Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DColorChan Struct Reference

#include <J3DMatBlock.h>

Public Member Functions

 J3DColorChan ()
 
 J3DColorChan (J3DColorChanInfo const &info)
 
void setColorChanInfo (J3DColorChanInfo const &info)
 
u16 calcColorChanID (u16 param_0, u8 param_1, u8 param_2, u8 param_3, u8 param_4, u8 param_5)
 
u8 getLightMask ()
 
void setLightMask (u8 param_1)
 
u8 getEnable ()
 
GXColorSrc getAmbSrc ()
 
GXColorSrc getMatSrc ()
 
GXDiffuseFn getDiffuseFn ()
 
GXAttnFn getAttnFn ()
 
void load ()
 

Public Attributes

u16 mColorChanID
 

Constructor & Destructor Documentation

◆ J3DColorChan() [1/2]

J3DColorChan::J3DColorChan ( )
inline

◆ J3DColorChan() [2/2]

J3DColorChan::J3DColorChan ( J3DColorChanInfo const info)
inline

Member Function Documentation

◆ calcColorChanID()

u16 J3DColorChan::calcColorChanID ( u16  param_0,
u8  param_1,
u8  param_2,
u8  param_3,
u8  param_4,
u8  param_5 
)
inline

◆ getAmbSrc()

GXColorSrc J3DColorChan::getAmbSrc ( )
inline

◆ getAttnFn()

GXAttnFn J3DColorChan::getAttnFn ( )
inline

◆ getDiffuseFn()

GXDiffuseFn J3DColorChan::getDiffuseFn ( )
inline

◆ getEnable()

u8 J3DColorChan::getEnable ( )
inline

◆ getLightMask()

u8 J3DColorChan::getLightMask ( )
inline

◆ getMatSrc()

GXColorSrc J3DColorChan::getMatSrc ( )
inline

◆ load()

void J3DColorChan::load ( )
inline

◆ setColorChanInfo()

void J3DColorChan::setColorChanInfo ( J3DColorChanInfo const info)
inline

◆ setLightMask()

void J3DColorChan::setLightMask ( u8  param_1)
inline

Member Data Documentation

◆ mColorChanID

u16 J3DColorChan::mColorChanID

The documentation for this struct was generated from the following files: