Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dMenu_DmapMap_c Struct Reference

#include <d_menu_dmap_map.h>

Public Member Functions

 ~dMenu_DmapMap_c ()
 
void _create (u16, u16, u16, u16, void *)
 
void _delete ()
 
void setTexture (u16, u16, u16, u16)
 
void setPos (int, int, f32, f32, f32, bool, f32)
 

Constructor & Destructor Documentation

◆ ~dMenu_DmapMap_c()

dMenu_DmapMap_c::~dMenu_DmapMap_c ( )

Member Function Documentation

◆ _create()

void dMenu_DmapMap_c::_create ( u16  param_0,
u16  param_1,
u16  param_2,
u16  param_3,
void param_4 
)

◆ _delete()

void dMenu_DmapMap_c::_delete ( )

◆ setPos()

void dMenu_DmapMap_c::setPos ( int  param_0,
int  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
bool  param_5,
f32  param_6 
)

◆ setTexture()

void dMenu_DmapMap_c::setTexture ( u16  param_0,
u16  param_1,
u16  param_2,
u16  param_3 
)

The documentation for this struct was generated from the following files: