Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
struct | dCcD_SrcGAtTgCoCommonBase |
struct | dCcD_SrcGObjAt |
struct | dCcD_SrcGObjTg |
struct | dCcD_SrcGObjCo |
struct | dCcD_SrcGObjInf |
struct | dCcD_SrcSph |
struct | dCcD_SrcTri |
struct | dCcD_SrcCyl |
struct | dCcD_SrcCps |
class | dCcD_GStts |
class | dCcD_Stts |
class | dCcD_GAtTgCoCommonBase |
class | dCcD_GObjAt |
class | dCcD_GObjTg |
class | dCcD_GObjCo |
class | dCcD_GObjInf |
class | dCcD_Cyl |
class | dCcD_Sph |
class | dCcD_Cps |
class | dCcD_Tri |
Typedefs | |
typedef void(* | dCcD_HitCallback) (fopAc_ac_c *i_actorA, dCcD_GObjInf *i_objInfA, fopAc_ac_c *i_actorB, dCcD_GObjInf *i_objInfB) |
Enumerations | |
enum | dCcD_hitSe { dCcD_SE_NONE , dCcD_SE_SWORD , dCcD_SE_SHIELD_ATTACK , dCcD_SE_WOLF_KICK , dCcD_SE_WOLF_BITE , dCcD_SE_WOOD , dCcD_SE_HAMMER , dCcD_SE_ARROW_STICK , dCcD_SE_HOOKSHOT_STICK , dCcD_SE_METAL , dCcD_SE_STONE , dCcD_SE_HARD_BODY , dCcD_SE_SOFT_BODY , dCcD_SE_13 , dCcD_SE_SWORD_STAB , dCcD_SE_15 , dCcD_SE_SWORD_RUN , dCcD_SE_17 , dCcD_SE_THROW_OBJ , dCcD_SE_SPINNER , dCcD_SE_COPYROD , dCcD_SE_STATUE_HAMMER , dCcD_SE_PACHINKO , dCcD_SE_23 } |
enum | dCcD_Material { dCcD_MTRL_NONE , dCcD_MTRL_FIRE , dCcD_MTRL_ICE , dCcD_MTRL_WIND , dCcD_MTRL_LIGHT , dCcD_MTRL_UNK_5 , dCcD_MTRL_UNK_6 , dCcD_MTRL_UNK_7 } |
enum | dCcG_At_Spl { dCcG_At_Spl_UNK_0 , dCcG_At_Spl_UNK_1 , dCcG_At_Spl_UNK_D = 0xD } |
enum | dCcG_Tg_Spl { dCcG_Tg_Spl_UNK_0 , dCcG_Tg_Spl_UNK_1 } |
Functions | |
dCcD_GObjInf * | dCcD_GetGObjInf (cCcD_Obj *param_0) |
typedef void(* dCcD_HitCallback) (fopAc_ac_c *i_actorA, dCcD_GObjInf *i_objInfA, fopAc_ac_c *i_actorB, dCcD_GObjInf *i_objInfB) |
d_cc_d.h Actor Collision
dCcD_GObjInf * dCcD_GetGObjInf | ( | cCcD_Obj * | param_0 | ) |