1#ifndef D_A_D_A_PLAYER_H
2#define D_A_D_A_PLAYER_H
896 bool sumouCameraMode =
false;
898 sumouCameraMode =
true;
900 return sumouCameraMode;
static BOOL flag
Definition DEMOAVX.c:20
u32 mode
Definition GXTev.c:56
Definition J3DAnimation.h:919
Definition JKRSolidHeap.h:10
Definition Z2WolfHowlMgr.h:45
Definition c_bg_s_poly_info.h:7
Definition d_drawlist.h:32
Gale Boomerang.
Definition d_a_boomerang.h:72
Midna.
Definition d_a_midna.h:120
Definition d_a_player.h:99
fpc_ProcID mID
Definition d_a_player.h:113
void setData(fopAc_ac_c *)
Definition d_a_player.cpp:197
fpc_ProcID getID() const
Definition d_a_player.h:107
daPy_actorKeep_c()
Definition d_a_player.h:101
void clearData()
Definition d_a_player.cpp:206
fopAc_ac_c * getActorConst() const
Definition d_a_player.h:110
fopAc_ac_c * mActor
Definition d_a_player.h:114
fopAc_ac_c * getActor() const
Definition d_a_player.h:109
void setID(fpc_ProcID id)
Definition d_a_player.h:108
void setActor()
Definition d_a_player.cpp:185
Definition d_a_player.h:54
u16 mArcNo
Definition d_a_player.h:92
void setBuffer(u8 *buf)
Definition d_a_player.h:81
void * loadDataIdx(u16)
Definition d_a_player.cpp:297
void * loadDataDemoRID(u16, u16)
Definition d_a_player.cpp:328
void * loadDataPriIdx(u16)
Definition d_a_player.cpp:315
JKRHeap * setAnimeHeap()
Definition d_a_player.cpp:342
bool checkNoSetIdx() const
Definition d_a_player.h:84
void * mallocBuffer()
Definition d_a_player.cpp:228
bool checkNoSetArcNo() const
Definition d_a_player.h:79
bool checkNoSetPriIdx() const
Definition d_a_player.h:85
void setIdx(u16 i_idx)
Definition d_a_player.h:87
u16 mPriIdx
Definition d_a_player.h:91
u8 * getBuffer()
Definition d_a_player.h:83
void createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE)
Definition d_a_player.cpp:233
u16 getArcNo() const
Definition d_a_player.h:86
u32 getBufferSize()
Definition d_a_player.h:82
void resetIdx()
Definition d_a_player.h:76
u16 field_0x06
Definition d_a_player.h:93
void initData()
Definition d_a_player.cpp:222
JKRSolidHeap * mAnimeHeap
Definition d_a_player.h:96
u16 getIdx() const
Definition d_a_player.h:75
~daPy_anmHeap_c()
Definition d_a_player.cpp:216
void resetPriIdx()
Definition d_a_player.h:77
daPy_anmHeap_c(u32 param_0=0)
Definition d_a_player.cpp:211
void setBufferSize(u32 size)
Definition d_a_player.h:80
u16 mIdx
Definition d_a_player.h:90
u8 * mBuffer
Definition d_a_player.h:95
u32 mBufferSize
Definition d_a_player.h:94
daAlinkHEAP_TYPE
Definition d_a_player.h:56
@ HEAP_TYPE_5
Definition d_a_player.h:61
@ HEAP_TYPE_4
Definition d_a_player.h:60
@ HEAP_TYPE_3
Definition d_a_player.h:59
@ HEAP_TYPE_2
Definition d_a_player.h:58
@ HEAP_TYPE_1
Definition d_a_player.h:57
void * loadData(u16)
Definition d_a_player.cpp:267
void resetArcNo()
Definition d_a_player.h:78
Definition d_a_player.h:33
static s16 m_eventKeepFlg
Definition d_a_player.h:45
static void offEventKeepFlg()
Definition d_a_player.h:41
static void onEventKeepFlg()
Definition d_a_player.h:42
s16 field_0x2
Definition d_a_player.h:49
void bgCheckAfterOffset(cXyz const *)
Definition d_a_player.cpp:124
static void initDropAngleY()
Definition d_a_player.h:40
u8 field_0x0
Definition d_a_player.h:48
void initOffset(cXyz const *)
Definition d_a_player.cpp:53
static s16 m_dropAngleY
Definition d_a_player.h:44
void initOffset(cXyz const *xyz, dCcD_GObjInf const *)
Definition d_a_player.h:36
f32 field_0x8
Definition d_a_player.h:51
f32 field_0x4
Definition d_a_player.h:50
int posMove(cXyz *, s16 *, fopAc_ac_c *, s16)
Definition d_a_player.cpp:76
Definition d_a_player.h:143
int getDemoType() const
Definition d_a_player.h:255
s16 getMoveAngle() const
Definition d_a_player.h:265
f32 mStick
Definition d_a_player.h:288
void setStartDemoType()
Definition d_a_player.h:278
s16 mTimer
Definition d_a_player.h:283
void setTimer(s16 i_timer)
Definition d_a_player.h:275
void setStick(f32 stick)
Definition d_a_player.h:263
int mParam0
Definition d_a_player.h:285
void setParam2(int value)
Definition d_a_player.h:270
void resetDemoType()
Definition d_a_player.h:277
void setParam1(int value)
Definition d_a_player.h:269
void setPos0(const cXyz *pos)
Definition d_a_player.h:271
@ DEMO_WOLF_CARGO_CARRY_e
Definition d_a_player.h:202
@ DEMO_SWORD_PUSH_e
Definition d_a_player.h:235
@ DEMO_CUT_DOWN_e
Definition d_a_player.h:227
@ DEMO_MASTER_SWORD_PULL_e
Definition d_a_player.h:226
@ DEMO_UNK_84_e
Definition d_a_player.h:230
@ DEMO_PUSH_MOVE_e
Definition d_a_player.h:179
@ DEMO_UNK_17_e
Definition d_a_player.h:163
@ DEMO_GRAB_PUT_e
Definition d_a_player.h:159
@ DEMO_METAMORPHOSE_UNK1_e
Definition d_a_player.h:203
@ DEMO_FRONT_ROLL_e
Definition d_a_player.h:186
@ DEMO_CROUCH_e
Definition d_a_player.h:187
@ DEMO_PUSH_PULL_WAIT_e
Definition d_a_player.h:178
@ DEMO_UNK_2_e
Definition d_a_player.h:148
@ DEMO_UNK_8_e
Definition d_a_player.h:154
@ DEMO_GET_READY_SIT_e
Definition d_a_player.h:210
@ DEMO_QUAKE_INIT_e
Definition d_a_player.h:220
@ DEMO_UNK_14_e
Definition d_a_player.h:160
@ DEMO_UNK_6_e
Definition d_a_player.h:152
@ DEMO_CUT_FAST_READY_e
Definition d_a_player.h:233
@ DEMO_KANDELAAR_SWING_e
Definition d_a_player.h:185
@ DEMO_DOOR_OPEN_e
Definition d_a_player.h:181
@ DEMO_SWORD_READY_e
Definition d_a_player.h:222
@ DEMO_OPEN_TREASURE_e
Definition d_a_player.h:156
@ DEMO_UNK_0_e
Definition d_a_player.h:146
@ DEMO_UNK_43_e
Definition d_a_player.h:189
@ DEMO_SUMOU_SHIKO_e
Definition d_a_player.h:197
@ DEMO_UNK_18_e
Definition d_a_player.h:164
@ DEMO_WOLF_MIDNA_RIDE_SHOCK_e
Definition d_a_player.h:196
@ DEMO_FOG_DEAD_e
Definition d_a_player.h:198
@ DEMO_UNK_3_e
Definition d_a_player.h:149
@ DEMO_UNK_16_e
Definition d_a_player.h:162
@ DEMO_NOD_e
Definition d_a_player.h:206
@ DEMO_TRADE_ITEM_OUT_e
Definition d_a_player.h:183
@ DEMO_UNK_7_e
Definition d_a_player.h:153
@ DEMO_WAIT_TURN_e
Definition d_a_player.h:151
@ DEMO_UNK_65_e
Definition d_a_player.h:211
@ DEMO_HAWK_CATCH_e
Definition d_a_player.h:175
@ DEMO_GLARE_e
Definition d_a_player.h:207
@ DEMO_UNK_24_e
Definition d_a_player.h:170
@ DEMO_COPY_ROD_REVIVE_e
Definition d_a_player.h:234
@ DEMO_UNK_42_e
Definition d_a_player.h:188
@ DEMO_UNK_73_e
Definition d_a_player.h:219
@ DEMO_CUT_LARGE_JUMP_e
Definition d_a_player.h:232
@ DEMO_METAMORPHOSE_UNK2_e
Definition d_a_player.h:204
@ DEMO_UNK_15_e
Definition d_a_player.h:161
@ DEMO_LOOK_UP_e
Definition d_a_player.h:193
@ DEMO_LOOK_AROUND_e
Definition d_a_player.h:166
@ DEMO_NEW_ANM0_e
Definition d_a_player.h:243
@ DEMO_WOLF_SMELL_WAIT_e
Definition d_a_player.h:199
@ DEMO_ZORA_MOVE_e
Definition d_a_player.h:215
@ DEMO_UNK_38_e
Definition d_a_player.h:184
@ DEMO_LOOK_UP_TO_GET_ITEM_e
Definition d_a_player.h:194
@ DEMO_UNK_36_e
Definition d_a_player.h:182
@ DEMO_MONKEY_MOVE_e
Definition d_a_player.h:165
@ DEMO_WOLF_SNOW_ESCAPE_e
Definition d_a_player.h:214
@ DEMO_BOSS_ATN_WAIT_e
Definition d_a_player.h:180
@ DEMO_MASTER_SWORD_STICK_e
Definition d_a_player.h:225
@ DEMO_UNK_4_e
Definition d_a_player.h:150
@ DEMO_UNK_1_e
Definition d_a_player.h:147
@ DEMO_GOAT_STOP_READY_e
Definition d_a_player.h:209
@ DEMO_GUARD_ATTACK_e
Definition d_a_player.h:221
@ DEMO_UNK_94_e
Definition d_a_player.h:240
@ DEMO_UNK_26_e
Definition d_a_player.h:172
@ DEMO_UNK_55_e
Definition d_a_player.h:201
@ DEMO_CAUGHT_e
Definition d_a_player.h:192
@ DEMO_DUNGEON_WARP_SCENE_START_e
Definition d_a_player.h:224
@ DEMO_GET_ITEM_e
Definition d_a_player.h:157
@ DEMO_HORSE_GET_KEY_e
Definition d_a_player.h:205
@ DEMO_HORSE_LOOK_DOWN_e
Definition d_a_player.h:239
@ DEMO_UNK_92_e
Definition d_a_player.h:238
@ DEMO_GANON_FINISH_e
Definition d_a_player.h:236
@ DEMO_UNK_9_e
Definition d_a_player.h:155
@ DEMO_UNK_22_e
Definition d_a_player.h:168
@ DEMO_CUT_HEAD_e
Definition d_a_player.h:229
@ DEMO_UNK_44_e
Definition d_a_player.h:190
@ DEMO_UNK_31_e
Definition d_a_player.h:177
@ DEMO_FM_CHAIN_STRONG_PULL_e
Definition d_a_player.h:213
@ DEMO_UNK_45_e
Definition d_a_player.h:191
@ DEMO_UNK_82_e
Definition d_a_player.h:228
@ DEMO_DUNGEON_WARP_e
Definition d_a_player.h:223
@ DEMO_UNK_21_e
Definition d_a_player.h:167
@ DEMO_UNK_85_e
Definition d_a_player.h:231
@ DEMO_UNK_27_e
Definition d_a_player.h:173
@ DEMO_HAND_PAT_e
Definition d_a_player.h:195
@ DEMO_LOOK_AROUND_TURN_e
Definition d_a_player.h:218
@ DEMO_UNK_91_e
Definition d_a_player.h:237
@ DEMO_UNK_54_e
Definition d_a_player.h:200
@ DEMO_BOOMERANG_CATCH_e
Definition d_a_player.h:174
@ DEMO_SWORD_UNEQUIP_SP_e
Definition d_a_player.h:176
@ DEMO_METAMORPHOSE_ONLY_UNK1_e
Definition d_a_player.h:216
@ DEMO_METAMORPHOSE_ONLY_UNK2_e
Definition d_a_player.h:217
@ DEMO_EYE_AWAY_e
Definition d_a_player.h:208
@ DEMO_UNEQUIP_e
Definition d_a_player.h:158
@ DEMO_LAST_e
Definition d_a_player.h:241
@ DEMO_TURN_BACK_e
Definition d_a_player.h:171
@ DEMO_TWGATE_e
Definition d_a_player.h:212
@ DEMO_UNK_23_e
Definition d_a_player.h:169
s16 getParam2() const
Definition d_a_player.h:259
s16 mDemoMoveAngle
Definition d_a_player.h:282
u32 mDemoMode
Definition d_a_player.h:287
void setDemoType(u16 pType)
Definition d_a_player.h:254
cXyz * getPos0()
Definition d_a_player.h:276
int mParam1
Definition d_a_player.h:286
void setOriginalDemoType()
Definition d_a_player.h:260
int getParam0() const
Definition d_a_player.h:267
u32 getDemoMode() const
Definition d_a_player.h:257
void setMoveAngle(s16 angle)
Definition d_a_player.h:264
f32 getStick()
Definition d_a_player.h:266
int getParam1() const
Definition d_a_player.h:258
s16 mParam2
Definition d_a_player.h:284
void setDemoMode(u32 mode)
Definition d_a_player.h:256
void setToolDemoType()
Definition d_a_player.h:272
void setSystemDemoType()
Definition d_a_player.h:262
@ DEMO_TYPE_TOOL_e
Definition d_a_player.h:247
@ DEMO_TYPE_SPECIAL_e
Definition d_a_player.h:251
@ DEMO_TYPE_START_e
Definition d_a_player.h:250
@ DEMO_TYPE_ORIGINAL_e
Definition d_a_player.h:249
@ DEMO_TYPE_SYSTEM_e
Definition d_a_player.h:248
cXyz mDemoPos0
Definition d_a_player.h:289
void setParam0(int value)
Definition d_a_player.h:268
void setSpecialDemoType()
Definition d_a_player.h:261
s16 getTimer() const
Definition d_a_player.h:273
void decTimer()
Definition d_a_player.h:274
u16 mDemoType
Definition d_a_player.h:281
Definition d_a_player.h:117
daPy_frameCtrl_c()
Definition d_a_player.h:120
u16 getNowSetFlg()
Definition d_a_player.h:126
bool checkAnmEnd()
Definition d_a_player.cpp:18
void onNowSetFlg()
Definition d_a_player.h:128
u16 getEndFlg()
Definition d_a_player.h:125
u16 mEndFlg
Definition d_a_player.h:136
void updateFrame()
Definition d_a_player.cpp:31
void offNowSetFlg()
Definition d_a_player.h:129
void offEndFlg()
Definition d_a_player.h:130
void onEndFlg()
Definition d_a_player.h:127
virtual ~daPy_frameCtrl_c()
Definition d_a_player.h:119
u16 mNowSetFlg
Definition d_a_player.h:137
void setFrameCtrl(u8, short, short, f32, f32)
Definition d_a_player.cpp:36
Definition d_a_player.h:299
void onTraningCutDown()
Definition d_a_player.h:966
virtual MtxP getHeadMtx()
Definition d_a_player.h:798
void onPortalWarpMidnaAtnKeep()
Definition d_a_player.h:955
virtual BOOL checkGoronRideWait() const
Definition d_a_player.h:759
virtual void setOutPower(f32, short, int)
Definition d_a_player.h:793
virtual cXyz * getIronBallCenterPos()
Definition d_a_player.h:849
CutType
Definition d_a_player.h:609
@ CUT_TYPE_LARGE_JUMP_FINISH
Definition d_a_player.h:630
@ CUT_TYPE_NM_LEFT
Definition d_a_player.h:614
@ CUT_TYPE_UNK_1D
Definition d_a_player.h:639
@ CUT_TYPE_FINISH_STAB
Definition d_a_player.h:642
@ CUT_TYPE_DASH_UNK_11
Definition d_a_player.h:627
@ CUT_TYPE_LARGE_TURN_LEFT
Definition d_a_player.h:633
@ CUT_TYPE_WOLF_TURN_LEFT
Definition d_a_player.h:661
@ CUT_TYPE_HEAD_JUMP
Definition d_a_player.h:615
@ CUT_TYPE_UNK_1C
Definition d_a_player.h:638
@ CUT_TYPE_COMBO_STAB
Definition d_a_player.h:643
@ CUT_TYPE_NONE
Definition d_a_player.h:610
@ CUT_TYPE_AIR
Definition d_a_player.h:626
@ CUT_TYPE_HORSE_UNK_22
Definition d_a_player.h:644
@ CUT_TYPE_MORTAL_DRAW_A
Definition d_a_player.h:636
@ CUT_TYPE_UNK_28
Definition d_a_player.h:650
@ CUT_TYPE_HORSE_UNK_23
Definition d_a_player.h:645
@ CUT_TYPE_FINISH_LEFT
Definition d_a_player.h:616
@ CUT_TYPE_WOLF_JUMP_S_FINISH
Definition d_a_player.h:660
@ CUT_TYPE_DASH_UNK_B
Definition d_a_player.h:621
@ CUT_TYPE_UNK_1B
Definition d_a_player.h:637
@ CUT_TYPE_UNK_19
Definition d_a_player.h:635
@ CUT_TYPE_DASH_UNK_26
Definition d_a_player.h:648
@ CUT_TYPE_DASH_UNK_25
Definition d_a_player.h:647
@ CUT_TYPE_WOLF_B_LEFT
Definition d_a_player.h:654
@ CUT_TYPE_LARGE_JUMP
Definition d_a_player.h:629
@ CUT_TYPE_LARGE_TURN_RIGHT
Definition d_a_player.h:634
@ CUT_TYPE_TURN_RIGHT
Definition d_a_player.h:618
@ CUT_TYPE_WOLF_JUMP_S
Definition d_a_player.h:659
@ CUT_TYPE_NM_RIGHT
Definition d_a_player.h:613
@ CUT_TYPE_TURN_LEFT
Definition d_a_player.h:632
@ CUT_TYPE_UNK_24
Definition d_a_player.h:646
@ CUT_TYPE_JUMP
Definition d_a_player.h:620
@ CUT_TYPE_NM_VERTICAL
Definition d_a_player.h:611
@ CUT_TYPE_NM_STAB
Definition d_a_player.h:612
@ CUT_TYPE_UNK_9
Definition d_a_player.h:619
@ CUT_TYPE_HORSE_UNK_2A
Definition d_a_player.h:652
@ CUT_TYPE_UNK_E
Definition d_a_player.h:624
@ CUT_TYPE_WOLF_UNK_30
Definition d_a_player.h:658
@ CUT_TYPE_MORTAL_DRAW_B
Definition d_a_player.h:641
@ CUT_TYPE_DASH_UNK_38
Definition d_a_player.h:666
@ CUT_TYPE_FINISH_VERTICAL
Definition d_a_player.h:617
@ CUT_TYPE_WOLF_B_FRONT
Definition d_a_player.h:656
@ CUT_TYPE_WOLF_UNK_37
Definition d_a_player.h:665
@ CUT_TYPE_WOLF_UNK_35
Definition d_a_player.h:663
@ CUT_TYPE_WOLF_TURN_RIGHT
Definition d_a_player.h:662
@ CUT_TYPE_UNK_F
Definition d_a_player.h:625
@ CUT_TYPE_DASH_UNK_D
Definition d_a_player.h:623
@ CUT_TYPE_WOLF_LOCK
Definition d_a_player.h:664
@ CUT_TYPE_FINISH_RIGHT
Definition d_a_player.h:631
@ CUT_TYPE_WOLF_B_RIGHT
Definition d_a_player.h:655
@ CUT_TYPE_DOWN
Definition d_a_player.h:649
@ CUT_TYPE_DASH_UNK_C
Definition d_a_player.h:622
@ CUT_TYPE_LARGE_JUMP_INIT
Definition d_a_player.h:628
@ CUT_TYPE_TWIRL
Definition d_a_player.h:640
@ CUT_TYPE_HORSE_TURN
Definition d_a_player.h:653
@ CUT_TYPE_GUARD_ATTACK
Definition d_a_player.h:651
@ CUT_TYPE_WOLF_JUMP
Definition d_a_player.h:667
@ CUT_TYPE_WOLF_B_BACK
Definition d_a_player.h:657
BOOL checkWolfEnemyLeftThrow() const
Definition d_a_player.h:1175
virtual BOOL checkHorseRideNotReady() const
Definition d_a_player.h:825
virtual bool checkCanoeFishingGetLeft() const
Definition d_a_player.h:850
BOOL getGrabUpEnd() const
Definition d_a_player.h:931
static BOOL checkBottleItem(int)
Definition d_a_player.cpp:146
void onTraningCutFast()
Definition d_a_player.h:963
virtual void onSceneChangeArea(u8, u8, fopAc_ac_c *)
Definition d_a_player.h:816
virtual u32 checkPlayerNoDraw()
Definition d_a_player.h:788
cXyz * getViewerCurrentPosP()
Definition d_a_player.h:1129
BOOL checkWolfTagLockJumpReady() const
Definition d_a_player.h:929
static int checkNowWolfEyeUp()
Definition d_a_player.cpp:428
virtual BOOL checkPlayerGuard() const
Definition d_a_player.h:737
static BOOL checkDungeonWarpItem(int)
Definition d_a_player.cpp:181
void offCanoeSlider()
Definition d_a_player.h:985
void setSumouForcePunch()
Definition d_a_player.h:1215
daPy_RFLG1
Definition d_a_player.h:583
@ RFLG1_UNK_80
Definition d_a_player.h:587
@ RFLG1_UNK_8
Definition d_a_player.h:592
@ RFLG1_DAMAGE_IMPACT
Definition d_a_player.h:584
@ RFLG1_UNK_30
Definition d_a_player.h:589
@ RFLG1_UNK_4
Definition d_a_player.h:593
@ RFLG1_UNK_200
Definition d_a_player.h:585
@ RFLG1_UNK_100
Definition d_a_player.h:586
@ RFLG1_UNK_10
Definition d_a_player.h:591
@ RFLG1_UNK_40
Definition d_a_player.h:588
@ RFLG1_UNK_C
Definition d_a_player.h:597
@ RFLG1_UNK_20
Definition d_a_player.h:590
@ RFLG1_UNK_2
Definition d_a_player.h:594
@ RFLG1_WOLF_ATTACK_REVERSE
Definition d_a_player.h:595
daPy_ERFLG1
Definition d_a_player.h:507
@ ERFLG1_UNK_10000000
Definition d_a_player.h:511
@ ERFLG1_UNK_10000
Definition d_a_player.h:522
@ ERFLG1_UNK_100000
Definition d_a_player.h:518
@ ERFLG1_UNK_100
Definition d_a_player.h:530
@ ERFLG1_GANON_FINISH
Definition d_a_player.h:508
@ ERFLG1_UNK_40000000
Definition d_a_player.h:509
@ ERFLG1_UNK_4000
Definition d_a_player.h:524
@ ERFLG1_UNK_1
Definition d_a_player.h:538
@ ERFLG1_LARGE_DAMAGE_UP_STOP
Definition d_a_player.h:512
@ ERFLG1_UNK_20000
Definition d_a_player.h:521
@ ERFLG1_UNK_10
Definition d_a_player.h:534
@ ERFLG1_UNK_800
Definition d_a_player.h:527
@ ERFLG1_UNK_40000
Definition d_a_player.h:520
@ ERFLG1_UNK_8
Definition d_a_player.h:535
@ ERFLG1_UNK_80
Definition d_a_player.h:531
@ ERFLG1_UNK_4000000
Definition d_a_player.h:513
@ ERFLG1_UNK_1000000
Definition d_a_player.h:515
@ ERFLG1_UNK_80000
Definition d_a_player.h:519
@ ERFLG1_UNK_20000000
Definition d_a_player.h:510
@ ERFLG1_MIDNA_RIDE_SHOCK
Definition d_a_player.h:532
@ ERFLG1_UNK_2000
Definition d_a_player.h:525
@ ERFLG1_UNK_4
Definition d_a_player.h:536
@ ERFLG1_UNK_1000
Definition d_a_player.h:526
@ ERFLG1_WOLF_EYE_KEEP
Definition d_a_player.h:529
@ ERFLG1_UNK_400
Definition d_a_player.h:528
@ ERFLG1_UNK_200000
Definition d_a_player.h:517
@ ERFLG1_UNK_8000
Definition d_a_player.h:523
@ ERFLG1_UNK_400000
Definition d_a_player.h:516
@ ERFLG1_UNK_20
Definition d_a_player.h:533
@ ERFLG1_UNK_2000000
Definition d_a_player.h:514
@ ERFLG1_UNK_2
Definition d_a_player.h:537
virtual MtxP getWolfMouthMatrix()
Definition d_a_player.h:734
void onForceAutoJump()
Definition d_a_player.h:946
virtual BOOL checkGoatThrowAfter() const
Definition d_a_player.h:753
virtual fpc_ProcID getGrabActorID() const
Definition d_a_player.h:784
virtual BOOL checkBottleSwingMode() const
Definition d_a_player.h:750
f32 field_0x598
Definition d_a_player.h:317
s16 getDamageWaitTimer() const
Definition d_a_player.h:923
void offCargoCarry()
Definition d_a_player.h:993
virtual bool checkChainBlockPushPull()
Definition d_a_player.h:747
static bool checkCasualWearFlg()
Definition d_a_player.h:1152
void onFishingRodCastingEnd()
Definition d_a_player.h:958
daPy_FLG2
Definition d_a_player.h:401
@ FLG2_UNK_4000
Definition d_a_player.h:421
@ FLG2_UNK_100000
Definition d_a_player.h:415
@ FLG2_WOLF_DASH_AUTO_JUMP
Definition d_a_player.h:419
@ FLG2_UNK_2
Definition d_a_player.h:434
@ FLG2_WOLF_ENEMY_LEFT_THROW
Definition d_a_player.h:430
@ FLG2_UNK_4080000
Definition d_a_player.h:405
@ FLG2_SCN_CHG_START
Definition d_a_player.h:420
@ FLG2_UNK_20000
Definition d_a_player.h:418
@ FLG2_BOAR_SINGLE_BATTLE
Definition d_a_player.h:411
@ FLG2_UNK_4
Definition d_a_player.h:433
@ FLG2_UNK_4000000
Definition d_a_player.h:406
@ FLG2_FORCE_GAMEOVER
Definition d_a_player.h:417
@ FLG2_WOLF_ENEMY_HANG_BITE
Definition d_a_player.h:429
@ FLG2_UNK_2000000
Definition d_a_player.h:408
@ FLG2_UNK_10
Definition d_a_player.h:431
@ FLG2_UNK_2080000
Definition d_a_player.h:407
@ FLG2_STATUS_WINDOW_DRAW
Definition d_a_player.h:412
@ FLG2_UNK_58
Definition d_a_player.h:437
@ FLG2_UNK_100
Definition d_a_player.h:427
@ FLG2_UNK_1
Definition d_a_player.h:435
@ FLG2_UNK_200
Definition d_a_player.h:426
@ FLG2_UNK_8
Definition d_a_player.h:432
@ FLG2_UNK_2000
Definition d_a_player.h:422
@ FLG2_UNK_20000000
Definition d_a_player.h:403
@ FLG2_UNK_80
Definition d_a_player.h:428
@ FLG2_PLAYER_SHADOW
Definition d_a_player.h:425
@ FLG2_UNK_10000000
Definition d_a_player.h:404
@ FLG2_PRESSED_DAMAGE
Definition d_a_player.h:423
@ FLG2_UNK_280000
Definition d_a_player.h:413
@ FLG2_HORSE_ZELDA
Definition d_a_player.h:402
@ FLG2_UNK_10000001
Definition d_a_player.h:438
@ FLG2_UNK_1000000
Definition d_a_player.h:410
@ FLG2_UNK_8000000
Definition d_a_player.h:409
@ FLG2_UNK_200000
Definition d_a_player.h:414
@ FLG2_UNK_800
Definition d_a_player.h:424
@ FLG2_UNK_80000
Definition d_a_player.h:416
void onWolfFchainPull()
Definition d_a_player.h:950
virtual BOOL checkBottleDrinkEnd() const
Definition d_a_player.h:765
BOOL checkInsectRelease()
Definition d_a_player.h:1249
virtual bool checkPointSubWindowMode() const
Definition d_a_player.h:804
void offDkCaught()
Definition d_a_player.h:1090
virtual fpc_ProcID getBottleOpenAppearItem() const
Definition d_a_player.h:882
virtual bool checkHookshotReturnMode() const
Definition d_a_player.h:868
virtual MtxP getInvMtx()
Definition d_a_player.h:726
BOOL checkMidnaHairAtnPos() const
Definition d_a_player.h:939
static BOOL checkWoodShieldEquip()
Definition d_a_player.cpp:414
BOOL checkDamageImpact() const
Definition d_a_player.h:930
u32 checkNoResetFlg2(daPy_FLG2 i_flag) const
Definition d_a_player.h:1020
void setSumouForceGraspCancel()
Definition d_a_player.h:1223
s16 mDamageTimer
Definition d_a_player.h:305
static bool checkPeepEndSceneChange()
Definition d_a_player.h:1131
virtual void cancelGoronThrowEvent()
Definition d_a_player.h:859
bool onWolfEnemyHangBite(fopAc_ac_c *param_0)
Definition d_a_player.h:976
void onForceGrabRebound()
Definition d_a_player.h:1204
u32 checkResetFlg1(daPy_RFLG1 i_flag) const
Definition d_a_player.h:1043
cXyz getRightHandPos() const
Definition d_a_player.h:716
cXyz mSwordTopPos
Definition d_a_player.h:321
bool getSumouCameraMode() const
Definition d_a_player.h:895
virtual fpc_ProcID getAtnActorID() const
Definition d_a_player.h:782
BOOL checkStatusWindowDraw() const
Definition d_a_player.h:913
void setGiantPuzzleEnd()
Definition d_a_player.h:1200
bool checkSumouRightMove() const
Definition d_a_player.h:1236
virtual BOOL checkWolfTagLockJumpLand() const
Definition d_a_player.h:755
static void forceRestartRoom(int, u32, int)
Definition d_a_player.cpp:437
BOOL checkFreezeDamage() const
Definition d_a_player.h:928
bool checkSumouSlideRight() const
Definition d_a_player.h:1238
virtual void setPlayerPosAndAngle(cXyz const *, csXyz const *)
Definition d_a_player.h:807
void onEndResetFlg0(daPy_ERFLG0 i_flag)
Definition d_a_player.h:1038
virtual bool checkAcceptDungeonWarpAlink(int)
Definition d_a_player.h:856
virtual s16 checkSumouWithstand() const
Definition d_a_player.h:858
virtual cXyz * getHookshotTopPos()
Definition d_a_player.h:867
void onNotAutoJump()
Definition d_a_player.h:947
void onMidnaRide()
Definition d_a_player.h:1072
f32 getSpeedF() const
Definition d_a_player.h:893
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const
Definition d_a_player.h:1019
BOOL checkBoarSingleBattleSecond() const
Definition d_a_player.h:972
cXyz * getLeftHandPosP()
Definition d_a_player.h:1051
u8 mCutType
Definition d_a_player.h:301
void changeDemoMoveAngle(s16 i_angle)
Definition d_a_player.h:1125
BOOL getDkCaught2() const
Definition d_a_player.h:720
static void cancelFmChainGrab()
Definition d_a_player.cpp:445
static void setLookPos(cXyz *)
Definition d_a_player.cpp:449
virtual bool checkDragonHangRide() const
Definition d_a_player.h:874
u32 checkEndResetFlg2(daPy_ERFLG2 i_flag) const
Definition d_a_player.h:1047
virtual BOOL checkMetamorphose() const
Definition d_a_player.h:879
const cXyz getLeftHandPos() const
Definition d_a_player.h:717
virtual MtxP getLinkBackBone1Matrix()
Definition d_a_player.h:733
virtual bool getStickAngleFromPlayerShape(short *) const
Definition d_a_player.h:844
virtual f32 getGroundY()=0
u32 checkNoResetFlg3(daPy_FLG3 i_flag) const
Definition d_a_player.h:1021
bool checkSumouTackleDraw() const
Definition d_a_player.h:1230
virtual bool checkSpinnerPathMove()
Definition d_a_player.h:845
void offGoronUpStopCancel()
Definition d_a_player.h:1007
u32 checkWolfDashAutoJump() const
Definition d_a_player.h:1097
bool checkSumouPunchDraw() const
Definition d_a_player.h:1233
void onFogFade()
Definition d_a_player.h:956
void setSumouForceStand()
Definition d_a_player.h:1209
BOOL checkAutoJumpStart() const
Definition d_a_player.h:1202
virtual void setClothesChange(int)
Definition d_a_player.h:805
u32 checkBoomerangAtnKeep() const
Definition d_a_player.h:1065
BOOL checkWolfEnemyCatchOwn(fopAc_ac_c *i_actorP)
Definition d_a_player.h:1173
u32 checkWolf() const
Definition d_a_player.h:1057
virtual void cancelOctaIealHang()
Definition d_a_player.h:871
virtual BOOL checkWolfWait() const
Definition d_a_player.h:761
static u32 setParamData(int, int, int, int)
Definition d_a_player.cpp:134
static BOOL checkOilBottleItem(int)
Definition d_a_player.cpp:159
bool checkSumouTackleStagger() const
Definition d_a_player.h:1240
void onTraningCutLargeTurn()
Definition d_a_player.h:965
u32 checkCopyRodAtnKeep() const
Definition d_a_player.h:1066
virtual BOOL exchangeGrabActor(fopAc_ac_c *)
Definition d_a_player.h:785
u32 mResetFlg0
Definition d_a_player.h:311
virtual BOOL checkWolfRopeHang() const
Definition d_a_player.h:757
static bool checkRoomRestartStart()
Definition d_a_player.cpp:467
static void setMidnaActor(fopAc_ac_c *actor)
Definition d_a_player.h:1171
BOOL checkGrabThrow() const
Definition d_a_player.h:937
virtual BOOL checkCutCharge() const
Definition d_a_player.h:767
BOOL checkFastSwordCut() const
Definition d_a_player.h:1060
u32 checkNoResetFlg0(daPy_FLG0 i_flag) const
Definition d_a_player.h:1018
virtual BOOL checkWolfDash() const
Definition d_a_player.h:740
virtual void seStartOnlyReverbLevel(u32)
Definition d_a_player.h:792
virtual BOOL checkSinkDead() const
Definition d_a_player.h:885
void onTraningCutHead()
Definition d_a_player.h:962
void onShieldBackBone()
Definition d_a_player.h:953
void onSwordTriggerNon()
Definition d_a_player.h:1094
virtual BOOL checkBootsOrArmorHeavy() const
Definition d_a_player.h:881
virtual bool onWolfEnemyBiteAll(fopAc_ac_c *, daPy_FLG2)
Definition d_a_player.h:840
cXyz mLeftFootPos
Definition d_a_player.h:324
void onForceHorseGetOff()
Definition d_a_player.h:1185
BOOL checkEnemyAttentionLock() const
Definition d_a_player.h:916
virtual BOOL checkHorseElecDamage() const
Definition d_a_player.h:776
daPy_ERFLG0
Definition d_a_player.h:474
@ ERFLG0_UNK_2000
Definition d_a_player.h:492
@ ERFLG0_BOSS_ROOM_WAIT
Definition d_a_player.h:481
@ ERFLG0_ENEMY_DEAD
Definition d_a_player.h:482
@ ERFLG0_UNK_1
Definition d_a_player.h:504
@ ERFLG0_UNK_20000000
Definition d_a_player.h:477
@ ERFLG0_UNK_4000000
Definition d_a_player.h:480
@ ERFLG0_UNK_2
Definition d_a_player.h:503
@ ERFLG0_BEE_FOLLOW
Definition d_a_player.h:484
@ ERFLG0_UNK_4000
Definition d_a_player.h:491
@ ERFLG0_FORCE_AUTO_JUMP
Definition d_a_player.h:495
@ ERFLG0_SINGLE_BOAR_AVOID
Definition d_a_player.h:487
@ ERFLG0_UNK_800000
Definition d_a_player.h:483
@ ERFLG0_NOT_HANG
Definition d_a_player.h:500
@ ERFLG0_FORCE_SUBJECT_CANCEL
Definition d_a_player.h:475
@ ERFLG0_UNK_100
Definition d_a_player.h:496
@ ERFLG0_FISHING_ROD_GET_FISH
Definition d_a_player.h:488
@ ERFLG0_UNK_40
Definition d_a_player.h:498
@ ERFLG0_UNK_200000
Definition d_a_player.h:485
@ ERFLG0_UNK_10000
Definition d_a_player.h:490
@ ERFLG0_WOLF_FCHAIN_PULL
Definition d_a_player.h:478
@ ERFLG0_UNK_1000
Definition d_a_player.h:493
@ ERFLG0_UNK_400
Definition d_a_player.h:494
@ ERFLG0_UNK_8
Definition d_a_player.h:501
@ ERFLG0_UNK_100000
Definition d_a_player.h:486
@ ERFLG0_UNK_20000
Definition d_a_player.h:489
@ ERFLG0_UNK_8000000
Definition d_a_player.h:479
@ ERFLG0_UNK_4
Definition d_a_player.h:502
@ ERFLG0_UNK_80
Definition d_a_player.h:497
@ ERFLG0_NOT_AUTO_JUMP
Definition d_a_player.h:499
@ ERFLG0_UNK_40000000
Definition d_a_player.h:476
BOOL getCutAtFlg() const
Definition d_a_player.h:970
cXyz getHeadTopPos() const
Definition d_a_player.h:707
static int checkNowWolfPowerUp()
Definition d_a_player.h:1168
virtual BOOL checkSingleBoarBattleSecondBowReady() const
Definition d_a_player.h:803
virtual BOOL checkWolfJumpAttack() const
Definition d_a_player.h:762
virtual bool checkOctaIealHang() const
Definition d_a_player.h:870
void onDoExchangePutIn()
Definition d_a_player.h:1081
virtual s16 getGiantPuzzleAimAngle() const
Definition d_a_player.h:863
virtual bool checkSetNpcTks(cXyz *, int, int)
Definition d_a_player.h:810
void onMidnaTalkPolySpeed()
Definition d_a_player.h:990
void onNoResetFlg0(daPy_FLG0 i_flag)
Definition d_a_player.h:1023
u32 mEndResetFlg2
Definition d_a_player.h:315
virtual bool checkNoEquipItem() const
Definition d_a_player.h:829
virtual u32 checkCanoeRide() const
Definition d_a_player.h:821
void onWolfEyeKeep()
Definition d_a_player.h:954
void offHorseZelda()
Definition d_a_player.h:978
void offNoResetFlg2(daPy_FLG2 i_flag)
Definition d_a_player.h:1030
virtual void cancelDragonHangBackJump()
Definition d_a_player.h:872
void offNoResetFlg1(daPy_FLG1 i_flag)
Definition d_a_player.h:1029
u32 mNoResetFlg2
Definition d_a_player.h:309
cXyz * getLeftFootPosP()
Definition d_a_player.h:711
static daMidna_c * getMidnaActor()
Definition d_a_player.h:1170
BOOL checkStickArrowReset() const
Definition d_a_player.h:969
virtual cXyz * getKandelaarFlamePos()
Definition d_a_player.h:835
virtual bool checkLv3Slide() const
Definition d_a_player.h:745
void changeDemoParam0(int i_param1)
Definition d_a_player.h:1111
void setCanoeSlider()
Definition d_a_player.h:983
void setGiantPuzzle()
Definition d_a_player.h:1199
static bool checkBoomerangCharge()
Definition d_a_player.cpp:516
csXyz mBodyAngle
Definition d_a_player.h:318
virtual void seStartOnlyReverb(u32)
Definition d_a_player.h:791
virtual u8 checkBeeChildDrink() const
Definition d_a_player.h:852
void onHorseZelda()
Definition d_a_player.h:979
static bool checkLightMasterSwordEquip()
Definition d_a_player.h:1148
bool checkGoatStopGame() const
Definition d_a_player.h:919
u32 mEndResetFlg1
Definition d_a_player.h:314
virtual void changeTextureAnime(u16, u16, int)
Definition d_a_player.h:813
void offEndResetFlg2(daPy_ERFLG2 i_flag)
Definition d_a_player.h:1040
virtual s16 getBoardCutTurnOffsetAngleY() const
Definition d_a_player.h:832
virtual bool checkFireMaterial() const
Definition d_a_player.h:830
virtual void onPressedDamage(cXyz const &, short)
Definition d_a_player.h:838
virtual BOOL getBokoFlamePos(cXyz *)
Definition d_a_player.h:770
virtual void setOctaIealWildHang()
Definition d_a_player.h:873
static void setPlayerDamage(int, int)
Definition d_a_player.cpp:533
bool onWolfEnemyCatch(fopAc_ac_c *i_actor)
Definition d_a_player.h:999
void onBossRoomWait()
Definition d_a_player.h:944
void cancelOriginalDemo()
Definition d_a_player.h:904
virtual void setGoronSideMove(fopAc_ac_c *)
Definition d_a_player.h:864
virtual BOOL checkWolfLock(fopAc_ac_c *) const
Definition d_a_player.h:780
virtual daSpinner_c * getSpinnerActor()
Definition d_a_player.h:824
virtual void setAnimeFrame(f32)
Definition d_a_player.h:779
virtual void onMagneGrab(f32, f32)
Definition d_a_player.h:795
BOOL checkSceneChangeAreaStart() const
Definition d_a_player.h:925
virtual BOOL checkEmptyBottleSwing() const
Definition d_a_player.h:749
virtual bool checkPriActorOwn(fopAc_ac_c const *) const
Definition d_a_player.h:839
void onNeckSearchWide()
Definition d_a_player.h:1086
void setSumouPushFrontStop()
Definition d_a_player.h:1210
bool getSumouMode() const
Definition d_a_player.h:903
virtual BOOL checkCutTurnCharge() const
Definition d_a_player.h:768
virtual u8 getShieldChangeWaitTimer() const
Definition d_a_player.h:877
virtual BOOL checkWolfTagLockJump() const
Definition d_a_player.h:754
void onPushPullKeep()
Definition d_a_player.h:1070
bool checkSumouPunchStagger() const
Definition d_a_player.h:1239
virtual int setRollJump(f32, f32, short)
Definition d_a_player.h:811
virtual u32 checkSpinnerRide() const
Definition d_a_player.h:823
virtual bool checkFmChainPut() const
Definition d_a_player.h:775
static u32 getLastSceneMode()
Definition d_a_player.h:1140
virtual cXyz * getShadowTalkAtnPos()
Definition d_a_player.h:727
BOOL getGrabUpStart() const
Definition d_a_player.h:917
virtual f32 getSearchBallScale() const
Definition d_a_player.h:827
void onLargeDamageUpStop()
Definition d_a_player.h:1084
void onFishingRelease()
Definition d_a_player.h:1193
virtual f32 getSinkShapeOffset() const
Definition d_a_player.h:884
void setSumouPunchLoseEnd()
Definition d_a_player.h:1212
void offMidnaRide()
Definition d_a_player.h:1073
void onForceGameOver()
Definition d_a_player.h:1078
virtual BOOL checkCutJumpCancelTurn() const
Definition d_a_player.h:800
u32 checkEndResetFlg0(daPy_ERFLG0 i_flag) const
Definition d_a_player.h:1045
bool checkSumouSlideLeft() const
Definition d_a_player.h:1237
u32 checkBoarSingleBattle() const
Definition d_a_player.h:1096
virtual BOOL checkCutJumpMode() const
Definition d_a_player.h:891
BOOL checkWolfEnemyHangBiteOwn(const fopAc_ac_c *i_actorP) const
Definition d_a_player.h:1174
static void setMidnaFaceNum(int)
Definition d_a_player.cpp:543
virtual void setPlayerPosAndAngle(f32(*)[4])
Definition d_a_player.h:808
static BOOL checkSwordGet()
Definition d_a_player.h:705
virtual fpc_ProcID getItemID() const
Definition d_a_player.h:783
void onNotHang()
Definition d_a_player.h:948
virtual bool setThrowDamage(short, f32, f32, int, int, int)
Definition d_a_player.h:809
void onPlayerShadowNoDraw()
Definition d_a_player.h:1075
BOOL getDkCaught() const
Definition d_a_player.h:719
BOOL checkAttentionLock() const
Definition d_a_player.h:940
virtual bool checkBubbleFly() const
Definition d_a_player.h:764
void onResetFlg1(daPy_RFLG1 flag)
Definition d_a_player.h:1036
static BOOL checkShieldGet()
Definition d_a_player.h:704
cXyz * getHeadTopPosP()
Definition d_a_player.h:1053
cXyz * getRightFootPosP()
Definition d_a_player.h:710
bool checkSumouGraspRelease() const
Definition d_a_player.h:1241
virtual u8 getClothesChangeWaitTimer() const
Definition d_a_player.h:876
cXyz mLeftHandPos
Definition d_a_player.h:322
virtual BOOL checkWolfRSit() const
Definition d_a_player.h:763
virtual bool checkSpinnerTriggerAttack()
Definition d_a_player.h:846
void setSumouReadyAcceptButton()
Definition d_a_player.h:1208
virtual void setWolfEnemyHangBiteAngle(short)
Definition d_a_player.h:842
virtual BOOL checkTreasureRupeeReturn(int) const
Definition d_a_player.h:854
virtual BOOL checkElecDamage() const
Definition d_a_player.h:748
virtual BOOL checkWolfChain() const
Definition d_a_player.h:760
cXyz getLeftFootPos() const
Definition d_a_player.h:712
void onTraningCutLargeJump()
Definition d_a_player.h:964
bool checkCanoeSlider() const
Definition d_a_player.h:918
u32 mResetFlg1
Definition d_a_player.h:312
virtual void playerStartCollisionSE(u32, u32)
Definition d_a_player.h:812
static f32 getAttentionOffsetY()
Definition d_a_player.cpp:420
virtual u32 checkHorseRide() const
Definition d_a_player.h:819
void setSumouMoveWinEnd()
Definition d_a_player.h:1213
u32 mNoResetFlg0
Definition d_a_player.h:307
void onEnemyDead()
Definition d_a_player.h:1089
virtual cXyz * getMagneHitPos()
Definition d_a_player.h:833
static bool checkBoomerangChargeTime()
Definition d_a_player.cpp:520
static BOOL checkBowItem(int)
Definition d_a_player.cpp:167
BOOL checkWolfAttackReverse() const
Definition d_a_player.h:927
void onFishingHit()
Definition d_a_player.h:960
static BOOL checkDrinkBottleItem(int)
Definition d_a_player.cpp:152
BOOL getStCaught() const
Definition d_a_player.h:721
u32 checkEndResetFlg1(daPy_ERFLG1 i_flag) const
Definition d_a_player.h:1046
virtual void setSumouLoseHeadUp()
Definition d_a_player.h:862
u32 mNoResetFlg1
Definition d_a_player.h:308
virtual BOOL checkComboCutTurn() const
Definition d_a_player.h:771
void onDoPutEmphasys()
Definition d_a_player.h:1080
virtual void onFrollCrashFlg(u8, int)
Definition d_a_player.h:796
void onHeavyState()
Definition d_a_player.h:1243
virtual void setSumouGraspCancelCount(int)
Definition d_a_player.h:860
u32 checkMidnaRide() const
Definition d_a_player.h:1061
virtual BOOL checkBoarRun() const
Definition d_a_player.h:774
static BOOL checkMasterSwordEquip()
Definition d_a_player.cpp:403
u8 getCutCount() const
Definition d_a_player.h:911
static u32 checkNowWolf()
Definition d_a_player.h:1156
u32 mEndResetFlg0
Definition d_a_player.h:313
void onHeavyStateMidnaPanic()
Definition d_a_player.h:1244
f32 getSpinnerRideSpeed() const
Definition d_a_player.cpp:498
static int getLastSceneDamage()
Definition d_a_player.h:1135
virtual BOOL checkRollJump() const
Definition d_a_player.h:758
const cXyz getItemPos() const
Definition d_a_player.h:718
void onWaterDrop()
Definition d_a_player.h:1254
cXyz mRightHandPos
Definition d_a_player.h:323
virtual void setCargoCarry(fopAc_ac_c *)
Definition d_a_player.h:865
virtual BOOL checkHawkWait() const
Definition d_a_player.h:751
virtual MtxP getWolfBackbone2Matrix()
Definition d_a_player.h:735
void onFishingRodReelEnd()
Definition d_a_player.h:959
static bool checkWolfCargoCarrySceneChange()
Definition d_a_player.h:1133
void onMidnaRideShock()
Definition d_a_player.h:1074
void setSumouMoveLoseEnd()
Definition d_a_player.h:1214
virtual MtxP getRightItemMatrix()
Definition d_a_player.h:730
virtual u32 checkPlayerFly() const
Definition d_a_player.h:738
virtual void setPlayerPosAndAngle(cXyz const *, short, int)
Definition d_a_player.h:806
BOOL checkFishingRodUseStart() const
Definition d_a_player.h:941
void onNsScream()
Definition d_a_player.h:1082
cXyz mRightFootPos
Definition d_a_player.h:325
void offNoResetFlg3(daPy_FLG3 i_flag)
Definition d_a_player.h:1031
static u32 getLastSceneSwordAtUpTime()
Definition d_a_player.h:1136
virtual BOOL checkGuardBreakMode() const
Definition d_a_player.h:744
bool checkSpinnerReflectEffect()
Definition d_a_player.cpp:506
BOOL checkMidnaWarp() const
Definition d_a_player.h:1016
void offPushPullKeep()
Definition d_a_player.h:1071
static BOOL checkHookshotItem(int)
Definition d_a_player.cpp:171
virtual BOOL checkGrassWhistle() const
Definition d_a_player.h:773
static u32 checkCarryStartLightBallA()
Definition d_a_player.cpp:476
cXyz * getRightHandPosP()
Definition d_a_player.h:1052
bool checkSumouPunchMiss() const
Definition d_a_player.h:1232
const cXyz getSwordTopPos() const
Definition d_a_player.h:1055
bool checkSumouPushBack() const
Definition d_a_player.h:1226
virtual BOOL checkWolfRope()
Definition d_a_player.h:756
static BOOL checkFishingRodItem(int)
Definition d_a_player.cpp:138
bool checkSumouWait() const
Definition d_a_player.h:1234
virtual void cancelDungeonWarpReadyNeck()
Definition d_a_player.h:815
void onChainForcePull()
Definition d_a_player.h:1251
virtual bool checkItemSwordEquip() const
Definition d_a_player.h:883
virtual bool checkSideStep() const
Definition d_a_player.h:742
virtual s16 getSumouCounter() const
Definition d_a_player.h:857
cXyz mItemPos
Definition d_a_player.h:320
BOOL checkMidnaAtnPos() const
Definition d_a_player.h:938
static BOOL checkOpenBottleItem(int)
Definition d_a_player.cpp:163
virtual cXyz * getMidnaAtnPos() const
Definition d_a_player.h:723
virtual bool checkIronBallReturn() const
Definition d_a_player.h:801
virtual BOOL checkWolfDig() const
Definition d_a_player.h:766
daPy_demo_c mDemo
Definition d_a_player.h:327
daPy_ERFLG2
Definition d_a_player.h:541
@ ERFLG2_UNK_1
Definition d_a_player.h:549
@ ERFLG2_UNK_10
Definition d_a_player.h:546
@ ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP
Definition d_a_player.h:543
@ ERFLG2_UNK_8
Definition d_a_player.h:547
@ ERFLG2_UNK_20
Definition d_a_player.h:545
@ ERFLG2_UNK_100
Definition d_a_player.h:542
@ ERFLG2_UNK_40
Definition d_a_player.h:544
@ ERFLG2_UNK_2
Definition d_a_player.h:548
virtual bool checkWolfTriggerJump() const
Definition d_a_player.h:743
virtual void voiceStart(u32)
Definition d_a_player.h:790
u16 getSwordAtUpTime() const
Definition d_a_player.h:922
static BOOL checkTradeItem(int)
Definition d_a_player.cpp:175
void onGoatStopGame()
Definition d_a_player.h:920
daPy_RFLG0
Definition d_a_player.h:552
@ RFLG0_GRAB_THROW
Definition d_a_player.h:578
@ RFLG0_UNK_8000
Definition d_a_player.h:566
@ RFLG0_UNK_20000
Definition d_a_player.h:564
@ RFLG0_UNK_10000000
Definition d_a_player.h:556
@ RFLG0_WOLF_BARK
Definition d_a_player.h:553
@ RFLG0_ENEMY_ATTN_LOCK
Definition d_a_player.h:569
@ RFLG0_UNK_10
Definition d_a_player.h:576
@ RFLG0_GRAB_PUT_START
Definition d_a_player.h:560
@ RFLG0_UNK_40
Definition d_a_player.h:574
@ RFLG0_GRAB_UP_END
Definition d_a_player.h:575
@ RFLG0_UNK_4000000
Definition d_a_player.h:558
@ RFLG0_UNK_40000
Definition d_a_player.h:563
@ RFLG0_WOLF_GROWL
Definition d_a_player.h:561
@ RFLG0_UNK_20000000
Definition d_a_player.h:555
@ RFLG0_UNK_1
Definition d_a_player.h:580
@ RFLG0_UNK_80000
Definition d_a_player.h:562
@ RFLG0_UNK_2
Definition d_a_player.h:579
@ RFLG0_UNK_80
Definition d_a_player.h:573
@ RFLG0_UNK_40000000
Definition d_a_player.h:554
@ RFLG0_COW_GAME_LEASH
Definition d_a_player.h:571
@ RFLG0_UNK_100
Definition d_a_player.h:572
@ RFLG0_UNK_8000000
Definition d_a_player.h:557
@ RFLG0_UNK_8
Definition d_a_player.h:577
@ RFLG0_FRONT_ROLL_CRASH
Definition d_a_player.h:568
@ RFLG0_UNK_400
Definition d_a_player.h:570
@ RFLG0_UNK_2000000
Definition d_a_player.h:559
@ RFLG0_UNK_4000
Definition d_a_player.h:567
@ RFLG0_UNK_10000
Definition d_a_player.h:565
BOOL checkBoarSingleBattleFirst() const
Definition d_a_player.h:971
virtual void onSpinnerPathForceRemove()
Definition d_a_player.h:847
virtual void changeDragonActor(fopAc_ac_c *)
Definition d_a_player.h:875
virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const *)
Definition d_a_player.h:799
virtual BOOL checkCutLargeJumpCharge() const
Definition d_a_player.h:769
void onChainPullEnd()
Definition d_a_player.h:1252
virtual u32 checkBoardRide() const
Definition d_a_player.h:822
virtual f32 getBaseAnimeFrameRate() const
Definition d_a_player.h:777
void onNoResetFlg1(daPy_FLG1 i_flag)
Definition d_a_player.h:1024
virtual void setMidnaMsgNum(fopAc_ac_c *, u16)
Definition d_a_player.h:724
virtual bool checkUseKandelaar(int)
Definition d_a_player.h:836
virtual MtxP getModelMtx()
Definition d_a_player.h:725
s16 getBodyAngleX() const
Definition d_a_player.h:1011
void offPressedDamage()
Definition d_a_player.h:1087
BOOL checkSwimUp() const
Definition d_a_player.h:933
BOOL checkWaterInMove() const
Definition d_a_player.h:924
virtual bool checkHookshotShootReturnMode() const
Definition d_a_player.h:869
@ SMODE_SUMO_READY
Definition d_a_player.h:601
@ SMODE_CARGO_CARRY
Definition d_a_player.h:606
@ SMODE_GORON_THROW
Definition d_a_player.h:605
@ SMODE_SUMO_LOSE
Definition d_a_player.h:602
@ SMODE_GOAT_STOP
Definition d_a_player.h:604
@ SMODE_WOLF_PUZZLE
Definition d_a_player.h:603
virtual MtxP getModelJointMtx(u16)
Definition d_a_player.h:797
virtual int getIronBallBgHit() const
Definition d_a_player.h:848
virtual BOOL checkHorseStart()
Definition d_a_player.h:886
BOOL getHeavyStateAndBoots()
Definition d_a_player.h:915
void setSumouForceTackle()
Definition d_a_player.h:1222
virtual void setKandelaarMtx(f32(*)[4], int, int)
Definition d_a_player.h:843
static bool checkZoraWearFlg()
Definition d_a_player.h:1158
BOOL checkBoardNoFootAngle() const
Definition d_a_player.h:936
void onWarpObjDemo()
Definition d_a_player.h:991
virtual void setDkCaught(fopAc_ac_c *)
Definition d_a_player.h:837
virtual void cancelChangeTextureAnime()
Definition d_a_player.h:814
void onCanoeItemCancel()
Definition d_a_player.h:1093
static BOOL checkBombItem(int)
Definition d_a_player.cpp:142
void offDkCaught2()
Definition d_a_player.h:1091
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const *) const
Definition d_a_player.h:841
void offWolfEnemyHangBite()
Definition d_a_player.h:975
void offResetFlg1(daPy_RFLG1 flag)
Definition d_a_player.h:1034
u32 checkRide() const
Definition d_a_player.h:715
u32 checkMagneBootsOn() const
Definition d_a_player.h:1059
virtual u32 checkBoarRide() const
Definition d_a_player.h:820
virtual bool checkRopeTag()
Definition d_a_player.h:789
void onLightSwordGetEffect()
Definition d_a_player.h:1077
void onEndResetFlg2(daPy_ERFLG2 i_flag)
Definition d_a_player.h:1039
static bool wolfGrabSubjectNoDraw(fopAc_ac_c *)
Definition d_a_player.cpp:463
void changeDemoParam1(int i_param1)
Definition d_a_player.h:1115
u32 mNoResetFlg3
Definition d_a_player.h:310
void onResetFlg0(daPy_RFLG0 flag)
Definition d_a_player.h:1035
s16 getBodyAngleY() const
Definition d_a_player.h:1012
virtual Z2WolfHowlMgr * getWolfHowlMgrP()
Definition d_a_player.h:887
void onNoResetFlg3(daPy_FLG3 i_flag)
Definition d_a_player.h:1026
void onFishingRodGetFish()
Definition d_a_player.h:951
virtual MtxP getLeftItemMatrix()
Definition d_a_player.h:729
BOOL checkHorseZelda() const
Definition d_a_player.h:934
void offPlayerShadowNoDraw()
Definition d_a_player.h:1076
cXyz getRightFootPos() const
Definition d_a_player.h:713
void changeDemoMode(u32 i_demoMode, int i_param0, int i_param1, s16 i_param2)
Definition d_a_player.h:1104
BOOL checkWolfGrowl() const
Definition d_a_player.h:1062
virtual f32 getBaseAnimeFrame() const
Definition d_a_player.h:778
void offResetFlg0(daPy_RFLG0 flag)
Definition d_a_player.h:1033
void onDkCaught2()
Definition d_a_player.h:957
virtual bool getDpdFarFlg() const
Definition d_a_player.h:866
u8 mSpecialMode
Definition d_a_player.h:303
void setSumouPunchWinEnd()
Definition d_a_player.h:1211
virtual BOOL checkGoatThrow() const
Definition d_a_player.h:752
static u32 checkCarryStartLightBallB()
Definition d_a_player.cpp:487
bool checkCargoCarry() const
Definition d_a_player.h:914
BOOL checkClimbEndHang()
Definition d_a_player.h:1183
virtual BOOL checkCopyRodTopUse()
Definition d_a_player.h:889
void onWaterFallFrontHit()
Definition d_a_player.h:1092
u32 checkCopyRodThrowAfter() const
Definition d_a_player.h:714
BOOL checkCowGameLash() const
Definition d_a_player.h:1182
virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo *)
Definition d_a_player.h:794
virtual BOOL checkWolfDownAttackPullOut() const
Definition d_a_player.h:880
BOOL checkWolfBark() const
Definition d_a_player.h:1064
u32 checkThrowDamage() const
Definition d_a_player.h:708
u8 getCutType() const
Definition d_a_player.h:921
void offPlayerNoDraw()
Definition d_a_player.h:1069
static BOOL checkFirstMidnaDemo()
Definition d_a_player.h:1167
void onPlayerNoDraw()
Definition d_a_player.h:1068
BOOL checkWolfThreat() const
Definition d_a_player.h:1063
virtual bool checkCopyRodEquip() const
Definition d_a_player.h:890
u8 mComboCutCount
Definition d_a_player.h:302
static void setMidnaMotionNum(int)
Definition d_a_player.cpp:537
void onEndResetFlg1(daPy_ERFLG1 i_flag)
Definition d_a_player.h:1049
virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c *)
Definition d_a_player.h:817
virtual void setSumouReady(fopAc_ac_c *)
Definition d_a_player.h:855
void onTraningShieldAttack()
Definition d_a_player.h:967
virtual void setSumouPushBackDirection(short)
Definition d_a_player.h:861
void onForceSubjectCancel()
Definition d_a_player.h:1088
u32 checkEquipHeavyBoots() const
Definition d_a_player.h:1058
void changeDemoPos0(const cXyz *i_posP)
Definition d_a_player.h:1123
cXyz field_0x5f8
Definition d_a_player.h:326
virtual BOOL setForceGrab(fopAc_ac_c *, int, int)
Definition d_a_player.h:786
void forceKandelaarLightOff()
Definition d_a_player.h:1255
BOOL checkSpecialHorseRide()
Definition d_a_player.h:935
s16 getFishingRodAngleY() const
Definition d_a_player.h:1189
f32 field_0x594
Definition d_a_player.h:316
u32 getDemoMode() const
Definition d_a_player.h:909
bool checkSumouTackleMiss() const
Definition d_a_player.h:1229
static bool checkWoodSwordEquip()
Definition d_a_player.h:1144
BOOL checkItemSightBgHit() const
Definition d_a_player.h:981
virtual bool checkWolfHowlDemoMode() const
Definition d_a_player.h:746
BOOL getFootOnGround() const
Definition d_a_player.h:973
static void cancelBoomerangLockActor(fopAc_ac_c *)
Definition d_a_player.cpp:529
void onNsScreamAnm()
Definition d_a_player.h:1083
daPy_FLG0
Definition d_a_player.h:330
@ FLG0_EQUIP_HVY_BOOTS
Definition d_a_player.h:332
@ FLG0_UNK_2000
Definition d_a_player.h:346
@ FLG0_UNK_10000
Definition d_a_player.h:343
@ FLG0_UNK_8000
Definition d_a_player.h:344
@ FLG0_SWIM_UP
Definition d_a_player.h:350
@ FLG0_UNK_40
Definition d_a_player.h:352
@ FLG0_UNK_40000000
Definition d_a_player.h:331
@ FLG0_UNK_400000
Definition d_a_player.h:337
@ FLG0_UNK_20
Definition d_a_player.h:353
@ FLG0_PUSH_PULL_KEEP
Definition d_a_player.h:348
@ FLG0_UNK_40000
Definition d_a_player.h:341
@ FLG0_UNK_80
Definition d_a_player.h:351
@ FLG0_PLAYER_NO_DRAW
Definition d_a_player.h:333
@ FLG0_UNK_14000
Definition d_a_player.h:360
@ FLG0_MIDNA_RIDE
Definition d_a_player.h:356
@ FLG0_UNK_8
Definition d_a_player.h:355
@ FLG0_UNK_10
Definition d_a_player.h:354
@ FLG0_UNDERWATER
Definition d_a_player.h:336
@ FLG0_UNK_2
Definition d_a_player.h:357
@ FLG0_UNK_400
Definition d_a_player.h:349
@ FLG0_UNK_100000
Definition d_a_player.h:339
@ FLG0_UNK_10000000
Definition d_a_player.h:334
@ FLG0_DK_CAUGHT
Definition d_a_player.h:342
@ FLG0_UNK_80000
Definition d_a_player.h:340
@ FLG0_UNK_200000
Definition d_a_player.h:338
@ FLG0_HVY_STATE
Definition d_a_player.h:359
@ FLG0_UNK_1000000
Definition d_a_player.h:335
@ FLG0_MAGNE_BOOTS_ON
Definition d_a_player.h:347
@ FLG0_UNK_18
Definition d_a_player.h:362
@ FLG0_UNK_10400
Definition d_a_player.h:361
@ FLG0_UNK_4000
Definition d_a_player.h:345
bool checkGoronSideMove() const
Definition d_a_player.h:709
static daBoomerang_c * getThrowBoomerangActor()
Definition d_a_player.cpp:524
virtual int checkFastShotTime()
Definition d_a_player.h:828
bool checkSumouTackleSuccess() const
Definition d_a_player.h:1227
void onBeeFollow()
Definition d_a_player.h:945
void onLeafSe()
Definition d_a_player.h:949
virtual BOOL checkAutoJump() const
Definition d_a_player.h:741
virtual MtxP getBottleMtx()
Definition d_a_player.h:736
void onTraningCutBack()
Definition d_a_player.h:1085
void offGoronSideMove()
Definition d_a_player.h:1001
bool checkSumouLeftMove() const
Definition d_a_player.h:1235
virtual bool checkKandelaarSwing(int) const
Definition d_a_player.h:831
static BOOL checkNormalSwordEquip()
Definition d_a_player.h:1138
bool checkSumouPunchSuccess() const
Definition d_a_player.h:1231
daPy_FLG1
Definition d_a_player.h:365
@ FLG1_UNK_20
Definition d_a_player.h:390
@ FLG1_UNK_20000
Definition d_a_player.h:379
@ FLG1_UNK_800000
Definition d_a_player.h:373
@ FLG1_UNK_1000
Definition d_a_player.h:384
@ FLG1_UNK_2
Definition d_a_player.h:394
@ FLG1_UNK_4
Definition d_a_player.h:393
@ FLG1_UNK_200000
Definition d_a_player.h:375
@ FLG1_MIDNA_HAIR_ATN_POS
Definition d_a_player.h:387
@ FLG1_UNK_20000000
Definition d_a_player.h:368
@ FLG1_ICE_FREEZE
Definition d_a_player.h:367
@ FLG1_UNK_800
Definition d_a_player.h:385
@ FLG1_UNK_10
Definition d_a_player.h:391
@ FLG1_UNK_40
Definition d_a_player.h:389
@ FLG1_MIDNA_ATN_POS
Definition d_a_player.h:377
@ FLG1_UNK_40000
Definition d_a_player.h:378
@ FLG1_UNK_4000000
Definition d_a_player.h:370
@ FLG1_DASH_MODE
Definition d_a_player.h:374
@ FLG1_UNK_200
Definition d_a_player.h:386
@ FLG1_UNK_8
Definition d_a_player.h:392
@ FLG1_UNK_100000
Definition d_a_player.h:376
@ FLG1_UNK_10100000
Definition d_a_player.h:398
@ FLG1_IS_WOLF
Definition d_a_player.h:371
@ FLG1_UNK_8000
Definition d_a_player.h:381
@ FLG1_UNK_10000000
Definition d_a_player.h:369
@ FLG1_UNK_1800
Definition d_a_player.h:397
@ FLG1_UNK_80
Definition d_a_player.h:388
@ FLG1_UNK_1000000
Definition d_a_player.h:372
@ FLG1_UNK_80000000
Definition d_a_player.h:366
@ FLG1_THROW_DAMAGE
Definition d_a_player.h:382
@ FLG1_UNK_2000
Definition d_a_player.h:383
@ FLG1_DK_CAUGHT
Definition d_a_player.h:395
@ FLG1_UNK_10000
Definition d_a_player.h:380
virtual void setForcePutPos(cXyz const &)
Definition d_a_player.h:787
cXyz mHeadTopPos
Definition d_a_player.h:319
void onWolfLightDropGet()
Definition d_a_player.h:1177
u8 field_0x56b
Definition d_a_player.h:304
u32 checkResetFlg0(daPy_RFLG0 i_flag) const
Definition d_a_player.h:1042
virtual BOOL checkClimbMove() const
Definition d_a_player.h:772
static bool checkMagicArmorWearFlg()
Definition d_a_player.h:1162
static void setPlayerSe(u32)
Definition d_a_player.cpp:453
virtual cXyz * getMagneBootsTopVec()
Definition d_a_player.h:834
virtual bool checkArrowChargeEnd() const
Definition d_a_player.h:826
void changeOriginalDemo()
Definition d_a_player.h:1099
void offNoResetFlg0(daPy_FLG0 i_flag)
Definition d_a_player.h:1028
BOOL checkFrontRollCrash() const
Definition d_a_player.h:926
void onSingleBoarAvoid()
Definition d_a_player.h:952
virtual BOOL checkFrontRoll() const
Definition d_a_player.h:739
BOOL checkFishingRodUseAccept() const
Definition d_a_player.h:942
virtual u8 getSwordChangeWaitTimer() const
Definition d_a_player.h:878
u16 mSwordUpTimer
Definition d_a_player.h:306
virtual bool checkCanoeFishingGetRight() const
Definition d_a_player.h:851
virtual BOOL checkWolfHowlSuccessAnime() const
Definition d_a_player.h:888
void onFishingKeep()
Definition d_a_player.h:961
f32 getHeight() const
Definition d_a_player.h:1014
virtual MtxP getLeftHandMatrix()
Definition d_a_player.h:731
virtual bool cancelWolfLock(fopAc_ac_c *)
Definition d_a_player.h:781
bool checkSumouTackleSuccessPunch() const
Definition d_a_player.h:1228
void changeDemoParam2(s16 i_param2)
Definition d_a_player.h:1119
static bool linkGrabSubjectNoDraw(fopAc_ac_c *)
Definition d_a_player.cpp:457
virtual void onSceneChangeDead(u8, int)
Definition d_a_player.h:818
virtual MtxP getRightHandMatrix()
Definition d_a_player.h:732
virtual void skipPortalObjWarp()
Definition d_a_player.h:853
virtual bool checkIronBallGroundStop() const
Definition d_a_player.h:802
void onNoResetFlg2(daPy_FLG2 i_flag)
Definition d_a_player.h:1025
bool checkSumouPushFront() const
Definition d_a_player.h:1225
daPy_FLG3
Definition d_a_player.h:441
@ FLG3_UNK_4000
Definition d_a_player.h:458
@ FLG3_UNK_1000000
Definition d_a_player.h:449
@ FLG3_UNK_4000000
Definition d_a_player.h:447
@ FLG3_UNK_1000
Definition d_a_player.h:460
@ FLG3_UNK_1
Definition d_a_player.h:471
@ FLG3_UNK_100
Definition d_a_player.h:464
@ FLG3_UNK_100000
Definition d_a_player.h:453
@ FLG3_UNK_80000000
Definition d_a_player.h:442
@ FLG3_UNK_2000
Definition d_a_player.h:459
@ FLG3_UNK_80
Definition d_a_player.h:465
@ FLG3_UNK_20000000
Definition d_a_player.h:444
@ FLG3_UNK_200
Definition d_a_player.h:463
@ FLG3_UNK_4
Definition d_a_player.h:470
@ FLG3_UNK_400000
Definition d_a_player.h:451
@ FLG3_UNK_8
Definition d_a_player.h:469
@ FLG3_UNK_40
Definition d_a_player.h:466
@ FLG3_UNK_40000000
Definition d_a_player.h:443
@ FLG3_UNK_80000
Definition d_a_player.h:454
@ FLG3_UNK_8000
Definition d_a_player.h:457
@ FL3_TRANING_CUT_BACK
Definition d_a_player.h:467
@ FLG3_UNK_10
Definition d_a_player.h:468
@ FLG3_UNK_800
Definition d_a_player.h:461
@ FLG3_UNK_200000
Definition d_a_player.h:452
@ FLG3_MIDNA_TALK_POLY_SPEED
Definition d_a_player.h:456
@ FLG3_COPY_ROD_ATN_KEEP
Definition d_a_player.h:445
@ FLG3_UNK_400
Definition d_a_player.h:462
@ FLG3_COPY_ROD_THROW_AFTER
Definition d_a_player.h:455
@ FLG3_BOOMERANG_ATN_KEEP
Definition d_a_player.h:446
@ FLG3_WARP_OBJ_DEMO
Definition d_a_player.h:448
@ FLG3_UNK_800000
Definition d_a_player.h:450
void onForceWolfChange()
Definition d_a_player.h:1079
static BOOL setFmChainPos(fopAc_ac_c *, cXyz *, int)
Definition d_a_player.cpp:441
void setItemPos(cXyz *i_itemPos)
Definition d_a_player.h:1127
static daMidna_c * m_midnaActor
Definition d_a_player.h:1197
BOOL getGrabPutStart() const
Definition d_a_player.h:932
Definition d_a_player.h:10
virtual ~daPy_sightPacket_c()
Definition d_a_player.h:14
bool mDrawFlag
Definition d_a_player.h:25
void offDrawFlg()
Definition d_a_player.h:21
void setSightImage(ResTIMG *)
Definition d_a_player.cpp:398
daPy_sightPacket_c()
Definition d_a_player.h:12
ResTIMG * mpImg
Definition d_a_player.h:29
virtual void draw()
Definition d_a_player.cpp:359
cXyz mPos
Definition d_a_player.h:27
Mtx field_0x14
Definition d_a_player.h:28
bool getDrawFlg()
Definition d_a_player.h:19
u8 * mpData
Definition d_a_player.h:30
void setSight()
Definition d_a_player.cpp:388
u8 field_0x5[3]
Definition d_a_player.h:26
void setPos(const cXyz *i_pos)
Definition d_a_player.h:22
void onDrawFlg()
Definition d_a_player.h:20
cXyz * getPosP()
Definition d_a_player.h:23
Spinner.
Definition d_a_spinner.h:16
Definition f_op_actor.h:230
MtxP cullMtx
Definition f_op_actor.h:255
csXyz shape_angle
Definition f_op_actor.h:252
actor_place current
Definition f_op_actor.h:251
f32 speedF
Definition f_op_actor.h:263
static void stick(b_gos_class *i_this)
Definition d_a_b_gos.cpp:141
static u16 const id[4]
Definition d_a_obj_smtile.cpp:242
daPy_py_c * daPy_getPlayerActorClass()
Definition d_a_player.h:1260
int daPy_addCalcShort(s16 *param_0, s16 param_1, s16 param_2, s16 param_3, s16 param_4)
Definition d_a_player.cpp:549
u32 dComIfGs_getLastSceneMode()
Definition d_com_inf_game.h:1698
daPy_py_c * daPy_getLinkPlayerActorClass()
Definition d_a_player.h:1264
daPy_py_c * dComIfGp_getLinkPlayer()
Definition d_com_inf_game.h:2335
BOOL dComIfGs_isEventBit(const u16)
Definition d_com_inf_game.h:1280
u8 dComIfGs_getSelectEquipSword()
Definition d_com_inf_game.h:1449
u8 dComIfGs_getSelectEquipShield()
Definition d_com_inf_game.h:1453
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:2339
u8 dComIfGs_getSelectEquipClothes()
Definition d_com_inf_game.h:1445
f32 Mtx[3][4]
Definition mtx.h:25
f32(* MtxP)[4]
Definition mtx.h:38
unsigned int size
Definition __os.h:106
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10
@ fpcM_ERROR_PROCESS_ID_e
Definition f_pc_manager.h:12
@ fpcNm_ITEM_SWORD
Definition f_pc_name.h:52
@ fpcNm_ITEM_WEAR_CASUAL
Definition f_pc_name.h:58
@ fpcNm_ITEM_NONE
Definition f_pc_name.h:267
@ fpcNm_ITEM_WEAR_ZORA
Definition f_pc_name.h:61
@ fpcNm_ITEM_LIGHT_SWORD
Definition f_pc_name.h:85
@ fpcNm_ITEM_WOOD_STICK
Definition f_pc_name.h:75
@ fpcNm_ITEM_ARMOR
Definition f_pc_name.h:60
IOSResourceRequest * buf[48]
Definition ipcclt.c:37
Image data header.
Definition JUTTexture.h:18
s16 x
Definition c_sxyz.h:7
s16 y
Definition c_sxyz.h:7
cXyz pos
Definition f_op_actor.h:205