Here is a list of all functions with links to the files they belong to:
- e -
- e_arrow_bg() : d_a_e_arrow.cpp
- e_arrow_demo_bound() : d_a_e_arrow.cpp
- e_arrow_demo_fire() : d_a_e_arrow.cpp
- e_arrow_shield() : d_a_e_arrow.cpp
- e_arrow_shot() : d_a_e_arrow.cpp
- e_arrow_spin() : d_a_e_arrow.cpp
- e_ba_appear() : d_a_e_ba.cpp
- e_ba_attack() : d_a_e_ba.cpp
- e_ba_chance() : d_a_e_ba.cpp
- e_ba_fight() : d_a_e_ba.cpp
- e_ba_fight_fly() : d_a_e_ba.cpp
- e_ba_fly() : d_a_e_ba.cpp
- e_ba_path_fly() : d_a_e_ba.cpp
- e_ba_return() : d_a_e_ba.cpp
- e_ba_roof() : d_a_e_ba.cpp
- e_ba_wind() : d_a_e_ba.cpp
- e_ba_wolfbite() : d_a_e_ba.cpp
- e_bi_disap() : d_a_e_bi.cpp
- e_bi_ex() : d_a_e_bi.cpp
- e_bi_move() : d_a_e_bi.cpp
- e_bi_up() : d_a_e_bi.cpp
- e_bi_wait() : d_a_e_bi.cpp
- e_bi_water() : d_a_e_bi.cpp
- e_bs_appear() : d_a_e_bs.cpp
- e_bs_attack() : d_a_e_bs.cpp
- e_bs_damage() : d_a_e_bs.cpp
- e_bs_fight_run() : d_a_e_bs.cpp
- e_bs_normal() : d_a_e_bs.cpp
- e_bu_attack() : d_a_e_bu.cpp
- e_bu_chance() : d_a_e_bu.cpp
- e_bu_fight() : d_a_e_bu.cpp
- e_bu_fight_fly() : d_a_e_bu.cpp
- e_bu_fly() : d_a_e_bu.cpp
- e_bu_head() : d_a_e_bu.cpp
- e_bu_path_fly() : d_a_e_bu.cpp
- e_bu_wait() : d_a_e_bu.cpp
- e_cr_damage() : d_a_e_cr.cpp
- e_cr_egg_move() : d_a_e_cr_egg.cpp
- e_cr_move() : d_a_e_cr.cpp
- e_cr_s_damage() : d_a_e_cr.cpp
- e_db_appear() : d_a_e_db.cpp
- e_db_appear_v() : d_a_e_db.cpp
- e_db_attack() : d_a_e_db.cpp
- e_db_attack_s() : d_a_e_db.cpp
- e_db_chance() : d_a_e_db.cpp
- e_db_damage() : d_a_e_db.cpp
- e_db_e_dead() : d_a_e_db.cpp
- e_db_escape() : d_a_e_db.cpp
- e_db_mk_roof() : d_a_e_db.cpp
- e_db_s_damage() : d_a_e_db.cpp
- e_db_stay() : d_a_e_db.cpp
- e_db_wait() : d_a_e_db.cpp
- e_dd_arrowdamage() : d_a_e_dd.cpp
- e_dd_attack() : d_a_e_dd.cpp
- e_dd_bombdamage() : d_a_e_dd.cpp
- e_dd_dead() : d_a_e_dd.cpp
- e_dd_fall() : d_a_e_dd.cpp
- e_dd_guard() : d_a_e_dd.cpp
- e_dd_normal() : d_a_e_dd.cpp
- e_dd_run() : d_a_e_dd.cpp
- e_dd_taildamage() : d_a_e_dd.cpp
- e_dd_wall() : d_a_e_dd.cpp
- e_dn_attack() : d_a_e_dn.cpp
- e_dn_attack_0() : d_a_e_dn.cpp
- e_dn_backdrop() : d_a_e_dn.cpp
- e_dn_bomb_action() : d_a_e_dn.cpp
- e_dn_damage() : d_a_e_dn.cpp
- e_dn_drawback() : d_a_e_dn.cpp
- e_dn_fight_run() : d_a_e_dn.cpp
- e_dn_gakejump() : d_a_e_dn.cpp
- e_dn_guard() : d_a_e_dn.cpp
- e_dn_jump() : d_a_e_dn.cpp
- e_dn_normal() : d_a_e_dn.cpp
- e_dn_otoreac() : d_a_e_dn.cpp
- e_dn_reg() : d_a_e_dn.cpp
- e_dn_s_damage() : d_a_e_dn.cpp
- e_dn_stay() : d_a_e_dn.cpp
- e_dn_tail_attack() : d_a_e_dn.cpp
- e_dn_water() : d_a_e_dn.cpp
- e_dn_wolfbite() : d_a_e_dn.cpp
- e_fm_a_down() : d_a_e_fm.cpp
- e_fm_animal() : d_a_e_fm.cpp
- e_fm_damage_run() : d_a_e_fm.cpp
- e_fm_down() : d_a_e_fm.cpp
- e_fm_end() : d_a_e_fm.cpp
- e_fm_f_fight() : d_a_e_fm.cpp
- e_fm_fight_run() : d_a_e_fm.cpp
- e_fm_fire() : d_a_e_fm.cpp
- e_fm_n_fight() : d_a_e_fm.cpp
- e_fm_normal() : d_a_e_fm.cpp
- e_fm_start() : d_a_e_fm.cpp
- e_fm_stop() : d_a_e_fm.cpp
- e_fs_appear() : d_a_e_fs.cpp
- e_fs_attack() : d_a_e_fs.cpp
- e_fs_damage() : d_a_e_fs.cpp
- e_fs_demowait() : d_a_e_fs.cpp
- e_fs_end() : d_a_e_fs.cpp
- e_fs_move() : d_a_e_fs.cpp
- e_fs_wait() : d_a_e_fs.cpp
- e_gb_attack_1() : d_a_e_gb.cpp
- e_gb_attack_2() : d_a_e_gb.cpp
- e_gb_damage() : d_a_e_gb.cpp
- e_gb_end() : d_a_e_gb.cpp
- e_gb_start() : d_a_e_gb.cpp
- e_gb_wait() : d_a_e_gb.cpp
- e_gf_chance() : d_a_e_gb.cpp
- e_gf_eatbomb() : d_a_e_gb.cpp
- e_gf_end() : d_a_e_gb.cpp
- e_gf_wait() : d_a_e_gb.cpp
- e_gs_wait() : d_a_e_gs.cpp
- e_hb_appear() : d_a_e_hb.cpp
- e_hb_appear_v() : d_a_e_hb.cpp
- e_hb_attack() : d_a_e_hb.cpp
- e_hb_chance() : d_a_e_hb.cpp
- e_hb_damage() : d_a_e_hb.cpp
- e_hb_s_damage() : d_a_e_hb.cpp
- e_hb_stay() : d_a_e_hb.cpp
- e_hb_wait() : d_a_e_hb.cpp
- e_hzelda_attack_a() : d_a_e_hzelda.cpp
- e_hzelda_attack_b() : d_a_e_hzelda.cpp
- e_hzelda_attack_c() : d_a_e_hzelda.cpp
- e_hzelda_damage() : d_a_e_hzelda.cpp
- e_hzelda_wait() : d_a_e_hzelda.cpp
- e_is_attack() : d_a_e_is.cpp
- e_is_break() : d_a_e_is.cpp
- e_is_damage() : d_a_e_is.cpp
- e_is_move() : d_a_e_is.cpp
- e_is_poweroff() : d_a_e_is.cpp
- e_is_sekizou() : d_a_e_is.cpp
- e_is_trap() : d_a_e_is.cpp
- e_is_wait() : d_a_e_is.cpp
- e_kg_attack() : d_a_e_kg.cpp
- e_kg_back() : d_a_e_kg.cpp
- e_kg_damage() : d_a_e_kg.cpp
- e_kg_move() : d_a_e_kg.cpp
- e_kg_roof() : d_a_e_kg.cpp
- e_kg_s_damage() : d_a_e_kg.cpp
- e_kr_atack_move() : d_a_e_kr.cpp
- e_kr_auto_move() : d_a_e_kr.cpp
- e_kr_damage() : d_a_e_kr.cpp
- e_kr_ground_pos_move() : d_a_e_kr.cpp
- e_kr_horse_move() : d_a_e_kr.cpp
- e_kr_path_move() : d_a_e_kr.cpp
- e_kr_player_bg_check() : d_a_e_kr.cpp
