Here is a list of all file members with links to the files they belong to:
- p -
- p : e_asin.c, e_acos.c
- P1 : e_pow.c, e_exp.c
- P2 : e_pow.c, e_exp.c
- P3 : e_pow.c, e_exp.c
- P4 : e_pow.c, e_exp.c
- P5 : e_pow.c, e_exp.c
- p_direction : JPABaseShape.cpp
- p_dl : JPABaseShape.cpp
- p_h : e_pow.c
- p_idx : d_a_e_db.cpp, d_a_e_hb.cpp, d_a_e_sh.cpp, d_a_e_yd.cpp, d_a_e_yh.cpp
- p_l : e_pow.c
- p_name : d_a_e_st.cpp, d_a_e_yh.cpp, d_a_e_yd.cpp, d_a_e_sh.cpp, d_a_e_sf.cpp, d_a_e_hb.cpp, d_a_e_db.cpp
- p_plane : JPABaseShape.cpp
- p_prj : JPABaseShape.cpp
- p_rot : JPABaseShape.cpp
- PackArgs() : OSExec.c
- Packet : SIBios.c
- PAD_1 : m_Do_controller_pad.h
- PAD_2 : m_Do_controller_pad.h
- PAD_3 : m_Do_controller_pad.h
- PAD_4 : m_Do_controller_pad.h
- pad_8037AD67 : d_ev_camera.cpp
- pad_80392A12 : d_a_npc.cpp
- pad_80394304 : d_camera.cpp
- pad_8039584B : d_menu_dmap.cpp
- pad_8039965A : d_msg_class.cpp
- pad_80399705 : d_msg_unit.cpp
- pad_80399C11 : d_msg_scrn_talk.cpp
- pad_80399FDC : d_name.cpp
- pad_8039A9E9 : J3DUClipper.cpp
- pad_8039AB82 : jstudio-object.cpp
- pad_8039B9B9 : JAUSectionHeap.cpp
- pad_8039D0B4 : JKRAram.cpp
- pad_80451344 : Z2Param.cpp
- PADClamp() : Padclamp.c, pad.h, Padclamp.h
- PADClampCircle() : Padclamp.h, Padclamp.c, pad.h
- PADClampRegion : Padclamp.h
- PADControlMotor() : Pad.c, pad.h
- padding : m_Do_dvd_thread.cpp
- PADDisable() : Pad.c
- paddleRippleScale : d_a_canoe.cpp
- PADEnable() : Pad.c
- PADInit() : Pad.c, pad.h
- PADOriginCallback() : Pad.c
- PADOriginUpdateCallback() : Pad.c
- PADProbeCallback() : Pad.c
- PADRead() : Pad.c, pad.h
- PADRecalibrate() : Pad.c, pad.h
- PADReceiveCheckCallback() : Pad.c
- PADReset() : pad.h, Pad.c
- PADSamplingCallback : pad.h
- PADSetAnalogMode() : Pad.c, pad.h
- PADSetSamplingCallback() : Pad.c
- PADSetSpec() : Pad.c, pad.h
- PADStatus : pad.h
- PADSync() : Pad.c
- PADTypeAndStatusCallback() : Pad.c
- pageSend__19jmessage_tReferenceFv() : d_msg_class.cpp
- pal_d : d_a_mant.cpp
- paneTrans__8CPaneMgrFff() : d_menu_dmap.cpp, d_menu_letter.cpp, d_a_coach_2D.cpp, d_a_balloon_2D.cpp
- panic_f__12JUTExceptionFPCciPCce() : JKRAramArchive.cpp
- paraRailCamera__9dCamera_cFl() : d_camera.cpp
- parse_format() : printf.c
- parseBlock_next__Q28JMessage6TParseFPPCvPUlUl() : resource.cpp
- parseBlock_next__Q37JStudio3ctb6TParseFPPCvPUlUl() : ctb.cpp
- parseBlock_next__Q37JStudio3fvb6TParseFPPCvPUlUl() : fvb.cpp
- parseCharacter_1Byte__Q28JMessage6localeFPPCc() : resource.cpp
- parseCharacter_2Byte__Q28JMessage6localeFPPCc() : resource.cpp
- parseCharacter_ShiftJIS__Q28JMessage6localeFPPCc() : locale.cpp, resource.cpp
- parseCharacter_UTF8__Q28JMessage6localeFPPCc() : locale.cpp, resource.cpp
- parseHeader_next__Q28JMessage6TParseFPPCvPUlUl() : resource.cpp
- parseHeader_next__Q37JStudio3ctb6TParseFPPCvPUlUl() : ctb.cpp
- parseHeader_next__Q37JStudio3fvb6TParseFPPCvPUlUl() : fvb.cpp
- ParseString : OSFont.c
- ParseStringS() : OSFont.c, OSFont.h
- part_break() : d_a_e_rd.cpp
- part_break__FP10e_rd_class() : d_a_e_rd.cpp
- part_move() : d_a_obj_so.cpp
- part_move__FP12obj_so_class() : d_a_obj_so.cpp
- part_set() : d_a_obj_so.cpp
- part_set__FP12obj_so_classSc() : d_a_obj_so.cpp
- particle_id : d_a_obj_well_cover.cpp, d_a_obj_kbox.cpp, d_a_obj_inobone.cpp, d_a_obj_bubblePilar.cpp, d_a_obj_bmWindow.cpp, d_a_obj_burnbox.cpp
- particle_id_7795 : d_a_obj_carry.cpp
- particle_id_7914 : d_a_obj_carry.cpp
- PARTICLE_NAME : d_a_tag_smk_emt.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_nagaisu.cpp, d_a_obj_hakai_ftr.cpp, d_a_obj_hakai_brl.cpp
- PARTICLE_OFFSET_POS_Y : d_a_obj_bky_rock.cpp
- PARTICLE_SCALE : d_a_obj_bky_rock.cpp
- Particle_Set__8daE_HM_cFRUlUs() : d_a_e_hm.cpp
- Particle_Set__8daE_SB_cFUs() : d_a_e_sb.cpp
- Particle_Set__8daE_SM_cFUs4cXyz4cXyz5csXyz() : d_a_e_sm.cpp
- particleNmaeDt : d_a_e_hp.cpp, d_a_e_po.cpp
- particleScale : d_a_spinner.cpp
- ParticleSet__10daObjKAM_cFv() : d_a_obj_kamakiri.cpp
- ParticleSet__10daObjKAT_cFv() : d_a_obj_katatsumuri.cpp
- ParticleSet__10daObjKUW_cFv() : d_a_obj_kuwagata.cpp
- ParticleSet__12daObjTOMBO_cFv() : d_a_obj_tombo.cpp
- parts_mtx_set__8daB_DR_cFv() : d_a_b_dr.cpp
- pass_r : d_a_e_wb.cpp
- patch__10J3DPEBlockFv() : J3DMaterialFactory.cpp
- patch__11J3DTevBlockFv() : J3DMaterialFactory.cpp
- patch__13J3DColorBlockFv() : J3DMaterialFactory.cpp
- patch__18J3DTexGenBlockNullFv() : J3DMaterialFactory.cpp
- patchLight__13J3DColorBlockFv() : J3DMaterialFactory.cpp
- patchMatColor__13J3DColorBlockFv() : J3DMaterialFactory.cpp
- patchTevReg__11J3DTevBlockFv() : J3DMaterialFactory.cpp
- patchTexNo__11J3DTevBlockFv() : J3DMaterialFactory.cpp
- patchTexNo_PtrToIdx() : J3DTevs.cpp, J3DTevs.h
- patchTexNoAndTexCoordScale__11J3DTevBlockFv() : J3DMaterialFactory.cpp
- path_check() : d_a_e_ba.cpp, d_a_e_bu.cpp, d_a_e_dd.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_e_s1.cpp, d_a_e_yk.cpp, d_a_e_yr.cpp
- path_check2() : d_a_e_s1.cpp
- path_check__FP10e_bu_class() : d_a_e_bu.cpp
- path_check__FP10e_dd_class() : d_a_e_dd.cpp
- path_check__FP10e_rd_class() : d_a_e_rd.cpp
- path_check__FP10e_yr_class() : d_a_e_yr.cpp
- path_check__FP11e_rdy_class() : d_a_e_rdy.cpp
- path_search() : d_a_npc_ks.cpp, d_a_mg_fish.cpp
- path_search__FP12npc_ks_class() : d_a_npc_ks.cpp
- path_search__FP13mg_fish_class() : d_a_mg_fish.cpp
- pathMoveF__10daNpcIns_cFv() : d_a_npc_ins.cpp
- pathMoveF__11daNpcCdn3_cFv() : d_a_npc_cdn3.cpp
- pathMoveF__12daNpcGuard_cFv() : d_a_npc_guard.cpp
- pathMoveF__13daNpcPasser_cFv() : d_a_npc_passer.cpp
- pathMoveF__14daNpcPasser2_cFv() : d_a_npc_passer2.cpp
- patrol__11daNpc_Len_cFPv() : d_a_npc_len.cpp
- Pattern : JUTVideo.h
- PatternLengthMax : d_camera.cpp
- pause__13JASTaskThreadFb() : m_Do_Reset.cpp
- pause__8JASTrackFb() : JASTrack.cpp
- pauseEvCamera__9dCamera_cFv() : d_ev_camera.cpp, d_camera.cpp
- PauseFlag : dvd.c
- pauseTimer__9dScnPly_c : d_s_play.h, d_a_obj_kbox.cpp, d_a_npc_kakashi.cpp, d_a_ep.cpp, d_a_e_zs.cpp, d_a_e_yg.cpp, d_a_e_yd.cpp, d_a_e_ws.cpp, d_a_e_st.cpp, d_a_e_sf.cpp, d_a_e_rd.cpp, d_a_e_po.cpp, d_a_e_ot.cpp, d_a_e_mm_mt.cpp, d_a_e_ms.cpp, d_a_b_gg.cpp, d_a_b_gnd.cpp, d_a_e_ai.cpp, d_a_e_bg.cpp, d_a_e_dn.cpp, d_a_e_hb.cpp, d_a_e_hm.cpp, d_a_e_kk.cpp, d_a_e_mf.cpp, d_a_e_mk.cpp, d_a_e_gm.cpp
- PausingFlag : dvd.c
- pd : d_a_obj_wflag.cpp
- pe_action() : d_a_mg_rod.cpp
- pe_action__FP13dmg_rod_classf() : d_a_mg_rod.cpp
- pechanko_damage__8daE_GM_cFv() : d_a_e_gm.cpp
- peCount : GXInit.c
- peek__20JSURandomInputStreamFPvl() : J2DPicture.cpp
- peepHoleEvCamera__9dCamera_cFv() : d_ev_camera.cpp, d_camera.cpp
- PendingBits : Pad.c
- PerchDemoAwayForward__8daKago_cFv() : d_a_kago.cpp
- pEXIInputFlag : DebuggerDriver.c
- pf_d : d_a_e_sm2.cpp
- phase_0() : d_s_logo.cpp, d_s_play.cpp, d_s_room.cpp, d_s_logo.h
- phase_00() : d_s_play.cpp
- phase_01() : d_com_inf_game.cpp, d_s_play.cpp
- phase_02() : d_com_inf_game.cpp
- phase_03() : d_com_inf_game.cpp
- phase_0__11daObjMarm_cFv() : d_a_obj_magne_arm.cpp
- phase_0__12daObjKshtr_cFv() : d_a_obj_kshutter.cpp
- phase_1() : d_com_inf_game.cpp, d_s_logo.cpp, d_s_name.cpp, d_s_play.cpp, d_s_room.cpp, d_s_logo.h
- phase_1_0() : d_s_play.cpp
- phase_1__11daObjMarm_cFv() : d_a_obj_magne_arm.cpp
- phase_1__12daObjKshtr_cFv() : d_a_obj_kshutter.cpp
- phase_2() : d_s_logo.h, d_s_room.cpp, d_s_play.cpp, d_s_logo.cpp, d_com_inf_game.cpp, d_s_name.cpp
- phase_2__11daObjMarm_cFv() : d_a_obj_magne_arm.cpp
- phase_2__12daObjKshtr_cFv() : d_a_obj_kshutter.cpp
- phase_3() : d_com_inf_game.cpp, d_s_play.cpp, d_s_room.cpp
- phase_4() : d_s_room.cpp, d_s_play.cpp
- phase_5() : d_s_play.cpp
- phase_6() : d_s_play.cpp
- phase_compleate() : d_s_play.cpp
- pi : e_acos.c, e_atan2.c
- pi_lo : e_atan2.c
- pi_o_2 : e_atan2.c
- pi_o_4 : e_atan2.c
- PIECE_SCALE_BASE : d_a_obj_bky_rock.cpp
- PIECE_SCALE_RANGE : d_a_obj_bky_rock.cpp
- pio2_hi : e_acos.c, e_asin.c
- pio2_lo : e_acos.c, e_asin.c
- pio4 : k_tan.c
- pio4_hi : e_asin.c
- pio4lo : k_tan.c
- pl_angle_get() : d_a_e_st.cpp
- pl_angle_get__FP10e_st_class() : d_a_e_st.cpp
- pl_at_check() : d_a_e_s1.cpp
- pl_check() : d_a_e_tk.cpp, d_a_e_nz.cpp, d_a_e_rd.cpp, d_a_e_rdy.cpp, d_a_e_s1.cpp, d_a_e_sf.cpp, d_a_e_ms.cpp, d_a_e_sm.cpp, d_a_e_sm2.cpp, d_a_e_st.cpp, d_a_e_tk2.cpp, d_a_e_yd.cpp, d_a_e_yg.cpp, d_a_e_yh.cpp, d_a_e_yk.cpp, d_a_mg_fish.cpp, d_a_e_bs.cpp, d_a_e_mm.cpp, d_a_b_ob.cpp, d_a_bd.cpp, d_a_e_ba.cpp, d_a_e_bi.cpp, d_a_e_bu.cpp, d_a_e_cr.cpp, d_a_e_db.cpp, d_a_e_dd.cpp, d_a_e_dn.cpp, d_a_e_fm.cpp, d_a_e_hb.cpp, d_a_e_is.cpp, d_a_e_kg.cpp, d_a_e_mf.cpp
- pl_check__10e_ai_classFfs() : d_a_e_ai.cpp
- pl_check__FP10b_ob_classfs() : d_a_b_ob.cpp
- pl_check__FP10e_bi_classf() : d_a_e_bi.cpp
- pl_check__FP10e_bs_classfs() : d_a_e_bs.cpp
- pl_check__FP10e_bu_classfs() : d_a_e_bu.cpp
- pl_check__FP10e_cr_classfs() : d_a_e_cr.cpp
- pl_check__FP10e_db_classf() : d_a_e_db.cpp
- pl_check__FP10e_dd_classfs() : d_a_e_dd.cpp
- pl_check__FP10e_dn_classfs() : d_a_e_dn.cpp
- pl_check__FP10e_fm_classfs() : d_a_e_fm.cpp
- pl_check__FP10e_hb_classf() : d_a_e_hb.cpp
- pl_check__FP10e_is_classfs() : d_a_e_is.cpp
- pl_check__FP10e_kg_classfs() : d_a_e_kg.cpp
- pl_check__FP10e_mf_classfs() : d_a_e_mf.cpp
- pl_check__FP10e_mm_classfs() : d_a_e_mm.cpp
- pl_check__FP10e_ms_classf() : d_a_e_ms.cpp
- pl_check__FP10e_nz_classf() : d_a_e_nz.cpp
- pl_check__FP10e_rd_classfs() : d_a_e_rd.cpp
- pl_check__FP10e_sf_classfs() : d_a_e_sf.cpp
- pl_check__FP10e_st_classf() : d_a_e_st.cpp
- pl_check__FP10e_tk_classfs() : d_a_e_tk.cpp
- pl_check__FP10e_yd_classf() : d_a_e_yd.cpp
- pl_check__FP10e_yg_classf() : d_a_e_yg.cpp
- pl_check__FP10e_yh_classf() : d_a_e_yh.cpp
- pl_check__FP11e_rdy_classfs() : d_a_e_rdy.cpp
- pl_check__FP11e_sm2_classf() : d_a_e_sm2.cpp
- pl_check__FP11e_tk2_classfs() : d_a_e_tk2.cpp
- pl_check__FP13mg_fish_classf() : d_a_mg_fish.cpp
- pl_check__FP8bd_class() : d_a_bd.cpp
- pl_check__FP8daE_SM_cf() : d_a_e_sm.cpp
- pl_cut_LRC() : d_cc_uty.cpp, d_cc_uty.h
- pl_cut_LRC__Fi() : d_a_e_gob.cpp
- pl_horse_check() : d_a_e_kr.cpp, d_a_e_yr.cpp
- pl_horse_check__FP10e_kr_class() : d_a_e_kr.cpp
- pl_horse_check__FP10e_yr_class() : d_a_e_yr.cpp
- pl_joint_search() : d_a_e_sg.cpp
- pl_joint_search__FP10e_sg_class() : d_a_e_sg.cpp
- pl_pass_check() : d_a_e_wb.cpp, d_a_e_rd.cpp
- pl_pass_check__FP10e_rd_classf() : d_a_e_rd.cpp
- pl_pass_check__FP10e_wb_classf() : d_a_e_wb.cpp
- pl_turn__6daDr_cFv() : d_a_L7demo_dr.cpp
- pl_walk__6daDr_cFv() : d_a_L7demo_dr.cpp
- pl_walk__9daL7ODR_cFv() : d_a_L7op_demo_dr.cpp
- pl_y_check() : d_a_e_tk.cpp
- pl_y_check__FP10e_tk_class() : d_a_e_tk.cpp
- planeFunc : JPABaseShape.cpp
- play__12daNpc_Toby_cFPv() : d_a_npc_toby.cpp
- play__13daBg_brkAnm_cFv() : d_a_bg.cpp
- play__13daBg_btkAnm_cFv() : d_a_bg.cpp
- play__14mDoExt_baseAnmFv() : d_a_obj_lv6bemos.cpp, d_a_obj_mirror_chain.cpp, d_a_obj_mhole.cpp, d_a_obj_master_sword.cpp, d_a_obj_maki.cpp, d_a_obj_magne_arm.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_lv8Lift.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_lv6SzGate.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_lv4sand.cpp, d_a_obj_lv3Water2.cpp, d_a_npc_kn.cpp, d_a_obj_kuwagata.cpp, d_a_obj_kshutter.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kamakiri.cpp, d_a_obj_kag.cpp, d_a_obj_ihasi.cpp, d_a_obj_ganonwall2.cpp, d_a_obj_swpush2.cpp, d_a_vrbox2.cpp, d_a_swhit0.cpp, d_a_spinner.cpp, d_a_ppolamp.cpp, d_a_obj_warp_obrg.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_volcbom.cpp, d_a_obj_twGate.cpp, d_a_obj_tombo.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_msima.cpp, d_a_obj_swBallB.cpp, d_a_obj_swBallA.cpp, d_a_obj_stairBlock.cpp, d_a_obj_ss_drink.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon.cpp, d_a_obj_rotBridge.cpp, d_a_obj_poTbox.cpp, d_a_obj_nan.cpp, d_a_cstatue.cpp, d_a_e_ot.cpp, d_a_e_mk_bo.cpp, d_a_e_hm.cpp, d_a_e_gb.cpp, d_a_e_fm.cpp, d_a_e_dk.cpp, d_a_e_dd.cpp, d_a_e_bg.cpp, d_a_e_ai.cpp, d_a_demo00.cpp, d_a_obj_brakeeff.cpp, d_a_cstaF.cpp, d_a_cow.cpp, d_a_bg_obj.cpp, d_a_bg.cpp, d_a_b_oh.cpp, d_a_b_ob.cpp, d_a_b_mgn.cpp, d_a_b_gnd.cpp, d_a_b_dr.cpp, d_a_obj_ganonwall.cpp, d_a_e_warpappear.cpp, d_a_obj_bosswarp.cpp, d_a_obj_bemos.cpp, d_a_obj_batta.cpp, d_a_npc_shop0.cpp, d_a_npc_ks.cpp, d_a_npc_henna.cpp, d_a_npc_fairy.cpp, d_a_npc_coach.cpp, d_a_npc_clerkb.cpp, d_a_npc.cpp, d_a_mg_fish.cpp, d_a_hozelda.cpp, d_a_e_zh.cpp, d_a_e_ymb.cpp, d_a_e_ym.cpp, d_a_e_yh.cpp, d_a_e_yd.cpp, d_a_e_pz.cpp, d_a_npc_chin.cpp
- play__14mDoExt_McaMorfFP3VecUlSc() : d_a_e_po.cpp, d_a_e_rd.cpp, d_a_e_yd.cpp, d_a_e_yh.cpp, d_a_fr.cpp, d_a_mg_fish.cpp, d_a_ni.cpp, d_a_npc_du.cpp, d_a_npc_henna.cpp, d_a_npc_inko.cpp, d_a_obj_hb.cpp, d_a_obj_keyhole.cpp, d_a_obj_sw.cpp, d_a_e_mk.cpp, d_a_e_mb.cpp, d_a_e_hp.cpp, d_a_e_hb.cpp, d_a_e_gb.cpp, d_a_e_fm.cpp, d_a_e_db.cpp, d_a_e_bs.cpp, d_a_bd.cpp, d_a_b_oh.cpp, d_a_b_ob.cpp, d_a_b_gnd.cpp, d_a_e_mk_bo.cpp
- play__15mDoExt_McaMorf2FUlSc() : d_a_npc_coach.cpp
- play__16mDoExt_McaMorfSOFUlSc() : d_a_npc.cpp, d_a_e_sh.cpp, d_a_L7op_demo_dr.cpp, d_a_L7low_dr.cpp, d_a_L7demo_dr.cpp, d_a_kago.cpp, d_a_e_zs.cpp, d_a_e_zm.cpp, d_a_e_zh.cpp, d_a_e_yr.cpp, d_a_e_ymb.cpp, d_a_e_ym.cpp, d_a_e_yh.cpp, d_a_e_yg.cpp, d_a_e_yd.cpp, d_a_e_ww.cpp, d_a_e_ws.cpp, d_a_e_wb.cpp, d_a_e_tt.cpp, d_a_e_tk2.cpp, d_a_e_tk.cpp, d_a_e_th.cpp, d_a_e_sw.cpp, d_a_e_st.cpp, d_a_e_sm2.cpp, d_a_e_sm.cpp, d_a_npc_tk.cpp, d_a_obj_yousei.cpp, d_a_obj_tombo.cpp, d_a_obj_sekizoa.cpp, d_a_obj_nan.cpp, d_a_obj_kuwagata.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kamakiri.cpp, d_a_obj_kag.cpp, d_a_obj_batta.cpp, d_a_npc_ykm.cpp, d_a_npc_tks.cpp, d_a_npc_tkj2.cpp, d_a_e_bi.cpp, d_a_npc_bans.cpp, d_a_npc_seira2.cpp, d_a_npc_seira.cpp, d_a_npc_post.cpp, d_a_npc_lud.cpp, d_a_npc_ks.cpp, d_a_npc_kn.cpp, d_a_npc_guard.cpp, d_a_npc_fairy.cpp, d_a_npc_coach.cpp, d_a_npc_cd2.cpp, d_a_npc_cd.cpp, d_a_npc_besu.cpp, d_a_e_bg.cpp, d_a_e_gi.cpp, d_a_e_ge.cpp, d_a_e_fk.cpp, d_a_e_fb.cpp, d_a_e_dt.cpp, d_a_e_dn.cpp, d_a_e_dk.cpp, d_a_e_df.cpp, d_a_e_dd.cpp, d_a_e_db.cpp, d_a_e_cr.cpp, d_a_e_bu.cpp, d_a_e_bs.cpp, d_a_e_sb.cpp, d_a_e_ai.cpp, d_a_demo00.cpp, d_a_cstatue.cpp, d_a_cstaF.cpp, d_a_cow.cpp, d_a_b_tn.cpp, d_a_b_mgn.cpp, d_a_b_gnd.cpp, d_a_b_gg.cpp, d_a_b_dr.cpp, d_a_b_bh.cpp, d_a_e_sf.cpp, d_a_e_gob.cpp, d_a_e_gm.cpp, d_a_e_rdy.cpp, d_a_e_rdb.cpp, d_a_e_rd.cpp, d_a_e_rb.cpp, d_a_e_pz.cpp, d_a_e_po.cpp, d_a_e_ot.cpp, d_a_e_oc.cpp, d_a_e_nz.cpp, d_a_e_ms.cpp, d_a_e_mm.cpp, d_a_e_mk.cpp, d_a_e_md.cpp, d_a_e_mf.cpp, d_a_e_gs.cpp, d_a_e_hb.cpp, d_a_e_hm.cpp, d_a_e_hp.cpp, d_a_e_hz.cpp, d_a_e_kg.cpp, d_a_e_is.cpp, d_a_e_mb.cpp, d_a_e_kr.cpp, d_a_e_kk.cpp
- play__22daNpcT_MotionSeqMngr_cFUsPiPf() : d_a_npc.cpp, d_a_npc_kn.cpp
- play_camera() : d_a_mg_rod.cpp, d_a_ni.cpp
