Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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class | dAttDrawParam_c |
Functions | |
static int | check_event_condition (u32 i_listType, u16 i_condition) |
static int | check_flontofplayer (u32 param_0, s16 param_1, s16 param_2) |
static f32 | distace_weight (f32 param_0, s16 param_1, f32 param_2) |
static f32 | distace_angle_adjust (f32 param_0, s16 param_1, f32 param_2) |
static BOOL | check_distace (cXyz *param_0, s16 param_1, cXyz *param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6) |
static int | select_attention (fopAc_ac_c *param_0, void *i_attention) |
static int | sound_attention (fopAc_ac_c *param_0, void *i_attention) |
Variables | |
bool | on_final_boss_stg |
static dAttDrawParam_c | g_AttDwHIO |
static bool | attn_opt_hold = true |
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bool on_final_boss_stg |