Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <J3DMaterialAnm.h>
Public Member Functions | |
void | initialize () |
void | calc (J3DMaterial *) const |
J3DMaterialAnm () | |
void | initialize () |
void | setMatColorAnm (int, J3DMatColorAnm *) |
void | setTexMtxAnm (int, J3DTexMtxAnm *) |
void | setTexNoAnm (int, J3DTexNoAnm *) |
void | setTevColorAnm (int, J3DTevColorAnm *) |
void | setTevKColorAnm (int, J3DTevKColorAnm *) |
virtual | ~J3DMaterialAnm () |
virtual void | calc (J3DMaterial *) const |
const J3DTexMtxAnm & | getTexMtxAnm (int i) const |
Private Attributes | |
J3DMatColorAnm | mMatColorAnm [2] |
J3DTexMtxAnm | mTexMtxAnm [8] |
J3DTexNoAnm | mTexNoAnm [8] |
J3DTevColorAnm | mTevColorAnm [4] |
J3DTevKColorAnm | mTevKColorAnm [4] |
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inline |
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inlinevirtual |
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virtual |
Reimplemented in daAlink_matAnm_c, daHoZelda_matAnm_c, daMidna_matAnm_c, daNpcT_MatAnm_c, daNpcF_MatAnm_c, and daHoZelda_matAnm_c.
void J3DMaterialAnm::calc | ( | J3DMaterial * | pMat | ) | const |
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inline |
void J3DMaterialAnm::initialize | ( | ) |
void J3DMaterialAnm::initialize | ( | ) |
void J3DMaterialAnm::setMatColorAnm | ( | int | idx, |
J3DMatColorAnm * | p_matColorAnm | ||
) |
void J3DMaterialAnm::setTevColorAnm | ( | int | idx, |
J3DTevColorAnm * | p_tevColorAnm | ||
) |
void J3DMaterialAnm::setTevKColorAnm | ( | int | idx, |
J3DTevKColorAnm * | p_tevKColorAnm | ||
) |
void J3DMaterialAnm::setTexMtxAnm | ( | int | idx, |
J3DTexMtxAnm * | p_texMtxAnm | ||
) |
void J3DMaterialAnm::setTexNoAnm | ( | int | idx, |
J3DTexNoAnm * | p_texNoAnm | ||
) |
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private |
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private |
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private |
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private |
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private |