Go to the source code of this file.
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enum | CcG_Tg_HitMark {
CcG_Tg_UNK_MARK_0 = 0
, CcG_Tg_UNK_MARK_2 = 2
, CcG_Tg_UNK_MARK_3 = 3
, CcG_Tg_UNK_MARK_6 = 6
,
CcG_Tg_UNK_MARK_8 = 8
} |
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enum | cCcD_ObjAtType {
AT_TYPE_0 = 0
, AT_TYPE_1 = (1 << 0)
, AT_TYPE_NORMAL_SWORD = (1 << 1)
, AT_TYPE_HORSE = (1 << 2)
,
AT_TYPE_THROW_OBJ = (1 << 3)
, AT_TYPE_SHIELD_ATTACK = (1 << 4)
, AT_TYPE_BOMB = (1 << 5)
, AT_TYPE_40 = (1 << 6)
,
AT_TYPE_SLINGSHOT = (1 << 7)
, AT_TYPE_LANTERN_SWING = (1 << 9)
, AT_TYPE_CSTATUE_SWING = (1 << 10)
, AT_TYPE_800 = (1 << 11)
,
AT_TYPE_1000 = (1 << 12)
, AT_TYPE_ARROW = (1 << 13)
, AT_TYPE_HOOKSHOT = (1 << 14)
, AT_TYPE_8000 = (1 << 15)
,
AT_TYPE_BOOMERANG = (1 << 16)
, AT_TYPE_40000 = (1 << 18)
, AT_TYPE_SPINNER = (1 << 19)
, AT_TYPE_CSTATUE_BOSS_SWING = (1 << 20)
,
AT_TYPE_HEAVY_BOOTS = (1 << 21)
, AT_TYPE_IRON_BALL = (1 << 22)
, AT_TYPE_COPY_ROD = (1 << 23)
, AT_TYPE_1000000 = (1 << 24)
,
AT_TYPE_MASTER_SWORD = (1 << 26)
, AT_TYPE_MIDNA_LOCK = (1 << 27)
, AT_TYPE_10000000 = (1 << 28)
, AT_TYPE_WOLF_CUT_TURN = (1 << 30)
,
AT_TYPE_WOLF_ATTACK = (1 << 31)
, AT_TYPE_UNK = 0xD8000000
} |
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◆ GXColor
◆ cCcD_ObjAtType
Enumerator |
---|
AT_TYPE_0 | |
AT_TYPE_1 | |
AT_TYPE_NORMAL_SWORD | |
AT_TYPE_HORSE | |
AT_TYPE_THROW_OBJ | |
AT_TYPE_SHIELD_ATTACK | |
AT_TYPE_BOMB | |
AT_TYPE_40 | |
AT_TYPE_SLINGSHOT | |
AT_TYPE_LANTERN_SWING | |
AT_TYPE_CSTATUE_SWING | |
AT_TYPE_800 | |
AT_TYPE_1000 | |
AT_TYPE_ARROW | |
AT_TYPE_HOOKSHOT | |
AT_TYPE_8000 | |
AT_TYPE_BOOMERANG | |
AT_TYPE_40000 | |
AT_TYPE_SPINNER | |
AT_TYPE_CSTATUE_BOSS_SWING | |
AT_TYPE_HEAVY_BOOTS | |
AT_TYPE_IRON_BALL | |
AT_TYPE_COPY_ROD | |
AT_TYPE_1000000 | |
AT_TYPE_MASTER_SWORD | |
AT_TYPE_MIDNA_LOCK | |
AT_TYPE_10000000 | |
AT_TYPE_WOLF_CUT_TURN | |
AT_TYPE_WOLF_ATTACK | |
AT_TYPE_UNK | |
◆ CcG_Tg_HitMark
Enumerator |
---|
CcG_Tg_UNK_MARK_0 | |
CcG_Tg_UNK_MARK_2 | |
CcG_Tg_UNK_MARK_3 | |
CcG_Tg_UNK_MARK_6 | |
CcG_Tg_UNK_MARK_8 | |
◆ STATIC_ASSERT() [1/9]
◆ STATIC_ASSERT() [2/9]
◆ STATIC_ASSERT() [3/9]
◆ STATIC_ASSERT() [4/9]
◆ STATIC_ASSERT() [5/9]
◆ STATIC_ASSERT() [6/9]
◆ STATIC_ASSERT() [7/9]
◆ STATIC_ASSERT() [8/9]
◆ STATIC_ASSERT() [9/9]