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static int | check_event_condition (u32 i_attnType, u16 i_condition) |
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static int | check_flontofplayer (u32 i_checkMask, s16 i_ang1, s16 i_ang2) |
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static f32 | distace_weight (f32 i_distance, s16 i_angle, f32 i_ratio) |
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static f32 | distace_angle_adjust (f32 i_distAdjust, s16 i_angle, f32 i_ratio) |
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static BOOL | check_distace (cXyz *i_pos, s16 i_angle, cXyz *i_attnPos, f32 i_distMax, f32 i_distAdjust, f32 i_max_y, f32 i_min_y) |
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static int | select_attention (fopAc_ac_c *i_actor, void *i_attention) |
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static int | sound_attention (fopAc_ac_c *i_actor, void *i_attention) |
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fopAc_ac_c * | dComIfGp_getPlayer_fakematch (int idx) |
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