- e_kr_player_view_check() : d_a_e_kr.cpp
- e_kr_pos_move() : d_a_e_kr.cpp
- e_kr_setpos_bg_check() : d_a_e_kr.cpp
- e_kr_su_wait_move() : d_a_e_kr.cpp
- e_kr_wait_move() : d_a_e_kr.cpp
- e_mb_end() : d_a_e_mb.cpp
- e_mb_firstdemo() : d_a_e_mb.cpp
- e_mb_move() : d_a_e_mb.cpp
- e_mb_standby() : d_a_e_mb.cpp
- e_mb_walk1() : d_a_e_mb.cpp
- e_mb_walk2() : d_a_e_mb.cpp
- e_mf_attack() : d_a_e_mf.cpp
- e_mf_backdrop() : d_a_e_mf.cpp
- e_mf_bomb_action() : d_a_e_mf.cpp
- e_mf_damage() : d_a_e_mf.cpp
- e_mf_drawback() : d_a_e_mf.cpp
- e_mf_fight_run() : d_a_e_mf.cpp
- e_mf_gakejump() : d_a_e_mf.cpp
- e_mf_guard() : d_a_e_mf.cpp
- e_mf_jump() : d_a_e_mf.cpp
- e_mf_normal() : d_a_e_mf.cpp
- e_mf_otoreac() : d_a_e_mf.cpp
- e_mf_s_damage() : d_a_e_mf.cpp
- e_mf_stay() : d_a_e_mf.cpp
- e_mf_tail_attack() : d_a_e_mf.cpp
- e_mf_water() : d_a_e_mf.cpp
- e_mf_wolfbite() : d_a_e_mf.cpp
- e_mk_bo_demo_ground() : d_a_e_mk_bo.cpp
- e_mk_bo_demo_spin() : d_a_e_mk_bo.cpp
- e_mk_bo_hasira() : d_a_e_mk_bo.cpp
- e_mk_bo_r04() : d_a_e_mk_bo.cpp
- e_mk_bo_shot() : d_a_e_mk_bo.cpp
- e_mk_bo_start() : d_a_e_mk_bo.cpp
- e_mk_damage() : d_a_e_mk.cpp
- e_mk_drop() : d_a_e_mk.cpp
- e_mk_e_demo() : d_a_e_mk.cpp
- e_mk_move() : d_a_e_mk.cpp
- e_mk_r04_demo() : d_a_e_mk.cpp
- e_mk_s_demo() : d_a_e_mk.cpp
- e_mk_shoot() : d_a_e_mk.cpp
- e_mk_wait() : d_a_e_mk.cpp
- e_mk_yoro() : d_a_e_mk.cpp
- e_mm_damage() : d_a_e_mm.cpp
- e_mm_dash() : d_a_e_mm.cpp
- e_mm_defence() : d_a_e_mm.cpp
- e_mm_hookCheck() : d_a_e_mm_mt.cpp
- e_mm_magne_wait() : d_a_e_mm.cpp
- e_mm_mt_carry() : d_a_e_mm_mt.cpp
- e_mm_mt_drop() : d_a_e_mm_mt.cpp
- e_mm_mt_hagare() : d_a_e_mm_mt.cpp
- e_mm_mt_normal() : d_a_e_mm_mt.cpp
- e_mm_normal() : d_a_e_mm.cpp
- e_mm_turn() : d_a_e_mm.cpp
- e_ms_attack() : d_a_e_ms.cpp
- e_ms_damage() : d_a_e_ms.cpp
- e_ms_dokuro() : d_a_e_ms.cpp
- e_ms_normal() : d_a_e_ms.cpp
- e_ms_standby() : d_a_e_ms.cpp
- e_ms_swim() : d_a_e_ms.cpp
- e_ms_wolfbite() : d_a_e_ms.cpp
- e_nest_carry() : d_a_e_nest.cpp
- e_nest_drop() : d_a_e_nest.cpp
- e_nest_float() : d_a_e_nest.cpp
- e_nest_hahen() : d_a_e_nest.cpp
- e_nest_hook() : d_a_e_nest.cpp
- e_nest_normal() : d_a_e_nest.cpp
- e_nz_attack() : d_a_e_nz.cpp
- e_nz_damage() : d_a_e_nz.cpp
- e_nz_normal() : d_a_e_nz.cpp
- e_nz_stick() : d_a_e_nz.cpp
- e_po_attack() : d_a_e_po.cpp
- e_po_avoid() : d_a_e_po.cpp
- e_po_damage() : d_a_e_po.cpp
- e_po_dead() : d_a_e_po.cpp
- e_po_holl_demo() : d_a_e_po.cpp
- e_po_limbering() : d_a_e_po.cpp
- e_po_opening() : d_a_e_po.cpp
- e_po_roll_move() : d_a_e_po.cpp
- e_po_search() : d_a_e_po.cpp
- e_po_wait() : d_a_e_po.cpp
- e_po_wolfbite() : d_a_e_po.cpp
- e_rb_appear() : d_a_e_rb.cpp
- e_rb_attack() : d_a_e_rb.cpp
- e_rb_base() : d_a_e_rb.cpp
- e_rb_base_0() : d_a_e_rb.cpp
- e_rb_base_1() : d_a_e_rb.cpp
- e_rb_damage() : d_a_e_rb.cpp
- e_rb_disappear() : d_a_e_rb.cpp
- e_rb_move() : d_a_e_rb.cpp
- e_rb_stay() : d_a_e_rb.cpp
- e_rd_a_damage() : d_a_e_rd.cpp
- e_rd_avoid() : d_a_e_rd.cpp
- e_rd_bomb_action() : d_a_e_rd.cpp
- e_rd_bow() : d_a_e_rd.cpp
- e_rd_bow2() : d_a_e_rd.cpp
- e_rd_bow3() : d_a_e_rd.cpp
- e_rd_bow_ikki() : d_a_e_rd.cpp
- e_rd_bow_run() : d_a_e_rd.cpp
- e_rd_commander() : d_a_e_rd.cpp
- e_rd_damage() : d_a_e_rd.cpp
- e_rd_drop() : d_a_e_rd.cpp
- e_rd_excite() : d_a_e_rd.cpp
- e_rd_fight() : d_a_e_rd.cpp
- e_rd_fight_run() : d_a_e_rd.cpp
- e_rd_ikki2_end() : d_a_e_rd.cpp
- e_rd_ikki2_start() : d_a_e_rd.cpp
- e_rd_ikki_end() : d_a_e_rd.cpp
- e_rd_jyunkai() : d_a_e_rd.cpp
- e_rd_kiba_end() : d_a_e_rd.cpp
- e_rd_kiba_start() : d_a_e_rd.cpp
- e_rd_lv9_end() : d_a_e_rd.cpp
- e_rd_normal() : d_a_e_rd.cpp
- e_rd_reg() : d_a_e_rd.cpp
- e_rd_s_damage() : d_a_e_rd.cpp
- e_rd_sleep() : d_a_e_rd.cpp
- e_rd_stand() : d_a_e_rd.cpp
- e_rd_tag() : d_a_e_rd.cpp
- e_rd_water() : d_a_e_rd.cpp
- e_rd_wb_bjump() : d_a_e_rd.cpp
- e_rd_wb_ride() : d_a_e_rd.cpp
- e_rd_wb_run() : d_a_e_rd.cpp
- e_rd_wb_run_B() : d_a_e_rd.cpp
- e_rd_wb_search() : d_a_e_rd.cpp
- e_rd_yagura() : d_a_e_rd.cpp
- e_rdb_attack() : d_a_e_rdb.cpp
- e_rdb_damage() : d_a_e_rdb.cpp
- e_rdb_defence() : d_a_e_rdb.cpp
- e_rdb_end() : d_a_e_rdb.cpp
- e_rdb_fight() : d_a_e_rdb.cpp
- e_rdb_spin_attack() : d_a_e_rdb.cpp
- e_rdb_start() : d_a_e_rdb.cpp
- e_rdb_wait() : d_a_e_rdb.cpp
- e_rdy_a_damage() : d_a_e_rdy.cpp
- e_rdy_avoid() : d_a_e_rdy.cpp
- e_rdy_bomb_action() : d_a_e_rdy.cpp
- e_rdy_bow() : d_a_e_rdy.cpp
- e_rdy_bow2() : d_a_e_rdy.cpp
- e_rdy_bow3() : d_a_e_rdy.cpp
- e_rdy_bow_ikki2() : d_a_e_rdy.cpp
- e_rdy_bow_run() : d_a_e_rdy.cpp
- e_rdy_commander() : d_a_e_rdy.cpp
- e_rdy_damage() : d_a_e_rdy.cpp
- e_rdy_drop() : d_a_e_rdy.cpp
- e_rdy_excite() : d_a_e_rdy.cpp
- e_rdy_fight() : d_a_e_rdy.cpp
- e_rdy_fight_run() : d_a_e_rdy.cpp
- e_rdy_jyunkai() : d_a_e_rdy.cpp
- e_rdy_normal() : d_a_e_rdy.cpp
- e_rdy_s_damage() : d_a_e_rdy.cpp
- e_rdy_stand() : d_a_e_rdy.cpp
- e_rdy_tkusa() : d_a_e_rdy.cpp
- e_rdy_water() : d_a_e_rdy.cpp
- e_rdy_yc_ride() : d_a_e_rdy.cpp
- e_rollingMove() : d_a_e_po.cpp
- e_s1_bibiri() : d_a_e_s1.cpp
- e_s1_damage() : d_a_e_s1.cpp
- e_s1_fail() : d_a_e_s1.cpp
- e_s1_failwait() : d_a_e_s1.cpp
- e_s1_fight() : d_a_e_s1.cpp
- e_s1_fight_run() : d_a_e_s1.cpp
- e_s1_path() : d_a_e_s1.cpp
- e_s1_roof() : d_a_e_s1.cpp
- e_s1_shout() : d_a_e_s1.cpp
- e_s1_wait() : d_a_e_s1.cpp
- e_s1_warpappear() : d_a_e_s1.cpp
- e_s1_wolfbite() : d_a_e_s1.cpp
- e_sf_attack() : d_a_e_sf.cpp
- e_sf_attack_0() : d_a_e_sf.cpp
- e_sf_crash() : d_a_e_sf.cpp
- e_sf_crashwait() : d_a_e_sf.cpp
- e_sf_drawback() : d_a_e_sf.cpp
- e_sf_fight_run() : d_a_e_sf.cpp
- e_sf_getup() : d_a_e_sf.cpp
- e_sf_guard() : d_a_e_sf.cpp
- e_sf_normal() : d_a_e_sf.cpp
- e_sf_s_damage() : d_a_e_sf.cpp
- e_sf_sitwait() : d_a_e_sf.cpp
- e_sg_b_search() : d_a_e_sg.cpp
- e_sg_damage() : d_a_e_sg.cpp
- e_sg_drop() : d_a_e_sg.cpp
- e_sg_esa_search() : d_a_e_sg.cpp
- e_sg_kamu() : d_a_e_sg.cpp
- e_sg_move() : d_a_e_sg.cpp
- e_sg_search() : d_a_e_sg.cpp
- e_sh_appear() : d_a_e_sh.cpp
- e_sh_attack() : d_a_e_sh.cpp
- e_sh_damage() : d_a_e_sh.cpp
- e_sh_dead() : d_a_e_sh.cpp
- e_sh_disappear() : d_a_e_sh.cpp
- e_sh_move() : d_a_e_sh.cpp
- e_sh_stop() : d_a_e_sh.cpp
- e_st_damage() : d_a_e_st.cpp
- e_st_g_chance() : d_a_e_st.cpp
- e_st_g_damage() : d_a_e_st.cpp
- e_st_g_def() : d_a_e_st.cpp
- e_st_g_end() : d_a_e_st.cpp
- e_st_g_fight() : d_a_e_st.cpp
- e_st_g_normal() : d_a_e_st.cpp
- e_st_g_s_damage() : d_a_e_st.cpp
- e_st_g_wind() : d_a_e_st.cpp
- e_st_hang() : d_a_e_st.cpp
- e_st_hang_2() : d_a_e_st.cpp
- e_st_hang_2_shoot() : d_a_e_st.cpp
- e_st_hang_drop() : d_a_e_st.cpp
- e_st_hang_shoot() : d_a_e_st.cpp
- e_st_jump_attack() : d_a_e_st.cpp
- e_st_move() : d_a_e_st.cpp
- e_st_pl_search() : d_a_e_st.cpp
- e_st_s_damage() : d_a_e_st.cpp
- e_st_shoot() : d_a_e_st.cpp
- e_st_wait() : d_a_e_st.cpp
- e_st_water() : d_a_e_st.cpp
- e_th_ball_end() : d_a_e_th_ball.cpp
- e_th_ball_return() : d_a_e_th_ball.cpp
- e_th_ball_shot() : d_a_e_th_ball.cpp
- e_th_ball_spin() : d_a_e_th_ball.cpp
- e_th_ball_stop() : d_a_e_th_ball.cpp
- e_th_damage() : d_a_e_th.cpp
- e_th_end() : d_a_e_th.cpp
- e_th_return() : d_a_e_th.cpp
- e_th_shot() : d_a_e_th.cpp
- e_th_spin() : d_a_e_th.cpp
- e_th_spin_B() : d_a_e_th.cpp
- e_th_start() : d_a_e_th.cpp
- e_th_wait() : d_a_e_th.cpp
- e_tk2_attack() : d_a_e_tk2.cpp
- e_tk2_damage() : d_a_e_tk2.cpp
- e_tk2_find() : d_a_e_tk2.cpp
- e_tk2_s_damage() : d_a_e_tk2.cpp
- e_tk2_wait_0() : d_a_e_tk2.cpp
- e_tk_attack() : d_a_e_tk.cpp
- e_tk_ball_drop() : d_a_e_tk_ball.cpp
- e_tk_ball_move() : d_a_e_tk_ball.cpp
- e_tk_ball_return() : d_a_e_tk_ball.cpp
- e_tk_damage() : d_a_e_tk.cpp
- e_tk_find() : d_a_e_tk.cpp
- e_tk_pathswim() : d_a_e_tk.cpp
- e_tk_s_damage() : d_a_e_tk.cpp
- e_tk_wait_0() : d_a_e_tk.cpp
- e_wb_a_run() : d_a_e_wb.cpp
- e_wb_b_ikki() : d_a_e_wb.cpp
- e_wb_b_ikki2() : d_a_e_wb.cpp
- e_wb_b_ikki2_end() : d_a_e_wb.cpp
- e_wb_b_ikki_end() : d_a_e_wb.cpp
- e_wb_b_lv9_end() : d_a_e_wb.cpp
- e_wb_b_run() : d_a_e_wb.cpp
- e_wb_b_run2() : d_a_e_wb.cpp
- e_wb_b_wait() : d_a_e_wb.cpp
- e_wb_b_wait2() : d_a_e_wb.cpp
- e_wb_bg_damage() : d_a_e_wb.cpp
- e_wb_c_run() : d_a_e_wb.cpp
- e_wb_crv_wait() : d_a_e_wb.cpp
- e_wb_damage() : d_a_e_wb.cpp
- e_wb_f_run() : d_a_e_wb.cpp
- e_wb_f_wait() : d_a_e_wb.cpp
- e_wb_kiba_end() : d_a_e_wb.cpp
- e_wb_kiba_start() : d_a_e_wb.cpp
- e_wb_lr_damage() : d_a_e_wb.cpp
- e_wb_lr_wall_check() : d_a_e_wb.cpp
- e_wb_pl_ride() : d_a_e_wb.cpp
- e_wb_pl_ride_now() : d_a_e_wb.cpp
- e_wb_ride() : d_a_e_wb.cpp
- e_wb_s_damage() : d_a_e_wb.cpp
- e_wb_saku_check() : d_a_e_wb.cpp
- e_wb_saku_check_sub() : d_a_e_wb.cpp
- e_wb_saku_jump_check() : d_a_e_wb.cpp
- e_wb_wait() : d_a_e_wb.cpp
- e_wb_wall_check() : d_a_e_wb.cpp
- e_yc_attack() : d_a_e_yc.cpp
- e_yc_f_fly() : d_a_e_yc.cpp
- e_yc_fly() : d_a_e_yc.cpp
- e_yc_hovering() : d_a_e_yc.cpp
- e_yc_wolfbite() : d_a_e_yc.cpp
- e_yd_appear() : d_a_e_yd.cpp
- e_yd_appear_v() : d_a_e_yd.cpp
- e_yd_attack() : d_a_e_yd.cpp
- e_yd_chance() : d_a_e_yd.cpp
- e_yd_damage() : d_a_e_yd.cpp
- e_yd_s_damage() : d_a_e_yd.cpp
- e_yd_stay() : d_a_e_yd.cpp
- e_yd_wait() : d_a_e_yd.cpp
- e_yg_attack() : d_a_e_yg.cpp
- e_yg_damage() : d_a_e_yg.cpp
- e_yg_dokuro() : d_a_e_yg.cpp
- e_yg_normal() : d_a_e_yg.cpp
- e_yg_standby() : d_a_e_yg.cpp
- e_yg_swim() : d_a_e_yg.cpp
- e_yg_wolfbite() : d_a_e_yg.cpp
- e_yh_appear() : d_a_e_yh.cpp
- e_yh_appear_v() : d_a_e_yh.cpp
- e_yh_attack() : d_a_e_yh.cpp
- e_yh_attack_s() : d_a_e_yh.cpp
- e_yh_chance() : d_a_e_yh.cpp
- e_yh_damage() : d_a_e_yh.cpp
- e_yh_e_dead() : d_a_e_yh.cpp
- e_yh_escape() : d_a_e_yh.cpp
- e_yh_mk_roof() : d_a_e_yh.cpp
- e_yh_s_damage() : d_a_e_yh.cpp
- e_yh_stay() : d_a_e_yh.cpp
- e_yh_wait() : d_a_e_yh.cpp
- e_yk_attack() : d_a_e_yk.cpp
- e_yk_chance() : d_a_e_yk.cpp
- e_yk_fight() : d_a_e_yk.cpp
- e_yk_fight_fly() : d_a_e_yk.cpp
- e_yk_fly() : d_a_e_yk.cpp
- e_yk_path_fly() : d_a_e_yk.cpp
- e_yk_return() : d_a_e_yk.cpp
- e_yk_roof() : d_a_e_yk.cpp
- e_yk_wind() : d_a_e_yk.cpp
- e_yk_wolfbite() : d_a_e_yk.cpp
- e_yr_atack_move() : d_a_e_yr.cpp
- e_yr_auto_move() : d_a_e_yr.cpp
- e_yr_damage() : d_a_e_yr.cpp
- e_yr_ground_pos_move() : d_a_e_yr.cpp
- e_yr_horse_move() : d_a_e_yr.cpp
- e_yr_path_move() : d_a_e_yr.cpp
- e_yr_player_bg_check() : d_a_e_yr.cpp
- e_yr_player_view_check() : d_a_e_yr.cpp
- e_yr_pos_move() : d_a_e_yr.cpp
- e_yr_su_wait_move() : d_a_e_yr.cpp
- e_yr_wait_move() : d_a_e_yr.cpp
- eff_set() : d_a_b_gnd.cpp, d_a_e_db.cpp, d_a_e_hb.cpp, d_a_e_sh.cpp, d_a_e_sm2.cpp, d_a_e_yd.cpp, d_a_e_yh.cpp
- eff_set_h() : d_a_b_gnd.cpp
- effect_set() : d_a_e_fm.cpp, d_a_e_wb.cpp
- en_search_test() : d_a_npc_ks.cpp
- EnableEXI2Interrupts() : dolphin_trk_glue.c
- EnableMetroTRKInterrupts() : OS.c, dolphin_trk.c, dolphin_trk.h
- EnableWriteGatherPipe() : GXInit.c
- end() : d_a_b_oh.cpp, d_a_e_gob.cpp
- EndianConvert16() : fio.c
- EndianConvert32() : fio.c
- enemy_check() : d_a_npc_ks.cpp
- enemy_view_check() : d_a_npc_ks.cpp
- enemySearchJugge() : f_op_actor_mng.cpp
- entryToPath() : dvdfs.c
- env_control() : d_a_npc_henna.cpp
- envcolor_init() : d_kankyo.cpp
- ep_move() : d_a_ep.cpp
- ep_switch_event_begin() : d_a_ep.cpp
- ep_switch_event_end() : d_a_ep.cpp
- ep_switch_event_move() : d_a_ep.cpp
- EraseCallback() : CARDBlock.c, CARDDir.c, CARDErase.c, CARDRaw.c, CARDWrite.c
- ErrorCode2Num() : dvderror.c
- ESP_CloseLib() : esp.h
- ESP_DiGetTicketView() : esp.h
- ESP_DiGetTmd() : esp.h
- ESP_GetConsumption() : esp.h
- ESP_GetDataDir() : esp.h
- ESP_GetTicketViews() : esp.h
- ESP_GetTitleId() : esp.h
- ESP_GetTmdView() : esp.h
- ESP_InitLib() : esp.h
