Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Here is a list of all variables with links to the files they belong to:
- v -
v :
e_pow.c
,
k_sin.c
va_bugs_eff_id :
d_a_e_vt.cpp
va_bugs_eff_jnt :
d_a_e_vt.cpp
va_magic_eff_id :
d_a_e_vt.cpp
va_weapon_land_eff_id :
d_a_e_vt.cpp
va_wepon_eff_id1 :
d_a_e_vt.cpp
va_wepon_eff_id2 :
d_a_e_vt.cpp
value0_3 :
reverb_hi.c
,
reverb_hi_4ch.c
,
reverb_std.c
value0_6 :
reverb_hi.c
,
reverb_hi_4ch.c
,
reverb_std.c
value1_0 :
reverb_hi.c
value3a :
initphilips.c
vat :
GXDraw.c
vcCheck :
DEMOStats.c
vcd :
GXDraw.c
vcMiss :
DEMOStats.c
vcStall :
DEMOStats.c
Vdac_Flag_Changed :
vi.c
,
vi3in1.c
Vdac_Flag_Region :
vi.c
,
vi3in1.c
Vec2_0 :
KPAD.c
verts :
GXDraw.c
VIBMODE_POWER :
d_a_obj_bky_rock.cpp
VIBMODE_TIMER :
d_a_obj_bky_rock.cpp
vibration_amp_x :
d_a_obj_ladder.cpp
vibration_amp_y :
d_a_obj_ladder.cpp
vibration_speed_x :
d_a_obj_ladder.cpp
vibration_speed_y :
d_a_obj_ladder.cpp
vibration_timer :
d_a_obj_ladder.cpp
VIEurgb60ACPType1 :
vi3in1.c
VIEurgb60ACPType2 :
vi3in1.c
VIEurgb60ACPType3 :
vi3in1.c
VIMpalACPType1 :
vi3in1.c
VIMpalACPType2 :
vi3in1.c
VIMpalACPType3 :
vi3in1.c
VINtscACPType1 :
vi3in1.c
VINtscACPType2 :
vi3in1.c
VINtscACPType3 :
vi3in1.c
VIPalACPType1 :
vi3in1.c
VIPalACPType2 :
vi3in1.c
VIPalACPType3 :
vi3in1.c
VIProgressiveACPType :
vi3in1.c
viReq :
DEMOStats.c
viscous_resistance :
d_a_obj_ladder.cpp
VIZeroACPType :
vi3in1.c
vsync_timing_err_cnt :
vi.c
vsync_timing_test_flag :
vi.c
vtxCompSize :
GXSave.c
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