Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_player.cpp File Reference

Functions

int daPy_addCalcShort (s16 *i_value, s16 i_target, s16 i_scale, s16 i_maxStep, s16 i_minStep)
 

Variables

static u8 l_sightDL []
 

Function Documentation

◆ daPy_addCalcShort()

int daPy_addCalcShort ( s16 i_value,
s16  i_target,
s16  i_scale,
s16  i_maxStep,
s16  i_minStep 
)

Variable Documentation

◆ l_sightDL

u8 l_sightDL[]
static
Initial value:
= {
0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80, 0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00, 0x10,
0x00, 0x00, 0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00, 0x61, 0x28, 0x38, 0x03, 0xC0, 0x61, 0xC0, 0x08,
0x42, 0x8F, 0x61, 0xC1, 0x08, 0xE6, 0x70, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61, 0x40, 0x00, 0x00,
0x06, 0x61, 0x41, 0x00, 0x04, 0xAD, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x3F,
0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00,
0x00, 0x01, 0x98, 0x00, 0x04, 0x01, 0x01, 0x00, 0x01, 0x01, 0xFF, 0x01, 0x00, 0x00, 0x01, 0x01,
0xFF, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}