Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_attention.cpp File Reference

Classes

class  dAttDrawParam_c
 

Functions

static int check_event_condition (u32 i_listType, u16 i_condition)
 
static int check_flontofplayer (u32 param_0, s16 param_1, s16 param_2)
 
static f32 distace_weight (f32 param_0, s16 param_1, f32 param_2)
 
static f32 distace_angle_adjust (f32 param_0, s16 param_1, f32 param_2)
 
static BOOL check_distace (cXyz *param_0, s16 param_1, cXyz *param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6)
 
static int select_attention (fopAc_ac_c *param_0, void *i_attention)
 
static int sound_attention (fopAc_ac_c *param_0, void *i_attention)
 

Variables

bool on_final_boss_stg
 
static dAttDrawParam_c g_AttDwHIO
 
static bool attn_opt_hold = true
 

Function Documentation

◆ check_distace()

static BOOL check_distace ( cXyz param_0,
s16  param_1,
cXyz param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6 
)
static

◆ check_event_condition()

static int check_event_condition ( u32  i_listType,
u16  i_condition 
)
static

◆ check_flontofplayer()

static int check_flontofplayer ( u32  param_0,
s16  param_1,
s16  param_2 
)
static

◆ distace_angle_adjust()

static f32 distace_angle_adjust ( f32  param_0,
s16  param_1,
f32  param_2 
)
static

◆ distace_weight()

static f32 distace_weight ( f32  param_0,
s16  param_1,
f32  param_2 
)
static

◆ select_attention()

static int select_attention ( fopAc_ac_c param_0,
void i_attention 
)
static

◆ sound_attention()

static int sound_attention ( fopAc_ac_c param_0,
void i_attention 
)
static

Variable Documentation

◆ attn_opt_hold

bool attn_opt_hold = true
static

◆ g_AttDwHIO

dAttDrawParam_c g_AttDwHIO
static

◆ on_final_boss_stg

bool on_final_boss_stg