- play_camera__FP13dmg_rod_class() : d_a_mg_rod.cpp
- play_camera__FP8ni_class() : d_a_ni.cpp
- play_camera_u() : d_a_mg_rod.cpp
- play_camera_u__FP13dmg_rod_class() : d_a_mg_rod.cpp
- playAllAnm__10daNpc_Kn_cFv() : d_a_npc_kn.cpp
- playAllAnm__8daNpcF_cFv() : d_a_npc.cpp, d_a_npc_blue_ns.cpp, d_a_npc_theB.cpp
- playAllAnm__8daNpcT_cFv() : d_a_npc.cpp
- playAnime__19daBoomerang_sight_cFii() : d_a_boomerang.cpp
- playBeeGroupSound__18Z2SoundObjBeeGroupF10JAISoundIDUc() : d_a_e_bug.cpp
- player_px : d_menu_dmap.cpp
- player_py : d_menu_dmap.cpp
- player_way_check() : d_a_e_bs.cpp, d_a_e_dn.cpp, d_a_e_mf.cpp, d_a_e_rdb.cpp, d_a_e_sf.cpp
- player_way_check__10e_ai_classFv() : d_a_e_ai.cpp
- player_way_check__FP10e_bs_class() : d_a_e_bs.cpp
- player_way_check__FP10e_dn_class() : d_a_e_dn.cpp
- player_way_check__FP10e_mf_class() : d_a_e_mf.cpp
- player_way_check__FP10e_sf_class() : d_a_e_sf.cpp
- player_way_check__FP11e_rdb_class() : d_a_e_rdb.cpp
- playerAreaCheck__12daTogeTrap_cFv() : d_a_obj_togeTrap.cpp
- playerAreaCheck__13daRotBridge_cFv() : d_a_obj_rotBridge.cpp
- playerAreaCheck__14daAmiShutter_cFv() : d_a_obj_amiShutter.cpp
- PlayerHideDist__11dCamSetup_cFv() : d_camera.cpp
- PlayerPtr : d_com_inf_game.h
- PlayerWaySet__10e_ai_classFv() : d_a_e_ai.cpp
- playExpression__10daNpcThe_cFv() : d_a_npc_the.cpp
- playExpression__11daNpc_grA_cFv() : d_a_npc_gra.cpp
- playExpression__11daNpc_grC_cFv() : d_a_npc_grc.cpp
- playExpression__11daNpc_Grd_cFv() : d_a_npc_grd.cpp
- playExpression__11daNpc_grO_cFv() : d_a_npc_gro.cpp
- playExpression__11daNpc_grR_cFv() : d_a_npc_grr.cpp
- playExpression__11daNpc_grS_cFv() : d_a_npc_grs.cpp
- playExpression__11daNpc_Grz_cFv() : d_a_npc_grz.cpp
- playExpression__11daNpcChin_cFv() : d_a_npc_chin.cpp
- playExpression__11daNpcShad_cFv() : d_a_npc_shad.cpp
- playExpression__11daNpcTheB_cFv() : d_a_npc_theB.cpp
- playExpressionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_obj_tks.cpp, d_a_npc_wrestler.cpp, d_a_npc_tks.cpp, d_a_npc_tkc.cpp, d_a_npc_theB.cpp, d_a_npc_the.cpp, d_a_npc_grc.cpp, d_a_npc_shad.cpp, d_a_npc_rafrel.cpp, d_a_npc_moir.cpp, d_a_npc_ins.cpp, d_a_npc_impal.cpp, d_a_npc_grz.cpp, d_a_npc_grs.cpp, d_a_npc_grr.cpp, d_a_npc_gro.cpp, d_a_npc_grd.cpp, d_a_npc_gra.cpp, d_a_npc_chin.cpp, d_a_npc_bouS.cpp, d_a_npc_ashB.cpp, d_a_npc_ash.cpp, d_a_npc.cpp
- playm__11daNpcCdn3_cFPv() : d_a_npc_cdn3.cpp
- playm__13daNpcPasser_cFPv() : d_a_npc_passer.cpp
- playMode : d_a_obj_automata.cpp
- playMotion__10daNpcAsh_cFv() : d_a_npc_ash.cpp
- playMotion__10daNpcIns_cFv() : d_a_npc_ins.cpp
- playMotion__10daNpcThe_cFv() : d_a_npc_the.cpp
- playMotion__11daNpc_grA_cFv() : d_a_npc_gra.cpp
- playMotion__11daNpc_grC_cFv() : d_a_npc_grc.cpp
- playMotion__11daNpc_Grd_cFv() : d_a_npc_grd.cpp
- playMotion__11daNpc_grO_cFv() : d_a_npc_gro.cpp
- playMotion__11daNpc_grR_cFv() : d_a_npc_grr.cpp
- playMotion__11daNpc_grS_cFv() : d_a_npc_grs.cpp
- playMotion__11daNpc_Grz_cFv() : d_a_npc_grz.cpp
- playMotion__11daNpcAshB_cFv() : d_a_npc_ashB.cpp
- playMotion__11daNpcBouS_cFv() : d_a_npc_bouS.cpp
- playMotion__11daNpcChat_cFv() : d_a_npc_chat.cpp
- playMotion__11daNpcChin_cFv() : d_a_npc_chin.cpp
- playMotion__11daNpcMoiR_cFv() : d_a_npc_moir.cpp
- playMotion__11daNpcPray_cFv() : d_a_npc_prayer.cpp
- playMotion__11daNpcShad_cFv() : d_a_npc_shad.cpp
- playMotion__11daNpcTheB_cFv() : d_a_npc_theB.cpp
- playMotion__13daNpc_GWolf_cFv() : d_a_npc_gwolf.cpp
- playMotion__13daNpc_myna2_cFv() : d_a_npc_myna2.cpp
- playMotion__13daNpcBlueNS_cFv() : d_a_npc_blue_ns.cpp
- playMotion__13daNpcRafrel_cFv() : d_a_npc_rafrel.cpp
- playMotion__14daNpcKasiKyu_cFv() : d_a_npc_kasi_kyu.cpp
- playMotion__15daNpcKasiHana_cFv() : d_a_npc_kasi_hana.cpp
- playMotion__15daNpcKasiMich_cFv() : d_a_npc_kasi_mich.cpp
- playMotion__15daNpcWrestler_cFv() : d_a_npc_wrestler.cpp
- playMotion__16daNpc_SoldierA_cFv() : d_a_npc_soldierA.cpp
- playMotion__16daNpc_SoldierB_cFv() : d_a_npc_soldierB.cpp
- playMotionAnm__8daNpcF_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_npc_ins.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_prayer.cpp, d_a_npc_rafrel.cpp, d_a_npc_shad.cpp, d_a_npc_shoe.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tkc.cpp, d_a_npc_tks.cpp, d_a_npc_wrestler.cpp, d_a_obj_tks.cpp, d_a_npc_gwolf.cpp, d_a_npc_impal.cpp, d_a_npc.cpp, d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bouS.cpp, d_a_npc_chat.cpp, d_a_npc_chin.cpp, d_a_npc_doorboy.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_drainSol.cpp
- playMotionAnmLoop__11daNpcChat_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_npc_chat.cpp
- playMotionAnmLoop__14daNpcKasiKyu_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_npc_kasi_kyu.cpp
- playMotionAnmLoop__15daNpcKasiHana_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_npc_kasi_hana.cpp
- playMotionAnmLoop__15daNpcKasiMich_cFPPPQ28daNpcF_c18daNpcF_anmPlayData() : d_a_npc_kasi_mich.cpp
- playNameSet__7dName_cFi() : d_name.cpp
- playOneShotVoice__12Z2SpeechMgr2FUcUsP3VecSc() : d_msg_class.cpp
- playSumomoBgm__16Z2CreatureSumomoFUl() : d_a_npc_myna2.cpp
- playVoice__17Z2CreatureCitizenFi() : d_a_npc_cdn3.cpp, d_a_npc_shoe.cpp, d_a_npc_prayer.cpp, d_a_npc_passer.cpp, d_a_npc_doorboy.cpp, d_a_npc_chat.cpp, d_a_npc_guard.cpp
- playwallcheck() : d_a_ni.cpp
- playwallcheck__FP8ni_class() : d_a_ni.cpp
- plCutLRC : d_cc_uty.cpp
- plight_init() : d_kankyo.cpp
- plight_set() : d_kankyo.cpp
- pno : d_a_b_ob.cpp
- pntwind_get_info() : d_kankyo_wether.cpp
- pntwind_set() : d_kankyo_wether.cpp
- po_action() : d_a_mg_rod.cpp
- po_action__FP13dmg_rod_classf() : d_a_mg_rod.cpp
- po_bottleIn_dt : d_a_e_po.cpp
- Point3d : vec.h
- Point3dPtr : vec.h
- pointBgCheck() : d_a_bd.cpp
- pointBgCheck__FP4cXyzP4cXyz() : d_a_bd.cpp
- pointInSight__8daE_DT_cFP4cXyz() : d_a_e_dt.cpp
- pointInSight__9dCamera_cFP4cXyz() : d_camera.cpp, d_ev_camera.cpp
- pointLightProc__11daTvCdlst_cFv() : d_a_obj_TvCdlst.cpp
- pointLightProc__12daPoCandle_cFv() : d_a_obj_poCandle.cpp
- poise__11daNpc_Moi_cFv() : d_a_npc_moi.cpp
- POKE_BOMB_MAX : d_save.h
- pole_x : d_a_obj_rw.cpp
- pole_z : d_a_obj_rw.cpp
- pool_options : alloc.c
- pop__14mDoMtx_stack_cFv() : d_a_mg_fshop.cpp, d_a_mg_rod.cpp, d_a_npc_wrestler.cpp, d_a_obj_ladder.cpp, d_a_obj_laundry.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_msima.cpp, d_a_obj_ornament_cloth.cpp, d_a_obj_so.cpp, d_a_obj_sw.cpp, d_a_obj_swpush.cpp, d_a_b_ob.cpp
- popInfo__9dCamera_cFPQ29dCamera_c10dCamInfo_c() : d_camera.cpp
- PopWaitingQueuePrio() : dvdqueue.c
- portalWarpEvCamera__9dCamera_cFv() : d_camera.cpp, d_ev_camera.cpp
- pos : d_a_obj_kago.cpp
- pos3Dto2D() : d_shop_system.cpp
- pos_bg_check() : d_a_mg_fish.cpp
- pos_bg_check__FP4cXyzP4cXyz() : d_a_mg_fish.cpp
- PositionCallback : vi.c
- positionOf__9dCamera_cFP10fopAc_ac_c() : d_camera.cpp, d_ev_camera.cpp
- posMove__11daCstatue_cFv() : d_a_cstatue.cpp
- posMove__11daSpinner_cFv() : d_a_spinner.cpp
- posMove__20daPy_boomerangMove_cFP4cXyzPsP10fopAc_ac_cs() : d_a_obj_batta.cpp, d_a_obj_carry.cpp, d_a_obj_kag.cpp, d_a_obj_kamakiri.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kuwagata.cpp, d_a_obj_nan.cpp, d_a_obj_pumpkin.cpp, d_a_obj_tombo.cpp, d_a_obj_yousei.cpp, d_a_npc_tkj2.cpp
- posMove__9daCanoe_cFv() : d_a_canoe.cpp
- posMove__9daCstaF_cFv() : d_a_cstaF.cpp
- posMoveF__18daNpc_HanjoStone_cFP10fopAc_ac_c() : d_a_npc_hanjo.cpp
- posMoveF_stream__5daObjFP10fopAc_ac_cPC4cXyzPC4cXyzff() : d_a_obj_ladder.cpp
- possessedEvCamera__9dCamera_cFv() : d_camera.cpp, d_ev_camera.cpp
- PosSet__15daObjCRVFENCE_cFP4cXyz() : d_a_obj_crvfence.cpp
- PostCB : vi.c
- postDrawPath__15renderingFmap_cFv() : d_menu_fmap_map.cpp
- postDrawPath__16renderingDAmap_cFv() : d_menu_dmap_map.cpp
- postRenderingMap__15renderingFmap_cFv() : d_menu_fmap_map.cpp
- postRenderingMap__18dRenderingFDAmap_cFv() : d_menu_dmap_map.cpp, d_menu_fmap_map.cpp
- posx : d_a_obj_lv6FurikoTrap.cpp
- posy : d_a_obj_lv6FurikoTrap.cpp
- pota_set() : d_a_mg_fish.cpp
- pota_set__FP13mg_fish_class() : d_a_mg_fish.cpp
- pow() : w_pow.c, math.h
- pow_xa : d_a_b_bh.cpp, d_a_e_db.cpp, d_a_e_gb.cpp, d_a_e_hb.cpp, d_a_e_yd.cpp, d_a_e_yh.cpp
- pow_xa_chance : d_a_e_gb.cpp
- PPCallBack() : d_a_obj_swturn.cpp, d_a_obj_pdoor.cpp, d_a_obj_lv6swturn.cpp, d_a_door_push.cpp
- PPCallBack2() : d_a_door_push.cpp
- PPCallBack__9daObjBm_cFP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel() : d_a_obj_bemos.cpp
- PPCallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel() : d_a_obj_lv6swturn.cpp
- PPCDisableSpeculation() : PPCArch.c, PPCArch.h
- PPCHalt() : PPCArch.c, PPCArch.h
- PPCMffpscr() : PPCArch.c, PPCArch.h
- PPCMfhid0() : PPCArch.c, PPCArch.h
- PPCMfhid2() : PPCArch.c, PPCArch.h
- PPCMfl2cr() : PPCArch.c, PPCArch.h
- PPCMfmsr() : PPCArch.c, PPCArch.h
- PPCMtdec() : PPCArch.c, PPCArch.h
- PPCMtfpscr() : PPCArch.c, PPCArch.h
- PPCMthid0() : PPCArch.c, PPCArch.h
- PPCMthid2() : PPCArch.c, PPCArch.h
- PPCMtl2cr() : PPCArch.c, PPCArch.h
- PPCMtmmcr0() : PPCArch.c, PPCArch.h
- PPCMtmmcr1() : PPCArch.c, PPCArch.h
- PPCMtmsr() : PPCArch.c, PPCArch.h
- PPCMtpmc1() : PPCArch.c, PPCArch.h
- PPCMtpmc2() : PPCArch.c, PPCArch.h
- PPCMtpmc3() : PPCArch.c, PPCArch.h
- PPCMtpmc4() : PPCArch.c, PPCArch.h
- PPCMtwpar() : PPCArch.c, PPCArch.h
- PPCSetFpNonIEEEMode() : PPCArch.c, PPCArch.h
- PPCSync() : PPCArch.c, PPCArch.h
- ppMoveInit__11daObj_GrA_cFv() : d_a_obj_gra2.cpp
- practice__12daNpc_Taro_cFPv() : d_a_npc_taro.cpp
- PreCB : vi.c
- preDrawPath__15renderingFmap_cFv() : d_menu_fmap_map.cpp
- preDrawPath__16renderingDAmap_cFv() : d_menu_dmap_map.cpp
- preInit__12daObjCarry_cFv() : d_a_obj_carry.cpp
- PreLoadInfoT : d_s_play.cpp
- preLoadNo : d_s_play.cpp
- preparation() : d_camera.cpp
- preparation__FP20camera_process_class() : d_camera.cpp
- Prepare__12dCcMassS_MngFv() : d_a_grass.cpp
- prepare__Q27JStudio19TFunctionValue_listFv() : functionvalue.cpp
- prepare__Q27JStudio22TFunctionValue_hermiteFv() : functionvalue.cpp
- prepare__Q27JStudio23TFunctionValue_constantFv() : functionvalue.cpp
- prepare__Q27JStudio24TFunctionValue_compositeFv() : functionvalue.cpp
- prepare__Q27JStudio25TFunctionValue_transitionFv() : functionvalue.cpp
- prepare__Q27JStudio29TFunctionValue_list_parameterFv() : functionvalue.cpp
- prepare__Q37JStudio3fvb7TObjectFRCQ47JStudio3fvb4data13TParse_TBlockPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb12TObject_listFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb15TObject_hermiteFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb16TObject_constantFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb17TObject_compositeFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb18TObject_transitionFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- prepare_data___Q37JStudio3fvb22TObject_list_parameterFRCQ57JStudio3fvb4data17TParse_TParagraph5TDataPQ37JStudio3fvb8TControl() : fvb.cpp
- Prepared : OSExec.c
- prepareTexture__10J2DPictureFUc() : J2DPicture.cpp
- prepend__10J2DPictureFP10JUTTexturef() : J2DPicture.cpp
- prepend__10J2DPictureFPC7ResTIMGf() : J2DPicture.cpp
- prepend__10J2DPictureFPC7ResTIMGP10JUTPalettef() : J2DPicture.cpp
- prepend__10J2DPictureFPCcf() : J2DPicture.cpp
- prepend__10J2DPictureFPCcP10JUTPalettef() : J2DPicture.cpp
- prepend__10JSUPtrListFP10JSUPtrLink() : JKRAramArchive.cpp
- preRenderingMap__18dRenderingFDAmap_cFv() : d_menu_fmap_map.cpp, d_menu_dmap_map.cpp
- PresentDemoCall__13daNpc_Fairy_cFv() : d_a_npc_fairy.cpp
- Prev : dvdlow.c
- prev_plat1 : d_camera.cpp
- prev_plat2 : d_camera.cpp
- prevFrame : JFWDisplay.cpp
- print() : m_Do_machine_exception.cpp, m_Do_machine_exception.h
- print_counts : m_Do_printf.cpp
- print_errors : m_Do_printf.cpp
- print_f() : m_Do_machine_exception.cpp, m_Do_machine_exception.h
- print_initialized : m_Do_printf.cpp
- print_systems : m_Do_printf.cpp
- print_warings : m_Do_printf.cpp
- PrintDebugPalCaution() : vi.c
- printf() : printf.h, printf.c
- private_initiate__10J2DPictureFPC7ResTIMGPC7ResTLUT() : J2DPicture.cpp
- private_readStream__10J2DPictureFP7J2DPaneP20JSURandomInputStreamP10JKRArchive() : J2DPicture.cpp
- prmZ_init__Q211daObjSwpush5Act_cFv() : d_a_obj_swpush.cpp
- prmZ_init__Q212daObjSwpush25Act_cFv() : d_a_obj_swpush2.cpp
- ProbeBarnacle() : EXIUart.c
- PROC_ALINK : d_procname.h
- PROC_ALLDIE : d_procname.h
- PROC_ANDSW : d_procname.h
- PROC_ANDSW2 : d_procname.h
- PROC_ARROW : d_procname.h
- PROC_B_BH : d_procname.h
- PROC_B_BQ : d_procname.h
- PROC_B_DR : d_procname.h
- PROC_B_DRE : d_procname.h
- PROC_B_DS : d_procname.h
- PROC_B_GG : d_procname.h
- PROC_B_GM : d_procname.h
- PROC_B_GND : d_procname.h
- PROC_B_GO : d_procname.h
- PROC_B_GOS : d_procname.h
- PROC_B_MGN : d_procname.h
- PROC_B_OB : d_procname.h
- PROC_B_OH : d_procname.h
- PROC_B_OH2 : d_procname.h
- PROC_B_TN : d_procname.h
- PROC_B_YO : d_procname.h
- PROC_B_YOI : d_procname.h
- PROC_B_ZANT : d_procname.h
- PROC_B_ZANTM : d_procname.h
- PROC_B_ZANTS : d_procname.h
- PROC_B_ZANTZ : d_procname.h
- PROC_BALLOON2D : d_procname.h
- PROC_BD : d_procname.h
- PROC_BG : d_procname.h
- PROC_BG_OBJ : d_procname.h
- PROC_BkyRock : d_procname.h
- PROC_BOOMERANG : d_procname.h
- PROC_BOSS_DOOR : d_procname.h
- PROC_BULLET : d_procname.h
- PROC_CAMERA : d_procname.h
- PROC_CAMERA2 : d_procname.h
- PROC_CANOE : d_procname.h
- PROC_COACH2D : d_procname.h
- PROC_COACH_FIRE : d_procname.h
- PROC_COW : d_procname.h
- PROC_CROD : d_procname.h
- PROC_CSTAF : d_procname.h
- PROC_CSTATUE : d_procname.h
- PROC_DBDOOR : d_procname.h
- PROC_DELETE_WAIT : d_gameover.h
- PROC_DEMO00 : d_procname.h
- PROC_DEMO_FADE_IN : d_gameover.h
- PROC_DEMO_FADE_OUT : d_gameover.h
- PROC_Demo_Item : d_procname.h
- PROC_DISAPPEAR : d_procname.h
- PROC_DISP_FADE_OUT : d_gameover.h
- PROC_DISP_WAIT : d_gameover.h
- PROC_DMIDNA : d_procname.h
- PROC_DO : d_procname.h
- PROC_DOOR20 : d_procname.h
- PROC_DR : d_procname.h
- PROC_DSHUTTER : d_procname.h
- PROC_E_AI : d_procname.h
- PROC_E_ARROW : d_procname.h
- PROC_E_BA : d_procname.h
- PROC_E_BEE : d_procname.h
- PROC_E_BG : d_procname.h
- PROC_E_BI : d_procname.h
- PROC_E_BI_LEAF : d_procname.h
- PROC_E_BS : d_procname.h
- PROC_E_BU : d_procname.h
- PROC_E_BUG : d_procname.h
- PROC_E_CR : d_procname.h
- PROC_E_CR_EGG : d_procname.h
- PROC_E_DB : d_procname.h
- PROC_E_DB_LEAF : d_procname.h
- PROC_E_DD : d_procname.h
- PROC_E_DF : d_procname.h
- PROC_E_DK : d_procname.h
- PROC_E_DN : d_procname.h
- PROC_E_DT : d_procname.h
- PROC_E_FB : d_procname.h
- PROC_E_FK : d_procname.h
- PROC_E_FM : d_procname.h
- PROC_E_FS : d_procname.h
- PROC_E_FZ : d_procname.h
- PROC_E_GA : d_procname.h
- PROC_E_GB : d_procname.h
- PROC_E_GE : d_procname.h
- PROC_E_GI : d_procname.h
- PROC_E_GM : d_procname.h
- PROC_E_GOB : d_procname.h
- PROC_E_GS : d_procname.h
- PROC_E_HB : d_procname.h
- PROC_E_HB_LEAF : d_procname.h
- PROC_E_HM : d_procname.h
- PROC_E_HP : d_procname.h
- PROC_E_HZ : d_procname.h
- PROC_E_HZELDA : d_procname.h
- PROC_E_IS : d_procname.h
- PROC_E_KG : d_procname.h
- PROC_E_KK : d_procname.h
- PROC_E_KR : d_procname.h
- PROC_E_MB : d_procname.h
- PROC_E_MD : d_procname.h
- PROC_E_MF : d_procname.h
- PROC_E_MK : d_procname.h
- PROC_E_MK_BO : d_procname.h
- PROC_E_MM : d_procname.h
- PROC_E_MM_MT : d_procname.h
- PROC_E_MS : d_procname.h
- PROC_E_NEST : d_procname.h
- PROC_E_NZ : d_procname.h
- PROC_E_OC : d_procname.h
- PROC_E_OctBg : d_procname.h
- PROC_E_OT : d_procname.h
- PROC_E_PH : d_procname.h
- PROC_E_PM : d_procname.h
- PROC_E_PO : d_procname.h
- PROC_E_PZ : d_procname.h
- PROC_E_RB : d_procname.h
- PROC_E_RD : d_procname.h
- PROC_E_RDB : d_procname.h
- PROC_E_RDY : d_procname.h
- PROC_E_S1 : d_procname.h
- PROC_E_SB : d_procname.h
- PROC_E_SF : d_procname.h
- PROC_E_SG : d_procname.h
- PROC_E_SH : d_procname.h
- PROC_E_SM : d_procname.h
- PROC_E_SM2 : d_procname.h
- PROC_E_ST : d_procname.h
- PROC_E_ST_LINE : d_procname.h
- PROC_E_SW : d_procname.h
- PROC_E_TH : d_procname.h
- PROC_E_TH_BALL : d_procname.h
- PROC_E_TK : d_procname.h
- PROC_E_TK2 : d_procname.h
- PROC_E_TK_BALL : d_procname.h
- PROC_E_TT : d_procname.h
- PROC_E_VT : d_procname.h
- PROC_E_WAP : d_procname.h
- PROC_E_WB : d_procname.h
- PROC_E_WS : d_procname.h
- PROC_E_WW : d_procname.h
- PROC_E_YC : d_procname.h
- PROC_E_YD : d_procname.h
- PROC_E_YD_LEAF : d_procname.h
- PROC_E_YG : d_procname.h
- PROC_E_YH : d_procname.h
- PROC_E_YK : d_procname.h
- PROC_E_YM : d_procname.h
- PROC_E_YM_TAG : d_procname.h
- PROC_E_YMB : d_procname.h
- PROC_E_YR : d_procname.h
- PROC_E_ZH : d_procname.h
- PROC_E_ZM : d_procname.h
- PROC_E_ZS : d_procname.h
- PROC_ECONT : d_procname.h
- PROC_ENVSE : d_procname.h
- PROC_EP : d_procname.h
- PROC_FORMATION_MNG : d_procname.h
- PROC_FR : d_procname.h
- PROC_FSHOP : d_procname.h
- PROC_GAMEOVER : d_procname.h
- PROC_GRA_WALL : d_procname.h
- PROC_GRASS : d_procname.h
- PROC_GRDWATER : d_procname.h
- PROC_GUARD_MNG : d_procname.h
- PROC_HITOBJ : d_procname.h
- PROC_HORSE : d_procname.h
- PROC_HOZELDA : d_procname.h
- PROC_ITEM : d_procname.h
- PROC_Izumi_Gate : d_procname.h
- PROC_KAGO : d_procname.h
- PROC_KANKYO : d_procname.h
- PROC_KN_BULLET : d_procname.h
- PROC_KNOB20 : d_procname.h
- PROC_KY_THUNDER : d_procname.h
- PROC_KYEFF : d_procname.h
- PROC_KYEFF2 : d_procname.h
- PROC_KYTAG00 : d_procname.h
- PROC_KYTAG01 : d_procname.h
- PROC_KYTAG02 : d_procname.h
- PROC_KYTAG03 : d_procname.h
- PROC_KYTAG04 : d_procname.h
- PROC_KYTAG05 : d_procname.h
- PROC_KYTAG06 : d_procname.h
- PROC_KYTAG07 : d_procname.h
- PROC_KYTAG08 : d_procname.h
- PROC_KYTAG09 : d_procname.h
- PROC_KYTAG10 : d_procname.h
- PROC_KYTAG11 : d_procname.h
- PROC_KYTAG12 : d_procname.h
- PROC_KYTAG13 : d_procname.h
- PROC_KYTAG14 : d_procname.h
- PROC_KYTAG15 : d_procname.h
- PROC_KYTAG16 : d_procname.h
- PROC_KYTAG17 : d_procname.h
- PROC_L1BOSS_DOOR : d_procname.h
- PROC_L1MBOSS_DOOR : d_procname.h
- PROC_L5BOSS_DOOR : d_procname.h
- PROC_L7lowDr : d_procname.h
- PROC_L7ODR : d_procname.h
- PROC_LOGO_SCENE : d_procname.h
- PROC_MANT : d_procname.h
- PROC_MENU_SCENE : d_procname.h
- PROC_MENUWINDOW : d_procname.h
- PROC_METER2 : d_procname.h
- PROC_MG_FISH : d_procname.h
- PROC_MG_ROD : d_procname.h
- PROC_MIDNA : d_procname.h
- PROC_MIRROR : d_procname.h
- PROC_MOVIE_PLAYER : d_procname.h
- PROC_MSG_OBJECT : d_procname.h
- PROC_MYNA : d_procname.h
- PROC_MYNA2 : d_procname.h
- PROC_NAME_SCENE : d_procname.h
- PROC_NAMEEX_SCENE : d_procname.h
- PROC_NBOMB : d_procname.h
- PROC_NI : d_procname.h
- PROC_NO_CHG_ROOM : d_procname.h
- PROC_NPC_ARU : d_procname.h
- PROC_NPC_ASH : d_procname.h
- PROC_NPC_ASHB : d_procname.h
- PROC_NPC_BANS : d_procname.h
- PROC_NPC_BESU : d_procname.h
- PROC_NPC_BLUENS : d_procname.h
- PROC_NPC_BOU : d_procname.h
- PROC_NPC_BOU_S : d_procname.h
- PROC_NPC_CD3 : d_procname.h
- PROC_NPC_CHAT : d_procname.h
- PROC_NPC_CHIN : d_procname.h
- PROC_NPC_CLERKA : d_procname.h
- PROC_NPC_CLERKB : d_procname.h
- PROC_NPC_CLERKT : d_procname.h
- PROC_NPC_COACH : d_procname.h
- PROC_NPC_DF : d_procname.h
- PROC_NPC_DOC : d_procname.h
- PROC_NPC_DOORBOY : d_procname.h
- PROC_NPC_DRSOL : d_procname.h
- PROC_NPC_DU : d_procname.h
- PROC_NPC_FAIRY : d_procname.h
- PROC_NPC_FAIRY_SEIREI : d_procname.h
- PROC_NPC_FGUARD : d_procname.h
- PROC_NPC_FISH : d_procname.h
- PROC_NPC_GND : d_procname.h
- PROC_NPC_GRA : d_procname.h
- PROC_NPC_GRC : d_procname.h
- PROC_NPC_GRD : d_procname.h
- PROC_NPC_GRM : d_procname.h
- PROC_NPC_GRMC : d_procname.h
- PROC_NPC_GRO : d_procname.h
- PROC_NPC_GRR : d_procname.h
- PROC_NPC_GRS : d_procname.h
- PROC_NPC_GRZ : d_procname.h
- PROC_NPC_GUARD : d_procname.h
- PROC_NPC_GWOLF : d_procname.h
- PROC_NPC_HANJO : d_procname.h
- PROC_NPC_HENNA : d_procname.h
- PROC_NPC_HENNA0 : d_procname.h
- PROC_NPC_HOZ : d_procname.h
- PROC_NPC_IMPAL : d_procname.h
- PROC_NPC_INKO : d_procname.h
- PROC_NPC_INS : d_procname.h
- PROC_NPC_JAGAR : d_procname.h
- PROC_NPC_KAKASHI : d_procname.h
- PROC_NPC_KASIHANA : d_procname.h
- PROC_NPC_KASIKYU : d_procname.h
- PROC_NPC_KASIMICH : d_procname.h
- PROC_NPC_KDK : d_procname.h
- PROC_NPC_KKRI : d_procname.h
- PROC_NPC_KN : d_procname.h
- PROC_NPC_KNJ : d_procname.h
- PROC_NPC_KOLIN : d_procname.h
- PROC_NPC_KOLINB : d_procname.h
- PROC_NPC_KS : d_procname.h
- PROC_NPC_KYURY : d_procname.h
- PROC_NPC_LEN : d_procname.h
- PROC_NPC_LF : d_procname.h
- PROC_NPC_LUD : d_procname.h
- PROC_NPC_MARO : d_procname.h
- PROC_NPC_MIDP : d_procname.h
- PROC_NPC_MK : d_procname.h
- PROC_NPC_MOI : d_procname.h
- PROC_NPC_MOIR : d_procname.h
- PROC_NPC_NE : d_procname.h
- PROC_NPC_P2 : d_procname.h
- PROC_NPC_PACHI_BESU : d_procname.h
- PROC_NPC_PACHI_MARO : d_procname.h
- PROC_NPC_PACHI_TARO : d_procname.h
- PROC_NPC_PASSER : d_procname.h
- PROC_NPC_PASSER2 : d_procname.h
- PROC_NPC_POST : d_procname.h
- PROC_NPC_POUYA : d_procname.h
- PROC_NPC_PRAYER : d_procname.h
- PROC_NPC_RACA : d_procname.h
- PROC_NPC_RAFREL : d_procname.h
- PROC_NPC_SARU : d_procname.h
- PROC_NPC_SEIB : d_procname.h
- PROC_NPC_SEIC : d_procname.h
- PROC_NPC_SEID : d_procname.h
- PROC_NPC_SEIRA : d_procname.h
- PROC_NPC_SEIREI : d_procname.h
- PROC_NPC_SERA2 : d_procname.h
- PROC_NPC_SHAD : d_procname.h
- PROC_NPC_SHAMAN : d_procname.h
- PROC_NPC_SHOE : d_procname.h
- PROC_NPC_SHOP0 : d_procname.h
- PROC_NPC_SMARO : d_procname.h
- PROC_NPC_SOLA : d_procname.h
- PROC_NPC_SOLDIERa : d_procname.h
- PROC_NPC_SOLDIERb : d_procname.h
- PROC_NPC_SQ : d_procname.h
- PROC_NPC_TARO : d_procname.h
- PROC_NPC_THE : d_procname.h
- PROC_NPC_THEB : d_procname.h
- PROC_NPC_TK : d_procname.h
- PROC_NPC_TKC : d_procname.h
- PROC_NPC_TKJ : d_procname.h
- PROC_NPC_TKJ2 : d_procname.h
- PROC_NPC_TKS : d_procname.h
- PROC_NPC_TOBY : d_procname.h
- PROC_NPC_TR : d_procname.h
- PROC_NPC_URI : d_procname.h
- PROC_NPC_WORM : d_procname.h
- PROC_NPC_WRESTLER : d_procname.h
- PROC_NPC_YAMID : d_procname.h
- PROC_NPC_YAMIS : d_procname.h
- PROC_NPC_YAMIT : d_procname.h
- PROC_NPC_YELIA : d_procname.h
- PROC_NPC_YKM : d_procname.h
- PROC_NPC_YKW : d_procname.h
- PROC_NPC_ZANB : d_procname.h
- PROC_NPC_ZANT : d_procname.h
- PROC_NPC_ZELDA : d_procname.h
- PROC_NPC_ZELR : d_procname.h
- PROC_NPC_ZELRO : d_procname.h
- PROC_NPC_ZRA : d_procname.h
- PROC_NPC_ZRC : d_procname.h
- PROC_NPC_ZRZ : d_procname.h
- PROC_Obj_AmiShutter : d_procname.h
- PROC_Obj_Ari : d_procname.h
- PROC_OBJ_AUTOMATA : d_procname.h
- PROC_Obj_Avalanche : d_procname.h
- PROC_Obj_awaPlar : d_procname.h
- PROC_OBJ_BALLOON : d_procname.h
- PROC_Obj_BarDesk : d_procname.h
- PROC_Obj_Batta : d_procname.h
- PROC_Obj_BBox : d_procname.h
- PROC_OBJ_BED : d_procname.h
- PROC_OBJ_BEF : d_procname.h
- PROC_Obj_Bemos : d_procname.h
- PROC_Obj_BHASHI : d_procname.h
- PROC_Obj_Bhbridge : d_procname.h
- PROC_Obj_BkDoor : d_procname.h
- PROC_Obj_BkLeaf : d_procname.h
- PROC_Obj_BmWindow : d_procname.h
- PROC_Obj_Bombf : d_procname.h
- PROC_Obj_BoomShutter : d_procname.h
- PROC_Obj_BossWarp : d_procname.h
- PROC_OBJ_BOUMATO : d_procname.h
- PROC_OBJ_BRG : d_procname.h
- PROC_Obj_BsGate : d_procname.h
- PROC_Obj_BurnBox : d_procname.h
- PROC_Obj_Carry : d_procname.h
- PROC_Obj_CatDoor : d_procname.h
- PROC_OBJ_CB : d_procname.h
- PROC_Obj_Cboard : d_procname.h
- PROC_Obj_Cdoor : d_procname.h
- PROC_Obj_ChainBlock : d_procname.h
- PROC_Obj_ChainWall : d_procname.h
- PROC_Obj_Chandelier : d_procname.h
- PROC_Obj_Chest : d_procname.h
- PROC_Obj_Cho : d_procname.h
- PROC_Obj_Cowdoor : d_procname.h
- PROC_Obj_Crope : d_procname.h
- PROC_Obj_CRVFENCE : d_procname.h
- PROC_Obj_CRVGATE : d_procname.h
- PROC_Obj_CRVHAHEN : d_procname.h
- PROC_Obj_CRVLH_DW : d_procname.h
- PROC_Obj_CRVLH_UP : d_procname.h
- PROC_Obj_CRVSTEEL : d_procname.h
- PROC_Obj_Crystal : d_procname.h
- PROC_Obj_DamCps : d_procname.h
- PROC_Obj_Dan : d_procname.h
- PROC_Obj_Digholl : d_procname.h
- PROC_Obj_Digpl : d_procname.h
- PROC_Obj_DigSnow : d_procname.h
- PROC_Obj_Drop : d_procname.h
- PROC_Obj_DUST : d_procname.h
- PROC_Obj_E_CREATE : d_procname.h
- PROC_Obj_Eff : d_procname.h
- PROC_Obj_Elevator : d_procname.h
- PROC_Obj_FallObj : d_procname.h
- PROC_Obj_Fan : d_procname.h
- PROC_Obj_Fchain : d_procname.h
- PROC_Obj_FirePillar : d_procname.h
- PROC_Obj_FirePillar2 : d_procname.h
- PROC_Obj_FireWood : d_procname.h
- PROC_Obj_FireWood2 : d_procname.h
- PROC_Obj_Flag : d_procname.h
- PROC_Obj_Flag2 : d_procname.h
- PROC_Obj_Flag3 : d_procname.h
- PROC_OBJ_FMOBJ : d_procname.h
- PROC_OBJ_FOOD : d_procname.h
- PROC_OBJ_FW : d_procname.h
- PROC_OBJ_GADGET : d_procname.h
- PROC_Obj_Gake : d_procname.h
- PROC_Obj_GanonWall : d_procname.h
- PROC_Obj_GanonWall2 : d_procname.h
- PROC_OBJ_GB : d_procname.h
- PROC_Obj_Geyser : d_procname.h
- PROC_Obj_glowSphere : d_procname.h
- PROC_OBJ_GM : d_procname.h
- PROC_Obj_GoGate : d_procname.h
- PROC_Obj_GOMIKABE : d_procname.h
- PROC_Obj_GpTaru : d_procname.h
- PROC_OBJ_GRA : d_procname.h
- PROC_Obj_GraRock : d_procname.h
- PROC_Obj_GraveStone : d_procname.h
- PROC_Obj_GrzRock : d_procname.h
- PROC_Obj_H_Saku : d_procname.h
- PROC_Obj_Hata : d_procname.h
- PROC_OBJ_HB : d_procname.h
- PROC_Obj_HBarrel : d_procname.h
- PROC_Obj_HBombkoya : d_procname.h
- PROC_Obj_HeavySw : d_procname.h
- PROC_Obj_HFtr : d_procname.h
- PROC_Obj_Hfuta : d_procname.h
- PROC_Obj_HHASHI : d_procname.h
- PROC_Obj_HsTarget : d_procname.h
- PROC_Obj_Ice_l : d_procname.h
- PROC_Obj_Ice_s : d_procname.h
- PROC_Obj_IceBlock : d_procname.h
- PROC_Obj_IceLeaf : d_procname.h
- PROC_Obj_IceWall : d_procname.h
- PROC_OBJ_IHASI : d_procname.h
- PROC_Obj_Ikada : d_procname.h
- PROC_Obj_InoBone : d_procname.h
- PROC_Obj_ITA : d_procname.h
- PROC_OBJ_ITAMATO : d_procname.h
- PROC_Obj_ItaRope : d_procname.h
- PROC_OBJ_ITO : d_procname.h
- PROC_Obj_Kabuto : d_procname.h
- PROC_Obj_Kag : d_procname.h
- PROC_OBJ_KAGE : d_procname.h
- PROC_OBJ_KAGO : d_procname.h
- PROC_Obj_Kaisou : d_procname.h
- PROC_Obj_KakarikoBrg : d_procname.h
- PROC_Obj_Kam : d_procname.h
- PROC_OBJ_KANBAN2 : d_procname.h
- PROC_Obj_Kantera : d_procname.h
- PROC_Obj_Kat : d_procname.h
- PROC_Obj_KazeNeko : d_procname.h
- PROC_OBJ_KBACKET : d_procname.h
- PROC_OBJ_KBOX : d_procname.h
- PROC_OBJ_KEY : d_procname.h
- PROC_OBJ_KEYHOLE : d_procname.h
- PROC_OBJ_KI : d_procname.h
- PROC_Obj_KiPot : d_procname.h
- PROC_OBJ_KITA : d_procname.h
- PROC_Obj_KJgjs : d_procname.h
- PROC_Obj_KKanban : d_procname.h
- PROC_Obj_KkrGate : d_procname.h
- PROC_Obj_KLift00 : d_procname.h
- PROC_Obj_Kshutter : d_procname.h
- PROC_Obj_Kuw : d_procname.h
- PROC_Obj_KWheel00 : d_procname.h
- PROC_Obj_KWheel01 : d_procname.h
- PROC_Obj_KznkArm : d_procname.h
- PROC_Obj_Ladder : d_procname.h
- PROC_Obj_Laundry : d_procname.h
- PROC_OBJ_LBOX : d_procname.h
- PROC_Obj_LifeContainer : d_procname.h
- PROC_Obj_LndRope : d_procname.h
- PROC_OBJ_LP : d_procname.h
- PROC_Obj_Lv1Cdl00 : d_procname.h
- PROC_Obj_Lv1Cdl01 : d_procname.h
- PROC_Obj_Lv2Candle : d_procname.h
- PROC_Obj_Lv3Candle : d_procname.h
- PROC_Obj_Lv3R10Saka : d_procname.h
- PROC_Obj_Lv3Water : d_procname.h
- PROC_Obj_Lv3Water2 : d_procname.h
- PROC_OBJ_LV3WATERB : d_procname.h
- PROC_Obj_Lv4Bridge : d_procname.h
- PROC_Obj_Lv4Chan : d_procname.h
- PROC_Obj_Lv4DigSand : d_procname.h
- PROC_Obj_Lv4EdShutter : d_procname.h
- PROC_Obj_Lv4Floor : d_procname.h
- PROC_Obj_Lv4Gate : d_procname.h
- PROC_Obj_Lv4Gear : d_procname.h
- PROC_Obj_Lv4HsTarget : d_procname.h
- PROC_Obj_Lv4PoGate : d_procname.h
- PROC_Obj_Lv4PRwall : d_procname.h
- PROC_Obj_Lv4RailWall : d_procname.h
- PROC_Obj_Lv4Sand : d_procname.h
- PROC_Obj_Lv4SlideWall : d_procname.h
- PROC_Obj_Lv5FBoard : d_procname.h
- PROC_Obj_Lv5Key : d_procname.h
- PROC_Obj_Lv5SwIce : d_procname.h
- PROC_Obj_Lv6bemos : d_procname.h
- PROC_Obj_Lv6bemos2 : d_procname.h
- PROC_Obj_Lv6ChgGate : d_procname.h
- PROC_Obj_Lv6EGate : d_procname.h
- PROC_Obj_Lv6ElevtA : d_procname.h
- PROC_Obj_Lv6FuriTrap : d_procname.h
- PROC_Obj_Lv6Lblock : d_procname.h
- PROC_Obj_Lv6SwGate : d_procname.h
- PROC_Obj_Lv6SwTurn : d_procname.h
- PROC_Obj_Lv6SzGate : d_procname.h
- PROC_Obj_Lv6Tenbin : d_procname.h
- PROC_Obj_Lv6TogeRoll : d_procname.h
- PROC_Obj_Lv6TogeTrap : d_procname.h
- PROC_Obj_Lv7Bridge : d_procname.h
- PROC_Obj_Lv7BsGate : d_procname.h
- PROC_Obj_Lv7PropY : d_procname.h
- PROC_Obj_Lv8KekkaiTrap : d_procname.h
- PROC_Obj_Lv8Lift : d_procname.h
- PROC_Obj_Lv8OptiLift : d_procname.h
- PROC_Obj_Lv8UdFloor : d_procname.h
- PROC_Obj_Lv9SwShutter : d_procname.h
- PROC_Obj_MagLift : d_procname.h
- PROC_Obj_MagLiftRot : d_procname.h
- PROC_Obj_MagneArm : d_procname.h
- PROC_OBJ_MAKI : d_procname.h
- PROC_Obj_MasterSword : d_procname.h
- PROC_Obj_Mato : d_procname.h
- PROC_Obj_MetalBox : d_procname.h
- PROC_Obj_MGate : d_procname.h
- PROC_Obj_MHasu : d_procname.h
- PROC_Obj_MHole : d_procname.h
- PROC_OBJ_MIE : d_procname.h
- PROC_Obj_Mirror6Pole : d_procname.h
- PROC_Obj_MirrorChain : d_procname.h
- PROC_Obj_MirrorSand : d_procname.h
- PROC_Obj_MirrorScrew : d_procname.h
- PROC_Obj_MirrorTable : d_procname.h
- PROC_Obj_Movebox : d_procname.h
- PROC_OBJ_MSIMA : d_procname.h
- PROC_Obj_MvStair : d_procname.h
- PROC_OBJ_MYOGAN : d_procname.h
- PROC_Obj_Nagaisu : d_procname.h
- PROC_Obj_NamePlate : d_procname.h
- PROC_Obj_Nan : d_procname.h
- PROC_OBJ_NDOOR : d_procname.h
- PROC_OBJ_NOUGU : d_procname.h
- PROC_OBJ_OILTUBO : d_procname.h
- PROC_Obj_OnCloth : d_procname.h
- PROC_Obj_Onsen : d_procname.h
- PROC_OBJ_ONSEN_FIRE : d_procname.h
- PROC_Obj_OnsenTaru : d_procname.h
