Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dCcD_GStts Class Reference

#include <d_cc_d.h>

+ Inheritance diagram for dCcD_GStts:
+ Collaboration diagram for dCcD_GStts:

Public Member Functions

 dCcD_GStts ()
 
 ~dCcD_GStts ()
 
 dCcD_GStts ()
 
 ~dCcD_GStts ()
 
 dCcD_GStts ()
 
void Ct ()
 
void Move ()
 
virtual ~dCcD_GStts ()
 
void ClrAt ()
 
void ClrTg ()
 
void SetAtApid (fpc_ProcID id)
 
void SetTgApid (fpc_ProcID id)
 
u8 GetRoomId ()
 
void SetRoomId (int id)
 
fpc_ProcID GetAtOldApid ()
 
fpc_ProcID GetTgOldApid ()
 
bool ChkNoActor ()
 
bool ChkNoneActorPerfTblId ()
 
dCcG_At_Spl GetAtSpl ()
 
void SetAtSpl (dCcG_At_Spl spl)
 
dCcG_Tg_Spl GetTgSpl ()
 
void SetTgSpl (dCcG_Tg_Spl spl)
 
void OnNoActor ()
 
- Public Member Functions inherited from cCcD_GStts
 ~cCcD_GStts ()
 
 ~cCcD_GStts ()
 
virtual ~cCcD_GStts ()
 

Public Attributes

u8 mAt
 
u8 mTg
 
u8 mRoomId
 
u16 field_0x08
 
int mAtApid
 
int mAtOldApid
 
int mTgApid
 
int mTgOldApid
 
int field_0x1C
 

Constructor & Destructor Documentation

◆ dCcD_GStts() [1/3]

dCcD_GStts::dCcD_GStts ( )

◆ ~dCcD_GStts() [1/3]

dCcD_GStts::~dCcD_GStts ( )

◆ dCcD_GStts() [2/3]

dCcD_GStts::dCcD_GStts ( )

◆ ~dCcD_GStts() [2/3]

dCcD_GStts::~dCcD_GStts ( )

◆ dCcD_GStts() [3/3]

dCcD_GStts::dCcD_GStts ( )

◆ ~dCcD_GStts() [3/3]

virtual dCcD_GStts::~dCcD_GStts ( )
inlinevirtual

Member Function Documentation

◆ ChkNoActor()

bool dCcD_GStts::ChkNoActor ( )
inline

◆ ChkNoneActorPerfTblId()

bool dCcD_GStts::ChkNoneActorPerfTblId ( )
inline

◆ ClrAt()

void dCcD_GStts::ClrAt ( )
inline

◆ ClrTg()

void dCcD_GStts::ClrTg ( )
inline

◆ Ct()

void dCcD_GStts::Ct ( )

◆ GetAtOldApid()

fpc_ProcID dCcD_GStts::GetAtOldApid ( )
inline

◆ GetAtSpl()

dCcG_At_Spl dCcD_GStts::GetAtSpl ( )
inline

◆ GetRoomId()

u8 dCcD_GStts::GetRoomId ( )
inline

◆ GetTgOldApid()

fpc_ProcID dCcD_GStts::GetTgOldApid ( )
inline

◆ GetTgSpl()

dCcG_Tg_Spl dCcD_GStts::GetTgSpl ( )
inline

◆ Move()

void dCcD_GStts::Move ( )

◆ OnNoActor()

void dCcD_GStts::OnNoActor ( )
inline

◆ SetAtApid()

void dCcD_GStts::SetAtApid ( fpc_ProcID  id)
inline

◆ SetAtSpl()

void dCcD_GStts::SetAtSpl ( dCcG_At_Spl  spl)
inline

◆ SetRoomId()

void dCcD_GStts::SetRoomId ( int  id)
inline

◆ SetTgApid()

void dCcD_GStts::SetTgApid ( fpc_ProcID  id)
inline

◆ SetTgSpl()

void dCcD_GStts::SetTgSpl ( dCcG_Tg_Spl  spl)
inline

Member Data Documentation

◆ field_0x08

u16 dCcD_GStts::field_0x08

◆ field_0x1C

int dCcD_GStts::field_0x1C

◆ mAt

u8 dCcD_GStts::mAt

◆ mAtApid

int dCcD_GStts::mAtApid

◆ mAtOldApid

int dCcD_GStts::mAtOldApid

◆ mRoomId

u8 dCcD_GStts::mRoomId

◆ mTg

u8 dCcD_GStts::mTg

◆ mTgApid

int dCcD_GStts::mTgApid

◆ mTgOldApid

int dCcD_GStts::mTgOldApid

The documentation for this class was generated from the following files: