Here is a list of all variables with links to the files they belong to:
- n -
- n : e_fmod.c, e_pow.c, s_cos.c, s_sin.c, s_tan.c
- n_eff_id : d_a_e_fb.cpp
- n_joint_id : d_a_e_fb.cpp
- name : d_a_e_pz.cpp
- name0 : d_a_alink.cpp
- name1 : d_a_alink.cpp
- neg : d_a_obj_gm.cpp
- new_col_d : d_a_e_sm2.cpp
- next : CARDUnlock.c, dvdqueue.c
- NextBufAddr : vi.c
- NextCommandNumber : dvdlow.c
- nextCount : JFWDisplay.cpp
- no_push_vec : d_a_obj_swpush.cpp
- noFallCheck : d_a_do.cpp
- non_text : d_event_debug.cpp
- normal : d_a_npc_pouya.cpp
- normalLocalBallPos : d_a_cstatue.cpp
- normalNameID : d_a_alink.cpp
- normalOffset : d_a_alink.cpp
- normalType0 : d_a_alink.cpp
- normalType1_50860 : d_a_alink.cpp
- normalType1_6982 : d_a_alink.cpp
- normalType2 : d_a_alink.cpp
- normalType3 : d_a_alink.cpp
- now__14mDoMtx_stack_c : d_a_b_gg.cpp, d_a_b_ob.cpp, d_a_b_oh.cpp, d_a_b_tn.cpp, d_a_bd.cpp, d_a_bg.cpp, d_a_bg_obj.cpp, d_a_bullet.cpp, d_a_canoe.cpp, d_a_cstaF.cpp, d_a_cstatue.cpp, d_a_demo00.cpp, d_a_e_ai.cpp, d_a_e_bg.cpp, d_a_e_bi.cpp, d_a_e_bs.cpp, d_a_e_bu.cpp, d_a_e_bug.cpp, d_a_e_cr.cpp, d_a_e_cr_egg.cpp, d_a_e_db.cpp, d_a_e_dd.cpp, d_a_e_df.cpp, d_a_e_dk.cpp, d_a_e_dn.cpp, d_a_e_fb.cpp, d_a_e_fk.cpp, d_a_e_fm.cpp, d_a_e_ga.cpp, d_a_e_gb.cpp, d_a_e_ge.cpp, d_a_e_gi.cpp, d_a_e_gm.cpp, d_a_e_gob.cpp, d_a_e_gs.cpp, d_a_e_hb.cpp, d_a_e_hm.cpp, d_a_e_hp.cpp, d_a_e_hz.cpp, d_a_e_is.cpp, d_a_e_kr.cpp, d_a_e_md.cpp, d_a_e_mf.cpp, d_a_e_mk.cpp, d_a_e_mk_bo.cpp, d_a_e_mm.cpp, d_a_e_mm_mt.cpp, d_a_e_ms.cpp, d_a_e_nz.cpp, d_a_e_po.cpp, d_a_e_rb.cpp, d_a_e_rd.cpp, d_a_e_rdb.cpp, d_a_e_sb.cpp, d_a_e_sf.cpp, d_a_e_sg.cpp, d_a_e_sh.cpp, d_a_e_sm.cpp, d_a_e_sm2.cpp, d_a_e_st.cpp, d_a_e_sw.cpp, d_a_e_tk.cpp, d_a_e_tk2.cpp, d_a_e_tk_ball.cpp, d_a_e_tt.cpp, d_a_e_warpappear.cpp, d_a_e_wb.cpp, d_a_e_ws.cpp, d_a_e_ww.cpp, d_a_e_yd.cpp, d_a_e_yg.cpp, d_a_e_yh.cpp, d_a_e_ymb.cpp, d_a_e_yr.cpp, d_a_e_zh.cpp, d_a_e_zm.cpp, d_a_fr.cpp, d_a_hozelda.cpp, d_a_kago.cpp, d_a_L7demo_dr.cpp, d_a_L7low_dr.cpp, d_a_L7op_demo_dr.cpp, d_a_mg_fish.cpp, d_a_mg_fshop.cpp, d_a_mg_rod.cpp, d_a_ni.cpp, d_a_npc_aru.cpp, d_a_npc_ash.cpp, d_a_npc_ashB.cpp, d_a_npc_bans.cpp, d_a_npc_besu.cpp, d_a_npc_blue_ns.cpp, d_a_npc_bou.cpp, d_a_npc_bouS.cpp, d_a_npc_cd.cpp, d_a_npc_cdn3.cpp, d_a_npc_chat.cpp, d_a_npc_chin.cpp, d_a_npc_clerka.cpp, d_a_npc_clerkb.cpp, d_a_npc_clerkt.cpp, d_a_npc_coach.cpp, d_a_npc_df.cpp, d_a_npc_doc.cpp, d_a_npc_doorboy.cpp, d_a_npc_drainSol.cpp, d_a_npc_du.cpp, d_a_npc_fairy.cpp, d_a_npc_fguard.cpp, d_a_npc_gnd.cpp, d_a_npc_gra.cpp, d_a_npc_grc.cpp, d_a_npc_grd.cpp, d_a_npc_grm.cpp, d_a_npc_grmc.cpp, d_a_npc_gro.cpp, d_a_npc_grr.cpp, d_a_npc_grs.cpp, d_a_npc_grz.cpp, d_a_npc_guard.cpp, d_a_npc_gwolf.cpp, d_a_npc_hanjo.cpp, d_a_npc_henna.cpp, d_a_npc_hoz.cpp, d_a_npc_impal.cpp, d_a_npc_inko.cpp, d_a_npc_ins.cpp, d_a_npc_kakashi.cpp, d_a_npc_kasi_hana.cpp, d_a_npc_kasi_kyu.cpp, d_a_npc_kasi_mich.cpp, d_a_npc_kkri.cpp, d_a_npc_kn.cpp, d_a_npc_kolin.cpp, d_a_npc_kolinb.cpp, d_a_npc_ks.cpp, d_a_npc_kyury.cpp, d_a_npc_len.cpp, d_a_npc_lud.cpp, d_a_npc_maro.cpp, d_a_npc_moi.cpp, d_a_npc_moir.cpp, d_a_npc_myna2.cpp, d_a_npc_pachi_besu.cpp, d_a_npc_pachi_maro.cpp, d_a_npc_pachi_taro.cpp, d_a_npc_passer.cpp, d_a_npc_passer2.cpp, d_a_npc_post.cpp, d_a_npc_pouya.cpp, d_a_npc_prayer.cpp, d_a_npc_raca.cpp, d_a_npc_rafrel.cpp, d_a_npc_saru.cpp, d_a_npc_seira.cpp, d_a_npc_seira2.cpp, d_a_npc_seirei.cpp, d_a_npc_shad.cpp, d_a_npc_shaman.cpp, d_a_npc_shop0.cpp, d_a_npc_sola.cpp, d_a_npc_soldierA.cpp, d_a_npc_soldierB.cpp, d_a_npc_taro.cpp, d_a_npc_the.cpp, d_a_npc_theB.cpp, d_a_npc_tk.cpp, d_a_npc_tkc.cpp, d_a_npc_tkj.cpp, d_a_npc_tkj2.cpp, d_a_npc_tks.cpp, d_a_npc_toby.cpp, d_a_npc_uri.cpp, d_a_npc_wrestler.cpp, d_a_npc_yamid.cpp, d_a_npc_yamis.cpp, d_a_npc_yamit.cpp, d_a_npc_ykm.cpp, d_a_npc_ykw.cpp, d_a_npc_zanb.cpp, d_a_npc_zelda.cpp, d_a_npc_zelR.cpp, d_a_npc_zelRo.cpp, d_a_obj_batta.cpp, d_a_obj_bemos.cpp, d_a_obj_bhashi.cpp, d_a_obj_bhbridge.cpp, d_a_obj_bosswarp.cpp, d_a_obj_brakeeff.cpp, d_a_obj_crvfence.cpp, d_a_obj_crvgate.cpp, d_a_obj_crvhahen.cpp, d_a_obj_crvlh_down.cpp, d_a_obj_crvlh_up.cpp, d_a_obj_dmelevator.cpp, d_a_obj_fallobj.cpp, d_a_obj_flag2.cpp, d_a_obj_flag3.cpp, d_a_obj_fmobj.cpp, d_a_obj_fw.cpp, d_a_obj_gadget.cpp, d_a_obj_ganonwall2.cpp, d_a_obj_geyser.cpp, d_a_obj_goGate.cpp, d_a_obj_gomikabe.cpp, d_a_obj_gpTaru.cpp, d_a_obj_gra2.cpp, d_a_obj_grz_rock.cpp, d_a_obj_h_saku.cpp, d_a_obj_hakai_brl.cpp, d_a_obj_hakai_ftr.cpp, d_a_obj_hasu2.cpp, d_a_obj_hata.cpp, d_a_obj_hb.cpp, d_a_obj_hbombkoya.cpp, d_a_obj_ice_l.cpp, d_a_obj_ice_s.cpp, d_a_obj_ikada.cpp, d_a_obj_inobone.cpp, d_a_obj_ita.cpp, d_a_obj_itamato.cpp, d_a_obj_ito.cpp, d_a_obj_kag.cpp, d_a_obj_kage.cpp, d_a_obj_kago.cpp, d_a_obj_kaisou.cpp, d_a_obj_kamakiri.cpp, d_a_obj_kanban2.cpp, d_a_obj_katatsumuri.cpp, d_a_obj_kbacket.cpp, d_a_obj_kbox.cpp, d_a_obj_keyhole.cpp, d_a_obj_kita.cpp, d_a_obj_knBullet.cpp, d_a_obj_kshutter.cpp, d_a_obj_ktOnFire.cpp, d_a_obj_kuwagata.cpp, d_a_obj_kznkarm.cpp, d_a_obj_ladder.cpp, d_a_obj_laundry.cpp, d_a_obj_lp.cpp, d_a_obj_lv4bridge.cpp, d_a_obj_lv4CandleDemoTag.cpp, d_a_obj_lv4CandleTag.cpp, d_a_obj_lv4chandelier.cpp, d_a_obj_lv4EdShutter.cpp, d_a_obj_lv4prwall.cpp, d_a_obj_lv4RailWall.cpp, d_a_obj_lv4sand.cpp, d_a_obj_lv4SlideWall.cpp, d_a_obj_lv6bemos.cpp, d_a_obj_lv6bemos2.cpp, d_a_obj_lv6ChangeGate.cpp, d_a_obj_lv6egate.cpp, d_a_obj_lv6elevta.cpp, d_a_obj_lv6FurikoTrap.cpp, d_a_obj_lv6Lblock.cpp, d_a_obj_lv6SwGate.cpp, d_a_obj_lv6swturn.cpp, d_a_obj_lv6SzGate.cpp, d_a_obj_lv6Tenbin.cpp, d_a_obj_lv6TogeRoll.cpp, d_a_obj_lv6TogeTrap.cpp, d_a_obj_lv7bridge.cpp, d_a_obj_lv7BsGate.cpp, d_a_obj_lv7PropellerY.cpp, d_a_obj_lv8KekkaiTrap.cpp, d_a_obj_lv8Lift.cpp, d_a_obj_lv8UdFloor.cpp, d_a_obj_lv9SwShutter.cpp, d_a_obj_magLiftRot.cpp, d_a_obj_magne_arm.cpp, d_a_obj_mato.cpp, d_a_obj_mhole.cpp, d_a_obj_mie.cpp, d_a_obj_mirror_chain.cpp, d_a_obj_msima.cpp, d_a_obj_mvstair.cpp, d_a_obj_nagaisu.cpp, d_a_obj_nameplate.cpp, d_a_obj_ndoor.cpp, d_a_obj_nougu.cpp, d_a_obj_ornament_cloth.cpp, d_a_obj_pdwall.cpp, d_a_obj_picture.cpp, d_a_obj_poCandle.cpp, d_a_obj_poFire.cpp, d_a_obj_poTbox.cpp, d_a_obj_pumpkin.cpp, d_a_obj_rope_bridge.cpp, d_a_obj_rotBridge.cpp, d_a_obj_rotTrap.cpp, d_a_obj_rw.cpp, d_a_obj_sakuita.cpp, d_a_obj_sakuita_rope.cpp, d_a_obj_scannon.cpp, d_a_obj_scannon_crs.cpp, d_a_obj_scannon_ten.cpp, d_a_obj_smallkey.cpp, d_a_obj_smgdoor.cpp, d_a_obj_so.cpp, d_a_obj_spinLift.cpp, d_a_obj_ss_drink.cpp, d_a_obj_stairBlock.cpp, d_a_obj_stopper2.cpp, d_a_obj_sw.cpp, d_a_obj_swBallA.cpp, d_a_obj_swBallB.cpp, d_a_obj_swchain.cpp, d_a_obj_swLight.cpp, d_a_obj_swpush.cpp, d_a_obj_swpush2.cpp, d_a_obj_swpush5.cpp, d_a_obj_szbridge.cpp, d_a_obj_taFence.cpp, d_a_obj_takaraDai.cpp, d_a_obj_tatigi.cpp, d_a_obj_thashi.cpp, d_a_obj_thdoor.cpp, d_a_obj_tks.cpp, d_a_obj_toby.cpp, d_a_obj_tobyhouse.cpp, d_a_obj_togeTrap.cpp, d_a_obj_tombo.cpp, d_a_obj_twGate.cpp, d_a_obj_volcbom.cpp, d_a_obj_warp_kbrg.cpp, d_a_obj_warp_obrg.cpp, d_a_obj_wood_statue.cpp, d_a_obj_yousei.cpp, d_a_obj_zrTurara.cpp, d_a_ppolamp.cpp, d_a_scene_exit.cpp, d_a_swc00.cpp, d_npc_lib.cpp
- nrm_cnt : GXDraw.c
- nrm_tab : GXDraw.c
- ntscRange0 : initphilips.c
- ntscRange1 : initphilips.c
- numBumpmapTextures : GXVerifXF.c
- numColor0Textures : GXVerifXF.c
- numColor1Textures : GXVerifXF.c
- numColorTextures : GXVerifXF.c
- NumHeaps : OSAlloc.c
- NumInternalRetry : dvd.c
- numRegularTextures : GXVerifXF.c
- numTelopData : d_event_data.cpp