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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Here is a list of all enum values with links to the files they belong to:
- o -
OB_ACTION_BOMBFISH_SET :
d_a_b_ob.h
OB_ACTION_CORE_CHANCE :
d_a_b_ob.h
OB_ACTION_CORE_END :
d_a_b_ob.h
OB_ACTION_CORE_HAND_MOVE :
d_a_b_ob.h
OB_ACTION_CORE_HOOK :
d_a_b_ob.h
OB_ACTION_CORE_START :
d_a_b_ob.h
OB_ACTION_FISH_END :
d_a_b_ob.h
OB_ACTION_FISH_NORMAL :
d_a_b_ob.h
OB_ACTION_FISH_VACUME :
d_a_b_ob.h
OB_ANM_APPEAR :
d_a_b_ob.h
OB_ANM_APPEAR_2 :
d_a_b_ob.h
OB_ANM_DEAD :
d_a_b_ob.h
OB_ANM_EAT :
d_a_b_ob.h
OB_ANM_EAT_2 :
d_a_b_ob.h
OB_ANM_LAST_DAMAGE :
d_a_b_ob.h
OB_ANM_OPEN_MOUTH :
d_a_b_ob.h
OB_ANM_OPEN_MOUTH_WAIT :
d_a_b_ob.h
OB_ANM_SWALLOW :
d_a_b_ob.h
OB_ANM_SWIM_WAIT :
d_a_b_ob.h
OB_ANM_TENTACLE_END :
d_a_b_ob.h
OB_ANM_THROWUP :
d_a_b_ob.h
OB_ANM_WAIT :
d_a_b_ob.h
OBJ_STONE_TYPE_BIG :
d_a_obj_stone.h
OBJ_STONE_TYPE_SMALL :
d_a_obj_stone.h
OH_ACTION_ATTACK :
d_a_b_oh.h
OH_ACTION_CAUGHT :
d_a_b_oh.h
OH_ACTION_END :
d_a_b_oh.h
OH_ACTION_NON :
d_a_b_oh.h
OH_ACTION_START :
d_a_b_oh.h
OH_ACTION_WAIT :
d_a_b_oh.h
only_minus :
printf.c
OS_THREAD_STATE_MORIBUND :
OSThread.h
OS_THREAD_STATE_READY :
OSThread.h
OS_THREAD_STATE_RUNNING :
OSThread.h
OS_THREAD_STATE_WAITING :
OSThread.h
OUTPUT_RATE_0 :
JASAiCtrl.h
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