???
More...
#include <d_a_npc_fguard.h>
|
void | initPosAngle (Vec &, s16) |
|
void | create () |
|
void | create_init () |
|
| ~daNpcFgd_c () |
|
void | initPosAngle (Vec &, s16) |
|
void | create () |
|
void | create_init () |
|
| ~daNpcFgd_c () |
|
void | setAnime (int param_1) |
|
void | offDrawFlag () |
|
void | onDrawFlag () |
|
void | NpcCreate (int) |
|
void | ObjCreate (int) |
|
void | getAnmP (int, int) |
|
void | setAttention (int) |
|
void | loadResrc (int, int) |
|
void | removeResrc (int, int) |
|
void | setEnvTevCol () |
|
void | setRoomNo () |
|
void | animation (int) |
|
void | setAnm (J3DAnmTransformKey *, f32, f32, int, int, int) |
|
void | drawShadow (f32) |
|
void | drawObj (int, J3DModel *, f32) |
|
void | drawNpc () |
|
| ~daNpcCd2_c () |
|
void | NpcCreate (int) |
|
J3DModel * | ObjCreate (int) |
|
void | ChairCreate (f32) |
|
bool | isM_ () |
|
void * | getAnmP (int, int) |
|
void | setAttention (int) |
|
int | loadResrc (int, int) |
|
int | removeResrc (int, int) |
|
void | setEnvTevCol () |
|
void | setRoomNo () |
|
void | animation (int) |
|
void | setAnm (J3DAnmTransformKey *, f32, f32, int, int, int) |
|
int | drawShadow (f32) |
|
int | drawObj (int, J3DModel *, f32) |
|
int | drawNpc () |
|
void | jntNodeCB (J3DJoint *, J3DModel *) |
|
void | setHitodamaParticle () |
|
void * | getEscapeTag () |
|
void | checkFearSituation () |
|
void | getNpcMdlDataP (int) |
|
J3DModelData * | getObjMdlDataP (int) |
|
void | getTexAnmP (int) |
|
virtual | ~daNpcCd2_c () |
|
| fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
| fopAc_ac_c () |
|
| ~fopAc_ac_c () |
|
◆ ~daNpcFgd_c() [1/2]
daNpcFgd_c::~daNpcFgd_c |
( |
| ) |
|
◆ ~daNpcFgd_c() [2/2]
daNpcFgd_c::~daNpcFgd_c |
( |
| ) |
|
◆ create() [1/2]
void daNpcFgd_c::create |
( |
| ) |
|
◆ create() [2/2]
void daNpcFgd_c::create |
( |
| ) |
|
◆ create_init() [1/2]
void daNpcFgd_c::create_init |
( |
| ) |
|
◆ create_init() [2/2]
void daNpcFgd_c::create_init |
( |
| ) |
|
◆ initPosAngle() [1/2]
◆ initPosAngle() [2/2]
void daNpcFgd_c::initPosAngle |
( |
Vec & |
param_0, |
|
|
s16 |
param_1 |
|
) |
| |
◆ offDrawFlag()
void daNpcFgd_c::offDrawFlag |
( |
| ) |
|
|
inline |
◆ onDrawFlag()
void daNpcFgd_c::onDrawFlag |
( |
| ) |
|
|
inline |
◆ setAnime()
void daNpcFgd_c::setAnime |
( |
int |
param_1 | ) |
|
|
inline |
◆ field_0xac8
u32 daNpcFgd_c::field_0xac8 |
◆ field_0xacc
u32 daNpcFgd_c::field_0xacc |
◆ field_0xad0
u32 daNpcFgd_c::field_0xad0 |
◆ field_0xad4
u32 daNpcFgd_c::field_0xad4 |
◆ field_0xad8
u8 daNpcFgd_c::field_0xad8 |
The documentation for this class was generated from the following files: