep_c::clearData ( )

◆ getActor()

fopAc_ac_c * daPy_actorKeep_c::getActor ( ) const
inline

◆ getActorConst()

fopAc_ac_c * daPy_actorKeep_c::getActorConst ( ) const
inline

◆ getID()

fpc_ProcID daPy_actorKeep_c::getID ( ) const
inline

◆ setActor() [1/2]

void daPy_actorKeep_c::setActor ( )

◆ setActor() [2/2]

void daPy_actorKeep_c::setActor ( )

◆ setData() [1/2]

void daPy_actorKeep_c::setData ( fopAc_ac_c )

◆ setData() [2/2]

void daPy_actorKeep_c::setData ( fopAc_ac_c i_actor)

◆ setID()

void daPy_actorKeep_c::setID ( fpc_ProcID  id)
inline

Member Data Documentation

◆ mActor

fopAc_ac_c* daPy_actorKeep_c::mActor
private

◆ mID

fpc_ProcID daPy_actorKeep_c::mID
private

The documentation for this class was generated from the following files: