Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Here is a list of all enum values with links to the files they belong to:
- w -
WAIT_PHASE_TURN :
d_a_e_st.cpp
WAIT_PHASE_WAIT :
d_a_e_st.cpp
WALK_IRON_BALL_HIT :
d_a_obj_iceblock.cpp
WALK_PUSH :
d_a_obj_iceblock.cpp
WALLET :
d_save.h
WARP_STATUS_DECIDED_e :
d_meter2_info.h
WATER_BOMB_MAX :
d_save.h
WATER_PHASE_DEAD :
d_a_e_st.cpp
wchar_argument :
printf.c
WEAPON_BOW :
d_a_e_rdy.cpp
WEAPON_BOW_BOMB :
d_a_e_rdy.cpp
WEAPON_BOW_FIRE :
d_a_e_rdy.cpp
WEAPON_CLUB :
d_a_e_rdy.cpp
WEAPON_NONE :
d_a_e_rdy.cpp
WeightType_0 :
c_cc_s.h
WeightType_1 :
c_cc_s.h
WeightType_2 :
c_cc_s.h
WGENERAL :
d_a_npc_kasi_hana.cpp
,
d_a_npc_kasi_kyu.cpp
,
d_a_npc_kasi_mich.cpp
WIDE_ORIENTED :
ansi_files.h
WIND_TYPE_0 :
Z2EnvSeMgr.h
WIND_TYPE_1 :
Z2EnvSeMgr.h
WIND_TYPE_2 :
Z2EnvSeMgr.h
WIND_TYPE_3 :
Z2EnvSeMgr.h
WOLFBITE_MODE_END :
d_a_e_yg.cpp
WPAD_CHAN0 :
wpad.h
WPAD_CHAN1 :
wpad.h
WPAD_CHAN2 :
wpad.h
WPAD_CHAN3 :
wpad.h
WPAD_CHAN_INVALID :
wpad.h
WPAD_MAX_CONTROLLERS :
wpad.h
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