- PROC_Obj_OrdinBrg : d_procname.h
- PROC_Obj_PDtile : d_procname.h
- PROC_Obj_PDwall : d_procname.h
- PROC_Obj_Picture : d_procname.h
- PROC_Obj_Pillar : d_procname.h
- PROC_OBJ_PLEAF : d_procname.h
- PROC_Obj_poCandle : d_procname.h
- PROC_Obj_poFire : d_procname.h
- PROC_Obj_poTbox : d_procname.h
- PROC_Obj_PRElvtr : d_procname.h
- PROC_Obj_Prop : d_procname.h
- PROC_OBJ_PUMPKIN : d_procname.h
- PROC_Obj_PushDoor : d_procname.h
- PROC_Obj_RCircle : d_procname.h
- PROC_Obj_RfHole : d_procname.h
- PROC_Obj_RiderGate : d_procname.h
- PROC_Obj_RIVERROCK : d_procname.h
- PROC_OBJ_ROCK : d_procname.h
- PROC_Obj_RopeBridge : d_procname.h
- PROC_Obj_RotBridge : d_procname.h
- PROC_OBJ_ROTEN : d_procname.h
- PROC_Obj_RotStair : d_procname.h
- PROC_Obj_RotTrap : d_procname.h
- PROC_OBJ_RW : d_procname.h
- PROC_Obj_Saidan : d_procname.h
- PROC_Obj_Sakuita : d_procname.h
- PROC_Obj_SCannon : d_procname.h
- PROC_Obj_SCannonCrs : d_procname.h
- PROC_Obj_SCannonTen : d_procname.h
- PROC_OBJ_SEKIDOOR : d_procname.h
- PROC_OBJ_SEKIZO : d_procname.h
- PROC_OBJ_SEKIZOA : d_procname.h
- PROC_Obj_Shield : d_procname.h
- PROC_Obj_SM_DOOR : d_procname.h
- PROC_Obj_SmallKey : d_procname.h
- PROC_Obj_SmgDoor : d_procname.h
- PROC_Obj_Smoke : d_procname.h
- PROC_OBJ_SMTILE : d_procname.h
- PROC_Obj_SmWStone : d_procname.h
- PROC_Obj_SnowSoup : d_procname.h
- PROC_OBJ_SO : d_procname.h
- PROC_Obj_SpinLift : d_procname.h
- PROC_OBJ_SSDRINK : d_procname.h
- PROC_OBJ_SSITEM : d_procname.h
- PROC_Obj_StairBlock : d_procname.h
- PROC_OBJ_STICK : d_procname.h
- PROC_Obj_Stone : d_procname.h
- PROC_Obj_StoneMark : d_procname.h
- PROC_Obj_Stopper : d_procname.h
- PROC_Obj_Stopper2 : d_procname.h
- PROC_OBJ_SUISYA : d_procname.h
- PROC_OBJ_SW : d_procname.h
- PROC_Obj_SwallShutter : d_procname.h
- PROC_Obj_SwBallA : d_procname.h
- PROC_Obj_SwBallB : d_procname.h
- PROC_Obj_SwBallC : d_procname.h
- PROC_Obj_SwChain : d_procname.h
- PROC_Obj_SwHang : d_procname.h
- PROC_Obj_SwLight : d_procname.h
- PROC_Obj_Sword : d_procname.h
- PROC_Obj_Swpropeller : d_procname.h
- PROC_Obj_Swpush : d_procname.h
- PROC_Obj_Swpush2 : d_procname.h
- PROC_Obj_Swpush5 : d_procname.h
- PROC_Obj_SwSpinner : d_procname.h
- PROC_Obj_SwTurn : d_procname.h
- PROC_Obj_SyRock : d_procname.h
- PROC_Obj_SZbridge : d_procname.h
- PROC_Obj_Table : d_procname.h
- PROC_Obj_TaFence : d_procname.h
- PROC_Obj_TakaraDai : d_procname.h
- PROC_OBJ_TATIGI : d_procname.h
- PROC_Obj_TDoor : d_procname.h
- PROC_Obj_Ten : d_procname.h
- PROC_Obj_TestCube : d_procname.h
- PROC_Obj_THASHI : d_procname.h
- PROC_Obj_TimeFire : d_procname.h
- PROC_Obj_Timer : d_procname.h
- PROC_OBJ_TKS : d_procname.h
- PROC_Obj_TMoon : d_procname.h
- PROC_Obj_ToaruMaki : d_procname.h
- PROC_OBJ_TOBY : d_procname.h
- PROC_Obj_TobyHouse : d_procname.h
- PROC_Obj_TogeTrap : d_procname.h
- PROC_Obj_Tombo : d_procname.h
- PROC_Obj_Tornado : d_procname.h
- PROC_Obj_Tornado2 : d_procname.h
- PROC_OBJ_TP : d_procname.h
- PROC_Obj_Turara : d_procname.h
- PROC_Obj_TvCdlst : d_procname.h
- PROC_Obj_TwGate : d_procname.h
- PROC_OBJ_UDOOR : d_procname.h
- PROC_OBJ_USAKU : d_procname.h
- PROC_Obj_VolcanicBall : d_procname.h
- PROC_Obj_VolcanicBomb : d_procname.h
- PROC_Obj_VolcGnd : d_procname.h
- PROC_Obj_WaterEff : d_procname.h
- PROC_Obj_WaterFall : d_procname.h
- PROC_Obj_WaterPillar : d_procname.h
- PROC_Obj_Wchain : d_procname.h
- PROC_Obj_WdStick : d_procname.h
- PROC_OBJ_WEB0 : d_procname.h
- PROC_OBJ_WEB1 : d_procname.h
- PROC_Obj_WellCover : d_procname.h
- PROC_OBJ_WFLAG : d_procname.h
- PROC_Obj_Window : d_procname.h
- PROC_Obj_WindStone : d_procname.h
- PROC_Obj_WoodenSword : d_procname.h
- PROC_Obj_WoodPendulum : d_procname.h
- PROC_Obj_WoodStatue : d_procname.h
- PROC_Obj_WtGate : d_procname.h
- PROC_OBJ_YBAG : d_procname.h
- PROC_Obj_Ychndlr : d_procname.h
- PROC_Obj_YIblltray : d_procname.h
- PROC_Obj_Yobikusa : d_procname.h
- PROC_Obj_Yousei : d_procname.h
- PROC_OBJ_YSTONE : d_procname.h
- PROC_Obj_Ytaihou : d_procname.h
- PROC_Obj_ZDoor : d_procname.h
- PROC_Obj_ZoraCloth : d_procname.h
- PROC_OBJ_ZRAFREEZE : d_procname.h
- PROC_Obj_ZraRock : d_procname.h
- PROC_Obj_zrTurara : d_procname.h
- PROC_Obj_zrTuraraRc : d_procname.h
- PROC_OCTHASHI : d_procname.h
- PROC_OPENING_SCENE : d_procname.h
- PROC_OVERLAP0 : d_procname.h
- PROC_OVERLAP1 : d_procname.h
- PROC_OVERLAP10 : d_procname.h
- PROC_OVERLAP11 : d_procname.h
- PROC_OVERLAP2 : d_procname.h
- PROC_OVERLAP3 : d_procname.h
- PROC_OVERLAP6 : d_procname.h
- PROC_OVERLAP7 : d_procname.h
- PROC_OVERLAP8 : d_procname.h
- PROC_OVERLAP9 : d_procname.h
- PROC_PASSER_MNG : d_procname.h
- PROC_PATH_LINE : d_procname.h
- PROC_PERU : d_procname.h
- PROC_PLAY_SCENE : d_procname.h
- PROC_PLAYER_ANM_WAIT : d_gameover.h
- PROC_PPolamp : d_procname.h
- PROC_PushDoor : d_procname.h
- PROC_ROOM_SCENE : d_procname.h
- PROC_SAVE_CLOSE : d_gameover.h
- PROC_SAVE_MOVE : d_gameover.h
- PROC_SAVE_OPEN : d_gameover.h
- PROC_SCENE_EXIT : d_procname.h
- PROC_SCENE_EXIT2 : d_procname.h
- PROC_SET_BG_OBJ : d_procname.h
- PROC_ShopItem : d_procname.h
- PROC_SKIP2D : d_procname.h
- PROC_SPINNER : d_procname.h
- PROC_SPIRAL_DOOR : d_procname.h
- PROC_SQ : d_procname.h
- PROC_START_AND_GOAL : d_procname.h
- PROC_SUSPEND : d_procname.h
- PROC_SwBall : d_procname.h
- PROC_SWC00 : d_procname.h
- PROC_SWHIT0 : d_procname.h
- PROC_SwLBall : d_procname.h
- PROC_SwTime : d_procname.h
- PROC_Tag_AJnot : d_procname.h
- PROC_TAG_ALLMATO : d_procname.h
- PROC_Tag_Arena : d_procname.h
- PROC_Tag_Assist : d_procname.h
- PROC_Tag_AttackItem : d_procname.h
- PROC_Tag_Attp : d_procname.h
- PROC_TAG_BTLITM : d_procname.h
- PROC_TAG_CAMERA : d_procname.h
- PROC_Tag_ChgRestart : d_procname.h
- PROC_TAG_CHKPOINT : d_procname.h
- PROC_Tag_CstaSw : d_procname.h
- PROC_TAG_CSW : d_procname.h
- PROC_Tag_Escape : d_procname.h
- PROC_TAG_EVENT : d_procname.h
- PROC_TAG_EVT : d_procname.h
- PROC_TAG_EVTAREA : d_procname.h
- PROC_TAG_EVTMSG : d_procname.h
- PROC_Tag_FWall : d_procname.h
- PROC_TAG_GRA : d_procname.h
- PROC_Tag_Gstart : d_procname.h
- PROC_TAG_GUARD : d_procname.h
- PROC_Tag_Hinit : d_procname.h
- PROC_Tag_Hjump : d_procname.h
- PROC_TAG_HOWL : d_procname.h
- PROC_Tag_Hstop : d_procname.h
- PROC_Tag_Instruction : d_procname.h
- PROC_Tag_KagoFall : d_procname.h
- PROC_TAG_KMSG : d_procname.h
- PROC_Tag_KtOnFire : d_procname.h
- PROC_TAG_LANTERN : d_procname.h
- PROC_Tag_LightBall : d_procname.h
- PROC_Tag_Lv2PrChk : d_procname.h
- PROC_Tag_Lv4Candle : d_procname.h
- PROC_Tag_Lv4CandleDm : d_procname.h
- PROC_TAG_LV5SOUP : d_procname.h
- PROC_Tag_Lv6CstaSw : d_procname.h
- PROC_Tag_Lv6Gate : d_procname.h
- PROC_Tag_Lv7Gate : d_procname.h
- PROC_Tag_Lv8Gate : d_procname.h
- PROC_Tag_Magne : d_procname.h
- PROC_Tag_Mhint : d_procname.h
- PROC_Tag_Mist : d_procname.h
- PROC_Tag_Mmsg : d_procname.h
- PROC_TAG_MNLIGHT : d_procname.h
- PROC_TAG_MSG : d_procname.h
- PROC_Tag_Mstop : d_procname.h
- PROC_Tag_Mwait : d_procname.h
- PROC_TAG_MYNA2 : d_procname.h
- PROC_TAG_PATI : d_procname.h
- PROC_Tag_poFire : d_procname.h
- PROC_TAG_PUSH : d_procname.h
- PROC_TAG_QS : d_procname.h
- PROC_Tag_Restart : d_procname.h
- PROC_Tag_RetRoom : d_procname.h
- PROC_Tag_RiverBack : d_procname.h
- PROC_Tag_RmbitSw : d_procname.h
- PROC_Tag_Schedule : d_procname.h
- PROC_Tag_SetBall : d_procname.h
- PROC_TAG_SHOPCAM : d_procname.h