- ESP_LaunchTitle() : esp.h
- event_debug_evdt() : d_event_data.cpp
- event_debug_evdt_endcheck() : d_event_data.cpp
- event_debug_evdt_reg1() : d_event_data.cpp
- event_debug_evdt_sound_adjust() : d_event_data.cpp
- event_second_actor() : f_op_actor_mng.cpp
- eventCallBack() : d_a_obj_scannon.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_smgdoor.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp
- exception_addition() : m_Do_machine_exception.cpp, m_Do_machine_exception.h
- exceptionReadPad() : m_Do_machine.cpp, m_Do_machine.h
- exceptionRestart() : m_Do_machine.cpp, m_Do_machine.h
- ExecCommon() : OSExec.c
- execItemGet() : d_item.cpp, d_item.h
- EXI2_EnableInterrupts() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_GetStatusReg() : AmcExi2Comm.h
- EXI2_Init() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_Poll() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_ReadN() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_Reserve() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_Unreserve() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXI2_WriteN() : AmcExi2Stubs.c, AmcExi2Comm.h
- EXIAttach() : EXIBios.c, exi.h
- EXIClearInterrupts() : EXIBios.c
- EXIDeselect() : EXIBios.c, exi.h
- EXIDetach() : EXIBios.c, exi.h
- EXIDma() : EXIBios.c, exi.h
- EXIGetID() : EXIBios.c, exi.h
- EXIGetState() : EXIBios.c, exi.h
- EXIGetType() : EXIBios.c, exi.h
- EXIGetTypeString() : EXIBios.c, exi.h
- ExiHandler() : hio.c
- EXIImm() : EXIBios.c, exi.h
- EXIImmEx() : EXIBios.c, exi.h
- EXIInit() : EXIBios.c, exi.h
- EXIIntrruptHandler() : EXIBios.c
- EXILock() : EXIBios.c, exi.h
- EXIProbe() : EXIBios.c, exi.h
- EXIProbeEx() : EXIBios.c, exi.h
- EXIProbeReset() : EXIBios.c, exi.h
- EXISelect() : EXIBios.c, exi.h
- EXISelectSD() : EXIBios.c, exi.h
- EXISetExiCallback() : EXIBios.c, exi.h
- EXISync() : EXIBios.c, exi.h
- exit() : __ppc_eabi_init.c, __start.c, abort_exit.h, abort_exit.c, __ppc_eabi_init.cpp
- EXIUnlock() : EXIBios.c, exi.h
- exnor() : CARDUnlock.c
- exnor_1st() : CARDUnlock.c
- exp() : math.h, w_exp.c
- ExpandFontSheet() : OSFont.c
- expf() : math.h
- ExternalInterruptHandler() : OSInterrupt.c
- ExtHandler() : hio.c
- EXTIntrruptHandler() : EXIBios.c
- extraOffObjectCallBack() : d_event_manager.cpp
- extraOnObjectCallBack() : d_event_manager.cpp