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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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static s16 __AVX_internal_buffer[3200] | ATTRIBUTE_ALIGN (32) |
static void | __DEMOAVX_isr (void) |
u32 | DEMOAVXGetNumFilled (void) |
u32 | DEMOAVXGetFrameCounter (void) |
u32 | DEMOAVXRefreshBuffer (u32 *start_index, u32 *end_index) |
void | DEMOAVXInit (s16 *left, s16 *right, u32 size) |
void | DEMOAVXAttach (void *buffer, u32 num_frames) |
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static void(* | __AVX_save_isr )(void) |
static u32 | __AVX_num_frames |
static u32 | __AVX_num_filled |
static u32 | __AVX_curr_frame |
static u16 * | __AVX_buffer |
static s16 * | __AVX_left_buffer |
static s16 * | __AVX_right_buffer |
static u32 | __AVX_write_ptr = 0 |
static u32 | __AVX_buffer_size = 0 |
static BOOL | flag = FALSE |
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void DEMOAVXAttach | ( | void * | buffer, |
u32 | num_frames ) |
u32 DEMOAVXGetFrameCounter | ( | void | ) |
u32 DEMOAVXGetNumFilled | ( | void | ) |
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