- PROC_TAG_SHOPITM : d_procname.h
- PROC_Tag_SmkEmt : d_procname.h
- PROC_Tag_SnowEff : d_procname.h
- PROC_Tag_Spinner : d_procname.h
- PROC_Tag_Sppath : d_procname.h
- PROC_Tag_Spring : d_procname.h
- PROC_TAG_SSDRINK : d_procname.h
- PROC_Tag_Statue : d_procname.h
- PROC_Tag_Stream : d_procname.h
- PROC_TAG_TELOP : d_procname.h
- PROC_Tag_TheBHint : d_procname.h
- PROC_Tag_TWGate : d_procname.h
- PROC_Tag_WaraHowl : d_procname.h
- PROC_Tag_WatchGe : d_procname.h
- PROC_Tag_WaterFall : d_procname.h
- PROC_Tag_Wljump : d_procname.h
- PROC_TAG_YAMI : d_procname.h
- PROC_TALK : d_procname.h
- PROC_TBOX : d_procname.h
- PROC_TBOX2 : d_procname.h
- PROC_TBOX_SW : d_procname.h
- PROC_TIMER : d_procname.h
- PROC_TITLE : d_procname.h
- PROC_TREESH : d_procname.h
- PROC_VRBOX : d_procname.h
- PROC_VRBOX2 : d_procname.h
- PROC_WARNING2_SCENE : d_procname.h
- PROC_WARNING_SCENE : d_procname.h
- PROC_WarpBug : d_procname.h
- PROC_WMARK : d_procname.h
- PROC_WPILLAR : d_procname.h
- PROC_Ykgr : d_procname.h
- PROC_ZRA_MARK : d_procname.h
- process : d_menu_option.cpp, d_msg_scrn_3select.cpp, d_msg_scrn_howl.cpp, d_shop_system.cpp, d_menu_collect.cpp
- process__Q28JMessage18TSequenceProcessorFPCc() : control.cpp, processor.cpp
- process__Q28JMessage19TRenderingProcessorFPCc() : d_msg_class.cpp, control.cpp, processor.cpp
- process_character___Q28JMessage10TProcessorFv() : processor.cpp
- process_method_class : f_pc_base.h, f_pc_method.h, f_pc_profile.h
- process_method_func : f_pc_method.h
- process_method_tag_class : f_pc_layer.h, f_pc_method_tag.h
- process_method_tag_func : f_pc_method_tag.h
- process_node_class : f_pc_layer.h, f_pc_node.h, f_pc_node_req.h
- process_onBranch___Q28JMessage18TSequenceProcessorFPCQ28JMessage18TSequenceProcessorUl() : processor.cpp
- process_onBranch_limited___Q28JMessage18TSequenceProcessorFPCQ28JMessage18TSequenceProcessorUl() : processor.cpp
- process_onCharacterEnd_normal___Q28JMessage10TProcessorFPQ28JMessage10TProcessor() : d_msg_class.cpp, control.cpp, processor.cpp
- process_onCharacterEnd_select___Q28JMessage10TProcessorFPQ28JMessage10TProcessor() : processor.cpp
- process_onJump___Q28JMessage18TSequenceProcessorFPCQ28JMessage18TSequenceProcessor() : processor.cpp
- process_onJump_limited___Q28JMessage18TSequenceProcessorFPCQ28JMessage18TSequenceProcessor() : processor.cpp
- process_onSelect___Q28JMessage10TProcessorFPQ28JMessage10TProcessor() : processor.cpp
- process_onSelect_limited___Q28JMessage10TProcessorFPQ28JMessage10TProcessor() : processor.cpp
- process_priority_class : f_pc_priority.h
- process_priority_queue_info : f_pc_priority.h
- process_profile_definition : f_pc_base.h, f_pc_profile.h
- process_setMessageCode___Q28JMessage18TSequenceProcessorFPCQ28JMessage18TSequenceProcessorUsUs() : processor.cpp
- process_setMessageIndex_reserved___Q28JMessage18TSequenceProcessorFUs() : processor.cpp
- processFn : d_msg_scrn_3select.cpp
- ProcessFunc : d_a_obj_ss_item.h, d_a_tag_bottle_item.h, d_a_tag_ss_drink.h
- processFunc : d_menu_collect.cpp, d_menu_option.cpp, d_shop_system.h
- ProcessorRestoreFlags_PPC : trk.h
- ProcessorState_PPC : targimpl.h
- ProcessorState_PPC_6xx_7xx : targimpl.h
- processSeFramework__7Z2SeMgrFv() : Z2SeMgr.cpp
- procFunc : d_bright_check.cpp, d_file_sel_info.cpp, d_file_sel_warning.cpp, d_menu_ring.cpp, d_menu_window.cpp, d_a_title.h, d_a_item_static.h
- ProcFunc : d_menu_dmap.cpp
- procMain__10daPoFire_cFv() : d_a_obj_poFire.cpp
- procMain__10daTenbin_cFv() : d_a_obj_lv6Tenbin.cpp
- procMain__11daRotTrap_cFv() : d_a_obj_rotTrap.cpp
- procMain__11daTkraDai_cFv() : d_a_obj_takaraDai.cpp
- procMain__16dalv4CandleTag_cFv() : d_a_obj_lv4CandleTag.cpp
- procMain__20dalv4CandleDemoTag_cFv() : d_a_obj_lv4CandleDemoTag.cpp
- procMain__9daPropY_cFv() : d_a_obj_lv7PropellerY.cpp
- procMove__13daBoomerang_cFv() : d_a_boomerang.cpp
- procWait__13daBoomerang_cFv() : d_a_boomerang.cpp
- profile_method_class : f_pc_base.h
- projectionFunc : JPABaseShape.cpp
- prtclScl : d_a_npc_taro.cpp, d_a_npc_ykw.cpp, d_a_npc_uri.cpp, d_a_npc_toby.cpp, d_a_npc_post.cpp, d_a_npc_kolin.cpp, d_a_npc_jagar.cpp, d_a_npc_doc.cpp, d_a_npc_aru.cpp
- pS0 : e_acos.c, e_asin.c
- pS1 : e_acos.c, e_asin.c
- pS2 : e_acos.c, e_asin.c
- pS3 : e_acos.c, e_asin.c
- pS4 : e_acos.c, e_asin.c
- pS5 : e_acos.c, e_asin.c
- ps_d : d_a_e_sm2.cpp
- psdRealCallBack() : d_drawlist.cpp
- PSMTX44Copy() : mtx44.c
- PSMTXConcat() : mtx.c, mtx.h, d_a_hozelda.cpp
- PSMTXCopy() : d_a_hozelda.cpp, d_a_npc_fguard.cpp, d_a_obj_hata.cpp, d_a_obj_sekizoa.cpp, mtx.c, mtx.h
- PSMTXIdentity() : mtx.c, mtx.h
- PSMTXInverse() : d_a_hozelda.cpp, mtx.c, mtx.h
- PSMTXMultVec() : d_a_hozelda.cpp, mtx.h, mtxvec.c, d_a_obj_sekizoa.cpp
- PSMTXMultVecArray() : mtxvec.c, mtx.h
- PSMTXMultVecArraySR() : mtxvec.c, mtx.h
- PSMTXMultVecSR() : mtxvec.c, mtx.h
- PSMTXQuat() : d_a_hozelda.cpp, mtx.c, mtx.h
- PSMTXRotAxisRad() : mtx.c, mtx.h
- PSMTXRotRad() : mtx.c, mtx.h
- PSMTXRotTrig() : mtx.c, mtx.h
- PSMTXScale() : mtx.c, mtx.h
- PSMTXScaleApply() : mtx.c, mtx.h
- PSMTXTrans() : d_a_hozelda.cpp, d_a_npc_fguard.cpp, d_a_obj_hata.cpp, mtx.c, mtx.h
- PSMTXTransApply() : mtx.c, mtx.h
- PSMulUnit01 : J3DTransform.cpp, J3DTransform.h
- PSQuaternion : quat.h
- PSQUATMultiply() : quat.c, quat.h
- PSVECAdd() : d_a_obj_sekizoa.cpp, d_a_tag_allmato.cpp, vec.c, vec.h
- PSVECCrossProduct() : vec.c, vec.h
- PSVECDistance() : vec.c, vec.h
- PSVECDotProduct() : vec.c, vec.h
- PSVECMag() : vec.c, vec.h
- PSVECNormalize() : vec.c, vec.h
- PSVECScale() : vec.c, vec.h
- PSVECSquareDistance() : d_a_hozelda.cpp, d_a_tag_allmato.cpp, vec.c, vec.h
- PSVECSquareMag() : vec.h, vec.c, d_a_obj_sekizoa.cpp, d_a_hozelda.cpp, d_a_tag_allmato.cpp
- PSVECSubtract() : vec.c, vec.h
- ptcl_sprit__13daNpc_Fairy_cFv() : d_a_npc_fairy.cpp
- ptcl_water__13daNpc_Fairy_cFv() : d_a_npc_fairy.cpp
- ptclOffsetY : d_a_npc_blue_ns.cpp
- ptrdiff_t : printf.c, stddef.h
- ptrToIndex__15J3DTevBlockNullFv() : J3DMaterialFactory.cpp
- pullOutLetter__12daNpc_Post_cFv() : d_a_npc_post.cpp
- pullOutSw__11daNpc_Moi_cFv() : d_a_npc_moi.cpp
- push__14mDoMtx_stack_cFv() : d_a_obj_swpush.cpp, d_a_mg_fshop.cpp, d_a_obj_sw.cpp, d_a_obj_so.cpp, d_a_obj_ornament_cloth.cpp, d_a_obj_msima.cpp, d_a_obj_laundry.cpp, d_a_obj_ladder.cpp, d_a_npc_wrestler.cpp, d_a_mg_rod.cpp, d_a_b_ob.cpp, d_a_obj_lv6bemos.cpp
- push_any_key__9dCamera_cFv() : d_camera.cpp
- PUSH_DIR : d_a_obj_iceblock.cpp
- push_word__26jmessage_tMeasureProcessorFPc() : d_msg_class.cpp
- push_word__27jmessage_tSequenceProcessorFv() : d_msg_class.cpp
- push_word__28jmessage_tRenderingProcessorFv() : d_msg_class.cpp
- push_word__35jmessage_string_tRenderingProcessorFPCc() : d_msg_class.cpp
- PushButtonCount__8daE_GI_cFv() : d_a_e_gi.cpp
- pushedSlip : d_a_alink.cpp
- pushInfo__9dCamera_cFPQ29dCamera_c10dCamInfo_cs() : d_camera.cpp, d_ev_camera.cpp
- PushLight() : GXLight.c
- pushLockList__13daBoomerang_cFi() : d_a_boomerang.cpp
- pushPullcallBack() : d_a_obj_Y_taihou.cpp
- pushPullcallBack__FP10fopAc_ac_cP10fopAc_ac_csQ29dBgW_Base13PushPullLabel() : d_a_obj_Y_taihou.cpp
- PutCrrPos__10daSwBall_cFv() : d_a_swBall.cpp
- PutCrrPos__14daObjSwBallA_cFv() : d_a_obj_swBallA.cpp
- PutCrrPos__14daObjSwBallB_cFv() : d_a_obj_swBallB.cpp
- putUtuwaHeart__11daNpc_ykW_cFP4cXyzffsP4cXyz() : d_a_npc_ykw.cpp
- puzzle__15daObj_Sekizoa_cFPv() : d_a_obj_sekizoa.cpp