Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcFgd_c Class Reference

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#include <d_a_npc_fguard.h>

+ Inheritance diagram for daNpcFgd_c:
+ Collaboration diagram for daNpcFgd_c:

Public Member Functions

void initPosAngle (Vec &, s16)
 
void create ()
 
void create_init ()
 
 ~daNpcFgd_c ()
 
void initPosAngle (Vec &, s16)
 
void create ()
 
void create_init ()
 
 ~daNpcFgd_c ()
 
void setAnime (int param_1)
 
void offDrawFlag ()
 
void onDrawFlag ()
 
- Public Member Functions inherited from daNpcCd2_c
void NpcCreate (int)
 
void ObjCreate (int)
 
void getAnmP (int, int)
 
void setAttention (int)
 
void loadResrc (int, int)
 
void removeResrc (int, int)
 
void setEnvTevCol ()
 
void setRoomNo ()
 
void animation (int)
 
void setAnm (J3DAnmTransformKey *, f32, f32, int, int, int)
 
void drawShadow (f32)
 
void drawObj (int, J3DModel *, f32)
 
void drawNpc ()
 
 ~daNpcCd2_c ()
 
void NpcCreate (int)
 
J3DModelObjCreate (int)
 
void ChairCreate (f32)
 
bool isM_ ()
 
voidgetAnmP (int, int)
 
void setAttention (int)
 
int loadResrc (int, int)
 
int removeResrc (int, int)
 
void setEnvTevCol ()
 
void setRoomNo ()
 
void animation (int)
 
void setAnm (J3DAnmTransformKey *, f32, f32, int, int, int)
 
int drawShadow (f32)
 
int drawObj (int, J3DModel *, f32)
 
int drawNpc ()
 
void jntNodeCB (J3DJoint *, J3DModel *)
 
void setHitodamaParticle ()
 
voidgetEscapeTag ()
 
void checkFearSituation ()
 
void getNpcMdlDataP (int)
 
J3DModelDatagetObjMdlDataP (int)
 
void getTexAnmP (int)
 
virtual ~daNpcCd2_c ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

u32 field_0xac8
 
u32 field_0xacc
 
u32 field_0xad0
 
u32 field_0xad4
 
u8 field_0xad8
 
- Public Attributes inherited from daNpcCd2_c
request_of_phase_process_class mPhase1
 
request_of_phase_process_class mPhase2
 
request_of_phase_process_class mPhase3
 
request_of_phase_process_class mPhase4
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_btpAnmmpBtpAnm
 
Z2CreatureCitizen mCitizen
 
dBgS_Acch mAcch
 
dBgS_AcchCir mAcchCir
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
dNpcLib_lookat_c mLookat
 
u8 field_0xa98 [0xAC4 - 0xA98]
 
s16 field_0xac4
 
bool field_0xac6
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from daNpcCd2_c
static u8 const m_cylDat [68]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

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Constructor & Destructor Documentation

◆ ~daNpcFgd_c() [1/2]

daNpcFgd_c::~daNpcFgd_c ( )

◆ ~daNpcFgd_c() [2/2]

daNpcFgd_c::~daNpcFgd_c ( )

Member Function Documentation

◆ create() [1/2]

void daNpcFgd_c::create ( )

◆ create() [2/2]

void daNpcFgd_c::create ( )

◆ create_init() [1/2]

void daNpcFgd_c::create_init ( )

◆ create_init() [2/2]

void daNpcFgd_c::create_init ( )

◆ initPosAngle() [1/2]

void daNpcFgd_c::initPosAngle ( Vec ,
s16   
)

◆ initPosAngle() [2/2]

void daNpcFgd_c::initPosAngle ( Vec param_0,
s16  param_1 
)

◆ offDrawFlag()

void daNpcFgd_c::offDrawFlag ( )
inline

◆ onDrawFlag()

void daNpcFgd_c::onDrawFlag ( )
inline

◆ setAnime()

void daNpcFgd_c::setAnime ( int  param_1)
inline

Member Data Documentation

◆ field_0xac8

u32 daNpcFgd_c::field_0xac8

◆ field_0xacc

u32 daNpcFgd_c::field_0xacc

◆ field_0xad0

u32 daNpcFgd_c::field_0xad0

◆ field_0xad4

u32 daNpcFgd_c::field_0xad4

◆ field_0xad8

u8 daNpcFgd_c::field_0xad8

The documentation for this class was generated from the following files: