Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
double | __ieee754_acos (double x) double __ieee754_acos(x) double x |
if (ix >=0x3ff00000) | |
if (ix< 0x3fe00000) = 1 | |
__LO (df)=0 | |
Variables | |
static const static double double | one = 1.00000000000000000000e+00 |
static const static double double | pi = 3.14159265358979311600e+00 |
static const static double double | pio2_hi = 1.57079632679489655800e+00 |
static const static double double | pio2_lo = 6.12323399573676603587e-17 |
static const static double double | pS0 = 1.66666666666666657415e-01 |
static const static double double | pS1 = -3.25565818622400915405e-01 |
static const static double double | pS2 = 2.01212532134862925881e-01 |
static const static double double | pS3 = -4.00555345006794114027e-02 |
static const static double double | pS4 = 7.91534994289814532176e-04 |
static const static double double | pS5 = 3.47933107596021167570e-05 |
static const static double double | qS1 = -2.40339491173441421878e+00 |
static const static double double | qS2 = 2.02094576023350569471e+00 |
static const static double double | qS3 = -6.88283971605453293030e-01 |
static const static double double | qS4 = 7.70381505559019352791e-02 |
int | hx |
int | ix = hx&0x7fffffff |
else | |
s = sqrt(z) | |
df = s | |
c = (z-df*df)/(s+df) | |
p = z*(pS0+z*(pS1+z*(pS2+z*(pS3+z*(pS4+z*pS5))))) | |
q = one+z*(qS1+z*(qS2+z*(qS3+z*qS4))) | |
r = p/q | |
w = r*s+c | |
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pure virtual |
if | ( | ix >= | 0x3ff00000 | ) |
if | ( | ) | = 1 |
df = s |
else |
hx |
ix = hx&0x7fffffff |