Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dRenderingMap_c Class Referenceabstract

#include <d_map_path.h>

+ Inheritance diagram for dRenderingMap_c:
+ Collaboration diagram for dRenderingMap_c:

Public Member Functions

void makeResTIMG (ResTIMG *, u16, u16, u8 *, u8 *, u16) const
 
void makeResTIMG (ResTIMG *, u16, u16, u8 *, u8 *, u16) const
 
void renderingMap ()
 
virtual ~dRenderingMap_c ()
 
virtual void beforeDrawPath ()=0
 
virtual void afterDrawPath ()=0
 
virtual void preDrawPath ()=0
 
virtual void postDrawPath ()=0
 
virtual bool isDrawPath ()=0
 
virtual void preRenderingMap ()=0
 
virtual void postRenderingMap ()=0
 
- Public Member Functions inherited from dDrawPathWithNormalPattern_c
virtual ~dDrawPathWithNormalPattern_c ()
 
- Public Member Functions inherited from dDrawPath_c
bool isDrawType (int)
 
void getLineColor (int, int)
 
void rendering (dDrawPath_c::poly_class const *)
 
void rendering (dDrawPath_c::room_class const *)
 
void rendering (dDrawPath_c::line_class const *)
 
void drawPath ()
 
void rendering (dDrawPath_c::group_class const *)
 
void rendering (dDrawPath_c::floor_class const *)
 
virtual ~dDrawPath_c ()
 
virtual bool isDrawType (int)
 
virtual const GXColorgetColor (int)=0
 
virtual const GXColorgetLineColor (int param_0, int)
 
virtual int getLineWidth (int)=0
 
virtual bool isSwitch (dDrawPath_c::group_class const *)=0
 
virtual bool isRenderingFloor (int)=0
 
virtual room_classgetFirstRoomPointer ()=0
 
virtual room_classgetNextRoomPointer ()=0
 
virtual void drawPath ()
 
virtual void rendering (dDrawPath_c::line_class const *)
 
virtual void rendering (dDrawPath_c::poly_class const *)
 
virtual void rendering (dDrawPath_c::room_class const *)
 
- Public Member Functions inherited from dDlst_base_c
 dDlst_base_c ()
 
virtual void draw ()
 
virtual void draw ()
 

Constructor & Destructor Documentation

◆ ~dRenderingMap_c()

virtual dRenderingMap_c::~dRenderingMap_c ( )
inlinevirtual

Member Function Documentation

◆ afterDrawPath()

virtual void dRenderingMap_c::afterDrawPath ( )
pure virtual

◆ beforeDrawPath()

virtual void dRenderingMap_c::beforeDrawPath ( )
pure virtual

◆ isDrawPath()

virtual bool dRenderingMap_c::isDrawPath ( )
pure virtual

◆ makeResTIMG() [1/2]

void dRenderingMap_c::makeResTIMG ( ResTIMG ,
u16  ,
u16  ,
u8 ,
u8 ,
u16   
) const

◆ makeResTIMG() [2/2]

void dRenderingMap_c::makeResTIMG ( ResTIMG p_image,
u16  width,
u16  height,
u8 p_data,
u8 p_palette,
u16  param_5 
) const

◆ postDrawPath()

virtual void dRenderingMap_c::postDrawPath ( )
pure virtual

◆ postRenderingMap()

virtual void dRenderingMap_c::postRenderingMap ( )
pure virtual

◆ preDrawPath()

virtual void dRenderingMap_c::preDrawPath ( )
pure virtual

◆ preRenderingMap()

virtual void dRenderingMap_c::preRenderingMap ( )
pure virtual

Implemented in dRenderingFDAmap_c, and dRenderingFDAmap_c.

◆ renderingMap()

void dRenderingMap_c::renderingMap ( )

The documentation for this class was generated from the following files: