Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_s.h>
Public Member Functions | |
void | LineCross (cBgS_LinChk *) |
void | GroundCross (cBgS_GndChk *) |
void | GetTriPla (cBgS_PolyInfo const &, cM3dGPla *) const |
void | LineCross (cBgS_LinChk *) |
void | GroundCross (cBgS_GndChk *) |
cBgS () | |
bool | Regist (dBgW_Base *, fpc_ProcID, void *) |
bool | Release (dBgW_Base *) |
bool | LineCross (cBgS_LinChk *) |
f32 | GroundCross (cBgS_GndChk *) |
fopAc_ac_c * | GetActorPointer (int) const |
dBgW_Base * | GetBgWBasePointer (cBgS_PolyInfo const &) const |
bool | ChkPolySafe (cBgS_PolyInfo const &) |
s32 | GetGrpRoomId (cBgS_PolyInfo const &) const |
bool | GetTriPla (cBgS_PolyInfo const &, cM3dGPla *) const |
bool | GetTriPnt (cBgS_PolyInfo const &, cXyz *, cXyz *, cXyz *) const |
void | ShdwDraw (cBgS_ShdwDraw *) |
u32 | GetGrpInf (cBgS_PolyInfo const &) const |
virtual | ~cBgS () |
virtual void | Ct () |
virtual void | Dt () |
fopAc_ac_c * | GetActorPointer (cBgS_PolyInfo const &info) const |
Static Public Member Functions | |
static void * | ConvDzb (void *) |
Public Attributes | |
cBgS_ChkElm | m_chk_element [256] |
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inline |
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inlinevirtual |
bool cBgS::ChkPolySafe | ( | cBgS_PolyInfo const & | poly | ) |
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inline |
fopAc_ac_c * cBgS::GetActorPointer | ( | int | actor_index | ) | const |
dBgW_Base * cBgS::GetBgWBasePointer | ( | cBgS_PolyInfo const & | poly | ) | const |
u32 cBgS::GetGrpInf | ( | cBgS_PolyInfo const & | poly | ) | const |
s32 cBgS::GetGrpRoomId | ( | cBgS_PolyInfo const & | poly | ) | const |
bool cBgS::GetTriPla | ( | cBgS_PolyInfo const & | , |
cM3dGPla * | |||
) | const |
bool cBgS::GetTriPla | ( | cBgS_PolyInfo const & | poly, |
cM3dGPla * | p_pla | ||
) | const |
bool cBgS::GetTriPnt | ( | cBgS_PolyInfo const & | poly, |
cXyz * | param_1, | ||
cXyz * | param_2, | ||
cXyz * | param_3 | ||
) | const |
f32 cBgS::GroundCross | ( | cBgS_GndChk * | ) |
f32 cBgS::GroundCross | ( | cBgS_GndChk * | p_gnd | ) |
void cBgS::GroundCross | ( | cBgS_GndChk * | ) |
bool cBgS::LineCross | ( | cBgS_LinChk * | ) |
bool cBgS::LineCross | ( | cBgS_LinChk * | p_line | ) |
void cBgS::LineCross | ( | cBgS_LinChk * | ) |
bool cBgS::Regist | ( | dBgW_Base * | p_data, |
fpc_ProcID | actor_id, | ||
void * | p_actor | ||
) |
void cBgS::ShdwDraw | ( | cBgS_ShdwDraw * | p_shdw | ) |
cBgS_ChkElm cBgS::m_chk_element[256] |