Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <J3DAnimation.h>
Public Member Functions | |
J3DAnmTransformKey () | |
void | calcTransform (f32, u16, J3DTransformInfo *) const |
virtual | ~J3DAnmTransformKey () |
virtual s32 | getKind () const |
virtual void | getTransform (u16 param_0, J3DTransformInfo *param_1) const |
Public Member Functions inherited from J3DAnmTransform | |
J3DAnmTransform (s16, f32 *, s16 *, f32 *) | |
virtual | ~J3DAnmTransform () |
Public Member Functions inherited from J3DAnmBase | |
J3DAnmBase () | |
J3DAnmBase (s16 i_frameMax) | |
virtual | ~J3DAnmBase () |
u8 | getAttribute () const |
s16 | getFrameMax () const |
f32 | getFrame () const |
void | setFrame (f32 frame) |
Public Attributes | |
int | mDecShift |
J3DAnmTransformKeyTable * | mAnmTable |
Public Attributes inherited from J3DAnmTransform | |
f32 * | mScaleData |
s16 * | mRotData |
f32 * | mTransData |
s16 | field_0x18 |
s16 | field_0x1a |
u16 | field_0x1c |
s16 | field_0x1e |
Public Attributes inherited from J3DAnmBase | |
u8 | mAttribute |
u8 | field_0x5 |
s16 | mFrameMax |
f32 | mFrame |
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inline |
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inlinevirtual |
void J3DAnmTransformKey::calcTransform | ( | f32 | i_frame, |
u16 | i_index, | ||
J3DTransformInfo * | o_transform | ||
) | const |
Reimplemented from J3DAnmTransform.
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inlinevirtual |
Implements J3DAnmTransform.
J3DAnmTransformKeyTable* J3DAnmTransformKey::mAnmTable |
int J3DAnmTransformKey::mDecShift |